Mario lets out a small snarl to himself as he gets hit by the Regult. Damnit! Can't let these bastards keep plinking away at my armor. Got to start to thin their numbers out. Targeting the Pod that hit him, Mario kicks in his jump jets, kicking him up into air and over to land behind the burning aerospace fighter. As he is in the air, the tanker then wraps up his motion by transforming back into Battloid mode as he lands.
APFSDS x 30/25 rounds (Range: 4 miles. 3D6x10 M.D.)
HEAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D.)
MPAT x 6/5 rounds (Range: 2.2 miles. 2D6x10 M.D. to a 50 foot radius)
Plasma x 6/6 rounds (Range: 1.5 miles. 2D8x10 M.D. to a 25 foot radius and an additional 4D8 M.D. per minute for 1D6+1 minutes
Main Body: 475 / 350
Left Shield: 500 / 460
Right Shield: 500
Currently in Battloid mode
In the Hover Tank
Number of Attacks: 8
Strike: +10 / +12 with the EU-11
Parry: +16
Dodge: +15 / +17 in Transport Mode from Combat Driving
Roll With Punch: +6
Disarm: +3
Pull Punch: +4
Initiative: +3
Action Points: 3 (2)
HEAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D.)
MPAT x 6/5 rounds (Range: 2.2 miles. 2D6x10 M.D. to a 50 foot radius)
Plasma x 6/6 rounds (Range: 1.5 miles. 2D8x10 M.D. to a 25 foot radius and an additional 4D8 M.D. per minute for 1D6+1 minutes
Main Body: 475 / 350
Left Shield: 500 / 460
Right Shield: 500
Currently in Battloid mode
In the Hover Tank
Number of Attacks: 8
Strike: +10 / +12 with the EU-11
Parry: +16
Dodge: +15 / +17 in Transport Mode from Combat Driving
Roll With Punch: +6
Disarm: +3
Pull Punch: +4
Initiative: +3
Action Points: 3 (2)
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