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Fantasy Broken Bloodlines ( Character Sheets )

Tapfic

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Roleplay Type(s)
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  • Every one is allowed a maximum of 2 characters ( excluding side characters and npcs ). Any type of character is allowed BUT if you want to make an antagonistic character keep in mind they will still need a reason to travel with the group, and they can't be so bad that the other characters would kick them out of it .
    Below is some additional lore to keep in mind while creating a character.

    Humans: Non cursed people are referred to as human, despite the cursed also being human. Only human characters will have the option of being/remaining royalty (the one exception being the royalty of K'Savr ) as anyone with royal blood that had become cursed would almost certainly be dis-owned .
    Normal humans do not have any sort of inherent magic power, though they can use enchanted weapons; or tame magical creatures.
    Humans in Oscetel have much longer life spans than normal; regularly living to be over 100. Theoretically they could liveforever, as they cease aging at around 25; but they still usually only get to 150 before dying via disease, over exposure to Altar energy, or from just. Slipping and hitting their head real hard. The oldest person in the world is 300.

    The Cursed: The cursed have the ability to transform their bodies, wholly or partly into that of a magical creature; feel free to use any mythologic creature you want as long as it isn't humanoid ( or even make a new creature up). Have fun with it; the only real rule is any magic-ish powers they have through their creature form must have a physical explanation and a drawback ( Ex. No "they control ice cuz they're an ice elemental " Yes " As an ice elemental, their body can absorb heat from around them and transfer it elsewhere- allowing them to freeze objects they touch ; but doing so will transfer their own body heat as well, giving them hypothermia if they use too much )
    People can be born cursed, or become cursed later in life through over exposure to Altar stone energy ( but usually over exposure just kills people. )

    Also; ScatheAriiasqDrayceon ScatheAriiasqDrayceon and BittyBobcat BittyBobcat are my co-gms for this; so don't be worried if their sheet gets a heart before yours, it's cuz they're accepted automatically.
    I'll pick players June 18th, and we can start the rp the next day ( June 19th).

    (Added in cuz I realize it would be helpful)
    The Countries:

    Arakei; Tapfic Tapfic
    Ammietri; BittyBobcat BittyBobcat
    K'Savr; ScatheAriiasqDrayceon ScatheAriiasqDrayceon
    Kresh; ScatheAriiasqDrayceon ScatheAriiasqDrayceon
 
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Name: Lan Clementine
Age: 22
Gender/Pronouns: Male, He/Him
Human/Cursed: Human
Title/Occupation:
Youngest Prince of Arakei

Face Claim:
ROYAlty au BITCH.pngAngel doodles.png

Height: 5'2
Physical Description: Lan is small, with naturally slender shoulders, and little hands- but a fairly muscular build. He has big honey-gold eyes, long brown hair, and a soft face that often gets him mistaken for a girl or a kid- the latter being something that upsets him. He has a few tattoos, the most often seen being a stalk of white and purple orchids on his upper arm- though this is also rarely visible; as he prefers waring baggy clothes whenever possible.
His clothes, hair, and skin are all well kept- the cleanliness and soft smell of lavender seems out of place coupled with his resting scowl and foul mouth.

Personality:

Lan is a busy person, if he doesn't have something to do- he'll find it, and if he cant- he'll make it. Typically his day starts at 5 AM on the dot and ends whenever he passes out. His time being split pretty evenly between his work as an ambassador, and just helping random people with chores. His abrasive personality being made up for by his good nature, as he is also incredibly rude. All of the time.
He loves to deliver swear-ridden lectures to unsuspecting ( or very suspecting ) victims. Sometimes they involve genuinely good advice; but usually he is just trying to talk because he hates shutting up.

Skills:
Trained in hand to hand combat, and swordsmanship; he is also good at cooking, cleaning, gardening, embroidery, and music box repair.
Brief Background:

The youngest son of five, and the runt of the litter. Because he is last in line to be heir to the throne; the Arakei council didn't see any reason to devote too many recourses into keeping him safe once assassination attempts on the royal family picked up; so they basically sent him away hoping the assassin would see him as an easy target and become distracted long enough for the other princes to be moved to safety , and the culprit to be found.
Country: Arakei
Brief Description of country:

A large eastern-inland country, made of mostly farmlands and well developed cities. It is considered one of the more modern countries, and generally friendly to its neighbors.
The country itself is run by a council of 30 and one king. Each of the council members is elected from a sect of the country. Though the king has near-executive power, the council can veto the king's decisions with a unanimous vote.

Password: Cherry Slushy
 
Name: Jina Everly
Age: 26
Gender/Pronouns: Female, She/Her
Human/Cursed: Cursed
Title/Occupation: Lan's Bodyguard

Face Claim ( optional ):
JINA MY LOVE.pngYeaeyeas.png
Height: 5'8
Physical Description: Slightly tall, with a slender build. Her hair is short, light, and fluffy- with two soft ears peeking out. Her eyes are sharp and amber, the same color as the stripes that line her limbs , tail and cheeks.

Personality: She's quiet. Generally preferring to keep to herself most of the time; she can come off as cold- but it is honestly just because she is really, really shy around new people.
Though she is a skilled fighter, she has trouble sticking up for herself, and often needs someone else to step up for her when it comes to simple social interactions.
When she does eventually open up, it's hard to tell if she has- because the only difference is her awkward silences become comfortable ones- and she'll tell a few snarky jokes and/or cat puns every now and again.

Skills: Trained in Hand to hand, and duel blade combat. She can also use long range weapons; but not that well. She can also play the flute.
Brief Background: No longer able to return to K'Savr, Jina was hired as a body guard in Arakei- the first of The Cursed to be employed by the royal family there. She was assigned to Lan when he was about 16, but never gets to do much guarding after he found out blood makes her queasy- and he decided he would be the one guarding both of their bodies.
Country: Born in K'Savr, currently living in Arakei

Creature Type: Tigeress/ Hell Cat
Physical Description:
In half form, she is simply a large, white and orange striped tiger; while in full form she is a massive beast, ten feet tall and twenty long with six legs, six eyes, and two tails ( note, most natural Hell cats have three tails. Jina lost one. )
damn fucnikn tiger.png
Abilities:
Both in and out of cursed form, Jina has the heightened senses and some of the strength of a Hell Cat- though both are much better if full form.
Password: Certain shades of lipstick.
 
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Password: Sakura Blossoms, and Strawberries.
Name: Akari Kato
Age: 30
Gender/Pronouns: Female, She/Her
Human/Cursed: Cursed
Title/Occupation: Prince(ess) of Rannagawa / Craftsman, and part Schollar
Height: 4' 0" or 1' 2" Depending on her mood.

As for looks she has three forms she can chose, one that hides her cursed status rather well but there is a limit to how long she can hold that form, while her natural form does show off how she's not a plan human, she can also become a multi tailed fox, she can hide the other tails if she tries but again there's a limit to that after which her other tails will show up. there is no limit to how long she can remain in her fox form with all tails showing.
e5326f6bd85e9c230d259dcf0285f7ee.jpgoN4p0Ea.jpg86R5qL1.png

Personality: ISTP type. Is for the most part friendly and likes to meet new people and make new friends. And is often willing to go on some adventure or work on some project with others. But also needs her alone time. And while you might expect a prince to have had plenty of time to work on small talk, due to the war that is not something she's had a ton of practice at. Though she has had plenty of pratice at mediating arguments and debates so it's not like she's afraid to speak up when she feels it's important.

Occupation: She's good with making repairing and inventing things. including Tech powered by Alter stones.

Backstory:
was born as Prince Maki Kato and had a older brother, so he wasn't to concerned with ever getting the throne as unless something happened to his brother he'd end up getting it and that was fine with him he liked not having to be as public figure as his brother was and spent his time learning about the tech and science that their nation had. things would of stayed that way and he would of likely of become the minister of Science if a war didn't break out with a nearby kingdom, this was a war of Technology vs magic and it was brutal. the war waged on as he was growing up and he was looking for ways to stop it. preferably one that did not have to cause either side to suffer enough casualty's to force a truce. one day while out on a scouting mission he happened upon a princess from the opposing kingdom who had a similar mission. Unlike those in command they where able to settle their differences and tried to convince others the same could be done, and eventually they did come very close, if not for an unexpected attack that nearly killed him. The princess who was knocked out of harms way by him, came over and knowing that with the extent of his injury's there was only one thing she could do to save him. She had to pass on enough of her own magical ability to him so that he'd become one of them, but by then not only did she care for him enough, but also saw that if he died things would likely escalate but perhaps if he could be saved they might be able to finish their work. So she did the ritual and it worked, transforming him and in the process healing him. she did teach him how to shift forms and they set about to finish their work. This did prove to be the final thing they needed to push both sides in to a peace deal. But while this was great he couldn't go back to being a prince, nor did they want to have to explain to everyone what all happened to him. So she was send off to a university far away from the kingdom, while being told she has to stay away until the atrocity's of the war are but a distant memory or she can return to his male appearance and keep it up full time. She doesn't expect either to happen in her lifetime, so she can't go home, and she doesn't want to live in the other kingdom as it's to close and would only make her miss her real home more. So she began the journey for a new place to live not sure if the university would even bee a good spot given how she normally looks so took that more as a suggestion, and once she found the caravan and noticed that there where others who looked different in the same way she decided to travel with it instead and use what skills she had built up to earn her living with them now. She still will call her self a princess but realizes it's pretty much an empty title at this point.

Password: Sakura Blossoms, and Strawberries.
 
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Name: Luca Graymin (goes by Gray)
Age: 36
Gender/Pronouns: Male, he/him
Human/Cursed: Human
Title/Occupation: Prince of Ammietri, Former Member of the Royal Council (Head of Naval Commerce and Trade Relations)

Face Claim:
82886eb0-8f5d-45ca-8fc3-5ea0d7c27740-jpeg.867024

(Credit to the awesome, amazing, skilled artist Tapfic)
Height: 6'1"
Physical Description: Gray is a tall, lanky man with skin that's so pale that one might assume that he's ill. The deep bags under his eyes don't help this. Though he appears to be about twenty, the large number of grey hairs peppered across his otherwise jet-black suggests something beyond that. A short and scraggly beard adorns his face with it's hairs similarly greyed. He has hazel green eyes and chapped lips that are almost always drawn into a scowl. He has small scars that are somehow paler than the rest of his skin scattered across his arms and a larger, gash-shaped one on his forehead.
His fashion is generally dependent entirely on the climate (he prefers to blend in), but—when it won't stand out—he tends to wear hoods. The only constant is a necklace made of a black string with a single, polished wooden bead on it. The bead is in the shape of a poorly-carved sphere with two vertical lines engraved right next to eachother on the front of it (also poorly carved). The string is slightly worn in the middle, but the wear extends past the singular bead.


Personality: Gray is a meticulous planner. He tends to throw himself into work (work being anything he perceives as needing to get done, ranging from calculating the safest route to get out of Ammietri, to improving his swordfighting skills). Generally, he tends to be rather prickly and quick to distrust, oftentimes giving sarcastic comments (even toward people he genuinely enjoys being around). That being said, he is—in most cases—quick to drop a topic of teasing or something similar if someone is clearly uncomfortable with it.
Skills: Navigation, sailing, whittling/wood carving, intermediate swordfighting skills, fishing
Brief Background: Gray essentially adopted a Cursed kid (Peter). The rest of the royal family got pissed off due to the political and social implications of this and sought retribution, resulting in Gray fleeing the country with Peter.
Country: Ammietri
Brief Description of country: A country made up of three territories that have rather recently (within the past 300 years) been unified under the naval power of the Ammietrian royal family. Though it is economically thriving on trade and taxation of ships travelling through the Gabiessi River, significant tensions stemming from the forced political unification and bias of Ammietrian law enforcement to favor merchants has caused crime rates to skyrocket.

Password: Pens that teachers grade with
 
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Name: Peter Rilenhou (technically Graymin)
Age: 14
Gender/Pronouns: Male, He/Him
Human/Cursed: Cursed
Title/Occupation: Prince of Ammietri

Face Claim:
e2fb6bfc-1dcb-48dd-aecb-83562befd9de-jpeg.867025

(Credit to the awesome, amazing, skilled artist Tapfic)
Height: 5'1"
Physical Description: Peter has short black hair that sits in a unkempt pile atop his head (on occasion, he'll try to comb it with his fingers, but this is usually because it's getting in his eyes rather than for the sake of appearance). His eyes are dark brown. Pete has skin that is golden-ish in color, tanned from many days spent out in the sun. A loose scattering of freckles dot his face, arms, and legs (they're more prevalent on areas that get more sun). He has a small chip on one of his front teeth that is often visible when he smiles. He is fairly thin and boney. There are a few small, stubby spines (white/orange-brown striped) along his back and neck. A pale scar runs from the lower right side of his neck (about 2/3 of the way down) and down in a slicing shape that ends at about his collar bone.
His fashion sense is mostly dependent on the climate (Gray tells him he should try to blend in). He nearly always has his back covered and constantly wears a necklace with a black string and a singular polished wooden bead (well-carved, spherical with two lines of carved circles running around the entire bead vertically).

Personality: Peter often makes split-second decisions that—while they sometimes work out—often result in him landing himself in trouble. His impulsivity is only made worse by his overconfidence (though, whether he genuinely believes some of the things he claims he can do or simply likes to joke around is unclear). Though he is loud, extroverted, and curious, Peter usually knows when to shut up and generally will do so when necessary... assuming he doesn't forget.
Skills: Pickpocketing (and general thievery), climbing (in all of his forms), lockpicking (although, if the lock is flimsy enough, he might just crunch it with his beak, which hardly counts as 'picking' it), beginner whittling/wood engraving skills
Brief Background: He essentially got adopted by a member of the Ammetrian royal family (Gray). The rest of the royal family got pissed off due to the political and social implications of this and sought retribution, resulting in Gray fleeing the country with Peter.
Country: Ammietri
Brief Description of country: A country made up of three territories that have rather recently (within the past 300 years) been unified under the naval power of the Ammietrian royal family. Though it is economically thriving on trade and taxation of ships travelling through the Gabiessi River, significant tensions stemming from the forced political unification and bias of Ammietrian law enforcement to favor merchants has caused crime rates to skyrocket.

Creature Type: Waveskimmer
Physical Description: In full form, he looks like a juvenile waveskimmer, which is a bird-like creature that generally spends it's time flying close to the ocean's surface (hence the name) or climbing around in trees. Smooth feathers cover nearly his entire body (except for the fins, bottom of tail, and obvious things like the beak). A pair of fins come off of his head (sort of where you would expect ears to be) and run down his neck, and another pair runs along the sides of his tail. Both are able to be folded down and be mostly covered by his feathers. Clusters of spines run down his neck, back, and tail (they grow smaller toward the end of the neck and tail). His wings have two sets of three claws (used primarily for grasping) are located on the 'knuckle' of his wings. His prehensile tail has scale-like shapes on the underside, but feathers on top, and they puff up toward the end of the tail. He, like most waveskimmers, only has two legs, but uses his wings similarly to a second pair of legs to walk quadrupedly (though, he is more built for climbing or flying than walking over regular ground).
Juveniles generally have feathers with a speckled sandy tan color (lighter cream-colored on the underside), dark orange-ish brown beaks, white/orange-brown striped spines with distinct black tips that stand out against the otherwise lightly colored feathers, and yellow-green fins. Peter has his juvenile coloration. Adults' feathers are a sort of blue-ish gray with some similar speckling and white on the underside (similar to a shark), black beaks, white/blue-gray striped spines, and blue-green fins.
Currently, Peter is about 4 feet long not counting the tail (8ft with it), and has a 12ft wingspan. Adults generally grow to be about 5-6ft long (not counting the tail) with a 16-18ft wingspan.
In half form, he takes on an almost harpy-like appearance. Feathers sprout off of his arms, forming wings, and his hands form into the sets of three claws mentioned before. His spines grow longer, and both his tail and tail fins appear. The beginnings of his crest fins also start to form. His feet turn taloned.
(Very very rough waveskimmer sketch)
sketch.jpg

Abilities: Flight (both half and full form, though it is better in full form), Venomous spines (all forms, though they are longer in some forms), Sound mimicry (all forms), Can digest/is resistant to some venoms/poisons (all forms), Somewhat enhanced sense of hearing (all forms)

Password: Strawberries (when ripe)
 
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Name: Bartemeus Dunclaw
Age: 35
Gender/Pronouns: Male, He/Him
Human/Cursed: Human
Title/Occupation:
- Bartemeus, son of Thandeus, second prince of Skandia/ Prince (Former)
- Bart the huntsman/ Mercenary and adventurer (Present)

Face Claim ( optional ):
rpbarthemeus_by_thejuras_delgbb4-pre.jpg


Height: 183 cm (6')
Physical Description: A lanky, slightly muscular and tall man. Bart used to have fair, light skin but it has tanned up throughout the time he has spent traveling. His face is narrow and sharp like a fox with pointy nose and chin. He has deep amber eyes like those of wolves, black, shoulder-long, raven hair that seems to be in better condition than his lifestyle suggests. He has short, scruffy beard and long sideburns and thick eyebrows. He has several slash scars on his chest and back, a testament of his risky life throughout the years of his banishment.

Bart usually wears a long leather coat and dark brown trousers, a pair of leather boots and a belt with silver bear-skull buckle. He is always seen wearing his black wide brim hat.

Personality: Bart is usually seen as a man with few words, mostly quiet and makes himself less noticeable as much possible. He can be very cautious and untrusting, making it difficult to get along with strangers. However, if one could get through to him, he can be attentive and caring, always looking after the people he cares about, so much that some said he has a very high father instinct. He is also calm and calculated, even in urgency or danger, and always prefers to look for less risky options.

He likes to hum or sing when he thinks nobody is looking. He's also generally very good with animals and children. (although the latter often find him a bit intimidating)

Skills: Bart was trained to be an excellent sharpshooter. His crossbow and small pistol are like the extension of his body and are used with great results. He is also capable of melee combat, both in hand and sword, but not as good as his range weapon skill. He can also cook and treat injuries well to some degrees. He's a good climber and tracker, as well as being a survivalist in general.

He can also sing very well, but usually keeps it to himself.

Brief Background:
Bartemeus was born as the second prince of Skandia, under the ruling of his father King Thandeus. Bart's mother died of illness when he was 18 and his father died in a hunting accident 2 years later. The day his older brother was to be crowned as the next king, he was murdered. Bartemeus was accused to be the one who did it and was to be executed. He managed to escape, along with acquiring the truth of what was actually behind his brother's assassination. He faked his death during his escape and disappeared from the face of Skandia.

15 years later, Bart is now still undercover as a mercenary huntsman, living his days in the shadows and trying to avoid his identity being exposed.

Country: Born in Skandia, currently traveling in various places
Brief Description of country:
Skandia is a small kingdom in the realm of woodland. People of this kingdom mostly farm for expensive endemic spice, fruits and honey that are known to be one of the best in all of Oscetel. The kingdom is largely secluded and is surrounded by forest that are resided by dangerous creatures and bandits, thus only visited by the most protected and prepared of trading caravans that long for the kingdom's expensive goods, with most transportation is done through the big river that runs across the kingdom. A long line of monarchs, House Dunclaw rules over this kingdom and they have enforced the kingdom to be heavily protected and prepared to deal with all the danger that surrounds their land. Tall stone walls surround the kingdom's residential area and the rangers and sharpshooters of Skandia are said to be very well trained and can be hardly compared to anywhere else.

Bart is currently travelling with an unusual companion, a Boggart names Karrax

Creature Type: Boggart
Physical Description: Boggart's original form is a puddle of sticky, living translucent slime that can move. It's a scavenger that can feed on almost any organic matter and is naturally very low on food chain, being consumed by carnivore or herbivore alike if they are caught in this original slime form. However, boggart can transform into other creatures based on which creature's flesh it has consumed and their DNA collected. This ability helps boggarts to be able to fend for themselves, using the forms of other creature to either escape or fend off danger. It's a very intelligent creature, often described as intelligent as great apes. Boggarts are hermaphrodite.

Abilities: Boggart can shapeshift into other creatures that it has encountered and consumed their flesh, collecting their DNA, usually preferring those of predators or animals the boggart regards as dangerous. The creature form that a boggart acquires will possess any ability of that creature, but their brain and memory remains the same as the original form. Forms are limited to the size of the boggart, the bigger, older the individual, the bigger animals it can collect DNA from and transform into.

Being young, only a couple decades old, Karrax's current forms are no bigger than a jaguar.

Password: Brazillian rainbow-boa
 
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Name: Grimalkin Carrier I

Age: 19

Gender/Pronouns: female, she/her

Human/Cursed: human

Title/Occupation: first in line and sole heir to the Queskalan throne

Height: 5'0"

Physical Description: Small and slight, with dismissive pale grey eyes and long dull blonde hair almost always pulled back into a perfect braided bun. Grim has round ears that stick out just a bit too far but a face that dares you to say anything about it. She's got a wide thin mouth with a slight overbite, a snub nose, and pale skin that blushes easily (which she hates).

grim.png

Personality: The stereotypical "ice queen," Grim comes off as cold and disinterested in the feelings of others. This is largely because she is cold and disinterested in the feelings of others. However, what feelings she has she keeps close to her chest. She avoids sentimental connections with other people like the plague and for the most part shares only what she feels is necessary. Her intellectual curiosity and laser-focus are often at odds with her devotion to duty and the responsibility of her station. At her heart she is a perfectionist and takes herself way too seriously, and just wants to do the right thing all the time, even if it isn't the kind or practical thing. Grim also tends to come off as somewhat fussy and bossy, as she expects things to be a certain way and is quite used to getting her way.

Skills: deciphering codes and dead languages, archival research (with a secret interest in magic and the occult), ice skating, calligraphy, astronomy, chess

Brief Background: The only child of the reigning monarchs, Grim was first in line to the throne before being discovered desecrating sacred artifacts deep in the castle archives, and exiled temporarily from her own country.

Country: Queskal

Brief Description of country: A vast northwestern country that is mostly tundra and freezing wastelands. Known for being private and withdrawn from worldly affairs, Queskal is rich with culture and history but is slow to accept change and deeply suspicious of outsiders. Queskalans in general value tradition and ceremony. Their superstition has hindered the country's technological progress, as magic is seen as something not to be tampered with. Ancestral lines are also incredibly important, particularly the royal bloodline, which has remained unbroken and "untainted" for centuries.

Password: rubies
 
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Name: Harlow Seaver

Age: 20

Gender/Pronouns: female, she/her

Human/Cursed: Cursed

Title/Occupation: former pirate, currently an indentured servant to Grim

Height: 5'3"

Physical Description: Harlow is small but strong, with light brown skin, broad shoulders and a square jaw. She has a charming smile and laughing eyes. Her hair is horrendous-- she cuts it herself and she isn’t good at it. (Why she doesn’t just shave it all off is anyone’s guess.) Hidden in the dark mane are a pair of curved raccoon ears. She’s got tattoos up and down her arms that don’t really mean anything. (Half of them she got because she lost a bet and the other half are either ludicrous pin-up girls or cool-looking skulls.)

harlow12.png

Personality: Harlow’s got this sort of boyish charm that causes people to let down their guard. Manipulating people is second nature to her, and she’s good at it as long as she doesn’t try too hard or think too long about it. Hates being in one place too long. Harlow is brash and friendly, but don't mistake that for trustworthy or honest. She's been looking out for herself for a while now, not that you would know it, as she's irreverent and reckless to the point where it has put her in life-threatening danger on multiple occasions. Basically pure chaotic neutral.

Skills: sailing, alright with a sword, brawling, always wins at drinking games, breaking and entering, champion arm wrestler

Brief Background: Has been indentured to the royal family for the past two years as punishment for attempting to steal from the castle vault. When Grim was exiled, they sent Harlow with her, which some considered an unearned mercy and others an unearned punishment, as Harlow had gained a reputation as one of the most obstinate and borderline useless servants in the capital.

Country: Originally Ammietri, but has long abandoned her ties there

Creature Type: trickster

Physical Description: In half-form, Harlow shrinks and looks identical to a regular raccoon. In full form, she grows slightly, has an extra pair of arms, eyes, and teeth.

Abilities: In all forms, Harlow has extremely heightened senses of touch, smell, and hearing. Harlow is able to comprehend the mechanisms of something (i.e. locks, mechanized weapons, etc.) just by touching the surface with her bare hands. She also has a photographic memory.

Password: some carnations
 

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Name: Idoria Silios
Age: 24
Gender/Pronouns: Female, She/Her
Human/Cursed: Cursed
Title/Occupation: Only Princess of Idriosil

Height: 5'7"
Physical Description:
A medium height, able-bodied woman with warm-ivory skin and warm, golden undertones. Her hair resembles fine silk, smooth and soft to the touch. It is a deep navy blue that falls down past her mid-back and parts down the middle. Her dark eyebrows are thick and straight in shape. Her eyes are amethyst colored, upturned, and set fairly ordinarily within her head, forming only a subtle brow bone. Her nose is straight and slightly raised at the tip. Her lips are heart-shaped and a neutral, dark peach tone. A few distinct beauty marks dot her face, one directly below her left eye, another on the left side of her nose, one an inch below her right eye, and one directly below the left side of her mouth. Both her ears have multiple piercings and were often adorned with elaborate pieces of gold and jewels. They are elven-like, ending in somewhat rounded points and extending about seven and a half inches from lobe to tip. Her right knee has a wide, scrape-like scar from a childhood incident. Her right elbow carries a similar scar from the same incident.

Ever since her most recent shift, Idoria has grown harder, sharper fingernails and sharper canines and lateral incisors.

Personality:
The ordinary fair, elegant, and delicate qualities of a Princess are lost upon Idora. As a child, she was headstrong, defiant, and foolishly brave. She often defended her twin brother, Idrian, who was much more cowardly than the wild Princess. From bugs to bullies, Idora faced what her brother couldn't.

As an adult, Idora retained many of these qualities. Idora managed to convince her parents not to enforce too many "Princess-etiquette" rules upon her. While she managed her royal duties, Idora's mind often traveled to dreams of adventure. Her lack of worldly exposure only deepened her curiosity for the unknown. Her childhood qualities of foolish bravery and stubbornness have led her on dangerous but entirely exciting adventures into the Idrosilian wild and will continue leading her into similar situations in the future. Luckily, her encounters have taught her resourcefulness only lived experience could hone.

She's a relatively honest and open individual, although her current circumstances have rightfully made her much more reserved. She enjoys company and conversation. She is fascinated with stories of foreign countries and cultures. She is intelligent and truly appreciates intellectual challenges.

She values close relationships and familial bonds. She has a deep desire to help and protect those who cannot defend themselves. In another life, she would have loved to study medicine and become a physician.

She has true and noble intentions when it comes to her country. She doesn't agree with how Idriosil treats its citizens. She believes her people deserve autonomy and freedom. Her goal is to learn more about the true origins of the Followers of Idria, win her people's favors, reclaim her country and revolutionize it.

Skills:
Gymnast level flexibility

Quick and eager learner

Problem/puzzle solver, she is thorough and critical with her thoughts, making her better at solving tough problems or predicaments.

Networking/interpersonal skills. As a Princess, she was taught how to speak and act with her people and emissaries.

Academically knowledgeable, with a deeper knowledge of humanities such as art and architecture. The royal family receives a more thorough education than the rest of the Idrosilian population. A Prophet’s education will revolve more around The Followers of Idria than that of a non-prophet child

A self-studied botanist with a dabble in continental wildlife.

Trained in Idrosilian dance and often performed at ceremonies.

Great spatial awareness and navigational skills developed after getting lost in the jungle too many times.

Not trained in combat in any way, but has a strong instinctual ability to keep herself alive in dangerous situations. It's an aggressive fierceness that ignites when presented with danger. It became stronger with her most recent shift. Has used her environment and instincts to fight off/escape dangerous wildlife during her adventures.

Brief Background: After committing a religious offense, Idoria's head was demanded by the Prophet in order to cleanse and purify the bloodline of Idria, the known Goddess of Idriosil. Her parents and ruling King and Queen of Idriosil, whose authority and power were usurped by the Prophet, managed to smuggle her out of the country before she was captured. She has been on the run since, attempting to survive paid mercenaries, religious zealots, and a new and foreign world.

Country: Idriosil

Brief Description of Country:
Idriosil is a tropical, paradise country best known for its strict religiousness and advanced and artistic forms of architecture. With a distinct style capable of capturing the essence of both natural and man-made designs, Idriosilian architect's talents are amongst the most highly sought after within Oscetel. While not a coastal country, one of its borders falls along a large river turned canal that allows for trade by boat. It is a partial theocracy, with a ruling monarch and a Prophet. The position of Prophet is assigned to a cursed child born from the royal family, as both the royal bloodline and cursed abilities are believed to be segments descended from Idria. The Prophet is regarded as the speaker of Idria. They head religious ceremonies, oversee temples, encourage and guide their people, and handle the country's Alter stones, which are highly valued ceremonial artifacts.

Outsiders are often unwelcomed, and citizens are hardly ever permitted to leave the country. Occasionally, architects and spiritual emissaries are permitted to travel to outside countries in order to spread the Word of Idria. Trade is very heavily monitored to ensure the safety and sanctity of The Following of Idria, the country's set religion. The country is ruled with an iron fist hidden behind a facade of holiness. Those who go against The Following of Idria are severely punished. Any cursed individuals besides the Prophet are viewed as "false prophets", "impurities" and "Abominations". They are culled quickly to restore the purity of Idria's blood.

Technology is not the most advanced, and most resources are distributed to temple upkeep, agriculture, or military forces. However, they have created advanced methods of low toxicity, high yield agriculture. The academic curriculum centers heavily around The Following of Idria. Any and all outside education is taught secretly, as it is a punishable crime to speak such against Idria. In more recent years, the country's younger generation's have become somewhat aware of the oppressive hand they are under. No rebel groups have gained enough traction to become a real threat, but should a capable leader rise up amongst their numbers, there is a chance of revolution.

Idriosilian diets are about 90% plant-based. A few creatures, including the rapidly-breeding Odaers, a deer-like creature of feather and scale, have been approved for consumption. They are very social and emotionally expressive people. Idriosilian greeting and farewell gestures may shock foreigners, as they often involve kisses to the lips or eyes.

Creation Myth: Idria is believed to be a being that was made of and created Life. Within her were precious gemstones that pulsed like hearts, sustaining her as she created more Life. The Corruption, a monster of slime and metal and blood, grew jealous of Idria. It could only consume life, not create it. It believed that if it took one of Idria's gems, it too could create a stream of never-ending life, with which it could consume. While Idria tended to Life, The Corruption snuck upon her and reached out for a gem. However, its attention was drawn to Idria's most valued creation: Humans. Having never consumed such a thing, The Corruption reached out hungrily towards the Humans. It had barely touched one of them before Idria was alerted, but The Corruption infected all it touched. The Human morphed and shifted into a screeching Abomination of millions of malformed limbs. Idria infused the creature with one of her gem hearts, healing the Abomination and creating the Cursed. Furious, Idria herself morphed into a great pale dragon, with burning violet eyes and a sky blue tongue. The Corruption battled Idria for eons, every drop of blood becoming a star. Eventually, Idria defeated The Corruption, but not before she herself became infected with its Corruption. To save her all Life, Idria split herself apart, shattering into segments. These segments became the oceans and the mountains, the day and the night, the fish and the bird. Idria placed her favorite segments down within a paradise land, the Human and the Cursed. When she spoke, The Human heard no sound, but the Cursed did. The Cursed was imbued with the essence of Idria's heart, and this essence granted them the ability to hear her.

Creature Type: Wyvern

Physical Description:
A reptilian beast with two sets of wings and a scaled body. She is capable of tightly pressing her wings together into a single set, which how they are commonly kept, or separated into two sets, which often occurs when she is stationary mid-flight, or when extreme maneuverability is necessary. The exterior wings are the largest, extending approximately 20 feet in length. The smaller interior wings are 18 feet in length. A three-fingered hand-like structure protrudes from the top of her wing. She uses this structure as a foot when walking on the ground, as wyverns only have two full legs, unlike their four-legged dragon cousins.
Standing fully erect, the top of her head reaches just above eleven feet tall, making her much smaller than her wild Wyvern counterparts. She’s about nine feet in length without her tail. Her tail adds an extra twelve feet.

Starting from her muzzle, the top and outermost sections of her wyvern body are a dark, almost blackish blue. This includes her neck, back, and nearly the entirety of all four wings. Towards the frontmost section of her wings, closest to her hand, the color fades just barely to a richer blue. Her throat, body, and half of her tail are a lighter, sapphire shade of blue. A much lighter shade of blue patterns her throat in stripes that die out at the sides of her neck. However, the same pattered is continued around the top of her neck, perfectly aligned with its throat counterpart. While more than half of the tail is the same sapphire blue as the body, the dark color returns about a quarter away from the tip in uneven splotches. At the raptorial ankle of her feet, the lighter blue darkens significantly, reintroducing the blackish-blue shade. However, there are a few sporadic blue foot scales contrast the dark majority.

Her horns and talons are a dark, glinting black. Two large, slender horns erupt from the top of her head, angled towards her body. These two horns reach past the middle of her neck. A slight curve at the middle of the horn tips the continued portion up slightly. Smaller, jagged formations of horns grow around the sides of her face and jaw. Irregularly spaced horn spikes travel from the beginning of her neck down to the tip of her tail. These spikes range from 3-6 inches in length and curve slightly. The tip of her tail splits into a flat fan-like structure, capable of shifting in order to achieve more precise movement while airborne. Before the fan, the last foot or so of her tail is covered in 13-inch long, non-uniform spikes that give some resemblance to nails through a baseball bat.

Abilities:
Flight (only when shifted).

Produce a single, destructive energy beam (only when shifted)
She is able to gather light, electrons, and other nuclear particles to form a weaponized beam of energy able to cut through various materials.
-The reach of the beam extends for 60 feet.
-The maximum duration of the beam depends on the charging/gathering time.
-Bright white light shines through her chest and throat as she is charging and using the energy beam.
-Only fires a single, foot-wide beam that is aimed from her mouth.
-After being released, the beam must last at least 3 seconds, even if she doesn’t want it to.

Dangerous teeth and talons (in both forms, but obviously much more lethal when fully formed)

Heightened senses (only when shifted)

X-Wing Formation: When splaying her wings in an X shape, her flight maneuverability and precision are greatly increased.

Tougher hide: It's harder to penetrate her thick hide. Weapons that do pierce her skin may not pierce her as deeply as predicted. If someone is not predicting the amount of force necessary to pierce through her scaley, thick skin, they might hit too lightly to effectively wound her. This could buy her an opportunity to attack. Her wings are more susceptible than the rest of her body. While her skin provides more like resistance than human skin, it is still susceptible to elemental (Only when shifted)

Has no known half form.

Password: Low sodium ketchup
 
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Name: Ariiasq Drayceon
Age: 14 (do they know that? No.)
Gender/Pronouns: They/Them
Human/Cursed: Cursed
Title/Occupation: Heir

Face Claim ( optional ):

K'Savr Arii.png

Height: 5'9"
Physical Description:

Ariiasq is a thin, stork-like person with a soft face, flat nose, and gold eyes. They're fairly tan—though not incredibly so—from frequent swimming and/or flying trips. Though they're decently strong from all of the aforementioned swimming and flying, they're very lithe. Due to their lack of attire-based creativity, they have some defined tan-lines, and no part of their body is completely the same color due to the combination of said tan-lines, freckles, and scars.

Personality:

Ariiasq is, what is called, a fake open book. They will readily give information about themself that seems quite personal, but it's all a lie. All of this is a front for their "Work Persona", who is an open, friendly person considered generally mentally healthy.

Arii, themself, in comparison, is an emotionally-tired workaholic introvert with the mental energy of a stratified battery who can't help but psychoanalyze everyone they meet then blurt out their conclusion for all to see.

Equipment:
-Ropedart (disguised as scarf)
-A potted burr-vine (its name is Malevolence, and they originally got it to help with their depression, as burr-vines are very needy plants)
-A small (toy) blowgun
-Enough rations for a week
-Several small pots
-Spare clothes
-Their jewelry

Skills:
-Armed combat (Rope-based-weapons)
-Psychological manipulation
-Negotiation/bartering
-Shell fishing (by hand)
-Jewelry smithing (simple)
-Unarmed combat
-Oceanic navigation
-Sailboat surfing
-Wilderness survival basics
-Extreme (a little over 5 minutes) breath capacity.

Brief Background:

Ariiasq, as the K'Savr heir, has been targeted for an assassination, as these assassins don't understand what an heir is to the K'Savr. Arii, now lazily traveling to avoid being murdered, was quite quickly replaced with the previous King's sister's kid, Aeth very easily. So that was kinda pointless.

Country: K'Savr
Brief Description of country:

K'Savr is a costal country that wouldn't know aesthetic architecture if it got hit with it. Though quite closed to strangers, it's more like a close-knit community than an actual country. The "royal family" as it is, started as a pair of well-respected siblings, and this theme has persisted, though, often it's a pair of cousins. The succession works as follows;

The king and queen take spouses, and their children (ALL of their children) are trained as heirs. Two are chosen out of the bunch when the king and queen step down to become the new king and queen, while the heirs deal with the littler things.

Jewelry is very important to the Savr, as they establish rank, family, availability, and even sexuality (sometimes) by where jewelry is placed, what kind, the etchings, etc.

Creature Type: Eastern/western dragon hybrid
Physical Description:

Dragon form is about 2'9" at the head, normally, but it can reach 5'9".


View attachment 890965
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Abilities:
-Kerosene-gel-like fire breath: Ariiasq can spit a sticky liquid from two venom-gland-like pouches at either side of their neck. The fire is fairly hot, but more concerningly, it clings and is corrosive to the extent of almost being like an acid. It explodes on contact with large amounts of water.

-Heat-immunity: Ariiasq is completely immune to the effects of outside heat.

-Mildly heightened sense of smell

Note:

They are very physically delicate.

Password: Arii



Name:
Jet "Arian" Kadoshi
Age: 37
Gender/Pronouns: He/him
Human/Cursed: Cursed
Title/Occupation: Ex-prince. Medic

Face Claim ( optional ):

bB!Jet.png

Height: 7'6"
Physical Description:

Long. Skinny. Tall. Absofuckinglutely ripped.

Jet has what is called a "dancer's body". Take a tall person, squish them horizontally, and stretch them a foot or two. Congratulations, that's what Jet is. He's physically frail-looking until he takes his shirt off, where most people realize that this man can bench a few hundred pounds and is not sorry about it. All of his features look like they should be sharp, but have a soft edge, but that's what the makeup's for, shhhh.

He's pale as a vampire with several scars, most notably the ones on his face and the circular one on his upper arm where he burned off his family-crest.

Personality:

Jet's personality has been hidden in the background for a long time, causing him to have a stern, cold demeanor that's often a massive red flag for any sane person. He looks like he can and will stab you, however, he will not, I assure you.

Under all of that trauma, Jet is an anxious mess who likes kids, small things, fluffy things, cold drinks, and staying up late. He's kind as a default, very much a doormat, and obsessed with little details. Often, he finds himself at his most (emotionally) vulnerable at night, as that's when he and his siblings used to have their late-night therapy sessions, so he's more open to talking.

Equipment:
-A very, VERY extensive makeup kit
-Spare clothes (including his dancers' outfit)
-A fair bit more money than he should be carrying
-A fountain pen and a fair bit of paper
-An obsidian surgical knife
-A backup normal steel surgical knife
-A magnesium striker

Skills:
-Basic principles of combat
-Essentially how to run a single unit (whether it be a team or a kingdom) alone
-He knows a few different languages
-The basics of contouring faces
-"Messy" medicine (surgery, rebreaking bones to set them, etc)
-How to survive in the arctic
-How to walk across literal thin ice
-Singing and dancing (mostly poledancing)


Brief Background:

Basically, a few years ago, Jet got cursed, and because he spent those few years not shifting at all, it all built up until he exploded (proverbially) on the abusive piece of shit that is King Ebony of Kresh. Ebony sent assassin's after him when he realized what his son was, and Jet's been fleeing since.

Country: Kresh
Brief Description of country:
Basically the deep arctic, Kresh is a country few can survive in. They're so devoted to the ethereal foreigner aesthetic that they're rarely seen as anything other than something akin to Fair Folk. It doesn't help that they all wear some pretty intense amounts of makeup. Kresh's native language sounds like alternating patterns of 4 different sounds, all much like bird cries.

Unfriendly to cursed.

Makeup and tattoos are very, very important in Kresh. Different styles and types of makeup generally attest to status while tattoos (found on the upper arm that can and will extend into a full sleeve and sometimes up the neck) are for family.

Creature Type: Storm-heralds

Physical Description:

v11 Jet Seraph.png

In half-form, Jet only has one pair of arms and reaches 8'6" at the head. He's mostly bipedal in this form.

In full form, Jet reaches 15ft at the withers (shoulders) and falls in a slanted therapod-like stance. Upright at the head, he reaches almost 30 ft. Wingspan increases proportional to height.

Abilities:

-Electricity absorption: All stormheralds can sense, absorb, and discharge electricity.

-Antibiotic saliva: As Jet has literally no blood, his saliva contains a powerful disinfectant as well as a type of white blood cell.

-Extremely heightened hearing (to an annoying extent): Jet can hear your heartbeat a few feet away, but the sounds very easily overwhelm him

Note:

He can't seal his mouth, so if he swims, there's an 80% chance he's gonna inhale a lot of water. As soon as his respiratory system fills up, he's doomed.

Password: Red Cockscomb
 
Name: Khalid Abdul
Age: 19
Gender/Pronouns: Cisgender male, He/Him
Human/Cursed: Human
Title/Occupation: The youngest prince of Ghala

Face Claim ( optional ):

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Height: 6'1
Physical Description: Tall and on the skinnier side but has a strong athletic build. Has two noticeable scars one being a large burn spot that stretches from his should to mid back and a large scratch across his nose. Very glossy chocolate brown skin with wide gold eyes that has a few streaks of grey in them. Silky curly hair that doesn't look long but can almost touch his shoulders when combed out to the full length. His nose is on the slimmer side but has very full and thick lips with a strongly defined jaw.

Personality: He's not much of a talker as he distrusts people he doesn't know to a certain extent and doesn't really know how to socialize with strangers. He's truly wholesome though and will help out if it's needed as he believes kindness is something that is becoming rare. Through his quiet and bashful exterior Khalid is actually a really bright soul and wants to bring the happiness and beauty his country showed him when he was growing up. He can be very understanding and forgiving but when he feels a line has been crossed too far he can be cruel and almost sadistic as he can't handle strong negative emotions like anger and depression. He's hardworking and logical when confronted with a problem and tries to plan things out which makes him seem rather mature contrast to his childish and innocent act
Skills: Armed combat (Melee and Ranged weapons), Hand to hand combat (One of his best skills), Animal taming, Free running, Dancing, Singing, Tracking, Cooking (His best skill yet), Great literature skills and decent mathematics, Simple medical practices, weapon management and crafting, and improvisation
Brief Background: Having only one older sibling who is 8 years his elder Khalid always kind of looked up to his brother since his father had passed away during a war that had occurred during the first 5 years of Khalid life. Many skills he learned he owes to his brother but once his brother became old enough to rule at 18 their bonding time had almost disappeared. Khalid then became a free soul at 10 usually sneaking out of the estate to the streets and becoming acquainted and loved by many of his people who didn't know he was even royalty. He attended many festivals and parties throughout his life till 15 where his brother discovered. His brother neither angry or disappointed wanted to teach him how to protect his people so for 4 years he made Khalid learn how to fight and provide for himself and others if need be. Though when approaching the final stretch Khalid was forced to leave because of the growing threats of war and assassination on the royal families in the country. His brother wanted Khalid to experience the world and not just the dirty and cold essence of war and maybe even to hopefully start another kingdom somewhere else that won't experience the current problems of his country.
Country: Ghala
Brief Description of country: A western country that is right next to the sea that is really just a huge desert and the cities are large oasis's found in it. Known for it's beautiful environments, rich resources, kind people, and vibrant culture.


Password: Tajin Pineapple Cubes
 
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Name: Ozai Masakuro
Age: 17
Gender/Pronouns: He/Him
Human/Cursed: Human
Title/Occupation: (Disgraced) Lord of Torikage

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Height: 5'6
Physical Description: A lithe, agile boy with taut muscles from years of training with his masters. His skin is a warm, faded amber tone, slightly tanned from his years out in the sun. His face culminates with a slightly chiseled jaw, and his thin eyebrows are almost always cocked upward, hovering above his dark red eyes. His black hair is kept long, and culminates in an upright bun. His attire is depicted in pic.

Personality: Ozai considers himself rightfully prideful, due to his distinguished inherited nature of a Lord. He has confidence in himself - not unfounded, given his upbringing - but this leads him to overestimating himself and underestimating others to a massive degree. A gifted child since birth, the Masakuro lord is incapable of conceding to his own faults, always preferring to think himself superior, think himself right. This is... really bad for a disgraced lord on the run, and Ozai is struggling to rationalize his life as of now.
Skills:
- Advanced Swordsmanship
- Basic Archery
- Multiple languages in written form
- Tea brewing
- Washing Clothing
- Basic Diplomatic Manners
- The most Basic of Medical Aid
Brief Background: Ozai Masakuro hails from the Masakuro clan, known for its harsh rule on the Torikage people. Ozai's father died when he was 15, leaving him wholly unprepared to run the country, as the elder Masakuro neglected to inform him of the essentials. Seizing the opportunity, his underlings betrayed the Masakuro clan and each other, rising up in armed rebellion. Narrowly escaping an ambush where many of his guards died, Ozai fled to the mainland on a barely seaworthy vessel.
Country: Torikage
Brief Description of country: A rich and exotic fief bordering Ammietri on the Eastern island, Torikage is a major export of silks and woodworking, as well as cultural arts goods. Its name meaning "bird shadow", after the founding legend that the fiefdom was created under the shadow of a great bird, the lands are home to artists, peasants and warriors alike. Modernization through contact with outside powers have altered society greatly, and many of the earlier lords now struggle to maintain their rule over an increasingly dissatisfied lower class that has an increasingly easy access to more modern weaponry, such as firearms. After the ruling Masakuro clan had been overturned in a bloody coup, the country has devolved into a civil war, as lower lords now rise to try and seize power.

Password: A pineapple painted to look like a tomato
 
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Name: Amenti Ma'Morem
Age: 18
Gender/Pronouns: She/her
Human/Cursed: Human
Title/Occupation: The Scholar Princess of Kisumu

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Height: 5'7"
Physical Description: Amenti is on the taller side for a woman and is slender. She has deep brown skin and long, coily, black hair that she sometimes keeps braided. She has full lips, a button nose, and dark almond eyes that give away little emotion. Her demeanor is feminine and poised but a bit flat, as if she is in a perpetual state of boredom.

Personality:
Amenti is cool, observant, focused, and intelligent. Her shell gives away very little of what she is feeling or thinking. Although she's not particularly emotional, she is reflective and certainly does a great deal of thinking. To others, she is sardonic (sometimes wry), cold, and analytical. Never ill-intentioned enough to be considered "bad," but not outwardly kind enough to be considered "good." This comes from the fact that Amenti puts her studies and her writing before most other things. It's not that she lacks sympathy (in fact, she can be deeply sympathetic); she just feels that she doesn't have the flair nor the likability for heroic or benevolent behavior. Her experiences with social rejection and being dissatisfied with personal relationships make her cynical when it comes to interacting with people on a deeper level than what is required. Although she is a princess, no one was required to genuinely like her. Most nobles were disingenuous and vapid, and making friends with commonfolk was out of the question. Because of this, she keeps mostly to herself and hides most of her tenderness under a static, level-headed demeanor.

Amenti may come off as snooty due to her poise and manner of speaking, but it's never intentional. She's rather tough, never one to pity herself, and considers herself independent, although she needs more help than she lets on. Although people may find her boring because of her shell, Amenti is inwardly very passionate about her studies and could go on in detail about them. Amenti doesn't only read for scholarship; she reads for pleasure quite a lot too. Reading epics, romances, and poetry has given Amenti creative and wondrous sensibilities that she mostly keeps to herself since she has no one to share them with. Amenti could be quite the storyteller and poet if she shared her work with others. At her core, Amenti wants to be a great writer and also wants to use her station to do good. However, her confusion and cynicism about the world make it difficult.
Skills:
- Intelligent and perceptive
- Proficient in mathematics, science, and other academic subjects
- Very familiar with world literature
- Great writing and communication skills (may be used for deception)
- Heightened natural tolerance for magical energy
- Proficient with enchantments + good understanding of magic
- Proficient in painting, sculpting, weaving, and tailoring
- Intermediate in botany/herbal medicine and gardening
(Amenti has essentially no physical combat skills, as it is considered unbecoming for Kisumese princesses to be expected to engage in violence.)

Brief Background: Amenti's family did their best to make her into the perfect princess. As soon as she could walk and talk, they made sure she was submerged in her studies. Since Kisumu prided itself on being a bastion of scholarship, their princess had to be highly educated. Amenti didn't mind the work and took a particular liking to the humanities, especially literature. She adapted to her station, adopting most of the conventions of Kisumese feminity while also developing a sharp wit and a cynicism about her fate and the fate of her country. Amenti knew that Kisumu, standing on a rigid ethnic caste system, would fall eventually. She noticed the dirty stares the peasants gave her. She saw the way the commonfolk starved in the streets. She heard the way her family and other nobles spoke down on them. She witnessed the commonfolk grow more and more impatient day by day. In her studies on world history, she learned about the phenomena that precede a revolution; Kisumu was checking all the boxes. She was a princess, but she wasn't stupid nor heartless. So when riots broke out in Kisumese cities, she wasn't surprised nor was she particularly offended. She couldn't claim to relate to the commonfolk's plight as a noble, but she could understand why they were angry. With riots becoming more frequent and threats of assassination being directed towards nobility, Amenti's safety cannot be guaranteed, so she has departed, knowing well that bloody insurgence is likely to come about in her absence. Maybe, she thinks, it will do the place some good.
Country: Kisumu
Brief Description of country: Kisumu is a landlocked country covered mostly in desert and grassland. It was once an empire of different nations until they consolidated hundreds of years ago. However, this consolidation was not pretty nor wholly consensual on the part of every nation involved. The ethnic divisions and imperial interests caused Kisumu to develop into a very classist society where descendants of certain nations are disadvantaged compared to others. This hierarchy has led to the civil unrest Kisumu is experiencing today.

Outside of its politics, Kisumu is rich with culture. Kisumese people are known for their dark skin and curly hair in other parts of Oscetel. Kisumese people dress mostly in flowy clothing: women wears robes with many pieces of jewelry and men either wear robes or suits with flowing shirts and pants. Black and gold are considered lucky colors in Kisumese culture. Scholarship and humanities are also heavily valued in Kisumese culture, which boasts a sizable number of famous writers, artists, and historians. Kisumese architecture, due to its multicultural origins, blends the geometric with the practical, resulting in pyramids with cloth and metallic decorations and palaces that cooperate structurally with the surrounding flora. Kisumu is also known for being a nation that heavily values and uses magic in everyday life. Due to this, Kisumu has developed protective technology that allows humans to handle magic with decreased risk of becoming cursed in the forms of equipment and medicines.

Password: pomegranate seeds
 
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Name: Zuri Shi'Korir
Age: 17
Gender/Pronouns: She/her
Human/Cursed: Human
Title/Occupation: Priestess of Ajani + Aspiring peaceful revolutionary

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Height: 5'5
Physical Description: Zuri is average in height and weight, but is stronger than she looks from years of hard labor as a Kisumese peasant. She has warm-toned brown skin and large expressive eyes. Her face is on the rounder side, and she has plump, dimpled cheeks. Most Kisumese women prefer subtle black or gold makeup, but Zuri typically goes for brighter colors. She has long kinky hair that she currently has in long butterfly locs decorated with gold charms. She dresses in the gowns of a Kisumese priestess, which would obscure her class if not for the fact that she owns only a few pieces of jewelry and wears common footwear.

Personality: Zuri is persistently optimistic and good-natured, to a point that some people may find self-righteous, but she is genuine. Struggling and being hurt affected Zuri, but becoming a priestess and forcing herself to reckon with the ways in which everyone struggles and in which everyone has the capacity to hurt each other affected her even more, making her deeply empathetic. She is deeply spiritual, and this spirituality largely guides her, often to a fault. Zuri insists on being kind, charitable, humble, and friendly, refusing to feed into the cycles of hurt people hurting others. She wants to make the world a better place and has deeply internalized the idea that she must start with herself. To others, she is cheerful and talkative.

However, this saintly path is a path that she has chosen, and, like everyone, she is capable of stumbling. Although Zuri has a wealth of good intentions, sometimes she struggles to reconcile her optimism with the real world and its real consequences. She also struggles with courage. This becomes a big problem when she struggles with the courage that would allow her to do the right thing. She can get flustered and emotional. It's not hard to bring her to tears, and it's not uncommon for people to be annoyed with her because of it. But, as I said at the beginning, she is persistent in her mission to do the right thing as a Priestess of Ajani. It's a work in progress, but she wants her kindness to reach millions.
Skills:
- Well versed in humanities (like most Kisumese women) with a focus in music
- Generally charming and likable without too much effort
- Well-read in the theology/religions of Oscetel
- A capable archer + agile
- Well-versed in herbal medicine
- Knows various religious/ceremonial rites
- Vigils have made her resistant to tiring or becoming hungry easily

Brief Background: As the Scholar Princess studied in the palace of the capital, a peasant girl one year her junior was working odd jobs in the slums of the capital to support her family, only getting an education on days she attended church. That girl was Zuri. Zuri's childhood was the same way it was for many of a "Shi" name: domestic tasks, whatever labor a child could perform, and the fraction of a true Kisumese schooling that her local Temple of Ajani could provide. Kisama (Kisumese religion) was very important to Zuri, and only got more important to her as she got older. Zuri's favorite odd job was hunting snakes outside of the capital, leading to her self-teaching herself archery until she became somewhat formidable. Despite her struggles, Zuri was a fairly cheerful child.

Like most peasants, Zuri resented the Royal Family and anticipated revolution. However, when Zuri was fifteen, she committed herself to becoming a priestess of Ajani. This changed everything. The final trial of achieving priesthood, sitting outside of the city walls on a cold desert night under the moon, awakened something in Zuri. Although many will debate her status as a mystic, Zuri believes that she got a vision from Ajani himself that night, telling her that the only path to true freedom is a peaceful revolution. So when the first riots broke out, Zuri knew she had to do something. Zuri's older brother was one of the bodyguards for the Scholar Princess after her evacuation. When he returned home and told Zuri that Amenti appeared to be sympathetic to the peasants, Zuri realized that the princess was her opportunity to make a difference. If she could get the princess to advocate for change, then that might stir up enough discussion for people to look into a peaceful abolition of the Kisumese caste system.

Zuri traveled to the Kisumu-Arakei border where her brother told her Amenti would be, and has tracked Amenti to Arakei. She will try earnestly to make sure her mission is a success.
Country: Kisumu
Brief Description of country: (In Amenti's form.)

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