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Chapter Six: Roundabout!

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The fighting stick is passed to Brendoran. Many eyes turn to him.
 
Bren accepts the stick with a nod of thanks, holding it upright before him. "Team-talk first, right? Well. I am trained as both fighter and ranger, as you know. I focus mainly on defending my party and/or any allies that are in need." He nods in a casual sort of bow to Mamapaw. "To that end, I've developed a number of skills that let me move around the battlefield at need, as I did yesterday, and attack wherever I choose. I prefer to use axes, generally a battleaxe such as I have now, but also greataxes, though I have to forego the use of a shield with those. My ranger training is of course not extensive as Wolf's," he nods to his fellow ranger, "but I should be able to back him up if we find ourselves needing to track someone - or something - or when dealing with strange animals. It also gives me greater ability to use weapons in my left hand, or when bashing someone with a shield. From my previous party-leading experience, I also have some knowledge of team tactics, which will help us make the best use of each person's strengths while minimizing their weaknesses - not just in their combat abilities, but personality-wise as well."





He smiles wryly. "On which note, I must say, if there's any social deception to be done, I shouldn't be the one to do it. As I told Otiorin earlier, I can probably pull off 'big tough bodyguard' or something like, but I'm not very good at acting or hiding what I feel. I do have a smattering of knowledge on various subjects, which may come in handy."


He studies the stick for a moment, searching himself to see if there's anything more he should add. "Hmm. Like Bria, I once had twice the skill level I do now, but I hope to regain all that I've lost and more as we adventure together. In the meantime, however, there aren't that many people that know that I've lost that bit of skill - I think that may be why Gerran's mysterious ally told him to run. Together with my previous party, I've acquired something of a reputation among those who know adventuring stories, and that may be something we can use in the future. So long as it doesn't get us into trouble we can't yet handle!" He chuckles. "I also have a number of contacts from my previous experience, mainly in Highwind, but also a few other settlements and cities around Sharseya, which can be useful if we find ourselves in places we didn't expect to be (which is largely how I got to those places to begin with!)."


He then lets the stick turn sideways. "Any questions regarding my abilities, before I move on to history and such?"
 
Luna listens intently as Bren talks. "I have a question. Do you know any magic as a Ranger? Or have you cross studied in another area to get such knowledge, or have you exclusively focused on the one set of skills?"
 
Bren shakes his head. "I don't currently have any ranger magic, no. That's something else that will need to be relearned. Nor do I expect to learn magic in any other way; it simply isn't a path I'm interested in. My skills, both fighter and ranger, are largely focused on combat, but I'm also a decent climber and swimmer (especially if I'm unarmored), and an excellent rider, with some training in mounted combat. I know a little about religion, geography, nature (the ranger training helps), dungeoneering, and information local to the Highwind area. Oh, and rather a lot about various monsters, I've made a study of those. It seems only logical, given that we come across them so much. Also, I can speak elven, dwarven, sylvan, giant, and orc, and I know drow sign language. I'm also familiar with ogre trail markers, if the need arises."
 
"What'z a drow?" Powerpaw asks. Then, in an effort to emulate Bria's manners, he remembers to raise his paw. "Whoops. Uh, what'z a drow?" he repeats with a grin. "An' uh... I haz fighter-questions for youse, Bren-face. Like...


1. What kinda fighter/ranger iz you lookin' ta be in da future? Moar guardian-type or mounted face-smacker? Iz you specialized wif a weapon?



2. How you loses
half yer experience? I mean, where did it goes? Mebbe some undead-evil-guy smacked you in da face? Repeatedlies??


3. What you kin tellz us about Highwind? Bria sez dere are dragons dere. Iz true? Iz dere
lots of adventures an' goodies dere or iz it just another checkpoint, just bigger? Think dey will like Kitty-faces dere?


"Moar?"





Bria smiles when she sees Bren turning the fighting stick as she did. "That's plenty, silly goof, but really, this is what a Roundabout is all about! Mister Bren sir, I've been wanting to ask..."


1. What is your intent as party leader once we reach Highwind? What will be the purpose of our adventures there? Party-development? Supporting the war effort? Earning money to help the needy? (Storyteller here: This last question is just something Bria does; you guys spend your coin as you please.)



2. Do you see areas where I can improve as a party-member?



3. As our wise-enough-
not-to-be-fearless leader, what would you see done with our prismalcum ore, were it left to you?
 
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Bren nods to Powerpaw. "More guardian-type, to be sure. I'm trained in mounted combat largely because my family's very skilled with horses. I'm not currently specialized, but I aim to be when the opportunity allows. I expect first I'll get the particular weapon training every expert fighter learns,* to focus on axes in general, and move in from there."


He smiles. "As for how I lost my experience, I was going to get into that in the history section, but the short version is that I gave it to Mielikki to help her heal.


"About Highwind: There are indeed dragons, a mated pair and their children, though they actually live some distance away from the city itself, so we aren't likely to see them unless fate takes a hand. Highwind's founders worked out a treaty with them, essentially a live-and-let-live policy, with the added bonus that the children, called Gaels, are in service to the rulers of Highwind, and you'll probably see them flying over the city with their riders. I gather that gets them out of their parents' hair, and gives them something useful to do, at the same time.



"As for adventure, yes indeed! There's so much going on that there is actually a tavern called the Adventurers' Guild, run by a mostly-retired adventuring party, that caters to our sort, there being so many adventurers around. I expect you'll get a lot of odd looks, since to my knowledge no one there will have seen anyone like you before. However, there are a number of wemics (those are like centaurs, but lion instead of horse). Also you won't be the first worshipper of Bast to visit - last time I was there, one of her priests, Kausheya, was passing through. People may ask if you're related; he isn't anywhere as big as you, but he does have a kitty-face and fur."



He smiles at the mention of "goodies." "Oh, yes. There are several shops, some of which cater particularly to adventuring types. Ben and Misha's is a favorite of mine, and good people as well." He nods to Bronze. "I'd intended to take us there anyway, as I think you and Ben ought to get to know each other. He's a smith and crafter of magical items too."


He then turns to Bria. "My intent as leader is to help the party accomplish its goals effectively, with minimal casualties. With that in mind, I'll need to know what the party's goals are, not just what I want to do. For myself, I'd like to assist the war effort, but I'll not insist on it. And frankly, anything that cuts down on the presence of evil in the area - which will probably be the end result no matter what we do - will probably help the war in some fashion. My previous party tended to check with Archbishop DuBlake of the St. Cuthbert temple to see what missions he had available. He's on the royal council, besides having his own religious concerns, plus he's a really good guy who truly has the welfare of others in mind. If the rest of you are agreeable, we could see what he's got on offer. Alternately, we can check with the Mielikkians as well, or with the Sages' Guild." He nods to Luna. "That's where a lot of mages and knowledge-seekers tend to gravitate. Any one of them may have something that needs doing, but is beyond their abilities. General rumor at the Adventurers' Guild may net us some leads as well."


He thinks for a moment. "At present, you seem to be doing fine in your role. Just remember that you're our only healer, and keep yourself safe as can be so that you can keep us at full health.


"Regarding the prismalcum...were it left up to me, I'd have Bronze get with Ben once we reach Highwind, and see what sort of party gear it's best suited for. New weapons and armor are always fun, but if it's best suited to something else, I'd want it used for that instead. Whatever it makes, though, I'd prefer to keep it with us. And while we're on the subject, I don't know if the rest of you knew this, but the faeries told us that simply being nearby when it fell to earth gave us a surprising opportunity. Essentially, we've now the chance to have
two signature abilities, not just one. I've chosen mine, which I should have mentioned earlier. In addition to being able to knock things back with a particularly mighty blow, I can now also interpose myself between an ally and a foe's hit."


He looks around at the group, lingering on Wolf and Otiorin since they have yet to ask anything. "Any further questions before I move on?"

* Bren is referring to the weapon training ability that fighters get at level 5.
 
"What about your future? Do you plan to return to your old comrades?", Otiorin asked, "And further, what made you leave them originally? Do you think it'd be wise for us to plan some kind of basic formation should we find ourselves suddenly beset by foes?"
 
Bren shakes his head. "Had I such plans, I wouldn't have accepted leadership of the Wanderers - it wouldn't be fair to you. The Light in the Dark is pretty well disbanded; we all went our separate ways afterwards, and I expect few of them are even in the area anymore. We disbanded for a number of reasons, mainly separate goals that each wanted to pursue.* I myself left because I thought I wanted to retire from the adventuring life." He laughs. "A few months of boredom have shown me the error of my ways, however. For the future, personally, I want to do the most good I can, wherever I find myself. I know that's rather vague, but I prefer to be specific only in short-term goals (such as reaching Highwind), taking each step one at a time."


He nods in response to Otiorin's last question. "Aye, that would be wise. I'd say, in general, we ought to get our more vulnerable ranged types out of melee as quickly as possible - that would be Luna and Bria, with Wolf to back them up in case of surprise melee attacks. I had an encounter once with the monk-mages of Wee Jas that left quite an impression, particularly on our poor archer when one of the monks used a spell to suddenly appear behind him! Powerpaw and I can handle the front line, assuming there is one, and keep our foes' attention focused on us. You might be best up with us, or staying mobile in case Luna and Bria need help. If we're facing spellcasters, we may wish to spread out to avoid all being hit by one spell, but not so far we can't support each other. More specific tactics will depend on the situation. I prefer simple plans to complex, but I'm always open to suggestion if there's time. What's truly important is that we act as a team, trusting and relying on each other, and not just each doing his or her own thing. Practice and better knowledge of each other will help with that."

*Actually, it was the players that caused it; some moved away, some had changing work schedules or personal relationships that didn't allow them the same availability. But Bren can't say that in character.
 
Mamapaw finally speaks up. Her paws go to her face with a gasp and she looks at Bren and Bria with a special kind of awe and admiration. "You sacrificed half of your life-force to Mielikki to help her heal? And you too?"





Having the scholarly Luna, the woodland loving Wolf, and the bar-browsing Otiorin along, the Wanderers have definitely heard of the Wounding of Mielikki. This terrible event was brought upon by the combined deviousness of Loviatar, the goddess of pain, and the deadliness of Erythnul, the evil god of Slaughter. Last year, a group of brave and powerful adventurers (The Last Resort) left Sharseya altogether to rock the Asgardian heavens in their quest for compassionate Frigga, wife of the great All-father of mighty Asgard, Odin, whose son is Thor, the famous god of Thunder. At the end of that incredible trek, these mortals presented Mielikki herself to Frigga. They successfully removed Erythnul's knife from the Forest Maiden without killing her. Thereafter, Frigga agreed to help bring the Forest Maiden to good health.



Mielikki is the forest itself on Sharseya. It is said that to lose her is to lose all things green, lively, and wonderful. Evil nearly succeeded. In turn, selfless adventures like Brendoran have offered up their very life-essences (or life experiences, i.e. earned class levels) to assist in the healing of Mielikki's wound. The Forest Maiden has gone from facing the grave to returning nearly to her former vitality thanks to Mielikkians everywhere and their allies.



Bria nods vigorously, obviously well-satisfied with that decision.



"You were friends of the forest long before we met!"






"Thank you, Missus Paw! Wait... or is it Missus Fang?"





"I will answer to whatever you call me!"


When Bren speaks about the Gaels of Highwind, Powerpaw and Mamapaw silently enjoy a knowing exchange of glances, like an understanding reinforced. But it is when Brendoran mentions Kausheya that both of the Kitty-faces sit up, ears and whiskers forward, furry tails swishing vigorously. "Wait! Hold on, Bren-face! Kausheya haz been ta Highwinds?! Is he dere now?"


Mamapaw clasps her fingers together and looks heavenward. "All purrs and praise Bastet and Mielikki! Kausheya walks among the living still!"



Powerpaw and Mamapaw turn toward each other once again, communicating. But this time, it is clearly
not in the Common tongue. They look into each other's faces with a rapid combination of feline murmurs, chest-purring, ear-twitching, and facial movements all without really a word spoken. Wolf alone understands.









Powerpaw and Mamapaw are indeed conversing in the language of animals (specifically, the language of cats). Since Wolf understands all animal languages, this knowledge is his if he but listens.



Powerpaw: "Mom! You hear dat?! Kausheya iz alive! Doez dat mean da ban's been lifteds?"*



Mamapaw: "That depends on how this Highwind treated the holiest cat of all under Bast, of course!"



Powerpaw: "Yah... So... when iz my turns, you want me ta tell 'em about us Kitty-faces?"



Mamapaw: *Without hesitiation* "Forest-friends and friends of yours? I would say so, but first shouldn't we ask your leader what he knows of Bast's Favored? They cannot be enemies. They must be friends - they MUST be!"



Powerpaw: "Good tinkin'!"



"Hay, Bren-face? You mets Kausheya?"





Bria perks up and quietly claps at the mention of Archbishop DuBlake of Saint Cuthbert, and again at the mention of Ben and Misha, and yet again when the Adventurers' Guild is brought up. But her faces becomes less sunny at the mention of these monk-mages of Wee Jas... "Tactically speaking, I am content."


Powerpaw raises his paw again. "And yah.... so... uh.. somebuddy gonna tell da Kitty-faces what'z a drow is, pwease?"








*As Kaerri "haz" pointed out to me, the spoilers on RP Nation seem to wig out if I alter the text. So, no color, italics, etc. Just text. But this way, at least you get one spoiler instead of two...
 
"Oh, I am sorry, I meant to answer you earlier but I lost track!" Bren looks rather embarrassed by this. "Drow are an evil race of elf, recognizable by their black skin and white hair. Not silver, like gray elves such as Otiorin have, but truly white. They live underground, and are almost all evil, just as almost all other elves are good."


He then returns to the earlier questions. "Aye, Mielikki is one of the two deities I personally worship; the other being St. Cuthbert. Having left my adventuring party, I thought I had little need of remaining at their level, and the Forest Mother was surely in need."


He frowns slightly, not in disapproval but in thought, and spreads his free hand, palm up. "I had little interaction with Kausheya, and that some months ago, so I've no idea if he is there still. I believe he had thought to establish a temple in Highwind, if interest was strong enough, but most of the folk there tend towards Mielikki, St. Cuthbert, and, most recently, Thor. Kausheya was traveling with the party known as The Last Resort when I knew him, and they are seldom in the same place for long - worse than most parties that way!" He smiles. "Given that, though, I'd say his chances are as good as any. That group is small, but extremely successful."


He glances towards Wolf, wondering if the other ranger has no questions, or is simply too embarrassed still to join the conversation.
 
Powerpaw and his mother exchange happy looks. "Oooh, dat changes tings! I iz contents!" Then Powerpaw gives a friendly-sounding growl Wolf's way. "C'mon, Wolfie-face! Ask da party leader somethin' cool! Like... what iz his favorite kinda bad guy ta smack?! Moar!"
 
The ranger stirs in his chair by the pool, replying right away: "Don't think I'm not listening. I am. Bren's just been asked so many things that it's difficult trying to come up with something new." He leans back as if done, but then rolls his eyes at Powerpaw's expression and says: "Fine... Bren? What iz your favorite kinda bad guy ta smack?"
 
Bren nods. "I thought you were listening, but wanted to make sure you had the opportunity to ask just as everyone else does." He grins at the Powerpaw-style question. "Well, I've taken advantage of my ranger training to study how best to, hm, smack all types of giants, such as the ogres and minotaurs we've been facing. There's rather a lot of them in the Highwind area, which is where I tend to focus on. So, I guess you could say that giants are my favorite; but really, I love a stupid bad guy of any type, one that we can trick or simply run over while they're still trying to figure out what's going on. Makes a nice change from the other way around!" He glances around. Everyone seems content, so he decides to get the next part rolling.


"Well, if that's all, I'll be starting on the personal side then. My full name is Brendoran Killaneson Sarabina, of the Sarabina noble house of Summerset. My family is primarily known for their skill with horses and horse training, but also somewhat for going their own way regardless of what's politically correct. My father, Killane, studied with Bria's people for many years, and still keeps up his training as a monk, and my mother, Aurelia, is a druidess of Mielikki." He smiles at Powerpaw. "It seems we have that in common, as well as being fighters. I've two older brothers and two younger sisters, most of whom are not adventurers and remain in Summerset. My youngest sister, Kikko, is actually a half-sister, apparently conceived on my father's last visit to the Ko, as she was born and raised among them - and actually, we never knew of her existence until this past year, which was quite the surprise! She is a fighting monk, and last I heard, she was part of the Highwind-based adventuring party Death from Above. I hope to introduce you all to her if she is still there.


"I myself first trained as a fighter, then a ranger; both are somewhat a tribute to my parents, but following a path of my own. Upon heading to Highwind, I joined up with a diverse group that eventually chose the name, The Light in the Dark, partially because of our cleric, who serves Pelor, god of the sun, and also because we tended to get sent on missions that were rather dire in nature, and generally pulled a victory out of it where few others could have."
At the mention of that cleric, he smiles warmly, and there is a special light in his eyes. "Given the rather diverse makeup of that group, I gained many insights into different races and classes. It varied over our career together, but a few folks remained constant - our Pelorian priestess, a half-Wood Elf named Kela, who is now my own dear wife; another Wood Elf, Llennil, a ranger and archer of great skill; and the human sorcerer Marix, who sadly is no longer with the living, though I've heard his spirit made its way to Asgard and is content amongst the heroes there. Many others were joined us, some longer than others, from a gnoll fighter to a gnome bard, not to mention the hobbit druid Amarylln, who was with us for some time, and was quite fond of Vardadraug in his earlier, larger incarnation." He nods respectfully to the wolf-puppy. "For the most part, though, our group was comprised of humans and elves - rather more of the latter than any other in the area; it almost seemed they were drawn to us, which led to some jokes. Indeed, one in particular, a gray elf sorcerer who goes by the name Shalin Riversbane, is very dear to me, and I consider him my closest friend, aside from my lady wife. I hope very much to see him in Highwind, but as he is quite the user of transportation spells, I cannot count on it. There are many stories I could tell of my adventures with my previous party, but it's probably best if I hold off for now. Suffice to say that we gained quite a reputation amongst the good folk of Highwind and the surrounding area, one that I hope the Wanderers will match or exceed in their own way."


He nods sharply, closing out the tale of his background, and moves on. "As for my aspirations, I really have few specific ones at this time. As I mentioned, I'd like to do the most good I can, by preference in the Highwind area, but anywhere we all choose to go will do. Evil does not limit itself to one place or time. More important to me is that we all play a part in deciding our direction - you've asked me to be your leader, but I've no intention of making this a dictatorship. Aside from not wanting it, I know full well that it can backfire, especially with the more chaotic types, and I feel a looser command style is best, especially with a group like ours." Realizing he's getting into team-talk again, he pulls himself back on track.


"Long-term, I'd like to develop my guardian-style abilities more fully, perhaps seeking out a prestige class for that purpose if I can find one that suits me. I'd also like to study group tactics to improve our abilities as a team. Short-term, I'm hoping to get to Highwind and meet up with my friends there, just to catch up on the past few months and let them know I'm active again. I'd also like to hear from the rest of you on what your adventuring goals are, so I can start putting some plans together on where to go after we reach Highwind. Short-
er term," he smiles, "we may want to consider doing something about Gerran and his Painless before they come across more hapless travellers. Perhaps we could set up an ambush at Melshaef's Tree," he nods to Mamapaw, "or rather where the tree once stood. And I believe Otiorin has a promise to keep in that regard as well." He nods soberly to the half-elf, having recognized the seriousness and intent of that promise when it was given.


"As an ongoing goal, I'd like us to practice more together. Sparring matches, both one on one and in pairs, will help us learn each other's ways and bring us closer as a combat team; and discussions afterwards (perhaps over meals) will bring us closer as people. I think we could easily fit in a few matches while the horses are resting each day, since we needn't make camp to sleep. I'd also like to help each of you reach
your personal goals, as much as I am able. My previous work in Highwind led to my being named a Count of Highwind, which rank will open many doors to us that would otherwise remain closed, and I am more than willing to use that for your betterment as well as mine.


"Well! That was rather a long speech, and I thank you for your attention. Have you any questions or concerns?"
 
Powerpaw gets up from having sat back from Bren's background-telling. "Now dat wuz a fat lotta MOAR!" Then the warrior in the Kitty-face (who is never far away in him) kicks in and starts really thinking. "So... bull-faces iz giants jus' like ogreses? Who'da thunk it? I guess dey hadda come from somewherez.... Hay, Wolf-face! What kinda face doez you like smackin'??"


Bria intervenes with her soft voice and raised hand. "Fuzzy goof, we're still on Bren's turn. Wolf's not up yet."


"Oh, yah. Dumb Kitty-face! I iz it! "


Bria gives a pleased cheer at the mention of Kikko and Death from Above. "Bren? Otiorin gave me a really wonderful elven horse! Would you show me sometime how Sarabinas get to know new horsies? Also, for your guardian-style goals, maybe we should look up Digger again? He was terrific at guarding me! Oh wait. Digger is short. Maybe we should look down for Digger..." Bria also claps at the mention of sparring and Powerpaw nods eagerly. "That's a great idea, Bren! Powergoof and I have been sparring each other for some time and we've learned much!"





Mamapaw hesitantly raises a paw and waits for the room to quiet prior to speaking. Her own voice is quiet as if wishing to be unobtrusive. "Your lordship? About my tree... The way he spoke, I don't think Gerran is likely to return to it. Though I certainly would like to! There may be survivors!"


Bria and Powerpaw both turn to Mamapaw.
"Survivors?"


Mamapaw gulps as if she has possibly broken some rule. "Ohhh... I don't mean to be rude and interrupt after all you have done for me. There are things at my tree I am hoping Gerran missed... Your mission to Highwind is far more important than the destruction Gerran has already caused..."


Powerpaw then looks back to Bren and says with a red-eyed glare and a snarl, "I likes stupid bad guyz too. But I don't tink dis Gerran guy iz one of 'ems... What you tinks about 'im?"
 
Bren nods. "Yes, of course, I'd be happy to help you 'get acquainted' with your new steed. And yes, I did have Digger in mind; but as with any adventurer, much depends on finding him where last we left him!" He chuckles, then turns to Mamapaw. "Yes, ma'am, as your tree was to be the next checkpoint in any case, I'm sure we can keep on course for it and help any we can. What exactly --" he pauses, glancing at Bria. "You'll have to take a turn, if you would, Lady Saberfang, so that we may ask questions of you as well!" Looking at Powerpaw, he shrugs resignedly and says, "Eh, one could hope, but I think you're right. In the meantime," he looks to each of the rest of his party members, "I think we can make our scheduled stop at the tree, unless someone has a good reason not to. We may pick up leads to Gerran as well as help some deserving people."
 
"ME?!" Mamapaw grabs Powerpaw's arm frantically. "They want me to stand up and speak!"


Powerpaw slaps his forehead. "MOOOOOOOM! Dey ain't tryin' ta nterrogates youse! We rescued youse! What's da problem?"


One very slow and sad glance down at her truly ugly rags tells all.


Bria crosses her hands in an 'x' fashion before stating to everyone. "Um, I think I get it. She's a cat and what cat isn't concerned with her appearance? We can't have her all embarassed like this. What do we do?"


 
Vardadraug pads forward, his little tail wagging, and everyone nearby hears his "voice" in their minds. Did you not mention earlier that you can craft wondrous items? Does that include clothing?


Bria puts her hand to her cheek in surprise. "Of course! And clothing is my favorite to make! Thanks, you..." She reaches over and scratches the little wolf behind his ears. His little furry tail wags all the faster from her attention. "Here, Mamapaw! Borrow this until either Bronze or I sew something up for you?"


"What? Did you not say that was glamered armor?"


Bria nods, smiles, and disrobes right there in the circle, wearing what she wore before when acting as a courtesan. "I'll come and get it if we're to see battle; it's really easy to don."


When Bria drapes the glamered cloak over and about Mamapaw's shoulders, the Daughters of Summertime pull away the rags just long enough to watch Bria's garment become a large-sized set of evergreen armor with brown leaves and multi-colored flowers embroidered along its sleeves and chest. "It is beautiful!" Mamapaw proclaims. She sits down again beside Powerpaw, this time bolstered with new confidence, for her catty pride has been restored. "Thank you so very much!"


"You're welcome." Bria turns back to Bren. "I have another question for you, Bren. Might you someday build a stronghold? If so, where?"





Bria looks about to the rest of you. "Don't wait for my question to be answered if you have some of your own. Dive right in!"
 
Luna is quiet for a while as she listens to the storied history of Bren with interest. Finally, she decides to bring up a idea. "A thought for you, Bren. In the battle with the hydra, there was a point where Powerpaw called out to me to cast my Fireball spell on the bunch of ogres. While the teamwork is great, I just thought that we should come up with some sort of codes to identify a spell that the party needs so our opponents can't be prepared for what is coming. Perhaps a number associated with each spell? Something like, 'Luna, throw a number 7 at the orcs over there!', that way the opponents don't split up before I can hit them with whatever spell the party needs me to use."
 
Bren smiles at the smallest furball in the circle. "Well thought, Vardadraug! And thank you, Bria. My apologies, Lady Saberfang; something ought to have been done earlier, to ease your distress." He then returns to answering questions. "I'm more likely to build or buy a house, large enough for the party plus extra guests to stay in, not to mention the staff. A stronghold will need defending, and my feet are prone to wandering. Though I suppose I could hire defenders for it as well as household staff...hmm. Whichever I choose, it will likely be in the Highwind area, as that's where my personal resources are. I do actually have access to a place, come to think of it, but it's a little ways out, and I haven't been there in some time. Perhaps I should add that to my list of goals - going by the house, I mean, to check on things."


He nods as Luna speaks up. "A good thought, and I agree. I don't know if numbers are the best way to go, at least for me; I'm much more likely to remember an image associated with a tactic rather than a number. 'Luna, time to go bowling for ogres!' Although that might be more appropriate for that ball of lightning you had...well, it's something to think about, and an excellent point to bring up. Perhaps with enough practice - and I intend us to have plenty - the numbers will work fine."
 
"I think that's a good idea." Wolf remarks with a nod. "Let's do that. We just need to decide on the specifics. As a matter of fact, the same could be done for all of us. I mean not just for calling shots. Be very useful if we developed special sign and word language to be able to operate in the field, both in silence and aloud."
 

Thursday, September 18th, 1118. Time: Noonish.



Travel to Highwind (in days) 3/14.



Powerpaw cracks his knuckles. "I like dat idea too. If da bad guyz like da Painless iz doin' it, mebbe we should makes codes of our own."


Bria also agrees. "Successful Ko monk teams often use verbal or non-verbal cues. It seems to be a thing some experienced teams do. Even insects and animals communicate similarly, like wolves on the hunt." Bria then looks about the Roundabout. "I am content. How about you? Are there any more questions for Bren?"
 
Wolf walks back up to the table and reclaims his seat next to Luna, saying: "Nothing else comes to mind, so I suppose I'm content." He shows the sorceress a meaningful and apologetic look.
 
"I have nothing more to ask.", Otiorin spoke up, looking between Bria, Bren and Powerpaw.
 
Bren nods. "I'm done, then." He holds out the stick. "Who would like to go next?"
 
Luna reaches out and takes Wolf's hand and with a gentle voice, she says, "I, too, am done. Thank you for sharing, Bren."
 
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