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Dice Café

Kay~ Success! Ima roll randomly for the missed roll to see if Sassy accidentally hit an ally. This is from her panicked affliction. If it hits someone with Toughness lower or equal her total attack roll of 16 from that 11 roll, it takes off 1 hp.

Panicked
Friendly fire on for area attacks. Missing an opponent with a single target attack has a chance to hit a random ally within range.

1 - Isa
2 - Max
3 - Roy

Edit: Katsuya Katsuya ,Yeahhhh, Isa accidentally got shot by a ricocheting bullet.
 
Kay~ Success! Ima roll randomly for the missed roll to see if Sassy accidentally hit an ally. This is from her panicked affliction. If it hits someone with Toughness lower or equal her total attack roll of 16 from that 11 roll, it takes off 1 hp.

Panicked
Friendly fire on for area attacks. Missing an opponent with a single target attack has a chance to hit a random ally within range.

1 - Isa
2 - Max
3 - Roy

Edit: Katsuya Katsuya ,Yeahhhh, Isa accidentally got shot by a ricocheting bullet.
Greaaaat~
 
Also added the thread "Our Shenanigans" kind of like Moments in Time in HFC for sidequests, one shots, past moments roleplaying, and the like~
 
  • Glory Kill
    When fighting with a favored weapon, you have +1 Critical Strike. At a critical hit, after you write a blow by blow account of how your character dealt the blow like an action movie star, you heal 1 Hp at the end of your turn.
  • Overwhelming
    When fighting with a favored weapon or attacking an unaware creature, you can use your Minor Action to make a second attack (Cost: 0 Mp), or make another attack after you defeat a target (Cost: 1 Mp).
  • Interrogator
    Make either a Charm or Combat roll to persuade or intimidate a person. When successful, they cannot lie in your presence. You can also tell after observing a person whose been socializing for ten minutes, if they are more susceptible to bribes, charming advances, a sad story, honest persuasion, or intimidation. And if they are more perceptive than you.
  • Pathfinder
    You and one buddy following your lead automatically travel safely through wilderness that have a Travel DC equal or less than = 12+Your Survival Skill Rank+ Intelligence.
  • Toughness: 10 | Armor: Any | Spell DC: 8 | Cantrips: 2 + Knowledge Skill | Favored Weapons: Simple, Range, Dual-Wield

Keeping this to remember.

EDIT: Do I get Critical Strike now?
 
  • Glory Kill
    When fighting with a favored weapon, you have +1 Critical Strike. At a critical hit, after you write a blow by blow account of how your character dealt the blow like an action movie star, you heal 1 Hp at the end of your turn.
  • Overwhelming
    When fighting with a favored weapon or attacking an unaware creature, you can use your Minor Action to make a second attack (Cost: 0 Mp), or make another attack after you defeat a target (Cost: 1 Mp).
  • Interrogator
    Make either a Charm or Combat roll to persuade or intimidate a person. When successful, they cannot lie in your presence. You can also tell after observing a person whose been socializing for ten minutes, if they are more susceptible to bribes, charming advances, a sad story, honest persuasion, or intimidation. And if they are more perceptive than you.
  • Pathfinder
    You and one buddy following your lead automatically travel safely through wilderness that have a Travel DC equal or less than = 12+Your Survival Skill Rank+ Intelligence.
  • Toughness: 10 | Armor: Any | Spell DC: 8 | Cantrips: 2 + Knowledge Skill | Favored Weapons: Simple, Range, Dual-Wield

Keeping this to remember.

EDIT: Do I get Critical Strike now?
Awesomesauce, cousin, yes! The first one missed, the second one hit and Roy heals 1 Hp! Is the second attack disarm? Or does it attack the body? Disarm is for the arms.
 

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