Idea
The Pun Tyrant
"All you gotta do is beat up the baddie, and the day is saved-- its not that complicated."
Name:
Chiru Amada
[Chi-ru] [A-ma-da]
Nicknames:
Ru
Desired Hero Name:
Pulser
Age:
15
Gender:
Male
Chosen Extra Class:
Mentoring
Appearance:
Chiru similar to his picture has blackish blue hair and turquoise eyes. One of his main features would be the small gab in between his two upper front teeth than can be seen when he smiles widely. At this moment, Chiru does not have a lot of muscles built up . . . Its a work in progress he says, but has yet to be seen doing much to work on his strength.
(soon to be) Hero Costume:
Chiru's soon to be hero costume is a close to what the photo shows but without the cloak, boots, and ammo belts. The neck part of the shirt is more like a collar than a turtle neck. His colors are mostly black with bits of a blackish blue coloring on smaller details.
On his feet he simply wears a blackish blue ankle brace, leaving most of his feet uncovered as an option to create pulses from his feet. He keeps his hands mostly uncovered for the same reason, but does have a particular set of fingerless gloves that have an opening on the front and back of his palm.
One of the noticeable things Chiru's has are long ribbon like belts. These can be stretch out up to 2.5 yards. The ribbon like belts are pretty strong (but can be cut with a strong blade), and are used to wrap around pole like options for Chiru's Merry-Ru-Round ability.
Chiru's overall costume is meant to be lightweight and allow him to move around as freely as possible.
Height:
5'2
Weight:
112lbs
Personality:
Chiru in a nutshell is a feisty ball of energy that gets way to competitive over the smallest of things. He is the type of person you record playing Mario Kart because of how much he flips out over a blue shell. He is constantly trying to bite off more than he can actually chew, and can lose sight of the bigger picture very easily.
Outside of his explosive nature, when Chiru is not flipping out over spilled milk he can actually be a human being that has a functioning communication system. He comes off as a rowdy kid, who struggles to understand complex situations. Chiru tends to simplify things that aren't always so simple such as "if you remove the threat, then there is no threat" and stuff like this is just a matter of fact to him, and when people try to expand on this idea it confuses him . . . And will probably make him frustrated.
Of course, while he does have trouble understanding things, he isn't completely unaware of himself. He knows he loses his temper to easily, and he knows that he isn't understanding the bigger picture of things. The problem is, that he doesn't know how to change. He is aware that his reasons to be a hero aren't really that of a hero, and that his own irrational temper is going to hurt himself and those around him.
Chiru is kind of in a place of avoiding the question of how does he fix his own problems, and deludes himself into believing that it'll be fine. Shifts his failures on him not being physically adapt, rather than having to face the issue of his own personality flaws. Any time it is obvious that he did something wrong, he tries to justify it rather than accepting the fact he was wrong regardless of whatever excuse he comes up with.
Likes:
-Cookies (any but peanut butter seems fine with him)
-Adrenaline inducing experiences
-Training Drills (fights, hero simulations, etc)
-"Sweater season"/Winter
-Energy Drinks
Dislikes:
-Neckties
-Summer Heat
-The Ocean
-Conditioning
-Coffee (the smell is revolting to him)
Fears:
Geese - This is kind of stupid, but a long time ago while having a picnic with his dad, he tried to scare off the "intruders" while his dad was getting the food out . . . Turns out, Geese aren't scared by little kids and ended up chasing him around until his father "rescued" him. Now any bird that resembles a goose makes him uneasy, and if they get too close to him, Chiru is going to run away.
Deep Water - Chiru can swim "good enough", but he still refuses to enter the water anymore than below the stomach. If its the ocean, he refuses to go deep enough for the water to go anywhere past his waist. He theorizes that he has this fear because in the water he isn't as mobile, and while he can swim he isn't that good of one.
Mannerisms:
Chiru tends to fall asleep in class a lot, only really interested in anything combat related.
When angry (or embarrassed), Chiru's ear reddens.
Backstory:
TLDR:
Takashi and Aemi were your classing high school sweethearts, and after graduating from a hero academy they married. The newly wed couple continued their dreams of becoming a hero, and once they got their hero licenses they were an inseparable duo. During an encounter with a villain a bit out of their league, something had changed in Aemi.
The fight was brutal, and there were a lot of casualties . . . Even if it was against hero code, Aemi desperately did what she could to stop the villain, even if that meant putting an end to them. After this encounter, Takashi and Aemi went their separate ways. He would carry on as a lawful hero, and she would form her own group called "The Dawn" to do things in her own way.
Of course, even though it was clear she was behind The Dawn, she surprisingly didn't appear with their heists (she justified it as getting the funding for a better cause). Takashi wouldn't see her until 9 months later, and on this final encounter she would be handing over their son to him.
After that transition, Aemi was captured by the pro heroes that were waiting in hiding nearby the meeting. After capturing her, Takashi hung up his costume and would focus on raising his son to the best of his ability.
Chiru lived a fairly easy life with his father. They lived above the bakery his father owned in a low-crime away that had good schools in the area. The two had their disagreements, but never enough to break their bond. One of the many things Chiru complained about was how his father constantly coddled him. His father's attentions were good, but Chiru saw it as his father saying he wasn't capable of anything.
When Chiru's quirk started to manifest, more problems arose. At school Chiru started to get in a lot of fights, and when he got in trouble for it he always argued he was just putting a "baddie" in their place. Like many kids growing up, Chiru thought being a hero was the coolest thing . . . Not much on the whole "saving people" part of it, more of the fighting bad guys.
His father tried to redirect Chiru's irrational energy into something other than "fighting bad guys", by introducing Chiru in a variety of physical activity to help him blow off some stream . . . This actually made things worse, because now Chiru was getting more confident in his physical abilities and was now starting more fights at school because "they deserved it".
As Chiru started to get older, his disagreements with his father escalated. In Chiru's mind, he believed his father was against him being a hero because his father saw him as a weakling who didn't deserve the title. Chiru's father was actually against it because he knew that being a pro hero had a lot more into the package than what they showed on TV, and he worried that Chiru wouldn't understand the full picture until it reality crushed him. By this point in his life, Chiru already knew some details from his father's past, and it only made him even more pissed off since he felt like that if his dad got to be a hero that he should be able to be one.
Their biggest fight happened when Chiru had made the decision to go to PSA (UA was way out of his reach, quite literally), and his father was not very supportive of it. Things that shouldn't have been brought up, and although Chiru won the fight in the end he did it at the price of hurting his father. Since then, they have kind of been quiet about the subject.
Relationships:
His Father (Takashi Amada) - Chiru has his complaints, but no matter how much shit he gives his old man he still loves him. His father would prefer it if Chiro took interest in something other than being a hero, and found it very hard to let his son go off to PSA. In the end, Chiru had his way but their relationship has taken a pretty hard hit. Chiru doesn't really like talking about it, and refuses to admit how much he misses his father still.
His father's hero name was "Pulsator"
His Mother (Aemi Subatsu) - Chiru has never really known his mother, and he never really thought much about her since she was never in his life. Although now he knows of her more, he still really doesn't care because "she got what she had coming to her."
Her hero name was "The Hyper Hero: Batsu Batsu"
Quirk: Hyper Pulse
Chiru's quirk is a blend of "Get Hyped" (mother) and "Pulse" (father).
This quirk allows Chiru to emit 'strong' pulses from his hands and feet in a quick succession, unlike his father who had to charge it up before releasing the pulse. On the flip side of this, Chiru's pulses are not very strong.
He can only force back 130 lbs and that is only if they are in a 1 foot range of him. His area of effect is 3 feet and is forced outward in a cone, and anything under 130 lbs would only be effected the same way as being pushed. Might catch someone who is off guard, but anyone who is ready for it could easily hold their ground.
Chiru uses his pulses to propel around to boost his mobility, which means his pulses are strong enough to force back the weight of around 112 lbs.
Although it isn't enough to send him flying 5 feet into the air in a second, it is enough to lift him 1 foot off the ground in a second. His quirk allows him to increase his mobility and if used in the right way, empower his strikes.
In regards to the "Hype" part of his quirk, this is merely a mixture of his mother's enhancement quirk. For his mother, as time goes on in a fight she gets more "hyper" and this "hype" increases her strength, speed, and agility. For Chiru, this just allows him to emit pulses quickly, and build up more speed with them. Similar to his mother, the more he fights, the more "hype" he gets, but unlike his mom this "hype" is mostly connected to his pulses and agility.
At this moment, Chiru takes around 15-30 minutes to reach his peak. When he reaches this climax, he can emit pulses in a 0.5 rapid session, getting him to dart around at 23 mph. Of course in order to reach this point, he has to be able to last that long. As Chiru is now, after reaching his peak hype, he is completely burnt out. Chiru is still working on managing when he gets his hype since he can't handle the aftermath of it quite yet.
Special Moves: Merry-Ru-Round
An very conditional move that requires the use of rope like belts Chiru's hero costume includes. In Merry-Ru-Round, Chiru latches the belt around a center point (something like a pole), and propels himself in a circle by emitting a rapid series of pulses to build up momentum. One enough speed has been built up, Chiru will release himself into the direction of his opponent for an empowered strike. This move can only be used once in a fight and afterwards Chiru needs at least two minutes to steady himself.
Items:
Glasses + Sport Goggles - Although Chiru doesn't use them often, he does have a prescription for glasses. He is near-sighted, but its pretty mild so he can get by. Chiru uses his sport goggles more than his glasses since they "look cooler".
A big duck plushy(?) - A parting gift from his dad that Chiru constantly complains about . . .Yet he uses it like a weirdly designed bean bag chair, and on bad days, shares his bed with the big thing. Even to this day, Chiru wonders where the hell his father found this thing.
Skills/talents:
Baking - "One does not simply live in a bakery and does not know how to bake" . . . Or at least that is what his father says.
Chiru's father had him help out with the bakery, and often tried to encourage Chiru to just settle for a simple life.
Gymnastics - A hobby he did as a child that was mostly just to tire him out, or even try to redirect his ambitions.
Theme Song:
Approved!