Elinor's character sheet
Action Points: 4/6
In the Valkyrie:
Initiative: +4 = +1 JKD, +2 MECT, +1 Valkyrie
Number of Attacks: 6 (+4 JKD, +2 MECT)
Ranged Strike: +9 = +4 PP, +2 JKD, +2 Valkyrie, +1 Weapon Systems
Ranged Strike with GU-11 gun pod: +10 = +4 PP, +2 JKD, +2 Valkyrie, +1 Weapon Systems, +1 GU-11
Missiles will have their own Strike which is generally 4 = +3 missile, +1 Weapon Systems
Melee Strike: +10 = +4 PP, +2 JKD, +2 MECT, +2 Valkyrie
Parry: +12 = +4 PP, +3 JKD, +1 Athletics, +1 MECT, +3 Valkyrie
--Automatic Parry (Jeet Kune Do)
Dodge: +15 while flying = +4 PP, +3 JKD, +1 Athletics, +2 Combat Flying, + 2 MECT, +3 Valkyrie
--Automatic dodge while flying
Auto dodge while flying in fighter mode: +16 = +4 PP, +3 JKD, +1 Athletics, +2 Combat Flying, + 2 MECT, +4 Valkyrie
Roll with impact: +10 while flying = +1 Athletics, +2 Gymnastics, +3 Combat Flying, +1 MECT, +3 Valkyrie
Disarm: +1 = +4 PP, +1 MECT
Pull punch: +6 = +4 PP, +2 MECT
M.D.C. by Location
*Sensor Head – 100
Arms (2) – 125 each
Hands (2) – 50 each
Utility Arms (3 in right forearm) – 10 each
Legs (2) – 150 each
Feet/Vectored Thrust Nozzles (2) – 100 each
**Wings (2) – 150 each
***Vertical Stabilizers (2) – 75 each
Head Weapons (1A has 1, 1J has 2, 1R has 3, 1S has 4) – 50 each
GU-11 Gun Pod – 150
Wing Hardpoints (2 each) – 20 each
Reinforced Pilot’s Compartment – 175
****Main Body – 170/350 M.D.C.
Valkyrie munitions:
- GU-11 Gun Pod (21/25 bursts) (-1 this action)
- two sets (7/10 missiles total) of HEAP SRMs
- one set (5/5 missiles) of Fragmentation SRMs
- one set (15/15 mini-missiles) of HEAP minis
Action Points: 4/6
In the Valkyrie:
Initiative: +4 = +1 JKD, +2 MECT, +1 Valkyrie
Number of Attacks: 6 (+4 JKD, +2 MECT)
Ranged Strike: +9 = +4 PP, +2 JKD, +2 Valkyrie, +1 Weapon Systems
Ranged Strike with GU-11 gun pod: +10 = +4 PP, +2 JKD, +2 Valkyrie, +1 Weapon Systems, +1 GU-11
Missiles will have their own Strike which is generally 4 = +3 missile, +1 Weapon Systems
Melee Strike: +10 = +4 PP, +2 JKD, +2 MECT, +2 Valkyrie
Parry: +12 = +4 PP, +3 JKD, +1 Athletics, +1 MECT, +3 Valkyrie
--Automatic Parry (Jeet Kune Do)
Dodge: +15 while flying = +4 PP, +3 JKD, +1 Athletics, +2 Combat Flying, + 2 MECT, +3 Valkyrie
--Automatic dodge while flying
Auto dodge while flying in fighter mode: +16 = +4 PP, +3 JKD, +1 Athletics, +2 Combat Flying, + 2 MECT, +4 Valkyrie
Roll with impact: +10 while flying = +1 Athletics, +2 Gymnastics, +3 Combat Flying, +1 MECT, +3 Valkyrie
Disarm: +1 = +4 PP, +1 MECT
Pull punch: +6 = +4 PP, +2 MECT
M.D.C. by Location
*Sensor Head – 100
Arms (2) – 125 each
Hands (2) – 50 each
Utility Arms (3 in right forearm) – 10 each
Legs (2) – 150 each
Feet/Vectored Thrust Nozzles (2) – 100 each
**Wings (2) – 150 each
***Vertical Stabilizers (2) – 75 each
Head Weapons (1A has 1, 1J has 2, 1R has 3, 1S has 4) – 50 each
GU-11 Gun Pod – 150
Wing Hardpoints (2 each) – 20 each
Reinforced Pilot’s Compartment – 175
****Main Body – 170/350 M.D.C.
Valkyrie munitions:
- GU-11 Gun Pod (21/25 bursts) (-1 this action)
- two sets (7/10 missiles total) of HEAP SRMs
- one set (5/5 missiles) of Fragmentation SRMs
- one set (15/15 mini-missiles) of HEAP minis
A test pilot soon learns what damage to her craft can be ignored in favor of continuing the current flight profile, and what requires a landing so that ground teams can repair and prep for the next flight. Of course, different criteria apply when you're being shot at... Elinor's reaction to the hard impact of plasma bolts was much like Cera's, though her glance at the damage readout had turned her expression much more sober than normal. She kept all worry out of her voice (mental or otherwise), though. No sense worrying anyone until there was real trouble.Elinor saw the triple-blast of the Beastmaster's plasma pistol, but despite her training and best efforts, the burning bolts seared into her Valkyrie's Main Body. The impact rocked her and Cera mercilessly. To her credit, Cera did not cry out like a human pilot might have, but instead gritted her teeth as if she had been punched.
Elinor's HUD politely and vibrantly informed her that her mech had been damaged. The test pilot inside of Elinor begged her to glance at the damage. With that glance, she saw just enough melted hypercarbon and smoke to know her Valkyrie was still holding strong and airworthy. For the time being...
"Mack!" If Elinor's grin was less exuberant than it would have been before the hit she'd just taken, there was no mistaking the relief in her voice. "Glad to hear ya, ma'am. This guy's a real nasty sonofabitch, and damn lucky to boot, but we're holding on so far. If you happen to get this door open, watch out for his missiles. They're not computer-guided, there's a critter inside that steers 'em and mag-locks it to your hull so it can reach your cockpit." Mario and Toph's actions caught her attention about then. "Whoa, nice shots, guys! Damn precise, Mario!""Come... Come in. Cyg... Cygnus team? Uhhh..."
Elinor decided it was about time she made her own shots, and did so, firing her GU-11 once more at the Beastmaster. Cera had the missiles well in hand, so she didn't want to mess with those.
Which reminded her.. Privately to her gunner, she asked, "Hey, Cera? I haven't yet picked up any Zentraedi. Anything you guys are saying that I need to know, tell me? Sounds like y'all are just throwing mud, but if there's more than just taunts and insults, pass it on."