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Dice Café

Wow, I missed a whole lot. Sorry for being MIA for the past couple days my dudes, between exams and getting sick. I'll try to catch up but I'm still on the road to recovery~
 
Wow, I missed a whole lot. Sorry for being MIA for the past couple days my dudes, between exams and getting sick. I'll try to catch up but I'm still on the road to recovery~
This rp will be here when you get better.
 
Wow, I missed a whole lot. Sorry for being MIA for the past couple days my dudes, between exams and getting sick. I'll try to catch up but I'm still on the road to recovery~
Get better soon! I had a cold last week myself and honestly not much has actually happened... although Sassy is just about to start another fight, which I can delay if Vince wants to help. xD
 
Moss' selling bag of Folding for 5 Alchemical. Will attempt to charm to sell it for more. Charm Intelligence roll +1

DC 14 = sold for 6 Alchemical
DC 18 = sold for 8 Alchemical.
DC 20 or higher = sold for 10 Alchemical
Natural 20 = 20 Alchemical

edit: dang it!
 
Moss' Shopping list

Alchemical = 45 - 37 = 8 | Metal = 10 - 58 + 50 = 2

Total Alchemical spent: 4 + 4 +10 +3 + 1+ 10 + 3 + 2 = 37
Total Metal Spent: 1 + 1 + 5 +3 + 25 +2 +1 = 38
5 Alchemical exchanged for = 50 Metal
  1. Winter Coat: Reduce cold weather DC by 1.
    Cost: 4 Alchemical. Weight 1.
  2. Climbing Gear: Reduce journey DC of alpines, mountains, highlands, and caves by 1. Or +2 to climbing if not journeying.
    Cost: 4 Alchemical.
  3. Plush Sleeping Bag:Gives a comfy rest. +1 to Condition.
    Cost: 100 Metal. Weight 1.
  4. Flint and Steel: Make fire. Comes with a box of tinder.
    Cost: 1 Metal.
  5. x3 Oil Flask: 1 pint. Can be used in combination with fire attacks, increasing the DC for "Burn" by +1.
    Cost: 1 Metal.
  6. Oil Lamp: Casts light in a 30 ft. radius. or 60 ft. cone. Has a hood allowing you to lower the light to a dim 5 ft. radius. Stays lit for 8 hours on 1 pint of oil. Can be hung on belt.
    Cost: 25 Metal. Weight 1.
  7. Lashings: Advantage to Overcoming Difficult Terrain when set up. Rope or similar that's 50 ft. in length.
    Cost: 5 Metal
  8. Battle horn
    Cost: 1 Alchemical
  9. Shield: +1 Toughness. Cannot use with dual-wielded and heavy weapons.
    Cost: 100 Metal. Weight 1.
  10. x36 Spices: +1 to cooking rolls. Includes seasoning such as salt. 1 spice may be added per 1 cooking roll.
    Cost: 3 Metal
  11. Pocket Watch: Runs on ragnite. Has beautiful engravings and space on one side of the locket for a small photo or painting.
    Cost: 25 Metal
  12. x4 Common goods: leather or cotton garments, baked goods, honey, crafted baubles and woodwork, journals, popular second-hand books, etc.
    Cost: 2 Metal
  13. x6 Cheap goods: recycled things, old loot, clothes made from fur or monster parts, monster decorations, etc.
    Cost: 1 Metal
  14. x12 Hygiene Kit: +1 Condition when used during a long rest. +1 to Crafting Disguises. Also contains cosmetics and all manner of bubble bath bombs.
    Cost: 20 Metal
 
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I am here, doing a thing. Also, how many weapons is it to start? Just one crude, right? Zer0 Zer0

Poor Max is poor. xD

And he evidently has a banana (I actually hate bananas. xD), a skull helm (which he will totally rock), and 2 MOTORCYCLES?! lmfao
 
I am here, doing a thing. Also, how many weapons is it to start? Just one crude, right? Zer0 Zer0

Poor Max is poor. xD

And he evidently has a banana (I actually hate bananas. xD), a skull helm (which he will totally rock), and 2 MOTORCYCLES?! lmfao
Dang, two motorcycles. Yes, just one weapon.
 

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