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Never underestimate the destructive power of the solars: they do kick ass !Jakk9000 said:I messed up slightly... I made to mean of a baddie... So I reset the combat and bumped his stats down. Any suggestions to make a fight where they all aren't ganging up on one fellow and fighting multiple people and so they don't end up to powerful? I did try to use the system mentioned earlier but to no avail.
And here I almost always play a 3 Compassion or better character. Yet...they can still fight just fine, when it is called for. A bit of Conviction or Valor can help there. Still, one of my favorite characters is a 5 Compassion 1 Conviction 2 Temperance 4 Valor Twilight combat medic. Bold as you please in a fight, dashing and heroic...but...always out to help people in trouble, with constant reason for action, and utterly unable to gather the spine to strike down a helpless foe or engage in harsh necessities. And there's nothing unenjoyable about such. Never really understood the draw to playing the Conviction and Valor focused character I so often hear about, with a Compassion of 1. Most such when described seem to lack direction, or focus or even...frankly a feeling of being epic at all...just coming across as a brutal thug with no direction or purpose...and frankly, not really deserving of Exaltation. Exalts are epic, whether heroes or villains. Not back alley thugs with no class, no style, and no purpose beyond survival and getting the shiny things. Can a low Compassion character be epic? Hell yes they can. But...it requires putting some real life in the character, and giving them a driving goal or motive to back their supposedly high Conviction. What's often really important, is what is the character's motivation? It doesn't need to be attainable, sometimes...things aren't. The aforementioned Twilight for example has a Motivation of Help all in need that I can, and make the world a better place. Sure, he's a naive twit who occasionally needs reminded of reality by his concubine Lunar mateJakk9000 said:Mostly the players will fight me on the fact that villains will kill them or not just because when I roll crappy and all of a sudden he rolls a hit then 3 10s on damage.
As a side note I am also becoming cross with the fact that they seem to think that all my villains want to kill them >.< Some one has to have a compassion 2 or more in the game...
Not to mention the fact that all the characters seem to gravitate to having a one compassion...
Just don't be surprised when they all willingly give themselves over to the Deathlords or Yozi's for more power.cyl said:Bah. Don't worry, make up your mind with the kind of game you want to run with your players (rule number 1), and then run it.
If they want to become heroes of the people, they'll have to pay more attention to them, and if they pay attention to them, then you might advise them to raise their compassion. If they want to be merciless conquerors, then 1 compassion is okay, people will suffer, but hey, that's life...
Well compassion 2 doesn’t restrict lunar shape acquisition; a virtue has to be at least 3 before it needs to be cheeked.StarHawk said:Also, about the compassion. I've been a staunch believer in, if you don't want complete jerks require a compassion of 2. Then you can't have characters say "I don't care if this person dies, I have compassion 1" Compassion 2 still doesn't mean they really care, just means the player won't have the excuse of the low compassion. I find compassion fun for some characters. Some of my favorite characters had high compassion. I do not recommend compassion for Lunars as it prevents them from obtaining a secondary human form, but we're not all perfect
Naw...that's what makes it fun! And besides. Just get Compassionate Mirror Nature (DotFA: Lords of Creation p. 68) and you don't have to worry about that pesky issue. Admittedly, I'm still trying to figure out why Courtesan's Possession (getting a human form via sex) requires Perception instead of a social stat... O.oStarHawk said:Also, about the compassion. I've been a staunch believer in, if you don't want complete jerks require a compassion of 2. Then you can't have characters say "I don't care if this person dies, I have compassion 1" Compassion 2 still doesn't mean they really care, just means the player won't have the excuse of the low compassion. I find compassion fun for some characters. Some of my favorite characters had high compassion. I do not recommend compassion for Lunars as it prevents them from obtaining a secondary human form, but we're not all perfect