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Fandom Boku no Hero: Peace Sign Academia Characters

Actually, now that I think about it, wouldn't a quirk based around the user being a Hive for insects only allow her to create insects?
That's what I thought too, until you gave me the sudden info that she could create others... in fact, I thought you could only make bees.
 
That's what I thought too, until you gave me the sudden info that she could create others... in fact, I thought you could only make bees.
I wanted to make it any animal so she could have hornets or wasps when she's a pro, but I think I forgot they're both insects.
 
Quote: Insert grin here.

Name: Autumn Makigami

Nicknames: None, yet.

Desired Hero Name: N/A for now.

Age: 15

Gender: Female

Chosen Extra Class: Support

Appearance:
f59ca6ce979638c0e65c1e60d8f68371aab13b85.jpg Autumn.jpg

Hero Costume: {S}

Height: 5'1

Weight: 117lbs

Personality: Fun now, work later. That's her motto.

Autumn is fun-loving, to say the least. She prioritizes not being bored over everything else, and at the expense of others if she decides to pull something. She's more likely to procrastinate if you bring up something better to do in her opinion, and frequently finds herself cramming at 12 in the morning because of it. More often than not, she can be found in her room playing some sort of game on her PC, or at least browsing the internet. (Whenever she happens to get one.) Otherwise, the halls and combat room are a good place to check.

When she's not having fun, it's blatantly obvious. If it's in a class, 9/10 she's trying to find some method to use her phone without being caught. If it's homework, she'll put it off, and if it's in general, she'll just look for her friends… Speaking of which, she's a bit too loyal to them… Autumn is willing to go quite far to get her friends out of something, or keep them from getting into it. The way she sees it, if her friends get in serious trouble, she won't be able to go to them for entertainment herself.

She's open to conversation, even with those she doesn't know. The more friends she has, or at least acquaintances, the more opportunities she has. She does take more than a month to consider someone a friend she'd be willing to help out in a pinch, though. Despite being loyal to those she considers worthwhile, this doesn't exempt them from Autumn's antics. For the most part, what she does is related to how she feels about an individual. Harsher things are saved for those she doesn't care for, while the lighter stuff is typically for close friends.

The reason she's into the hero business is related to the fun she could have, over the chances that it won't happen. While she does understand the seriousness behind hero work, she doesn't care. Whether people like it or not, she'll be trying her hardest to make the experience enjoyable for herself at least. In combat, she's reliant on distractions for the most part. Anything to take the opponent's eyes off of her. Training is more of a sport for her, and it wouldn't be uncommon to see Autumn offer her opponent a hand if she can actually do something. "It's just a game after all, right?" Are her thoughts on it.


Likes: {S}

Dislikes: {S}

Fears: {S}

Mannerisms: She grins at the dumbest of things.

Backstory: {S}

Relationships:

Summer Makigami, her mother. Generally the two get along pretty well, though Summer is known to be stricter than Autumn's father. She has an emission quirk, but it isn't looked into.

Makoto Makigami, her father. Similarly to how Autumn and her mother get along, so do these two. While Makoto is nowhere near as strict, he has a breaking point that shouldn't be passed… His quirk is some form of shapeshifting.

Quirk: {S}

Special Moves: {S}

Items: Assorted hygiene items (Towels too), smartphone, casual clothing, Single strap backpack, a digital watch, school supplies for obvious reasons, sketchbook, pocket notebook.

Skills/talents: She's a decent runner for her height. Science and tech aren't difficult at all for her, and she enjoys those subjects.

Theme Song: N/A?

Favorites:

Color: Orange

Day: Friday, for obvious reasons.

Time of day:
Nighttime.

Season:
Summer.

Weather: Rainy. She used to play in the rain often as a kid.

Other: Nothing to see here. Suggest a theme if you wanna.
 
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. More often than not, she can be found in her dorm playing some sort of game on her PC, or at least browsing the internet.
You mean her room, right? Cause she wouldn't be allowed to just hang out in the dorms all day and you'd still have to purchase the computer, internet AND the games anyway.

Also you missed the items section
 

View attachment 359898
Lilly Orenthos
The Soon to Bee Hero of Nightmares, Swarm.
The weird bug girl.

"Somebody may look like a bad person, but that doesn't mean they are one."




  • Personality
    Lilly is an introverted person who avoids others, but tries to be friendly when talking to people, although she has a short temper and will go off on someone if they act poorly. She's pretty moody, and will start to act how she sees others act (i.e she cries at movies.) She's extremely clingy and will latch onto someone who shows her a lot of kindness, and will barely interact with other people after she finds someone like that. She tends to become despondent when someone she loves insults her, but mad when anyone else does. She's a person who is unsure about her own abilities, and as such she often second guesses herself, and will go with someone else's plans instead of her own, no matter the difference in quality.
    Likes

    Stripes.
    Loose Clothing.
    Pleasing others.
    Deep Electronic Sounds.
    Dislikes

    {S}
    Fears

    {S}
    Mannerisms

    She tends to go a bit crazy when she's alone for an extended period of time, and she starts talking to some of her animals.
    When she's in a dark place (or approaching one,) she'll make a firefly.
    When she's alone somewhere silent, she'll let her insects out.
    Backstory

    {S}
    Relationships

    She gets along well with her dad.



Approved!
 
Quote: "No, I do not hiss, and if you spread that rumor anymore you already do, I'll... file a complaint with human resources. I'm not allowed to take things into my hands anymore..."

Name: Tazumaki Madamushi

Nicknames: Tazu-(Chan, Sensei, etc..), Mada-(Chan, Sensei, etc..), Snake Dad.

Hero Name: Venom Veins

Age: 41

Teaches: Homeroom

Appearance:
View attachment 359281
Just take away the scythe.
He also doesn't tend to dress nearly as well as that picture, often wearing more casual clothing, comprised of various slacks of dark and light brown colors, dress shoes, and ordinary dressing shirts, often untucked from his pants. He has a large reptilian tail (about 3'4 feet in total) that is rather slender, about the girth of a snakes body. His canine teeth are larger, and more curved, again resembling that of a snakes.

Hero Costume: His costume consists of a large billowing black cape that hangs on his shoulders, two pockets on the inside to keep various... things I guess. On his chest is typically whatever shirt he wears that day, same applies to his pants, except for that he wears metal knee and shin guards. And instead of wearing his typical dress shoes, he slips into either combat boots or any something a bit more athletic.

Height: 6'8

Weight: 174 Ibs

Personality: While his appearance is fairly intimidating, Tazu is actual a nice person, if not a little cold to the touch, often giving honest answers to whatever questions he's asked. He relishes time spent with his students, and'll often tease and play with them in the classroom, picking on them, but not being overtly mean-spirited. When spending time with his peers, he'll lighten up quite a bit. These are the moments where he most smiles.

Tazu is the sort of character who easily has plenty of spare time, and desperately wants to get rid of it. He'll often hang posters up in his classroom offering help to struggling students who seek it. His tutoring methods, while a bit abstract, do work. After all, he's a new teacher. While not looking like it,Tazu often takes physical notes on the performance of his students, be it academically, or in sparring. He also takes nots on who he sees them with, much to the dismay of some of his peers.

Due to his years of experience, Tazu has built this sort of complex in which he views himself to be this incredible, invincible hero, thinking way too highly of himself on the field. Due to this, he's more likely rush into the fray, and even more likely to get hurt, oven worse, have someone else get hurt because of him.

Likes: Warmer days, watching people go about they're day, drinking finer drinks, quiet classrooms, classical music.

Dislikes: Having people say that he should "Hiss" more, or anything involving hissing, loud music and class rooms, cold weather, punk students.

Fears: Making enemies out of his students, failing as a teacher.

Mannerisms: His tail often sways when he walks, but other then that he has it wrapped around his waist like a sort of belt.

Backstory: Everyone dreams of being a hero. At least when you're young that is. We all see the same heros leaping from burning buildings, arms full of survivors, fists pulsing with power beyond comprehension. But you don't see the heros who stay still. The ones that prefer a quite stalk in the night, chasing some small time crook. Those who society calls vigilantes. Those who don't have the big and powerful quirks, but are just as capable of putting the scum of society in their place. That's who Tazumaki dreamt of being. And thats who he became. A snake in the middle of Japans jungles, watching carefully on the streets, looking for people who thought that they had the upper hand on the world, people who preyed on others, people who mugged, maimed, and stole. His first public nickname was "Crook Catcher". But that wouldn't do. Overtime he developed his own nicknames, first was simple "Viper", then was "Cobra", until finally he started being called "Venom Veins" by the general public, which he grew to like the more and more he heard it.
{The rest will remain somewhat of a Secret, seeing as how it's somewhat personal to Tazumaki}

Relationships: {S}

Quirk: Lamia- Changes the users body, giving them a long reptilian tail, (with the relative strength of an arm, being capable of pulling 100 pounds, but it should be noted that this is a fairly hard limit to reach, as in it's extremely straining on Tazu.) and sharp fangs, as well as venom glans. Poisoning it an opponent is not lethal however, instead affecting their ability to make balanced movements, mimicking a state of inebriation, that often lasts thirty minutes to an hour. Also makes the user cold blooded, meaning in he slows down in colder environments (Much like a certain frog girl).

Special Moves:
Tail Grapple- Tazumaki can grab a part of an opponents body, and either bring them to the ground for a takedown, or towards him.

Venom Spirt- Tazumaki can launch venom from his fangs into the eyes or mouth of an opponent, either blinding them temporarily or poisoning them without much conflict.

Aimed Tail- A surprise attack movement that allowed Tazumaki to strike an opponent's legs with his tail. Often he angles it so his tail goes underneath his legs.

Brawler Rush: An overwhelming display of strength. A flurry of blows followed by a swift takedown via tail grapple.

Low-High Kick- A low sweep of the legs followed by a swift high kick to the head.

Venomous Spread- Best used when taking on a large group of people. Tazumaki will go from person to person, biting them in whatever spot he can. Though, he can only really do this to three people before he runs out of usable venom.


Items: A small rattlesnake noisemaker that he keeps in his pocket. Often used to scare his students or opponents.

Theme Song: "Where is my Mind" Maxence Cyrin

Extra: In warmer environments, Tazu gains a slight boost in speed, in D&D terms, he'd gain about... 5 feet to his 30 feet walk speed. The opposite effect happens when he's in a cold environment, his walk speed reverting to 25 feet.​
Approved!
 
Quote: Insert grin here.

Name: Autumn Makigami

Nicknames: None, yet.

Desired Hero Name: N/A for now.

Age: 15

Gender: Female

Chosen Extra Class: Support

Appearance:
Hero Costume: {S}

Height: 5'1

Weight: 117lbs

Personality: Fun now, work later. That's her motto.

Autumn is fun-loving, to say the least. She prioritizes not being bored over everything else, and at the expense of others if she decides to pull something. She's more likely to procrastinate if you bring up something better to do in her opinion, and frequently finds herself cramming at 12 in the morning because of it. More often than not, she can be found in her room playing some sort of game on her PC, or at least browsing the internet. (Whenever she happens to get one.) Otherwise, the halls and combat room are a good place to check.

When she's not having fun, it's blatantly obvious. If it's in a class, 9/10 she's trying to find some method to use her phone without being caught. If it's homework, she'll put it off, and if it's in general, she'll just look for her friends… Speaking of which, she's a bit too loyal to them… Autumn is willing to go quite far to get her friends out of something, or keep them from getting into it. The way she sees it, if her friends get in serious trouble, she won't be able to go to them for entertainment herself.

She's open to conversation, even with those she doesn't know. The more friends she has, or at least acquaintances, the more opportunities she has. She does take more than a month to consider someone a friend she'd be willing to help out in a pinch, though. Despite being loyal to those she considers worthwhile, this doesn't exempt them from Autumn's antics. For the most part, what she does is related to how she feels about an individual. Harsher things are saved for those she doesn't care for, while the lighter stuff is typically for close friends.

The reason she's into the hero business is related to the fun she could have, over the chances that it won't happen. While she does understand the seriousness behind hero work, she doesn't care. Whether people like it or not, she'll be trying her hardest to make the experience enjoyable for herself at least. In combat, she's reliant on distractions for the most part. Anything to take the opponent's eyes off of her. Training is more of a sport for her, and it wouldn't be uncommon to see Autumn offer her opponent a hand if she can actually do something. "It's just a game after all, right?" Are her thoughts on it.


Likes: {S}

Dislikes: {S}

Fears: {S}

Mannerisms: She grins at the dumbest of things.

Backstory: {S}

Relationships:

Summer Makigami, her mother. Generally the two get along pretty well, though Summer is known to be stricter than Autumn's father. She has an emission quirk, but it isn't looked into.

Makoto Makigami, her father. Similarly to how Autumn and her mother get along, so do these two. While Makoto is nowhere near as strict, he has a breaking point that shouldn't be passed… His quirk is some form of shapeshifting.

Quirk: {S}

Special Moves: {S}

Items: Assorted hygiene items (Towels too), smartphone, casual clothing, Single strap backpack, a digital watch, school supplies for obvious reasons, sketchbook, pocket notebook.

Skills/talents: She's a decent runner for her height. Science and tech aren't difficult at all for her, and she enjoys those subjects.

Theme Song: N/A?

Favorites:

Color: Orange

Day: Friday, for obvious reasons.

Time of day:
Nighttime.

Season:
Summer.

Weather: Rainy. She used to play in the rain often as a kid.

Other: Nothing to see here. Suggest a theme if you wanna.
Approved!
 
Ketsue is able to generate blood at a rapid rate, as well as manipulate her own blood as she pleases. She generally does this out of the stumps of her arms, often using hardened blood as makeshift grabbing tools or even hands, though more complicated constructs require more concentration and energy. In combat this allows her to form weapons from hardened blood, and even stretch them out up to fifteen meters away, depending on how much blood she has to use at the time. This ability to manipulate her own blood also extends to changing its form between solid, liquid, and gas, though gaseous blood has few uses to her knowledge.

The rapid generation of blood and ability to manipulate it also allows for fast clotting of wounds, giving some haemopotent regeneration, thought it cannot repair flesh or bone. This mastery of her own blood also boosts her own stamina and strength by one and a half times what would be expected. As she uses her own blood, she is losing it from her body, so extensive uses of ranged attacks or over-extension of her powers will result in many effects common with blood loss, including fatigue, pale skin, or even loss of consciousness.

Her abilities also extend to being able to detect the blood of others, but only within a ten meter radius from her, and requires great concentration.
Please describe this quirk in one simple sentence. if you cannot, I will have to consider this multitude of effects as a multitude of quirks which you cannot have.

I will go into more in-depth regarding the character and quirk once you are done, but this is such a fundamental problem that it can break an entire character depending on how they are constructed, so I decided it would be best to let you know as soon as possible
 
Quote:
"Yes, you have a very impressive quirk, but you're also pretty stupid."
Name: Kazeki Furutsu
Nicknames:
Jetpack Kid, Kid, Zeki (annoys him more than kid)
Desired Hero Name: Jetpack Kidd
Age: 15
Gender: Male
Chosen Extra Class:
Support
Appearance:
Tbl1fRc-_400x400.jpg

713e390b32040374541779e0082daa3d--v-flower-vocaloid.jpg
(soon to be) Hero Costume:
F.png

Included is a small Jetpack that can get him up to 10 feet into the air (although he seems to go below that height by 2 ft) for roughly 2.5 minutes at best and undisturbed. The speed of his Jetpack is 15mph are most currently (improvements are a work in progress). In his boots are components like his jetpack, but on a smaller scale mostly used to help direct him in air or give him a slow descent for landing. Kazeki's jetpack is pretty small, and can only handle a weight of 125 lbs maxed . . . So its unlikely he'll be able to bring anyone up into the air with him until he improves on his jetpack.
Kazeki has 2 visible pockets, and 4 hidden pockets to store some extra trinkets. To make sure he doesn't completely lose his marbles in fights, he uses a pouch that is connected to his belt on his front side, mostly to the right since it is easier to grab with his left hand.
An extra thing he seems to have on hand is a cellphone like device that seems to be connected to some of his marbles, suggesting that they need to be activated.

Height: 4'9
Weight: 97lbs

Personality:
Kazeki is a cheeky sort of person who is smart, and he knows it. He puts on a show of superiority, and acts like nothing is a big deal to him. Its all just some pass time entertainment, according to him. Always saying he can't even compete with everyone around him since he is quirkless, so why should it matter to him? Why should even try?
Despite all of his claims, Kazeki is not satisfied with being unable to stand among his peers. Behind all of his snarky remarks or uncaring facade he is actually still trying to reach the top. He wanted to go to UA, he wants to at least be in the Mentoring course in PSA, and he wants to be more than just a quirkless person who needs a hero to come along and save him. Most of all, he wants the people he cares about to look at him and feel safe. He wants them to be able to depend on him, rather than them having to make sure he doesn't hurt.
One of the things that will always hold him back, is the fear of that no matter how hard he tries he will never be good enough. This thought alone terrifies him more than he would like to let on, and because of this a part of him doesn't always give it his best shot. How can someone give it their all while telling people why he wouldn't have been able to win in the first place?
Kazeki can be very stubborn, and if all of his plans fail (as a starting place, if three of his tricks are unsuccessful, the sense of defeat is triggered) he doesn't believe there is any possible way for him to pull through. When things get too hard, he starts to lose his reasoning and will only see his own defeat, causing him to quit before the timer has stopped. Even if people around keep trying to present new ideas or encourage him, he completely shuts down and pretends like it didn't matter anyways (then has his own lil meltdown in privacy). If this alone wasn't enough, Kazeki isn't the type to bounce back up from it. This will linger in his mind for weeks, maybe even forever if this never gets resolved, slowly eating at him. An example of this would be his whole situation with Mary, that to this day still effects him. In simplest terms, he holds grudges that hurt himself more than it hurts anyone else.

Likes:
-Bananas
-Robotics (with legos)
-Purple
-Ramune (Banana, Pineapple, and Watermelon specifically)
Dislikes:
-Milk
-Tall Guys
-The top ranking students of PSA
-Mostly everyone in the Mentoring Course (comes off as passive-aggressive)
Fears:
{S}
Fear of Failure - Like many people, they don't want to fail. Kazeki fears this a little more to the extent of avoiding it at all costs, even if he doesn't realize it. Because of this fear of his best still failing in the end, he may be unconsciously holding back to avoid failing at his 100%.
Mannerisms:
Kazeki is usually seen tinkering with something. Whether it be his "tiny computer", or some random chip he is working on for some Support Class related project (or his own personal programming project involving cheap robotic legos).
Backstory:
Kazeki Furutsu grew up in a fairly good area, having a very stable income from his father who worked as an inventor for some hero agency. Like many kids, Kazeki couldn't wait to get his quirk, admiring the heroes he heard about in the news and even if he did occasionally switch interests to his father's line of work, nothing was cooler than being able to save people.
Around the time the kids around him started to get their quirks, a new girl from England had transferred to his preschool. Her name was Mary, and she wasn't very good at Japanese. Kazeki had decided to become her friend, and guardian since it turned out that kids wanted to test their quirks out on the this "alien". Mary was a pretty easy target, having a weak quirk of literally squirting water out of her eye, and the fact she could never really tell on them since she struggled with Japanese. Even though his quirk seemed to be taking awhile to manifest, Kazeki became Mary's hero, as well as one of her only friends.
When Kazeki never developed a quirk, it crushed him more than he could imagine. How would he protect Mary if he didn't have a quirk? Would he ever be enough for her? These fears started to rise, even though there were less kids picking on Mary now (her Japanese improved, and the whole "alien" thing got old). The encounters started to die out, and their days were mostly filled with random antics that Mary often dragged Kazeki into . . . But there were still some people who liked messing with them, although the reason was never clear why to Kazeki.
During elementary the two ended up getting the attention of a new bully, and they were pretty strong even without their developing quirk. While getting into a fight with them, a kid who had just transferred at their school ended up intervening, saving both Kazeki and Mary. Natsuo, the new kid ended up joining their friendship circle and a subtle rivalry started to grow between them throughout most of elementary. Apparently Mary could only have one hero, and both of them wanted to be her knight in shining armor. This is when Kazeki started to realize how much of a disadvantage he was with his quirkless self (ignoring past fights he lost of course).
Towards the end of elementary, Kazeki and Natsuo's rivalry escalated, leading into a pretty big fight between the two. For a moment it seemed like Kazeki was going to be able to outplay Natsuo . . . Then Natsuo got serious, and beat the shit out of Kazeki. Things got pretty awkward between the three of them after that, and sadly the situation never got resolved before Kazeki had to move due to his father's work. Since then, Kazeki had always had that moment locked into his head. All these "what if" scenarios clouded his mind at his new school, all of these dreams of situations in which he was trying to save Mary, only for Natsuo to sweep in because he wasn't able to reach her.
Kazeki slowly started to isolate himself from others, focusing solely on self improvement, and developing a way to get on everyone else's level. Originally, he was trying to get into UA but it was way out of his league . . . Which put him in a really sour mood since he heard that an old friend of his was already getting recommended into it (his poor mother thought telling Kazeki about his former friend would cheer him up one morning). A lot of the other schools were out of his reach for other reasons, which led him into going for PSA. The Entrance exams weren't as hard as UA, and they seemed to be more accepting since they were a new school.
Relationships:
Mary Edwards - A childhood friend that Kazeki ended up moving away from. She is the one who gave him the nickname "Jetpack Kid" because he always wore a backpack that reminded her of a jetpack . . . and because she struggled to say his actual name. She had originally inspired Kazeki to strive to be a hero.
Natsuo Hasagi - They were kind of friends and kind of rivals. Natsuo is also a childhood friend Kazeki moved away from. The two had first met during a fight that Natsuo saved Mary and him from. Since they had a subtle rivalry over who was Mary's hero. The two had a falling out after a major fight that Natsuo won. From what Kazeki heard, it appears that Natsuo got into UA.
Mother (Haruka Furutsu) - Kazeki and his mother have a fairly decent relationship. In the past when Kazeki playing with his friends, she would sometimes playfully insert herself in as "part of the gang", usually with a some snacks for them. After the move, Kazeki started to keep to himself, which has resulted in them having arguments every time his mother "invades his privacy".
Haruka's quirk is simply just creating a chilling breeze.
Father (Eishun Furutsu) - Similar to his mother, they had a fairly okay relationship that consisted of him messing with Kazeki with him, usually with dad jokes. After the move, Kazeki has been even harsher with his father since it was because of his dad's job they had to move. Ironically, its his dad's job that got Kazeki into programming and little gadgets.
Eishun's quirk is simply just emitting a small light from his finger tips.
Quirk: None
To make up for his lack of a quirk, Kazeki uses a Jetpack to give him a slight advantage and uses marbles to annoy his opponents. His marbles are personally crafted by him, and can have some minor effects . . . such as loud poppers, flashers, or just small firecrackers kids like to jump over
Special Moves: {S}
Items:
-"Brainado" A knock-off brand of Mindstorms. Its actually pretty crappy, and is nowhere close to being as capable as the original kit but Kazeki seems to enjoy fiddling with it enough to make small contraptions, or something that can only just crawl around.
-Has a special marble that was given to him from Mary that he has connected to a necklace chain. He keeps this on him at all times, separate from his combat marbles.
Skills/talents:
-Robotics
-Programming
-"I am exceptionally good at peeling bananas" -Kazeki
-Karaoke (he often went along with Mary's antics)
Theme Song:



Other:
-Kazeki started wearing more purple after his friend Mary said purple was a good color on him
-His costume design is lowkey based off of the "costume designs" Mary had made during their "Lets form a band" phase
-Like almost everything else, the idea of using marbles came from Mary.​
 
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"If we just stand by how are we suppose to be heroes?"
  • 9a3f0d9f9a3ebd73b445154f1346f596.png
    Name:
    Sumi Lang

    Nickname:
    N/A

    Age:
    16

    Gender:
    Female

    Extra Class:
    Mentoring

    Height:
    5'6"

    Weight:
    132lbs

 
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  • 14bf1930842b3686956a6a476e54ad6a.png

    WIP
    Quote:
    "Pity those in the crossfire, not the 'heroes' that fall in battle, and certainly not me."


    Name: Ketsue Noro
    Nicknames: "Don't even think about it."
    Desired Hero Name: {S}


    Age: 16
    Gender: F


    Chosen Extra Class:
    General Studies




    Height: 4'10"
    Weight: 44kg/97lb

this still has a WIP tag, am I to assume it is not completed yet after all?
 
"If we just stand by how are we suppose to be heroes?"
  • 9a3f0d9f9a3ebd73b445154f1346f596.png
    Name:
    Sumi Lang

    Nickname:
    N/A

    Age:
    16

    Gender:
    Female

    Extra Class:
    Support

    Height:
    5'6"

    Weight:
    132lbs


-quirk is rejected. I said explicitly and repeatedly that permanent damage and especially death are not permitted as anything close to a standard.


-items are missing

-even if she doesn't know what happened to her parents, I still need to or else I can't approve it
 
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