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Dice Café

Well, considering she is aiming to run up and punch one of them in the back of the head, I guess a melee silent take down? xD
Cool, okay. So, please make a DC 14 Larceny roll adding +1 to ypur roll from your Battle hardened background. If successful, no one not even the second carver will notice the first carver just got pulled into the shadows.

If Sassy will enlist the help of Vidya, she'll get advantage to her roll.
 
Cool, okay. So, please make a DC 14 Larceny roll adding +1 to ypur roll from your Battle hardened background. If successful, no one not even the second carver will notice the first carver just got pulled into the shadows.

If Sassy will enlist the help of Vidya, she'll get advantage to her roll.

xD well... Sassy isn't about getting other people to help her so any help she gets has to come of someone else's own free will.

And here goes nothin'. D: *CRY*
 
I swear I saw something about rope somewhere but I can't find it. xD

I can't remember where it was but that would probably be useful to have so if you can point it out to me, Sassy would at that to her list of stuff she wants to get.

TOOLS:
Map: +4 Survival if you are in the map region and if the map applies, such as: not getting lost, or finding the best hunting grounds.
Cost: 5 Metal

FOOD:
x6 Rations: Feel free to change the name. These are snacks and preserved meals, coffee, tea leaves, etc. that can be eaten or drank during a short rest, recovering 2 manna instead of just 1 without having anything to eat or drink. Lasts for 2 months.
Cost: 1 Alchemical
x2 Seeds: A handful of seeds. After planting and a month of care, yields 2d6 Fresh Ingredients, 2d6 spices, 1d6 Alchemical.
Cost: 1 Alchemical

MISC:
Resource Exchange: 1 Alchemical for 10 Metal. 10 Metal for 1 Alchemical. 1+Charm Metal for 1 Influence Point.
x6 Torch: Equipped in your off-hand or main hand. Casts light in a 30 ft. radius. Burns for an hour with a chance of being blown out in bad weather. DC 10 to avoid "Burn".
Cost: 1 Metal
Flint and Steel: Make fire. Comes with a box of tinder.
Cost: 1 Metal.
Lashings: Advantage to Overcoming Difficult Terrain when set up. Rope or similar that's 50 ft. in length.
Cost: 5 Metal
Net: After making a successful attack with a net on 1 target, inflicts "Grappled". A major action can be spent to make a DC 14 Combat Strength roll with a sharp weapon or DC 14 Survival Strength roll to get out of the net or destroy it.
Cost: 15 Metal
Fishing Rod: +1 to Survival rolls when fishing.
Cost: 5 Metal.
Ragnite Power Stone: Small, powers small Arcana devices and relics.
Cost: 5 Alchemical
Plush Sleeping Bag: Gives a comfy rest. +1 to Condition.
Cost: 100 Metal. Weight 1.
 
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