• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Boku no Hero: Peace Sign Academia Characters

Idea

The Pun Tyrant
Roleplay Availability
Roleplay Type(s)
My Interest Check
Do not post a character before reading the rules, the lore section and the mechanics section!
Also recommendable is reading the approval guidebook


hero course.gif


fire and ice.gif
Quote: (Optional)
Name:
Nicknames:
Desired Hero Name: {S}
Age: (15-16, they are first years after all)
Gender: {S}
Chosen Extra Class: (Mentoring, General Studies or Support)
Appearance: (anime or description)
(soon to be) Hero Costume: (give me the appearance like the appearance section, but also give me a detailed description of the function of anything that isn´t merely aesthetic) {S}
Height:
Weight:
Personality: (paragraph form, and you´re warned right here that if it ends up giving me too little information about how the character behaves and sees the world, back to draft with you)
Likes: (at least 4) {S}
Dislikes: (at least 4) {S}
Fears: (at least 2) {S}
Mannerisms: (at least 1)
Backstory: {S}
Relationships: (includes family, friends, lovers, rivals, etc... NPC and player characters alike)
Quirk: (Name + description) (remember to be very specific about the details that would involve numbers and to leave room for the quirk to grow) {S}
Special Moves: (A particular named tactic using your quirk) (up to 1) {S}
Items: (anything your character brought with them to the dorms and anything they usually carry) {S}
Skills/talents: (anything character is especially skilled or talented at)
Theme Song: (optional)
Favorites: (optional)
Voice: (optional)
Other:


ectoplasm.gif
Quote: (Optional)
Name: {S}
Nicknames: {S}
Hero Name:
Age: (at least 20) {S}
Gender: {S}
Staff Role:
Appearance: (anime or description)
Hero Costume: (give me the appearance like the appearance section, but also give me a detailed description of the function of anything that isn´t merely aesthetic) {S}
Height:
Weight:
Personality: (paragraph form, and you´re warned right here that if it ends up giving me too little information about how the character behaves and sees the world, back to draft with you)
Likes: (at least 4) {S}
Dislikes: (at least 4) {S}
Fears: (at least 2) {S}
Mannerisms: (at least 1)
Relationships: (includes family, friends, lovers, rivals, etc... NPC and player characters alike)
Backstory: {S}
Reason for becoming a teacher: {S}
How they helped build the PSA: {S}
Notable Feats as a hero:
Hero Style: (what kind of work does the character usually do as a hero, and in what fashion. Examples: 13 is a hero focused on rescuing people from disasters, eraser head is focused on capturing villains and his style is a surprise attack followed by capture)
Quirk: (Name + description) (remember to be very specific about anything that would involve numbers, and that a teacher´s quirk has to be something that aided in constructing the school) {S}
Special Moves: (A particular named tactic using your quirk) (up to 7) {S}
Items: (anything the character usually carries with them) {S}
Skills/talents: (anything character is especially skilled or talented at)
Theme Song: (optional)
Favorites: (optional)
Voice: (optional)
Other:


Available Slots:
OPEN STUDENT SPOTS: 35 (first year only)
OPEN TEACHER ROLES: 1 homeroom teacher, 1 General Studies teacher, History Teacher, 1 head of security, 1 quirk councelor, 1 accountant, open to more suggestion

Links:
Announcements
Search Thread
IC
OOC
Characters
Lore
Mechanics
Shop and Tasks
Q&A
Voting
Extra Info
Quirk Donation
Shipping and Fanfic
Art Corner
Special Events
Visual Aids
Timeskipper
 
Last edited:

Quote:
"I will be a "me" that shines so brightly in the "now" that nobody has to think of past or future to smile."

Name:
Akacha Yugoyiashi

Nicknames:
Yugoi-chan, Cha-chan

Desired Hero Name:
Glory Girl

Age:
16

Gender:
Female

Chosen Extra Class:
Support

Appearance:
mana casual.jpg

Height:
157 cm

Weight:
45 kg

(soon to be) Hero Costume:
oDxVnyO.jpg 5b571d52996df38ca13944223d7e591b.jpg
Akacha´s hero costume is a simple mechanized body armor. It´s only slightly more effect than traditional armor, with it´s more effective trait being that you don´t have to carry the weight like in regular armor. This hero costume was designed to confer enough protection for Akacha to be able to merge with it without worries, then expodentially increasing her power by effectively becoming the mechanical costume.

Personality:
Bubbly, airheaded, kind, organized, disciplined, energetic, always aiming to be as mature and independent as possible, doesn´t advise people or trust herself over others and instead chooses to blindly follow those she believes know better than her, fascinated with other quirks, in particular quirks that look painful or difficult to control, hates difficult decisions, not very honest, teacher´s pet, never ashamed of anything she does intentionally, cares a lot about how others view her, handles pranks well, praises others with ease (not liking to see them down), always eager to move on, curious- Akacha is a bubbly and airheaded to the point of clumsiness girl with a generally happy-go-lucky attitude. She has a tendency to forget things with ease, and despite her general secrecy regarding herself, she can easily spit out information about others when cornered as a form of diverting attention from herself.
Akacha really lets her curiosity get the better of her fast, having an incredible fascination for the quirks of others (especially those that seem painful or difficult to control) and occasionally gets losts imagining the possiblities or can start asking innapropriate questions just to know more about someone. There´s really not much shame to her, so long as she herself decided to do whatever it was, be it to cheer someone up, for a joke or whatever. Really, only doing things by accident or instinct does she ever really fluster, as she will hardly ever show embarassment either if she is the victim of a prank or target of a joke. She is not the honest type, with herself or others, especially in regards to what she feels. She mostly just laughs it away.
This is perhaps motivated by Akacha´s attachment to the impression others have of her. Despite her energy, she can frequently surprise teachers and colleages alike with how organized and disciplined she is. This has nothing to do with a sense of competition though, but rather with a will to please everyone around her. She can be quite the teacher´s pet, will never hesitate to compliment someone or remark on all the things that make them awesome and is generally just quite the kind girl. She is always eager to move, hardly ever holding a grudge, but not letting gratitude affect her too deeply either.
This is all part of her search for liberation from her past, of which her constant quest for indepence and maturty are also part. She often finds herself trying "adult" challenges or doing things over may find her too innocent or young to do simply to prove she can. Not that she is overly confident though. Inside, she may be breaking from fear, considering her self-esteem is really low. She wouldn´t trust herself with difficult decisions and quickly falls back on following the advise or commands of others in a blind manner. She will get cranky if you confront her about the way this could be perceived as childish though.
Although she has a strong imagination, she is quite capable of focusing and listening, and always avoids thinking about the past as best she can (without realizing that she is doing so indirectly). She often feels the need to show off in a search for glory, and she is quite aware of it. But she is also aware of the pressure of glory, as she is quite capable of bringing herself into someone else´s shoes.

Likes:
*Canned food
*Spicy foods
*Praise
*Learning things about other people´s quirks
*Candy
{S}

Dislikes:
*Being compared to a child
*Messy places
*Talking or being talked to about her past
*Pulling pranks or surprises on people
*Using her quirk on living things
{S}

Fears:
{S}

Mannerisms:
Immediately tries to tidy things up, has no sense of restraint in questions, sometimes wets herself out of fear, churns out jokes all the time

Backstory:
{S}

Relationships:

Hamama Yugoyiashi- Akacha´s mother. Akacha cares for her deeply, but doesn´t want to hang around her too much, especially in public, as the woman is too doting and protective. Her quirk is "Potable Regeneration". The quirk allows her to squeeze out a gel-like substance with body-regenerative properties that is easily dissolvable into almost any liquid. When injested, however, the susbtance is immediately absorbed into the blood-stream where it travels until it reaches the brain and attacks all but the earliest connections and compresses them, causing a clog. This effectively reduces a person´s brain functions to the state of an infant or toddler for up to two hours, and makes memories of that time extremely hazy.

Taidana Yugoyiashi- Akacha´s father. Akacha cares for him just as much as his mother. His quirk is "Piezoeletric". This quirk causes all of his cells to develop with piezoeletric components that can mimic one another. This allows him to regenerate eletricty when stressed or carrying something heavy, but it also allows his body to mimic nearby substances by receiving a small voltage.

Hayate Isamu ( Twenty-Fifth Baam Twenty-Fifth Baam )- A friend of hers from middle school, who she finds to be really cool. Although she doesn´t understand his grudge against Hachiman, she would follow Hayate anytime, such is her admiration for him.

Akashi Park ( The Prophet The Prophet )- Akacha´s a little weary of him, but in general they are friends. They met with Akacha defending from Hachiman, who she thought was bullying Akashi. It turned out not be true, and Akacha even learned Akashi had been the actual bully, but he just acted to nice towards her she couldn´t bring herself to be mad at him. Knowing of his temper, Akacha often suggested that he let it go on her instead, since she could take it and would be able to heal anyway thanks to her quirk.

Hachiman Kageyama ( Roxasarass Roxasarass )- Someone who she formerly thought a bully, only to find out he was more of an avenger, Akacha considers him a good friend of hers. They both share a passion for music, but on ocassion Akacha finds herself acting a little motherly towards Hachiman, as she doesn´t like the idea that he might go for violence in his attemtps to bullies. She doesn´t understand the reason for his grudge against Hayate.

Atsunshi Junsou ( InternalAssumpter InternalAssumpter )- Akacha is a bit torn regarding Junsou. Akacha loves the idea that Junsou has the degree of admiration for her that would lead her to adress Akacha as "senpai". However, Akacha doesn´t feel like she´s earned this admiration yet, making it a bit awkward for her to accept Junsou´s way of acting towards her in public. However, she really cares about this girl, for being so nice if nothing else.

Quirk:
Homogenic Regeneration- An emission type quirk that is the result of a mix of Akacha´s parent´s quirks. Her spinal cord constantly produces cells containing unstable piezoeletric molecules, which are capable of diapedisis. The focused eletric sparks of these can alter nearby molecules forcing to behave like shape-memory materials. This creates a mild regenerative power (can't regrow limbs or anything like that, but it can heal major wounds over a day, while minro wounds may only take a few minutes at most), but also allows [name] to merge herself with other things or other things with herself, using the cells as a medium. This merging, whose upper limit is an object with the size of an average fire truck´s , trasmits her regeneration capacity into whatever she merges with. She can hold up to one merge separately per body part (head, arms, hands, feet, legs, torso, waist, neck), and depending on the total size of what she´s merged with, she can hold something in herself for up to two days, afterwards needing a proportial amount of time to let her body rest from the endeavor. However, she can under no circumstances merge with something with an active nervous system for longer than 10 minutes, as the conflicitng nervous systems accelarate the body rejection that is in the root of her limit. Trying to go over her limit will cause one of two effects: Either the merge becomes permanent or it is automatically dismantled. As a rule of thumb, the first effect happens only with organic material that does not possess an active nervous system though.
It can take up to three minutes to merge a part of her body, with a 30 second minimum. Separation speed depends on the material, with non-organic materials being almost instantaneous, but organic ones usually requiring half the time it takes to merge. It´s not that she can´t separate herself from organic materials at nearly instaneous speeds though, but attempting to merge or un-merge too fast is likely to cause errors in the process due to the instable nature of the molecules produced by the quirk. This instability also comes in play in other areas, though. Overly agitated cells are likely to have trouble pinpointing the "original state" established for the shape-memory effect, and thus event like sudden emotions of high intensity, shaking too much or being eletrocuted can cause them to trigger and revert nearby materials to a prior state. This most commonly happens when the cells are stored inside Akacha, regressing her body to a small child´s.
One last thing to note about her quirk is that if she merges with another person with a quirk, if that person´s quirk affects their whole body rather than a single part, Akacha can manifest that quirk so long as she is merged with the person. She is also capable of moving something merged in one part to another attached to it, at relatively slow speeds.

Special Moves:
Recovery Overdrive! - accelarates the regeneration in a part of her body, thus rapidly increasing the size of the chosen body parts, most commonly increasing her hands and arms or legs and feet. However, the blows from this technique are quite uncoordinated (as she doesn´t just increase the muscle mass, but every part of the increased body part) and after one minute of usage it stops, and the part becomes unable to use her quirk for another ten minutes. Blows using this move are thrice as strong as one of her normal ones would be.

Items:
{S}

Skills/talents:
*Playing the guitar
*Great visual imagination allows her to play scenarios in her head that help her predict stuff and see it from different angles
*Capable of tinkering with machinery quite well


Theme Song:


Favorites:
(optional)

Other:





Quote: "First figure out who you are. Then who you want to be. There is no other answer without knowing those first two."

Name:
{S}

Nicknames:
Slimey

Hero Name:
Puppet Hero, Subliminal

Age:
27

Gender:
Male

What they will teach:
Support

Appearance:
albert.jpg

Height:
163 cm (out of armor) / 202 cm (in armor)

Weight:

Hero Costume:
professor armor.jpg
Subliminal´s costume is a large mechanized body capable of various functions, but not equipped to move with any extreme agility or speed. It can open any section of itself at any time and it can squeeze out with a gun the slimy substance produced by Subliminal´s quirk. It´s strong enough to tank a moving train, but in certain spots it´s very vulnerable to piercing still. It can connect to various networks and switch between various modes of detection. It also has temperature regulation and oxygen deployment systems, as well as detachable wires for mobility.

Personality:
Constant existencial crisis, very analytical, secretive, likes to think before acting, glutton, low-energy, hypocritical- Subliminal is a very secretive hero who barely shows himself outside of the hero costume. He rarely talks about anything and often lies, despite the fact he hates lies and encourages people to always be honest. It can be a little hard to trust a teacher who can be such a hypocrite at times and rarely displays much energy outside of small existencial panic attacks, but when push comes to shove, his advise is often wise and reliable. Subliminal is the type to truly think before acting, and can be an extremely analytical person even at innapropriate or uncomfortable moments. His creativity and dedication cannot be understimated though, and neither should his will to help.
While he usually likes to let his students figure things out on their own, and can be lenient toward results, he is not toward some methods. Quite the idealist, things are either done the right ways or the wrong ways in his view, and you deserve a scolding at the very least if you´re going by the latter. Subliminal is quick on his feet, being quite adaptable to new situations, he doesn´t quite embrace the new. Regardless of what it may be, he approaches anything he doesn´t know much about with great care. It´s one of the reasons he tends to bring his own food: Until he knows no one put something in it that shouldn´t be there, he can´t bring himself to taking gifts from others, not even food. One might say he´s a bit shy inside the armor, but how to tell?
In spite of everything, Subliminal is the kind of teacher to truly care about his students and look after their issues even outside of the class-related ones, and the kind of hero to stop at nothing to protect what he must and put everything on the line for that last sliver of hope. This also goes for people as well. Subliminal believes in always giving people a chance at redemption, in forgiveness. This isn´t to say he won´t scold students, but in the end of the day, he wants them to come out of it assured that they have it in them to make it next time. Even with all our differences, we can all be great.


Likes:
*Eating
*Self-sacrificing people
*Tinkering with machines
*Being asked for advise
*Snails

Dislikes:
*Being complimented on his looks
*Children getting bullied
*Lies
*Receiving gifts from people he doesn´t know too well
*Cowards

Fears:
{S}

Mannerisms:
*Occasionally freezing in place for no reason
*Sneezing when he sees someone attractive
*Starting to ramble about the meaning of one´s identity

Relationships:
Parents, deceased

Principal Shikikan- An old ally of Subliminal´s, the principal of the PSA partially entered the UA with Subliminal´s help, and later would assist subliminal in a matter of extreme importance, before requesting his aid in the construction of the school

Natural Flora- A fellow hero and the nurse and florist of the PSA. She was in the group that he formed in his attempt to reach UA

Grave Digger- A fellow hero and one who carries various tasks in the PSA

Catherine Devans- An immigrant from America that came in an exhange program in the support course from the school Subliminal attended. Their shared interested in engeering and invention led to an eventual friendship that would result in Catherine being the main member of Subliminal´s agency, next to the hero himself. Her quirk, "smith" allows her to manipulate certain properties of metal, like elasticity and temperature, and makes it weavable into different materials.

Backstory:
{S}

Reason for becoming a teacher:
To teach children to become heroes capable of sacrificing one-self and one´s desires for the greater good.

Notable Feats as a hero:
*Rescuing several hundred people in the aftermath of disasters and villain attacks
*Taking down several pyramid schemes, drug cartels, gangs and other criminal or shady organizations, dismantling them from the inside.
*defeating the shape-shifting villain "Metamorph"

Hero Style:
Gathering intense amounts of intel about the enemy, before attempting to manipulate them or prepare an attack from which they can´t retaliate.

Quirk:
{S}

Special Moves:
{S}

Items:
His robotic hero costume ,{S}


Skills/talents:
*Handling mechanical devices of any kind and understanding them to the core, to the point of being able to modify them
*Able to tell someone´s immediate weaknesses just by knowing their quirk and body physique
*Cooking (specially soup and spaghetti-based dishes)

Theme Song:


Favorites: (optional)

Other:




Quote: "My quirk, it´s part of me. Having it is being me. Having your quirk is kind of...being you. So if I wanna be a good girl... then maybe my quirk has to be one too."

Name:
Koinu Sakana

Nicknames:
Doggy

Desired Hero Name:
Fluffy Chimera

Age:
15

Gender:
Female

Chosen Extra Class:
Mentoring

Appearance:
IMG_3140.PNG

Height:
177 cm

Weight:
64kg

(soon to be) Hero Costume:
random_anime_girl_render_by_rocks2110-d70acvj.png
stock-vector-dog-collar-with-studs-182962802.jpg
Her hero costume is a skimpy set of light equipment and a dog collar. It is mostly armor with large gaps, giving her room to expand in gathering air, while also allowing her to keep her utmost dynamic when moving at high speeds. The gloves and shoes have zippers that can quickly be removed when in needs of claws or better placed feet, and the waist contains several ports which hold two stun guns and a small set of ear radio devices capable of interpreting the high-frequency sounds she can communicate in with her quirk. Two piece of equipment cover her ears too, allowing her to regulate her sensitivity to certain sounds.

Personality:
Lazy, follows her emotions, loyal, energetic, oblivious pervert, glutton, serious, honest. down to earth (not very ambitious), naive, easily motivated, clingy, willing to help, attention-seeker- In many respects, Koinu´s personality is a reflection of her animal self. She is a very emotion-driven person who can always be honest with herself and others, sharing her drive and energy with those around her, even if she can be quite lazy because of it too. She is quite loyal, but this also makes her a clingy attention seeker, who always out of her away to always try to help, maybe even a bit too much really. She might not realize it herself , though, as she has a really hard time picking up on social cues, often being oblivious to etiquette or the expected behavior.
While hardly a patient person, Koinu does understand one may need to work for a long time to get what they want. She doesn´t dream a lot about would-be-results or get hung up on a bad match-up, but remains serious and with a down-to-earth attitude. She accepts things as they come. This goes leagues in making her more cooperative, even if she is effectively an opportunist who will jump at the chance to improve her own situation, and she does it with pride. She is not the kind to have a half-hearted attitude towards things or give enough of a crap to consider for too long. It feels better to jump headfirst into battle and seize the innitiative than to stay and think. Let others think, then she will follow. In spite of what her instincts might force her to do sometimes, she is at heart quite brave. Reckless even.
And she quite expects that out of an opponent. A fight that is one-sided bashing is no fun. In a perhaps a bit sadistic turn, she is one to enjoy the thrill of the hunt and the excitment of a proper honorable battle. Almost as much as she enjoys eating. The best way to her is indeed, through her stomach. Not that she isn´t friendly to begin with, though she will hardly pay attention to you without you taking the innitiative.


Likes:
*The scent of cooked meat
*Swimming
*Praise
*Nibbling on things (bones in particular)
*Chasing things

Dislikes:
*Bathrooms
*One-sided battles
*Eating fish
*Cats
*Whistles (as in the object)

Fears:
*Fire
*Earthquakes (and similar vibrations)

Mannerisms:
*Frequently behaves like a dog

Backstory:
Koinu was born to an upcoming hero and a waitress, manifesting her quirk from birth. Honoyurui was an endearing hero, always seeking to uphold justice and save people in situations that even the public eye couldn´t notice. For that end, he began investigating a certain criminal organization, infiltrated it, and began snatching out villains. Eventually, thouhg, he was caught. The villains didn´t outright kill him though, as instead, they wanted to torture him. They send people over to the restaurant where Kaze worked to kidnap her and their daughter. Knowing there was no way she could truly escape the villains, Kaze decided to run just enough to get Koinu somewhere the villains wouldn´t find about her. She used her quirk to escape, catching the goons by surprise and ran. She managed to get to to the daycare Koinu went to and dragged her away to the forest, where she left Koinu with instructions to stay there until she or her father came back. Kaze then left, still hoping to be able to contact someone to come pick Koinu up, but she was caught before she could.
With the hunger she began to feel as she awaited, she concluded it couldn´t hurt to go "play" for a bit. It took her several hours before she could as much as catch a hare. The real issue, though, was where her parents had gone. She had never gone so long without them around, could she be blamed for crying?
"Why do I have a tail and daddy,but not mommy or my friends?" She recalled asking her mother, "because the tail is a part of daddy and a part of you. You having it, makes you be you. And you having it, means daddy is always there with you too.". The memory alone, and some duddling with her own animal parts, were enough to calm Koinu down again. A few days after that, she was gonna get food again when she noticed a growling beast. No, it was another person, one with an animal transformation quirk. They seemed upset somehow, though, out of control, and Koinu ended up trying to help them to stop and calm down. She "fought" (it was more like two puppies playing around really), until the effect of the other person´s quirk ran out. As this Lex Kagame kid explained his circumstances while trying to calm down, Koinu remembered how she had cried not long ago, and when the boy asked how she remained so calm and controlled despite having an animal quirk as well, she couldn´t help but adapt her mother´s words: "My quirk, it´s part of me. Having it is being me. Having your quirk is kind of...being you. So if I wanna be a good girl... then maybe my quirk has to be one too.". These words seemed to resonate with the boy, as he promised to one day marry Koinu. The girl giggled, taking it as a joke, but nodding in approval. Not much later the two parted, Koinu still a bit hungry and waiting for her parents to come.
The encounter payed off though. The boy´s father seemingly told a local hero about the girl his son had seen in the forest, and said hero informed Grave Digger. The extraction hero immediately took off to look in the forest for Koinu, and ended up scaring her away. It started to rain, and Koinu caught a cold. Grave digger showed up again, and gave her shelter, then took care of her until she felt a bit better. Suddenly, Grave Digger didn´t seem to scary anymore, more like a really cool (but a bit creepy still) hero, and a super nice person. Grave Digger inquired Koinu about her situation. Upon learning of it, they contacted some other heroes they knew and soon enough they raided the criminal organization that kept Koinu´s parents captive.
But who should they end up fighting, than Koinu´s father himself?
As it turned out, the torture and the threats to his wife, plus the potential that their daughter was starving to death in the forest drove the once proud hero down the path of cooperation with the villains. In the end, even if he managed to surrender once he learned his daughter was alright, it was clear he was no longer fully sane, nor just a simple victim. The heroes had no choice but to arrest him, and Koinu´s mother was sent to a hospital to recover from the injuries she received from the torture. Koinu ended up staying with some relatives of her mother´s , and when Grave Digger went to see her off, Koinu vowed to one day be a cool hero who cares more about doing their job than appearances, just like Grave digger!
[part when she meets Claudia]


Relationships:
Honoyurui Sakana- Koinu´s father. His quirk is "Canine", a quirk which like the name suggests allows him to acquire the characterists of any canine he wishes with slight augmentations. Once the hero puppy dog, his kidnapping, torture and threats ended up turning him into a villain working with the very organization he wanted to take down. While he seems to have somewhat awakened after leanring of his daughter´s safety, he still had to be arrested and who knows what part of the hero remains...and what part of the villain too.

Kaze Sakana- Koinu´s mother. Her quirk, "Tetraodrontidae" allows her to manifest the characteristics of any fish in that family with slight agumentations. Currently in the hospital getting treated from the injuries of her torture. Despite her husband´s fate, she does support Koinu´s desire to be a hero.

Grave Digger- Koinu´s favorite hero, who rescued her from living in the forest and then assembled a team of heroes to go rescue her parents. Ever since they took care of her in the rainy day in the forest, Koinu really began to see a real hero in the seemingly creepy Grave Digger and vowed to become as valiant as they were, being a dedicated hero in spite of the way people saw him.

Lex Kagame ( Sxorchem Sxorchem )- Koinu´s childhood friend, who promised to one day marry her. Koinu took this as a joke, but she still really misses him not having seen him even after all these years, and considers the both of them "members of the same pack"

Claudia "Park" Crassus ( Onee-chan Onee-chan )- A very kind feeling person for whom Koinu has great respect and loyalty, some suggested almost like a pet to their owner

Quirk:
Fluffy Chimera- This quirk allows the user to contain the traits of a dog and a tetraodrontidae fish, by slowly releasing and absorbing nuclai from cells of both those animals.
She develops dog ears, fangs, tail and nostrils, increasing her sensitivity towards ground vibrations and certain higher frequency sounds, and improving her sense of smell radically, while reducing her eye-sight into color-blindness. She can hear things in higher frequencies than the human ear can detect up to one kilometer away and is able to adjust her vocal cords to bark or communicate in those frequencies (which even allows a certain echo-location) , and her sense of smell can find things at up to 10 meters of distance, 50 if they are familiar smells. Her hands are strengthened with tiny dog claws capable of ripping small rocks apart, while most of her body is enhanced to 1.5 times the average human, but in certain positions she is able to increase her speed and jumping to 3 times a normal human. Her body also develops fur that soften the impact of falls and direct physical blows, but can be released to cause iching in foes to whom the fur attaches. In addittion, the fur contain small spikes containing a neurotoxin that can cause effects ranging from dergulating body temperatures to nausea or paralysis in large enough dosis, and can be a useful in heating oneself in colder climates.
In hotter climates, on the other hand, the fur becomes a liability. There is a heavy increase in sweating, damaging her sense of smell (because the smell of sweat is so strong it gets in the way), and the fact she keeps her tongue out by instinct means she can´t talk for long periods, bite anyone and can be dangerous to jump too much or shift directions too quickly. Hydration is also an issue as being part fish means one would require much more humidity to survive.
Another instinct bound to cause a liability is a blinding attraction to food. The longer between the last time she ate and the present time, the harder it will be for her to stop herself from focusing her whole attention on the food or the intense fear of fire and great vibrations that make her flee by instinct. Another potential problem is that the fur softens the impact not just for her, but for everyone whom she hits. Her punches are no more effective than getting punched with the same strength by a teddy bear.
Due to her fish side, she is capable of breathing underwater with guills. In addition, she can hold her breath to store up air, puffing up like a balloon fish (and exposing the neurotoxin spikes), and then is able to release the air in one burst either by blowing or by hitting something. The consequent air current is powerful enough to push back a moving car a couple meters. Cannot be done in quick sequence more than twice, less she run out of breath and pass out. She is able to spit out a form of neurotoxin as well, but it does little but cause slight nausea at the moment.
She is unable to digest certain types of food, on the other hand. Many sweets, and pratically all plant-based aliments are off-limits for her, as attempting to eat them can make her considerably ill.

Special Moves:
Puppy Barricade- A learned motion that allows her to paw in front or below her like a dog digging, and progressively becomes faster and stronger. This move was modeled after Grave Digger´s own special move "Rapid Extraction"

Items:
*Food
*A ball
*Food
*Somehting to chew on
*Food
*fan items of Grave Digger and a figurine of Puppy Dog , her father´s hero identity
*a mantle sewed by her mother
*food
*did I mention food?

Skills/talents:
*Knows a lot about animals in general is quite capable of handling them

Theme Song:


Favorites: (optional)

Other:​
 
Last edited:
Name: Bunny Carstaires
Nickname: Bun
Desired Hero Name: the cotton cavalier
Age: 16
Gender: Female - She/her
Chosen extra class: General Studies
AppearanceIMG_3474.JPG
Hero Costume:
IMG_4367.JPG

Personality: Bunny is a very giggly and humorous woman, dying over bad jokes and anything related to a pun. She's difficult to get annoyed and sometimes refuses to get serious in rather inappropriate situations. She does what she thinks will make people laugh and thrives on other peoples' happiness, despairing when others get angry with her or become sad, particularly if it was via her own actions. Should Bunny ever truly get angry, she would become rather vicious and would say anything that could come to mind, while being slightly more aggressive in her actions and being more likely to attack if provoked. Depending on the situation, should an acquaintance get hurt, Bunny would be either aggressive, or sad. She is prone to fear if left on her own and requires orders frequently, having somewhat poor decision-making and relying on others due to her mindset.
Likes:
Jokes
Carrots
Animals
People

Dislikes:
Crying
Harm
Serious environments
Other people or herself panicking

Fears: Death of loved ones or those close to her
People with no/messed up conscience

Mannerisms: Bun is very bouncy and tends to move around quite alot, finding it quite irritable when being unable to hop around the place

Background: Bun did high average on the test thanks to the adaptability of her ability, the reason she decided to attend the academy was thanks to her upbringing. In an environment where pain was everywhere and tears were shed on a daily basis, her alone mother worked on the basis that if others where happy, she should be happy, and as such, she drilled that into her daughter's mind, making her a mother of sorts to her friends, always striving to help where she could. She managed to work her way into the school due to the utility of her quirk, it being capable of a large variety of feats, be it helping people from underneath rubble or defending them from range. Her way of life prior to the test was simply hectic. Picked on for her appearance and purposefully treated horrendously due to the viciousness of her quirk, be it attacking her without reason or simply excluding her throughout the school day. The pupils and teachers both trying to bring her down because of the in-built hatred they seemed to have against her "luck". Where others could simply control a bit of water or make animals speak for a minute, they allowed their jealousy to be directed as anger towards the young woman. Bunny managed to persevere simply due to a few supportive friends and her mother, who had been treated similarly during her own childhood. Bunny's father rarely ever came home, being a diligent, yet low-ranking member for one of the support companies working full-time to sustain his family.

Relationships:
Her mother
A few friends that live near her house
Birthday: January 17
Items: a small wand that doesn't do much, but she finds it comforting to have as it help her concentrate on her quirk

Quirk: The Knight's Arsenal - Bunny has the ability to create single-hand, metallic weapons that do not require any other component (short-swords, shields, spears) at will and manipulate them around the battlefield, the wand is simply for show e.g. Summons sword and whisks it flying through the air.
She can manipulate them up to about 10 meters in range (they could still be carried by momentum, but she would have no control over them, and they would simply disappear after about 15 meters.
She has difficulty creating them under pressure, such as summoning them bent/broken
Bun tries to use them as more for a means of subduing her opponent rather than attacking as it is difficult to control them from range
Her weapons move with speed approximate to her own agility, with about the same level of strength behind their blows. (If she is slowed via netting/other substance, her weapons would be slowed down as well)
She can summon up to a maximum of four at once, but has much more difficulty controlling more than two simultaneously (2 hands)
The general use of her weapons would take up the same amount of energy as if she were actually holding them with her hands, meaning the quirk quickly saps her of energy to be manipulating many at once
Continuous creation of blades would drain her energy astonishingly quickly, it taking only about 8 creations before rendering her too weak to perform
She find moving the summoned items difficult to use or manoeuvre efficiently, and as such, they can only currently move at around 10 mph.
Weapon creation under optimal conditions (no stress) takes 20 seconds for well-made weaponry and 10 for crudely made weapons

Special moves: phalanx: Bunny creates three shields and a sword, using the three shields with one hand and the sword with the other, allowing her to attack and defend at once. The shields are typically held in a triangular pattern or a straight line for the task of controlling all three at once to be possible

Skills/talents: Bun is a moderate chef and is quite good at home-cooking due to having to care at home for both herself and her mother.

Is quite fast, but not incredibly strong

Great sense of hearing, but her ears are sensitive to loud noises or rough treatment

Theme:
 
Last edited:
"Quit your whining and face reality, you'll die anyways so do whatever the hell it is you want before the time comes. Remember that shit all your life and who said it to you." - Hachiman Kageyama

  • Okumura.Rin.full.794378.jpg Name: Hachiman Kageyama.

    Nicknames: Hachi, Kage, Hachichi, Kageyama-kun, Big Bro, 8-Man, Kage-kun, Bullyman, Bullies' Bully, Achi-kun, Chi-san.

    Age: 16.

    Gender: Male. {S}

    Appearance: Hachiman Kageyama bears the appearance of a young teenager with a height of 5 feet and 9 inches and a weight of 144lbs.The young lad has the hair color of a dark blue, akin to the blue of the ocean at night. It's length reaches down to his shoulders and is a bit messy in appearance. He pins his bangs in order to read without his hair getting in his vision. The eyes of the boy are protected by either red or dark blue rimmed wire spectacles, helping his pistachio green eyes see well. The attire Hachiman is seen in other than his school uniform typically consists of a track suit with colors similar to that of his hair and a pair of sandy colored sweat pants accompany it. His footwear is whatever he feels like wearing, but most of the time just a pair of random flip flops. A notable thing about Hachiman is that he also has a fluffy black tail, a thing unrelated to his quirk but a physical mutation he got from his mother's mutant type quirk. It's usually hidden underneath what he wears, wrapped around his body. It's also quite sensitive.

    Theme Song:

 
Last edited:
Name: Akiara Willi (A-Kear-a)
Nicknames: Aki
Desired Hero Name: Acoustic Echo
Age: 15
Gender: Female
Chosen Extra Class: Mentoring
Appearance:
89ae0c59344dfb5ec383b796a2231f26--blonde-green-eyes-maker-game.jpg


Hero Costume:
Moritz1.jpg

The costume is meant to help control the sound output using her power. It also has the option to be completely dark, slightly lite up, or full out light blast.

Personality:
Akiara is typically seen a bit too excited and 'pumped' for everything. She's very bouncy and always seems to want to be moving. Where most people see a kid hyper on candy, those who know her might get to see a less bouncy side where Aki can slow her thoughts down to look at every grain of sand and think about the day. These are rare though, and most of the time she's on edge to look for everything.

She tends to take in a blur of motion as she wants to register every threat, even if not in great detail. That means she expands her range of focus instead of pinpointing one. However, this also means if in combat she can't notice all the details of the fight and might end up not noticing something.

Other than her frantic speaking, Aki has a wild streak of anger. It goes along with the Willi family name, known for their raging battles and talkative press conferences. Their anger tends to be pointed at lots of things, Aki only really gets offended by things against herself and people she likes. Even if she doesn't know the person, Akiara has a hard time not going right for the fight to try and 'Uphold their honor'. So she's reckless in that aspect. These moments aren't too common, but not all uncommon. (A medium mix of things based on how many people try and mess with another). If you insult someone who may have done a minor thing (For instance, accidentally stepped on her shoe several years ago), she'll probably ignore it or maybe make a joke behind their back. Not honorable, but Aki is strange.

Likes:
-Raw Fish
-Her Parrot (Henry is best parrot)
-Animals usually
-Sweet things
-Loud Concerts
-Having someone around

Dislikes:
-Being alone
-Sudden movements or noises (Jump scares in movies, or someone just opens the door in the middle of class from the other side)
-Small dogs (Chihuahuas, other small dogs. Okay with larger dogs)
-Celery
-Her Eldest Brother (He's very stuck up and usually drunk)

Fears:
-Being alone (She's so scared of it that she had to get a room with the middle brother so she wouldn't freak out. The room has two beds, but she's okay as long as there is someone there.)
-Beavers. Beavers scare her so much that she prefers to stay away from any kind of dam, man made or otherwise.
-Heights. She won't go on planes often or climb high buildings. It takes a lot for her to go on a roof. Inside up high is fine, just don't make her fly (Not that she can XD)

Mannerisms:
-Aki will ramble on about nothing in very frantic tones, making the conversation go from 'What fighting style' to 'giraffes' somehow. It gets confusing, and she can be hard to keep on track.
-She also needs to be doing something with her hands or she'll start biting her nails. This can lead to her having no real nails to use, or her accidentally making herself bleed.

Backstory: Aki comes from a small family of well known heroes. Her father and Eldest brother are known for their abilities to work with electric fields, but that wasn't what she got. She skipped out on that gene entirely and received a modified version of her Grandmother's quirk, Voice manipulation.

Her family seems extremely popular among the country, joyful, proud, and skilled (Mostly) on TV... At home you need to know that they are worse there. They are far more loud, just love showing off their powers, and love to bicker with everyone. By comparison to that bunch, Akiara is tame. She grew up with the thought that 'Oh, you'll become a hero or a, uh, sales man... But you're not a man! So you'll have to be a hero to make up for that! Also, Uncle Steve just died! He was a good sort of man.' And that's how she learned her's and uncle Steve's fate.

Akiara trained quite a lot, both mentally and physically. She prefered to avoid Lucas when he got in his drunken phase of boasting and partying... That got a bit weird, so she locked herself in her room or played around with freaking out the guests by mimicking their voices. So she kept training and going to school to study while looking up to all the heroes except her family (Kind of hard to think of your family as good heroes when you see the real bad side of them, mostly how they like to scream and rant about everything.)

So boarding school on the other side of the country seemed good! Not as flashy as UA, but still a good school! PSA became her new dream and she studied a lot harder and spent less time arguing because you'll never win that. Aki worked hard and finally applied!

Relationships:
Mother- Tasha Willi
Father- Carl Willi (Eel)
Eldest Brother- Lucas Willi (Bolt)
Middle Brother- Matthew Willi

Quirk: Echo- The ability to throw her voice to a separate location, or to mimic another's voice and call back with that Echo. She can also make her voice louder or keep it normal. Her voice can be made so that only select people could hear it, so talking in class is easy for her. The Echo cannot go more than a block away at it's most potent form, but at the moment she could probably make her voice go maybe around 15 feet away.

Special Moves: N/A

Items: Aki has lots and lots of blankets along with several cases of instant noodles. She also has hundreds of pictures of her cats in a little photo book.

Skills/talents:
-Making carvings out of little acorns
-Being good with animals
-Running away very quickly
-Occasionally bursting out into random laughter

Theme Song:


Favorites:
-Furry animals

Other:
 
Last edited:
Personality: Bunny is a very giggly and humorous woman, dying over bad jokes and anything related to a pun. She's difficult to get annoyed and sometimes refuses to get serious in rather inappropriate situations. She does what she thinks will make people laugh and thrives on other peoples' happiness, despairing when others get angry with her or become sad, particularly if it was via her own actions
While we do get a sense of her general behavior, this personality is too one-dimensional (it only reflects on one aspect of your character). It needs expanding.

Bun did high average on the test thanks to the adaptability of her ability, the reason she decided to attend the academy was thanks to her upbringing. In an environment where pain was everywhere and tears were shed on a daily basis, her alone mother worked on the basis that if others where happy, she should be happy, and as such, she drilled that into her daughter's mind, making her a mother of sorts to her friends, always striving to help where she could. She managed to work her way into the school due to the utility of her quirk, it being capable of a large variety of feats, be it helping people from underneath rubble or defending them from range
This backstory barely tells anything concrete. What I need to know to approve this character (or not) is what actually happened, not just how the character feels about it. You have time, we´re not starting IC before a nice chunk of people are done, so take care to consider what events occurred to your character.

The Knight's Arsenal - Bunny has the ability to create weapons at will and manipulate them around the battlefield, the wand is simply for show e.g. Summons sword and whisks it flying through the air.
She can manipulate them up to about 10 meters in range (they could still be carried by momentum, but she would have no control over them, and they would simply disappear after about 15 meters.
She has difficulty creating them under pressure, such as summoning them bent/broken
Bun tries to use them as more for a means of subduing her opponent rather than attacking as it is difficult to control them from range
She can summon up to a maximum of four at once, but has much more difficulty controlling more than two simultaneously (2 hands)
Continuous creation of blades would drain her energy astonishingly quickly, it taking only about 8 creations before rendering her too weak to perform
Again, not concrete enough.

I need...
1. A defintion of "weapon" (pratically anything can be considered a weapon of some kind, you see, so this needs serious narrowing down)
2. What happens when she tries to control them at a range?
3. At what relative speed can she actually control them?
4. What "percentage" of energy does it drain to create a weapon? How about manipulating one?
 
While we do get a sense of her general behavior, this personality is too one-dimensional (it only reflects on one aspect of your character). It needs expanding.


This backstory barely tells anything concrete. What I need to know to approve this character (or not) is what actually happened, not just how the character feels about it. You have time, we´re not starting IC before a nice chunk of people are done, so take care to consider what events occurred to your character.


Again, not concrete enough.

I need...
1. A defintion of "weapon" (pratically anything can be considered a weapon of some kind, you see, so this needs serious narrowing down)
2. What happens when she tries to control them at a range?
3. At what relative speed can she actually control them?
4. What "percentage" of energy does it drain to create a weapon? How about manipulating one?
Alright-y, I'll work on it now ^_^
 



Atsushi Junsou

Ringo-chan.%28Haegiwa%29.600.2079498.jpg




DON'T
"I guess it'll be fine if I don't talk too much. I'll still be a Hero who's true to their heart!"
A Young Atsushi Junsou
699e082d8bfb06a537af9b178f973a5c.jpg




Name:
Junsou Atsushi

Nicknames:
Atsushi-san, Atsushi-kun, Sou-kun, Gas-chan / Gas can [She doesn't approve of these two]

Age:
15

Gender:
Female

Likes:
☑ The color gold ☑
☑ Socializing ☑
☑ Being on people's good side ☑
☑ People in general ☑
☑ Bitter food ☑

Dislikes:
☒ Being alone ☒
☒ Getting on someone's bad side ☒
☒ Messing up ☒
☒ The color yellow ☒
☒ Any kind of sweet food ☒

Mannerisms:
☢ Extremely affectionate. Likes to hug people, kiss people [not on the lips, mind you], holding hands, etc. She'll always unconsciously get into someone's personal space. She will let go if you tell her to but if not, she'll hold on till' she doesn't.
☢ Ironically she gets embarrassed easily when someone else initiates contact. Her embarrassment varies from a simple blush to a nosebleed to fainting.

Theme Song:


Other:
⍟ She strongly dislikes being referred to as 'chan'. She's not sure why. It just makes her peeved.
⍟ She is a decent cook but she prefers to eat instant food or snacks.
⍟ Carries around the gold colored sea bag everywhere she can.
⍟ She's not much of a fighter but she is good with weapons. Especially knives.
⍟ Though she falls easily, she still likes to rest in high places. Preferably trees.



SPEAK

"Gold and yellow are NOT the same. Say that one more time and I'll - I mean... Please don't say that again..."
Adolescent Atsushi Junsou
DNWXa8Q.jpg


Hair:
Snow white. Reaches her shoulders. Her hair is soft but not entirely silky. It's like a fluffy cat's fur in a way. Usually there's two black clips on her left.

Eyes:
Electric blue. A tad greenish sometimes. She has tsurime eyes which are in normal condition.

Skin:
Porcelain. A few scars here and there but not serious ones. Usually from accidentally falling down stairs or trees. They're healing though. Not exactly soft to the touch but not rough either.

Height:
5 foot 4 [163 cm]

Weight:
110 lbs [50 kg]

Clothes:
Her color scheme are either bluish colors or soft colors. Her clothing style varies but she is often time seen wearing hoodies or sweaters. She also likes to wear gold color accessories. She hates yellow clothing or skin-tight clothing.

Others:
She has a flame-like birthmark on her left hip and a beauty mark below her right collarbone. She also has 5 piercing holes but only 3 actually have piercings. One gold colored piercing on each ear and one ring piercing at the top of her right ear.

Costume:
The thing she actually needs is just her custom made gas mask. It's like any other gas mask except the fact that the place where the mouth is can be opened. It can also be extended and re-sized so she can aim her gas more precisely. When the 'lid' is closed, the gas mask acts like a normal gas mask. It filters the air she breathes in so she only gets clean air.
chisagasmask1_copy_by_zenithomocha-d8hgl38.png
latest
She also wears a cloak. It's not needed but kind of necessary. The cloak is black and covers her whole body even though the bottom is tattered. It also has a rectangle shaped clasp which is golden colored. The cloak is made out of durable and tough material but still light. It's made to be, to put it simply, 'a-lot-of-things' proof but it's not invincible. A knife won't harm her much but a bullet surely will. There are hidden pockets inside the cloak where she stashes knives just in case.





Don't hold on to your pride too much. Don't reach a point where there's nothing you can do but regret.

DON'T
"It's not easy making yourself happy and keeping yourself happy. It sounds easier than it actually is."
A Growing Atsushi Junsou
3f2cfebf869a2c5eecd634e84ab2217c.jpg


Quirk:
Gas Tank

Gas Tank is a Quirk that allows her to breathe out different types of gas. There are some which only comes out when she wills it to but there are some that are 'controlled' by her emotions. That is to say, if she feels nothing, no gas will come out out of her mouth but when she starts to feel, the gas related to said emotion will come out. It's fine if she closes her mouth, at least, to an extent. Imagine her emotions are monitored by a meter of some sort. If a certain emotion is above 75%, gas will start to leak through her lips even if she closes it. If her gas is out of her mouth, she can still suck it back in but only if it's still within a certain distance. If it's farther than arm's reach, she can't suck it back in. If someone inhales her gas, the effect varies. The longer they inhale, they longer they'll get infected. The shorter they inhale, the shorter they'll get infected. The shortest time is around a minute or so. The maximum type that she has witnessed before is around twenty minutes or less. She blows out the gas from her mouth when she actually wants to use it instead of leaking. Because of this, they get a boost of speed. Depending on the wind, her gas can travel different speeds. With no wind, it travels as fast as a giant tortoise which is really slow. This is why her Quirk works best in close ranged.

Types:
Crocodile Tears: Currently emotion-based. Happens when she's sad. Causes people to cry. Especially strong when she's crying. A bluish hue.
Joker's Breath: Currently emotion-based. Happens when she's happy. Causes people to laugh. Especially strong when she laughs uncontrollably. A reddish hue.
Mannequin Effect: Currently emotion-based. Happens when she's scared. The effect varies. If inhaled briefly, only a certain part will get paralyzed. A greyish hue.
Hell's Pit: Currently emotion-based. Happens when she's mad. Nothing happens if someone inhales it but it's highly flammable. Extremely flammable and toxic if she's incredibly mad. A goldish hue [much to her chagrin].
[She can produce more types but she doesn't know how to yet.]

Countermeasures:
× If she closes her mouth, it won't come out. Even more effective if she wears a mouth mask.
× All her gases have hues, therefore visible. Which also means they can be avoided.
× All her current gases need to be inhaled to be in effect except for one. You won't be affected as long as you close your mouth and nose.
× Her gases are, well, gases. They can be blocked by solid material and be blown away. She has troubles using this Quirk precisely when it's windy.
× Once out of her mouth and away from the area she can suck it back in, the gas will slowly lose its hue. Once it's completely gone, that means the gas has dispersed. Usually takes up to two minutes. Usually.

Side-effects:
☆ Her Quirk has made her incapable of feeling complex emotions. Meaning, she can only feel basic emotions, one at a time. She can't feel happy and sad at the same time. It can only be one.
☆ She is immune to all types of gases.

Special Move:
{S}

Desired Hero Name:
Effluere

Chosen Extra Class:
Support

Items:
A bunch of hair clips
A bunch of mouth masks
A golden sea bag
A medical box

Skills / Talents:
∞ Staring: It's not often she stares but when she does, nothing breaks her gaze. No matter how intimidating or scary, once she starts, no one can break her focus aside from herself.
∞ Socializing: She is an overall, friendly person. She's able to click with almost anyone she talks to. It might have something to do with the fact she's able to adapt to someone's behavior and such.
∞ Accuracy: She seems to have a great aim. She can aim something wit great precision. This does not apply to guns though. She has never touched one so she wouldn't know.
∞ Knife Skills: She is good at using knives be it combat wise or cooking wise. She usually uses the knives as darts in combat since she doesn't really know how to fight without using her Quirk.
∞ Agility: She is very swift and agile, making her good at dodging and such.
∞ Maturity: She is capable of keeping a cool mind even in stressful situations. She isn't smart but she makes up for it with maturity. She doesn't show this but that doesn't mean it isn't there. She's mature in her own weird way.


FEEL
My mouth was never the problem. It was always my heart.
- Atsushi Junsou

Ringo-chan.%28Haegiwa%29.full.2046258.jpg


Personality:
Once upon a time, Junsou was an expressive crybaby with a temper. She was reckless and clumsy. She was both a hot head and a crybaby. Still, her family loved her. But things changed when she got her Quirk. Due to it's nature and an incident, Junsou was forced to push down and throw out her teary eyed self and her red faced self. She had to change for the better and she did. Although at first it was more like an act, as time went on, Junsou was actually able change from her child self.

When first seen, Junsou can be perceived as an emotionless. She tries hard to be as emotionless as she can but it isn't easy. Still, it's a usual thing for her to sometimes crack but it's rare for her to crack to the point of leaking. When she does, she does everything she can to make it so that she's leaking Joker's Breath. It's the safest one so far.

However, even with the trouble she has with her emotions, one thing's clear. She's a compassionate hot mess. She isn't clumsy but she tends to get herself in trouble and sometimes in big messes. It seems trouble is attracted to her or maybe she really is clumsy. Still, she is kind and friendly. Although she tries to be emotionless, she'll always interact with someone in a happy manner and she'll try her best to not leave a troubled person be. She will sometimes gain a lot of disapproval from people but she makes up for it with her politeness and idiotic charm. But don't let that deceive you. Although she looks idiotic, she isn't an idiot. She isn't top ten but she is smart in her own peculiar way.

Of course, like anyone else she has flaws. One of the major ones being her cautiousness. Although she often gets into messes, she will always play it safe. She tries hard to avoid things that makes her feel which are a lot of things really. She oftentimes skirt around something that's outside her comfort zone. She wants to step out of that zone but her cautiousness prevents her from doing so. There's also the fact that she's hesitant and submissive. If she has an opinion, she'll try to speak up but when someone starts to critic her or something along those lines, she'll immediately clam up and support the next person's opinion. She might seem like a doormat and she might actually be one but she doesn't care. It's fine as long as it's safe.

Aside from that, she also has interesting sides to her as well. Such as the fact that she likes to rest. Not nap or sleep. Just laying without a care for the world. She also has the tendency to refer to everyone by their last name. No matter what you tell her, she won't call you otherwise unless she feels 'worthy.'

Overall, she is still a growing teenager trying to figure her Quirk and herself out.

Backstory:
Before getting to know Junsou's past, it's appropriate to know the life before her.

Junko Himura is the daughter of Junmi Fukada. Junmi was a well known Pro Hero who went off the radar five years after her career. Junmi had moved to somewhere far from the city and started a life that had nothing to do with Hero business. Junmi met a kind, Quirkless man by the name Manaka Himura. He was kind as he was wise. They met each other and started of as friends. Years later, they decided to be tied to each other as husband and wife.

A year after their marriage, Junmi received news that she was pregnant. She prayed day and night to have a Quirkless child. She knew being Quirkless wasn't exactly something to be proud of but to her, it was better. In her mind, Quirks were just as much of a curse as they are a gift. A person either gets a Quirk that's a gift to them or a Quirk that is a burden. Only in some cases a person has a Quirk that is both a burden and a gift. In Junmi's case, she viewed her Quirk as a curse and burden. She'd rather not take the chance of her child getting the same fate.

When Junko was born, Junmi was both ecstatic and anxious. She patiently waited until Junko was six. Only then Junmi released her anxiety. Junko showed no signs of having a Quirk. Manaka was neutral about that matter. Being a Quirkless person himself, he knew how it felt but he let the fact that there wasn't many prejudiced people in the small town ease him. He loved his wife but sometimes she can be a bit peculiar. Nevertheless, they showered Junko with both love and lessons. She was raised to be a kind but smart girl.

At the age of 19, Junko asked their permission to live in the city. They were reluctant but eventually, they let her go. The reason for her departure was because of a trait similar to her father, the sense of curiosity. She wanted to see life outside of the small town.

Her life in the city was bittersweet. Being Quirkless, she immediately faced prejudice but she didn't let that bring her down. What she lacked in power, she made it up with smarts. She got a job as a nurse and since then lived an overall, normal life. She wrote to her parents and even made friends. By the end of her first year in the city, she got into her first relationship which also became her only. They dated for a few years. She told her parents and they were supportive. That is, until they came to visit.

Only on the 3rd year of their relationship, the year they decided to get married, did her parents found out that the man whom their daughter loves and vice versa was Souta Atsushi, a man with a Quirk. For Manaka, he didn't care but he knew his wife did. And he was right. Upon finding out, Junmi became hostile towards Souta which caused him great confusion. Neither he nor Junko were aware of the fact Junmi disliked having a Quirk.

Manaka told Junko and Souta about Junmi and her beliefs. They knew that the reason Junmi became so cold was the fact that if Junko married Souta, there was a possibility of their child having a Quirk. Because of that, Junmi was against this marriage. It took a few months of convincing and begging before Junmi finally melted. They assured her that since Junko was already Quirkless and Souta's Quirk wasn't all that strong, the chances of their child having a Quirk were low and even then, if the child did have one, it wouldn't be a strong one.

And so, marry they did. They decided to move in Junko's hometown, near their parents. Not even a month after their marriage, Junko found out she was pregnant. Ecstatic, she told her husband and of course her parents. Immediately after finding out, Junmi went back to praying. Sometimes, to ease her, the rest of the family would join in occasionally. Fast forward to nine months, Junko and Souta were granted a healthy baby girl which they named Junsou.

Junsou grew up with love. Junmi loosen up when Junsou was birthed. Junko, Manaka and Souta's reassurance played a big part for that. And so, they all lived their lives happily for four years. When the 21st of June, her birthday came, they all watched to see if anything was off. They saw that she was still 'normal'. They held their breaths for a month or two. By the fifth month, they have forgotten about the whole Quirk thing except for Junmi. Only when the seventh month came did she let loose.

However, it seemed that her prayers weren't answered this time. By the end of the eighth month, her Quirk developed. It's first debut a nasty one. Young Junsou was running when she suddenly fell flat on her face. She cried so hard her voice started to coarse. As her parents tried to soothe her, they saw something like blue smoke coming out of her mouth and just like that, they both started crying. After finding this out, Junmi was horrified. She was even more horrified when other gases started coming out.

Junsou was a very expressive and honest child. She showed how she felt without holding back. It wouldn't be much of a problem if she was an expressive ball of sunshine but that wasn't the case. She was a crybaby with a short fuse. She cried at everything and she got mad at anything. At first, her parents tried to teach her to control herself but they never could. They were able to convince her to keep her mouth shut or at least, wear a mask. However, her feelings were so strong that the gas leaked through. It got to an extent where they could no longer do anything except give Junsou to Junmi to 'train' since she's the only one suitable.

Before doing anything, Junmi made them promise not to interfere with her methods. They were reluctant at first but seeing how dangerous and unstable Junsou was becoming, they had to agree.

{S}

Years later, when Junsou was around 11, they decided to move to the city again. Neither Manaka nor Junmi protested much. They moved into a neighbourhood. Souta got a job as a builder and Junko got a job as a nurse again. Junsou goes to school like any normal kid with a Quirk.

Relationships:
Junko Himura Atsushi ll Mother ll 38 ll Quirkless ll Alive
Junko is a smart and patient woman. Always having an air of elegance around her. Though if you get to know her, you can clearly see she's a tad introverted. She has trouble interacting with people but she makes it up with her warm smile and kind soul. She can be strict but only when it's absolutely necessary. Junsou has a good relationship with her mother though just a tad distant. They interact like any mother and daughter would but there would always be that lingering awkwardness. Junsou loves her mother and vice versa.

Souta Atsushi ll Father ll 37 ll Vacuum ll Alive
Souta is a man with the ability to suck in any kind of gas like a vacuum but only for three minutes tops. He is a friendly yet clumsy man with a goofy smile. He's attracting point is probably his child-like charm. Although he seems childish, he is still a man. He can get serious when needed and he is always confident. Junsou is much closer with her father than she is with her mother. They often talk about meaningless things, never heavy topics. They tend to avoid falling in that section for fear that things will get awkward and unbearable. Souta likes to use dad jokes on her which she will return at times.

Junmi Fukada Himura ll Grandmother ll 65 ll Cyclone ll Alive
Junmi is a strict and peculiar woman. She has a weird way of viewing things but most of the time, those ways aren't wrong in a sense. She used to be a Pro Hero by the name Cyclonia. She had the ability to control and create tornados by clapping her hands. She was neutral about her Quirk. She didn't view it as a burden nor a gift. Only when the weight of a Hero truly came to her did she see it as a burden. Junsou and Junmi have a peculiar relationship. Junsou doesn't hate Junmi. She doesn't fear her, loathe her or even love her. She just feels... nothing. Only with Junmi can she talk without worrying about her gas because she knows that's when she feels completely void. The most she can say is that she respects her. It's unclear what Junmi's thought on Junsou are.

Manaka Himura ll Grandfather ll 67 ll Quirkless ll Alive
A kind man whose trait got passed down to his daughter. It's clear that Junko takes after her father more. He is a man of few words. He has lived a humble and happy life before he met Junmi and even after that. Junsou loves her grandfather and vice versa. They aren't as close to each other as Junsou is with her father but they aren't awkward with each other like Junsou is with her mother. It's in between and it's honestly comforting. Manaka is the only person Junsou tells everything to. Even the serious stuff.

[@Idea] Akacha Yugioyashi ll Friend / "Senpai" ll 16 ll Homogenic Regeneration ll Alive
Akacha is a girl Junsou admires. If one were to be told how they met, they'd think it was her skills that pulled her in. In all actuality, the first time Junsou met Akacha, she was fascinated by her abilities and as she got to know her, she began admiring her. You can say what attracted her was her behaviour. The more she got to know her, the more things she found admirable. It might also have to do with the fact Akacha is the kind of person Junsou aims to be.

[@Kuroko] Akashi Park ll Close Friend / Neighbour / Crush ll 15 ll Air Blades ll Alive
A boy who lives across the street from her when she moved to the city. Her trouble attracting seems to have led her to Akashi who she slowly became close friends with even despite his attitude. Although normally she'd avoid people like him, he's an exception. It looks as if she is seemingly unaware of her growing feelings for him. However, it is to note that not everything is as it seems.

[@Onee-chan] Claudia Crassus ll Friend ll 16 ll The Power Of Love ll Alive
Being neighbours and friends with Akashi, of course she'd meet Claudia. Their dynamic is interesting to say the least. Given Claudia's personality, there are times Junsou runs away from her. Of course, she's not trying to be rude but she fears that if she doesn't, she'll die of blood loss. However, given the fact that she's friendly and affectionate herself, she'll tend to come back shyly at first before returning to her normal self. That is, until Claudia does something and the cycle continues.

Fears:
Killing: Self explanatory.
Her Own Blood: She can't really say when but if she sees her own blood she gets fuzzy headed and dizzy. She gets sick from just a small amount of her blood. If she sees large amounts, she'll most likely faint.
{S}


 
Last edited:
"It's so strange that autumn is so beautiful; yet everything is dying."

Name: Touma Amano
Nicknames: Toutou, Amano, Amano-Kun,
Desired Hero Name: The Syndicate of Darkness {S}
Age: 15
Gender: Male
Chosen Extra Class: Mentoring

Appearance:
Touma is known for and has a strong title for his good looks. He is described as having spiky, prickly,jet black hair, long eyelashes, and dark brown eyes, deeper than olives. He has a slim, muscular build and is about 5'8" in height and weighs 142 lbs. His face is often described as being beautiful, sexy, gorgeous and angular and is often referred to as a beautiful and leonine, with a narrow mouth. Due to the abuse he's received as a child, Touma has an array of thin grey lines, scars that he received from his beatings.

The only flaw in his face, as noticed, is the slight chip in his incisor teeth. Most are relieved by this as it is a proof that he is not that inhumanly handsome and perfect.

Touma is also noted to be left-handed. He is said to look like his father, Hitashi Amano, except around the eyes where he looks like his mother, Reo Amano.

He has a star-shaped birthmark on his left shoulder.

tumblr_ngbvrifmWX1shff2jo1_500.gif
(soon to be) Hero Costume:
latest

The costume was mainly assembled for stealth purposes and was the product of Touma's father's' greatness. The mask on the suit have various settings on a computer program that enables heat sensors, x-ray vision etc. The rest of the suit is mainly a kevlar mesh with tire rubber soles for the shoes and a large blue emblem in form of horns instead of the Nightwing sign. Equipment he currently has on him are self-made smoke grenades (that can only be used on a close scale due to it's inefficiency), and a pair of batons.
{S}

Personality:
Touma had always been independent and somehow self-possessed, having been taught not to betray himself to emotions as a child. This was very much a byproduct of his twisted upbringing and odd quirk that he'd been cursed with.

Touma has a sharp, defensive wit, an acidic temperament, and a very sarcastic attitude when he chooses. Giving the impression of holding most people in disdain, Touma is seen as extremely arrogant, self-centered, and overconfident, believing himself to be "the best Superhero to ever live" and above others. Touma sees himself as ahead of the others concerning battle due to it being something he has been training for since he was young and had grown to love over the years. He even exhibits sadistic tendencies, which he got on account of his parents' strange teachings for Touma at the time.

Despite this, Touma in fact has a strong moral core. He is dutiful and just, willing to make the right decisions, and sacrifices if it comes down to it. Though he can be, at times, vindictive, he is cruel only to protect those he loves. He is very loyal with a great level of determination. Whenever he sees someone he cares about in trouble, he's always there to pick them up as a shoulder to cry on or back to lean on, in spite of his strained ability to voice his emotion.

Concerning his schoolwork, Touma has been raised in a way where it is his number one priority. His studying regime is very strict and tidy, hours and hours of reading and reviewing. This has turned him into a very intellectual person, though as stated earlier, has also diminished most of his social skills. Though he's so academically efficient, Touma has a large anger issue problem that has lead to a confiscation of multiple awards he could've potentially earned. Touma often gets very angry over the smallest of things and is not the most cooperative worker. He prefers solitary assignments in which he's very fruitful in.

Likes: {S}

Dislikes: {S}

Fears: {S}

Mannerisms:
  • He can't lie. Whenever he attempts it, he begins to sweat uncontrollably, eyes glancing etc.
  • Often zones out, looks out in space

Backstory: {S}

Relationships: {S}

Quirk:
Touma's quirk is rather frightening. He has the ability to release a dark living substance from his pores, coating himself in it to form a monster, a freakish being of darkness. At the moment he cannot release too much without losing his own consciousness due to the fact that his quirk is a living mutation that has a consciousness of it's own. Learning to push these boundaries though is definitely on his to-do list.

The symbiote has given itself a name of itself, "Kurayami no hāberingā" which directly translates to "the Harbringer of Darkness." Kurayami gives Touma various abilities when he's released. Touma's strength and resilience are vastly upgraded to the level where he can punch one layer of brick wall and is cannot be hurt by most bullets and sharp objects such as knives. This durability can also protect Touma against extreme temperatures, both cold or warm. The symbiote is also very sticky to the extent where it can enable Touma to stick to walls.

When Kurayama-San gets tired and retreats (which is usually after fifteen minutes in-character), the pain and damage done to him in the symbiote form takes it's toll on Touma. This often leads to migraines and dizziness that last well over an hour before fading away. It should also be noted that since Kurayami has a consciousness of his own, Touma and him can communicate telepathically, whether the symbiote is out or not. Kuryami too, has weaknesses on his own part.

The symbiote is vulnerable to loud sounds. This may lead it into a frenzy where it is forced back into Touma's body (where it rests in a special sack formed near Touma's stomach). The sounds have to be uncoordinated though, like rock music (no offense to any who like this type of music) set on very high volume.

Notes:
  • The length of Touma's recovery time should be able to reduce via QEP(?)
  • The amount of symbiote that Touma can release should be able to increase via QEP as well (basically turning him into a bigger version of his current symbiote form)?
da22f69c652de2828a7f31c431474093.jpg

*This is what Touma currently looks like with Kuriyama released. When this happens, his actual hero costume is covered by this mesh, though he can still retrieve his gadgets by willing parts of the symbiote to retreat.

Special Moves:
  • Symbiote Hold: Touma has the ability to (when in symbiote form) create tentacles out of the symbiote mesh of which can be used to form a shield defensively or attack offensively such as tying up opponents or the whipping them. Whenever this ability is used though, Touma loses more and more of his consciousness though this may change via QEP. {S}

Items:
  • School bag: Books, writing utensils, mathematics sets, first aid kit
  • Family emblem: golden pocket watch {s}
  • Often sports a golden chain/necklace
Skills/talents:
  • Genius Level Intellect: With years of learning and revising, Touma has a great level of smarts and is very proud of this achievement. His primary subjects include chemistry, biology and mathematics.
  • Runner: With years of working his body via his tough training regime, Touma has developed the ability to run for long periods without tiring. This may also include him performing for long periods of time in sports without tiring.
Theme Song: (optional)

Favorites: (optional)
Other:
 
Last edited:
"Let's be honest you'll never be as good as me"

Name:
Hayate Isamu

Nicknames:
Yate

Desired Hero Name:
{S}

Age:
16

Gender:
Male

Chosen Extra Class:
Mentoring

Height:
5'7

Weight:
122 lbs

Appearance
12959929_1046358595430185_190860693_n.jpg


Icon_0020_Timax_0020_long_0020_gloves.jpg


Truth be told Hayate doesn't want nor need a costume. His 'costume' consists of only one thing that is a pair of metal gloves that have the palm's that left uncovered. The gloves are made out of a light but highly conductive metal that. The reason his outfit is so lacking is due to his quirk being easier to use with bare skin.



Personality:
Hayate's personality is extremely complex, with very few beings fortunate enough to understand it completely. Hayate is known for his fun-loving nature, always partaking in a laugh and appreciating a good joke. This joking nature often seeps into Hayate's battles, where he is quick to mess around with his opponents, who clearly do not enjoy it. To further enhance this, he constantly displays a casual smirk on his face, as if he knows something his opponents don't, which often is the case. This smirk never seems to fade, even when Hayate is being serious. Because of this casual nature, many misconceive him as a weakling, when they are, in fact, seriously mislead - something Hayate likes to throw in his opponents' faces after this revelation.

As well as being a jokester to his friends - and opponents - Hayate is possibly the most sarcastic person anyone could ever encounter, with just about every word that comes out of his mouth being heavily dunked into a bowl of sarcasm. His sarcasm knows no bounds, as Hayate has shown himself to insult a high-ranking hero. Because of the amount of sarcasm he spouts out of his mouth, This is often referred to as his predominate trait, as people have come to know him as "that sarcastic little brat," a title Hayate wears with pride.

Having been born with an IQ that well surpasses many people, Hayate has been noted for his brilliance on many occasion. This intelligence is rarely seen, however, as he would prefer to stay as his usual joking, sarcastic and friendly self, which typically gets in the way of Hayate using his intellect to its full effect.

Even though he hardly ever displays such a side, Hayate possesses a serious demeanor as well. This side is rarely shown, only being seen in the toughest of battles. However, this does not last long, with the boy reverting back to his usual sarcastic, fun-loving self in a matter of moments. When he is in his "serious mode," as Hayate calls it, he is extraordinarily stubborn and bull-headed, sticking by his claims to the end, even if these claims are mere snap-judgments, which constantly gets the young man into quite a bit of trouble, especially when judging a being of higher authority.

Despite being a kind-hearted individual, Hayate is also a very spiteful person; something he has no problem with. Although he doesn't like them, he is perfectly fine with holding grudges, with said grudges being everlasting. Many of his friends surmise that if Hayate holds a grudge against someone, they "will have the worst life ever.".

Hayate's last defining key trait is his overly high opinion of himself. He is a self-proclaimed narcissist, frequently rambling on about how he considers himself to be more important than others at times. Because of this, he isn't quick to make friends, as Hayate's narcissism gets in the way of establishing a friendly relationship with anyone he had not already befriended. This trait often puts his comrades at opposing ends with him, unable to properly work together as a team when Hayate deems his abilities to exceed their own. However, he is quick to return to his usual self, believing himself to be no more important than that of an ordinary peasant. Despite these fluctuating levels of importance, Hayate is still as friendly as always, even in his narcissistic state.


Likes:
Training, Spicy food, Winning, Helping people, The wind.

Dislikes:
Sweet Food, Losing, Bad food, Sweet food,

Fears:
{S}


Mannerisms:
Hayate frequently speaks with sarcastic undertones, even when trying to speak of a serious matter, although this is completely accidental.

Backstory:
{S}


Relationships:
Mother - Unknown - Quirk: Hayate knows slim to nothing about this quirk what he does know is that she could absorb electricity from the sources around her and then manipulate it how this is done or the pure extent of what she could do is unknown.

Father - Wind-Watcher (Pro-hero rather well known) - Quirk: While Hayate only knows a little about his father quirk he knows it allows the Wind-Watcher to absorb the wind and that manipulate it from different parts of his body and even change (or at least that what it looks like) parts of his body into the wind itself this, however, is unlikely and it's more than he makes an aura of wind around his body giving the appearance of that.

Both rival and love rival - Hachiman Kageyama
Friend- Ogura Katsura
Friend - Akacha Yugoyiashi

Quirk:
{S}

Special Moves:
{S}

Items:
Nothing

Skills/Talents:
Pranking- While not the best skill to have it's something that Hayate has been doing for years and over that time he had gotten pretty good at it.

Engineering - More of a hobby than a skill it's something he started doing after destroying electronic equipment all too often.

Boxing - His father began teaching him as a way to fight and hold power for his quirk, he only started just over two years ago but he is rather good.

Theme Song:

 
Last edited:
The costume was mainly assembled for stealth purposes and was the product of Touma's father's' greatness. The mask on the suit have various settings on a computer program that enables heat sensors, x-ray vision etc. The rest of the suit is mainly a kevlar mesh with tire rubber soles for the shoes and a large blue emblem in form of horns instead of the Nightwing sign. Equipment he currently has on him are self-made smoke grenades (that can only be used on a close scale due to it's inefficiency), and a pair of batons.
Maybe one day your character will wear that costume, but you´re defintely not bringing a hero costume made at home to the academia. It is explicitly said you can´t in the lore section. In addition equipment not related to your quirk for one´s hero costume will have to be bought with money (especially expendables like the granades, which would need new supplies). This isn´t to say you can´t write it down right now, but just a simple reminder.

Touma had always been independent and somehow self-possessed, having been taught not to betray himself to emotions as a child. This was very much a cause of his twisted upbringing and odd quirk that he'd been cursed with.
Quirks are not the result of your education, they are a result of your DNA. You are born with a quirk, they just happen to not all manifest until the age of 4.

True enough, Touma is ahead of the others concerning battle, something he has been training for since he was young and had grown to love over the years.
He may be skilled at battle in some form, that´s alright, but you can´t say he´s ahead of others because you have no idea what the other characters have and you have no right to dictate it.

He is dutiful and just, willing to make the right decisions, and sacrifices if it comes down to it.
You can´t say he is "Just" or "makes the right decisions", because that would require first having a universally agreed to moral code. He can seek to make the right decisions (like everyone, but regardless) and strive to do well by justice, but whether he is just and whether he makes the right decisions is a matter that can only be determined by his actions IC.

in spite of his lack of emotion
Forgetting for a second that there is no such thing as having no emotions, this is a specific contradiction of almost your entire personality. Please remove it.

(this may change in-character).
How so? What you write in your sheet is how you are supposed to behave. Character growth is a thing, yes, but it should be natural not spontaneous and especially not right from the getgo.

Concerning his schoolwork, Touma has been raised in a way where it is his number one priority. His studying regime is very strict and tidy, hours and hours of reading and reviewing. This has turned him into a very intellectual person, though as stated earlier, has also diminished most of his social skills. Touma has great respect for the teachers of the school and is always picked first due to this. His responsibility does not go unacknowledged and so he has earned many awards and certificates in his schooling career as a cause of this.
The main problem I see with this is that the flaws aren´t real. Sure he may be terrible at conveying himself, but I don´t really see why this type of person couldn´t just do everything by themselves. And that is a BIG issue. If your personality can´t trip you, especially this type of personality where everything seems hardwired to make him more efficient as a combatant, then I´m afraid in pratice the character is a mary sue (I guess gary stu in this case). You desperatedly need to add flaws that will actually be meaningful.

The symbiote has given itself a name of itself, "Kurayami no hāberingā" which directly translates to "the Harbringer of Darkness." Kurayami gives Touma various abilities when he's released. Touma is able to react faster than normal, as such he can dodge moving bullets. Touma's strength and resilience are also vastly upgraded to a level where he can punch one layer of brick wall and is invincible against bullets and sharp objects such as knives. This durability can also protect Touma against extreme temperatures, both cold or warm. The symbiote is also very sticky to the extent where it can enable Touma to stick to walls. Kurayami also improves Touma to a level where he is in peak human condition though the downsides are plenty.
Ok, let´s break that down:
-Bullet dodgin reactions and speed
-Ghoul resistance to piercing
-Captain america physicality
-Immunity to hot and cold extremes
-climbing walls
-can still fight even if you loose consciousness

And the downsides is a weakness to sound and some mingranes AFTER your power is out.

first things first, dodging bullets like that is out of question. That means NOTHING could bloody hit you, unless they unleashed a massive AOE attack and even then, given the character´s resistance that means you would probably be immune to damage by it. It certainly wouldn´t take you out even if a character exhausted litterally all their energy in the one specific move that can actually harm your character. In addition, it´s not even quite related to your ability.

Next I want a time limit. If you´re gonna have something this powerful, it should at least have a decent time limit. Even a power like Kirishima´s has a five minute limit, and that is just plain hardening.

Lastly, you choose between the resistance to piercing or the immunity to temperature changes, since these are basically the two most common types of attack.

I will leave you with an alternative though. You may keep all the effects you want from the CS I just reviewed, but your time limit will have to be extremely short. It´s an option though, not an order.

After these are fixed, we´ll talk about other concrete numbers.

Cook: Touma is a great chef. He's learned plenty from his butler at home and is now an adept cook.
Please remove this one. There is nothing particularly wrong with it, but it´s so common and your character is in such desperate need for somehting they are bad at that I just can´t allow you to take that particular spot.



I will now go over what you sent me by PM
 
Changed what you said.

BTW for the quirk thing, I think I just worded it wrong. I meant that his odd personality is because of the quirk he was cursed with and his parents.

Besides that clarification (I still edited it), I hope everything is alright now.
 
Quote: "These jaws of mine can chop through just about anything. I'd watch out if I were you."

Name: Yukari Tanaka
Nicknames: Yu-chan, Kuchi
Desired Hero Name: Steel Fang
Age: 15
Gender: Female
Chosen Extra Class: General Studies
Appearance: Yukari has very messy hair that she keeps in a pony tail. Her teeth are long and sharp, the teeth are so large she cannot fit her lips around them. Thus she wears a surgical mask to cover up the teeth. While normally wearing a blank white mask she has others with designs and other colors on them. Her casual attire shows she has almost no fashion sense. As Yukari will often be wearing outfits that simply don't mix. Like sun hats with sweatpants and a cheesy t-shirt. Due to her eyes Yukari has a natrual glare that when combined with her rough looks gives her the impression of a delinquent. 571c5ffbec357811a4b5e63b48d8e8e2.jpeg
(soon to be) Hero Costume: Yukari's costume is a skin tight dark blue full body suit. On her stomach region there are white zig zag lines that form a row of sharp teeth. On the palm of her hands on symbols that resemble that of a beast's paw pads. Going up from his lower back to her neck are illustrations that resemble scars like she had been in a fight with many monsters.

On her face is a mask that covers one eye with a transparent cloth. On the cloth is a picture of a much more beast like eye. The mask wraps around her upper face leaving her jaw exposed and her forehead as well. The mask goes all the way around her head leaving a place for her hair to stick out. On both hips she has holsters to hold four small chunks of metal Iin each holster. The holsters are white and resmeble cowboy hostlers like in westerns with a clamp to keep the chunks from falling out.

Personality: With Yukari knowing when enough is enough is near impossible, she's the type to not see her own success and only her failures. Not a negative person just one who pushes themselves far harder than they should. To Yukari the only rival she has is herself. Always looking for something she's not good at and better it. Typically focusing on bettering too many things at once only to not get better at any of them. A surprisingly social person it's only when people start getting close to her both physically and emotionally that she begins to distance herself.

Being very self conscious of her teeth she tends to avoid talking about them for too long. Focusing on bouncing the questions away from herself as quickly as possible. Yukari is a hero fan girl but more specifically a fan girl of heroes with quirks that make them a tad intimidating. Seeing herself in them she idolizes how hundreds cheer their names despite their appearance.

The type to assume the worst in others when they speak to her. In the back of her mind she worries if maybe they are bad mouthing her or are afraid of her. While putting up a tough front Yukari cares greatly how others view her as she is often mistaken for a delinquent. Her drive to be a hero fueled by her desire to be seen as a hero. In other words she wants to be a hero just to look cool.

Likes: The taste of metal, watching heroes on tv, having someone to talk to, others with quirks that make them look scary
Dislikes: People touching her face, someone mentioning her teeth, showing others her teeth, the taste of wood, the sight of blood
Fears: {S}
Mannerisms: Yukari will often nibble on a piece of metal.
Backstory: {S}
Relationships: Mother-Fuyuki Tanaka (Police officer)
Father-Kazuichi Tanaka (Salary man)
Quirk: Chomps- Yukari's teeth can tear through and rip apart metal like it's nothing. After she does she can swallow the metal like it was normal food or spit it out like bullets. Depending on the size of the metal she can make a certain number of bullets. A small piece is five bullets, a medium piece ten, and a large is fifteen. The bullets are equal to those you'd find in a 9mm gun. In Yukari's costume she holds four small pieces in each holster.

If Yukari doesn't have medium or large pieces on hand she can improvise using small pieces. Ex. Two small pieces make a medium piece, two medium pieces make a large piece. So if Yukari ate all four pieces in one holster she'd have the same ammo from eating a large piece. Something to note is Yukari can only hold fifteen bullets in her mouth without the problem of accidentally swallowing them all. Her range is also similar to a 9mm. The downside to her power is all of its strength lies in the chomp. If one was to hold her mouth shut she'd be unable to do anything. Also when her mouth is held shut Yukari becomes docile and incredibly timid.
Special Moves: Gunner Style:Machine gun- Yukari spits out all the metal in her mouth in rapid fire.
Items: A bag of a bunch of paper clips which she carries on her to snack on, or just chew on. Too small to be used as ammo. She also has various surgical mask she carries around in case the one she is wearing gets dirty or damaged.
Skills/talents: Shooting-Yukari is a pretty decent shot nothing amazing but not too bad either.
Eye spy-Yukari has eyes that do well to follow movements but more than wouldn't be quick enough to do anything with this.
Theme Song:
 
Last edited:
In addition equipment not related to your quirk for one´s hero costume will have to be bought with money (especially expendables like the granades, which would need new supplies). This isn´t to say you can´t write it down right now, but just a simple reminder.
Hey, The Comet The Comet I´d like to take that back actually. I gave it some thought and it doesn´t make sense not to allow feasable gadgets in one´s costume to begin with, so you can keep those after all, if you want.
 
Quote:
Name: Lex Kagame
Nicknames: Lex
Desired Hero Name: {S}
Age: 15
Gender: Male
Chosen Extra Class: Support
Appearance: IMG_1467.JPG IMG_1468.JPG
Lex in his human form stands at a bare five foot six. He has froppy brown hair that goes down just to his neck , his eyes are of a light brown color and he always has a relaxed look on his face in any situation. He has a slender yet muscular body and weighs 155. Outside of school, he prefers to wear muscle shirts, shorts and running shoes.

Now, in his transformed form he stands at a mere six foot one, with a very muscular build . His fur is of a dull gray with accents of white on his paws and tail.His eyes are of the color brown. His form resembles that


Hero Costume:
IMG_1467.JPG
Lex's costume consists of leather armor with small spikes covering his shoulders, back, chest, arms, thighs, and shins. Under the armor is a black which goes down to his knees.
Personality:
Lex is a very simple guy. If he feels like something needs to be done, he'll do it. He likes to speak his mind about things, whether it be about what to eat for lunch or who's the best hero in the league. He's always relaxed with everything he does, he feels that if he ever loses his cool someone will get hurt because of it. He has been known to be clingy to those he considers his friends or rather 'family'.

He's always trying to help someone that he sees in distress, he was taught to be like that when he was young. He's always conscious of what he does or say, he feels that they may think of him differently if he says something out of context or bizarre. He's a very faithful guy, he has never been known to betray his friends over personal desires.

He may seem nice and all, but his mind is usually in turmoil with itself . Since he goes against his inner animal instincts it always clashes with his other inner voice, that was the main reason why he was rejected by people on his first year of school.


Likes:
Sleeping, watching tv, being around people, socializing, cracking jokes, summer, heat, training

Dislikes:
The cold, winter, arrogance, laziness.

Fears: (at least 2) {S}
Spiders, insects, being alone

Mannerisms: (at least 1)
Lex often speaks out of turn.

Backstory:
Lex's family lived in a cabin close to the forest. Seeing as he was a only child and being far from the city, he often felt lonely. Trying to improvise on the situation, he would wander around the forest and talk to animals such as rabbits, ducks, mice and birds. It wasn't until he was 5 that he discovered his quirk, at first he could only hold the form for a minute. Once his parents found out, his dad decided to take more time home to teach his son how to control it better and also how to track animals and people.

The next year, his parents moved into the city, so that it would be easier for their son to go to school and for his father to have more time home. His first year of school, he had trouble fitting in, some of his classmates thought that he was weird and always stayed away from him. Lex made no friends his first year, but he decided to change that his second year. He decided to just do what everyone else did. The rest of the years until middle school went smoothly, he was bullied in middle school. He was made fun of because he wasn't strong enough to be a hero. He undertook serious training at his house, skipping plans with his friends to go work out. It took him 8 months but finally he was strong enough to get into peace sign academy
Relationships:
Mother- April Kagame
Father- Don Kagame( Police officer)


Quirk: Hybrid Transformation- This quirk has been around in Lex's family for some time and it allows to user to change their form to that of a animal/human hybrid, the user is also given a inner 'animal' voice, it often clashes with the user. In Lex's case, it's a wolf. That form enhances the strength, agility, and senses of the user. His enhanced strength allows him to be able to punch through a croncrete wall, agility wise he can jump over 15 ft tall buildings and sense wise he can smell and distinguish a scent from many and track it for 5 miles. Depending on the animal, the user may get some special abilities that only that certain animal has. For example, Lex has night vision, his disability though would have to be that he can't see full color. The thing is though, that form can only be retained for a certain time depending on the user. In Lex's case, the maximum he can hold that form is 45 minutes.

Special Moves:

Items:
None

Skills/talents:
Tracker- Lex is a skilled tracker and can differentiate between 20 different footprints.

Theme Song: (optional)

Favorites: (optional)
Other:​
 
Last edited:
Quote: "It is good war is so terrible or we would love it too much." Robert E. Lee
Name: Armin Slater
Nicknames: Slate
Desired Hero Name: Wired
Age: 15
Gender: Male
Chosen Extra Class: General studies
Appearance:1b64f4debec552a10fb4d73b4d46daa4--anime-boy-hair-cute-anime-boy.jpg
Hero Costume: breton.jpg
His costume has holes in his hand that allow him to shoot out his webbing.

Personality: One could say Armin is a genius of social circumstance. He is exceptionally kind and perceptive. However, this comes at a price, he is an introvert. He does like to listen to people, and even though he is kind, he might hesitant to help some one because of his introversion. His introversion is one of his main obstacles in becoming a hero. Apart from this, he tends to like people watching. Armin enjoys understanding people, perhaps as a way of coping with his introversion. Talking with people is not something he does often, but he does make friends. However, a group, he is the quiet intelligent one. Naturally, he avoids leadership, simply preferring to drop out advice every once in awhile. His inclination is to being a follower.

His past, however, haunts him. Wary of people naturally, he wonders, always wonders will the people close to him leave him? He doesn't particularly fear it (He is used to it), but he simply expects it. This on the flip side, doesn't make him very loyal to people. If you hurt him, it will be a long way before you can be his friend again. Because of his intelligence, he reads into things way too well, and usually understand what people think of him. However on the flip side, he can often read peoples intentions wrongly which naturally doesn't make friends. That and he sees things more quickly than other people. This makes him move onto different things more quickly, always a bit quicker than other people. Scenery and beauty doesn't interest him much. The more complex the thing, the more he finds interest in it (this includes people). One bonus of this is, he is far from rash, but decisive and quick when he needs to be.


Likes: Security, control, information, and awareness
Dislikes: Underground, darkness, tense situations, Awkward social circumstances
Fears: Being trapped and being abadoned
Mannerisms: He clenches his fangs whenever he gets impatient.

Backstory: Obviously, you can't figure out if you were abandoned at birth but for the sake of ease of story telling, we will just say, Armin was abandoned around his third month of life.. His parents never revealed themselves to the people he was left at. Later on he went back and asked around but he was unable to find his parentage. Growing up was rather difficult in a world with quirks, especially when your quirk is so useful for being abused. He did grow up in foster care moving from house to house. Yet, he could never get into a house permanently. Something was off about that kid that even at the age of 5 had knowing eyes. Eyes that knew more than they should and observed everything, observing it carefully. So he moved from foster home to foster home never finding a place unfortunately. His only saving hope, heroes. Heroes would take him in, train him, show him how to be one of them. Then people would accept his quirk, they would accept him.

His early teens were marked by his good grades and good athletic performance. He tried his very hardest to become some one that could become a hero. However, because he was moving from place to place, most of his training was done by himself or learn off the internet. He dabbled in martial arts find some talent aided by his quirk. His main martial art focus was kickboxing and Tae Kwon Do. Not to mention, he carefully observed and researched hero and villain alike, learning weakness and strategies to use, keeping careful notation on his trusty ipad (Uploaded to cloud as soon as it became available). General information is his forteit. He might as well be an encloypedia, albeit a muscular one. He managed to get into Peace by being recommended.

Relationships: No one currently

Quirk: Spider: His quirk is practically being combined with a spider. Naturally this comes with an improved physique, the ability to shoot webbing, increases vision, and barbs that come out of his hands feet to be used for climbing. Of course, his physique isn't as impressive as the 'real' spiderman limiting his climbing ability, but he can climb much faster than a normal human. His webbing is as strong as normal spider's webbing, allowing him to hold himself up with his webbing. Of course, he can shoot his webbing with different levels of adherence. He's trained himself to be able to have enough endurance to swing around for around an hour. His eyesight is good enough to pick up an insect on a wall about ten yards away.

Special Moves: Trap: He can quickly shoot out enough webbing to make a trap on any location whether a wall or a floor.

Items: Kickboxing gloves, School utensils.

Skills/talents: Observing and analyzing
Martial arts
Studying
Theme Song:
 
Last edited:


Name: Tarou Sasaki

Desired Hero Name: Xpander

Age: 16

Gender: Male

Chosen Extra Class: Mentoring

jun-inoue-majikoi-r-1.69.jpg

Height: 6'2

Weight: 200 lbs.

(soon to be) Hero Costume: Black, tight-fitting uniform with a hole for head, made from a very sturdy material, that can stretch a lot. Brown boots that have a metal finish, to enhance kicking damage. Brown belt and goggles. The boots obviously don't stretch. There are 2 big white letters 'X' both on his back and front that connect on his shoulders and waist.

Personality: He will act very excited when it comes to hero work, fighting, helping people etc. and will give it his all when it comes to that subject. However, Tarou is pretty uninterested in anything except that; every extra work, hobies or other interests might as well not exist for him. On the other hand, because of his traumatic memories, he will have to overcome a mental barrier if encountering a villain. It can leave him paralyzed from fear, so being able to run away would be a very good outcome, and fighting the villain would be pretty much impossible for him as of right now. Losing doesn't really matter to him, as he's too determined to give up, and believes that it helps him grow and develop. He's pretty much an ace when it comes to physical strength, but he lacks a lot endurance and form wise. Other field that he could use some improvements in, is intellect. He's by no means stupid, but he always rushes in without thinking about the situation and never plans things out. His grades are also on the low end of the spectrum, as watching TV, playing games and working out takes the majority of his time. That means that social interactions are also secondary for him, but when they happen, he'll usually show his happy-go-lucky attitude and silly-clumsy traits. He doesn't really know how to cope in stressful situations, so he'll panic or/and sweat nervously when they happen. Tarou is also very conservative when it comes to money to an extreme: He'll buy cheaper foods, even if he doesn't like them, cheaper clothes, cheaper furniture etc. just to save some money for "later".

Likes: Tea, wrestling, heroes, food

Dislikes: coffee, stressful situations, cockiness, being sick

Fears: Not being strong enough when the situation calls for it, fighting a villain

Mannerisms: Keeps his hands in his pockets at all times.

Backstory: Ever since Tarou was a little kid, he was always inspired by all the big heroes; All Might, Endeavor etc. He thought that they were really cool and brave, so it was his aim to become like one of them. Because of that, he was getting into many fights with other kids, but ultimately losing all of them. He didn't get discouraged by any of the loses though, quite the opposite, he trained even harder and harder to one day reach his objective. What didn't help him, was the financial status of the family; cutting corners and practically no luxuries were the usual for him. His father was very supportive about this and did everything in his power to train his son in any way he could. His mother on the other hand had the opposite opinion, and was highly against Tarou becoming a hero, as that would be as she used to say 'too dangerous'. This leisure life continued for a while, but one day Tarou, his mother and a couple of other people were victims to a villain attack. With his mom failing to stop him, Tarou thought that this was his moment to shine, and used his quirk to attack the villain. That didn't turn out too well for him. He almost died and to this day his hands and torso are covered in long slice wounds. The mental trauma from this accident still haunts him to this day, so he's scared of similar situations. Because of that, his fiery desire was turned down quite a bit, but it's still one of his key traits.

Relationships:
Mother – Really cares about her son, even too much since the incident.
Father - Always supportive and attentive towards Tarou and never giving up on him.
A couple of friends that he says 'hi' to, every once in a while.
Mahouka Omutsu Archtoddler Archtoddler - His workout buddy.

Quirk: Big & Small - The quirk allows the user to enlarge a chosen part of his body, but at the cost of shrinking the other part. Both parts can be chosen by the user, but doing anything more specific will take more time. He can do multiple parts at once, as long as the weight is evenly distributed. The weight of the user stays the same, with some slight deviations, so; if he was to make his arm as big as himself, that would mean that he'd have to shrink the rest of his body, so that his weight stays pretty much the same. The quirk also comes with enhanced vein and artery walls, so that the blood pressure won't destroy them. There are planety of restrictions to that: Shrinking the brain is a total no-no. He needs to be very careful with doing anything with his internal organs, because if he makes his heart too little or too big, it can cause severe damage. Tarou also needs to pay attention to his bones, so that they won't break if they shrink too much. Using this quirk too much will result in cramps and heavy breathing. He always visualizes the body mass distribution like so:
Torso - 50%
Left leg - 15%
Right Leg - 15%
Left arm - 5%
Right arm - 5%
Head - 10%
Making anything less than 10% of its original size has severe consequences.

Special Moves: {S}

Items: A set of dumbbells and other things he uses to workout.
Skills/talents: Good at wrestling and can brew a delicious tea.

Other: He's very clumsy; either dropping things all the time, or tripping and falling.



 
Last edited:
Oh, you're about to be in a world of hurt, buddy! Sorry 'bout that.
Ogura Katsura

232089.jpg

Name:

Ogura Katsura

Nicknames:
Ogu, Cornrows

Apperance:
Ogura is rather tall for his age, coming in at about 177 cm tall. He has slightly tan skin, and his hair is dyed blonde from his original black hair color. He has slightly thin brown-colored eyes, and his lips are a bit thicker than normal. His hair is medium-length, and pulled back into a wild ponytail with two rows of cornrows on the side of his head as well. He has a fit build with broad shoulders and thicker fingers, as well as large feet. On both of his wrists are holes that are a part of his Quirk, and he usually keeps hidden or wrapped in cloth. This all gives him a generally intimidating appearance.

Age:
Sixteen

Gender:
Male

Chosen Extra Class:
General Studies

Desired Hero Name:
The Warden

(Soon To Be) Hero Costume:
kamen-teacher-1058375.jpg

Ogura's hero costume is not very flashy, aside from the biker's helmet he wears on his head in order to protect himself from getting hit in the head with his own Quirk or other Quirks. The case is similar with the suit jacket he wears, which is made of a special metal fiber in order to soften any blows to his body. This doesn't mean it is indestructible, though.
Personality:
Ogura is, for the most part, a simple-minded and straightforward individual. He is blunt and cares little for taking longer than needed to explain something. He is also rather slow when it comes to his education, and he struggles in school at times. In fact, much through middle school, he scored in the bottom percentile, only bringing his grades up in his senior year of it.

However simple he is, Ogura is passionate kind-hearted, and a generally care-free. He can be stubborn, and when told this, he will correct the person to say 'determined'. He never gives up on trying to achieve something, even if it is impossible. In dire situations, he will look on the bright side of things, for his own sake as well as those he is with. He typically feels more compelled to assist those around him rather than fight due to his caring attitude.

Ogura can be harsh, though. He has a powerful sense of justice, to the point he may go to far in order to make an evildoer see the errors of their ways. He despises a world where villains and criminals exist, and dreams of one day defending the world from them until there are none left, simply so the innocent civilians can be kept safe.

(Let me know if I should make this more detailed or not.)

Likes:
- Gyudon
- Eating (a lot)
- Pushing himself
- Working for his family
- Loud music
- Fishing

Dislikes:
- Studying
- Tests
- Big Dogs
- Cold weather

Fears:
- Astraphobia (fear of lightning and thunder)
- Agoraphobia (fear of being helpless)

Mannerisms:
- Ogura tends to scratch his nose from the bridge to the tip when he is in deep thought.

Backstory:
Ogura was born on the 12th of January to Eiji Katsura, his father, and Nozomi Katsura, his mother. Nozomi worked as a secretary in the local hospital, and brought a decent amount of income into the household. She had a Quirk that allowed her to fire ropes out of her arms through holes on her wrist, which is a part of where Ogura got his own Quirk. His father Eiji worked as the owner of a gyudon shop, which he put all his effort into to help provide for his family. Eiji was Quirkless, and always worried his son would not have a Quirk and would go through the same suffering he went through when he was younger.

Luckily, Ogura manifested his Quirk, which was very similar to his mothers own Quirk, though he could fire chains instead of rope. However, while he was younger, he couldn't control it that easily, and was forced to wear strips of cloth around the holes in his wrists in order to prevent it from flying out accidentally and hitting someone. He didn't mind, though, and enjoyed showing off to his friends when he started school.

The first time Ogura ever met a villain, he was in his second year of primary school. On his way home, he saw a man being chased by a hero. He didn't realize what was happening until the man grabbed him and ran, shouting something about a hostage. The hero prepared to pursue, but stopped as the man carried off the terrified Ogura. Ogura was held as a hostage in a factory for three days with the villain, while heroes tried to figure out how to save him. They surrounded the factory, and the villain knew he had to try to escape. So, using his Quirk, he injured Ogura, and while the heroes worried about him, the villain made his escape.

Ogura was hospitalized for two months before he could return to his normal life, and he would share his story to whoever would listen. He would talk about how he owed the heroes who saved him big time, and he wanted to become a hero to prove that he could help them. Thus, he began learning more about the different heroes who saved him, and made dreams to enter U.A Academy. However, once middle school started, Ogura began to do worse and worse at his studies. He began helping around his father's gyudon shop to make a little extra money, though his father kept trying to push him to study more so he could get into a hero academy. As the end of middle school came crawling up on him, Ogura finally put all of his effort into his studies, so he could have the grades to make it into a hero academy. U.A was out of his league, though he did still apply. Of course, he expected nothing back, so he searched for other schools...

Relationships:
Eiji Katsura: Father, Quirkless, owns a gyudon shop
Nozomi Katsura: Mother, works as a secretary
Nyoko Okui: Childhood friend and neighbour
Shimizu Mio: Aunt, unknown private life

Quirk:
Chains

Ogura's Quirk allows him to fire chains from the holes on either of his forearms close to the crook of his elbwo. The chain length are about 2.5 meters in length and about 3 cm in width, with each singular chain piece being about 4 cm in length, and they are jet black in coloring. The strength of the chains depends on the amount of iron in his body. If he has the normal level of iron in his body for a human, the chains are about as strong as iron. Below the average for humans, the chains can easily be pulled apart, and above average, the chains may be as strong as steel. He cannot control them like how some people can mentally control how their Quirk works. In order to use them, he must physically swing them how he wants them to work. Also, if the chains break, Ogura must use up more iron in his body to make more chains. As such, if he has to keep making chains, then he has to make each one weaker than the last to produce what he needs. When he doesn't need the chains anymore, he can retract them back to his arm, where they maneuver inside his body to coil around the inside of his torso around his organs.

Special Moves:
The Monkey Fist: Swinging his chains in such a way that they knot up, it forms a large ball that Ogura can swing to attack his foes. Currently one of his most powerful moves.

Items:
- Ogura brought along an old radio that was a gift from his aunt to his dorm that he listens to when he is there.
- On his person, Ogura carries the newspaper article about his kidnapping.

Skills:
- Ogura is an adept cook, though most of the food he makes is quick and easy meals. If he puts his mind to it, he can make some more advanced dishes.

Theme Song:

I would be happy to take any theme song suggestions that fit his character if anyone has them.

 
Last edited:
Is it alright if I join? I hope so~ Haha.
Quote:
Name: Yoobin Oh

Nicknames: Binnie, Yoo

Desired Hero Name:
{S}

Age:
16

Gender:
Female

Chosen Extra Class:
Support

Appearance:
5bb9cd8582ceedf2d104253cbe80ec9a--manga-girl-drawing-anime-art-girl.jpeg

Hero Costume:
A navy bodysuit, coupled with white, heeled lace-up boots and white gloves. There's white-colored armor plating on the chest and shoulder regions, as well as on the stomach. There is also a red 'X' shaped tie around my neck. All in all, my hero costume resembles the stereotypical sailor image

Personality:
I have Asperger's syndrome, so that definitely plays a part in dictating some of my personality. I'm not too good in social situations, but I love to be in high-action places, as long as they're not too loud. I'm absolutely terrible with social cues and tend to interrupt on accident, but I'm trying to work on that. I'm unintentionally loud, especially when someone brings up something that I enjoy. I'm very kind and I love having my friends around. I hate for them to be in arguments, so I try to make sure that everyone is happy before myself, though that may be a bit of a flaw. I tend to get attached very easily, and always question whether someone that I know considers me a friend because I consider them one as soon as I meet them. I'm not too good with telling whether someone is making a joke or being sarcastic, though I use the latter heavily. Because of my Asperger's, I have a very low empathy quotient, and I tend to feel more empathy for animals than humans. This often causes me to appear apathetic to people's opinions or statements, and I often don't think my words through. People tend to get a bit mad at me because of it, even though I don't see much wrong with the way I react.

Likes:
Quiet
Warm Drinks
Water, though that's quite obvious, if you take my quirk into consideration
Cats

Dislikes:
Temperature extremes (too hot or too cold)
The feeling of being watched
People hovering over me when I'm trying to get things done
Loud, high-pitched noises

Fears: Losing those that matter most to me, what could be lurking in the dark

Mannerisms: I fidget a lot, mostly with my hands or by shaking my legs. It helps me to feel grounded and to concentrate on the task at hand. I also tend to break out into random dance, simply because I love doing it. Usually, if I'm doing anything, you can also hear me humming along to whatever song is stuck in my head.

Backstory: I moved here from Korea about a year ago. My dad had to take a new position at his job, so he moved my mom and me across the way to Japan. I was really nervous when I first came here, but I've grown to love it! It was a little sad to leave all my friends back in Seoul, but I had to mostly grin and bear it. I don't keep in contact with them much, considering they're busy and I'm busy, but regardless, I guess it was for the best. It was a bit of a culture shock moving here, not to mention the language barrier, but my love of culture and languages helped me push through.Even before I got my quirk, I had always loved water. I used to spend hours in the bath and that only increased when my quirk manifested.

Relationships: My mom and dad. I don't have any siblings. I would love to make new friends here, though!

Quirk: Aquatic Pulse- I can take water out of the air and manipulate it in its most basic state, liquid. I can control it to my heart's content, as long as it isn't part of a living being. Days that are humid give my power a little bit of a boost, and on dry days and in dry climates it can almost be nonexistent. However, using my quirk under any circumstances for more than 15 minutes at a time can leave me feeling very dehydrated. As for lifting it, I can carry about 4 pounds of water for 5 minutes, and the amount of time increases as the weight decreases. I hope to be able to get better at it and increase the time I can use my quirk as well as increase the amount of weight I can carry

Special Moves: Water Encapsulation- Just as it sounds, I can enclose myself and others in a bubble of water, as well as lift them or myself up in the bubble with it.

Items: Being the office supplies freak that I am, I brought a lot of notebooks and pens with me. I like to be prepared, so I usually carry at least a pen with me at all times.

Skills/Talents: I love both singing and dancing, as well as speaking 3 languages, and I'm also pretty good at doing makeup

Theme Song: Spring Day by BTS

Favorites: I love cats, and my favorite food is bibimbap, a traditional Korean rice dish

Idea Idea I finished editing it. How is it?
 
Last edited:
Chosen Extra Class: Combat
"combat" was not one of the options
Is it alright if I join? I hope so~ Haha.
Quote:
Name: Yoobin Oh
Nicknames: Binnie, Yoo
Desired Hero Name: {S}
Age: 16
Gender: Female
Chosen Extra Class: Support
Appearance: View attachment 324732
Hero Costume: A navy bodysuit, coupled with white, heeled lace-up boots and white gloves. There's white-colored armor plating on the chest and shoulder regions, as well as on the stomach. There is also a red 'X' shaped tie around my neck. All in all, my hero costume resembles the stereotypical sailor image
Personality: I have Asperger's syndrome, so that definitely plays a part in dictating some of my personality. I'm not too good in social situations, but I love to be in high-action places, as long as they're not too loud. I'm absolutely terrible with social cues and tend to interrupt on accident, but I'm trying to work on that. I'm unintentionally loud, especially when someone brings up something that I enjoy. I'm very kind and I love having my friends around. I hate for them to be in arguments, so I try to make sure that everyone is happy before myself, though that may be a bit of a flaw. I tend to get attached very easily, and always question whether someone that I know considers me a friend because I consider them one as soon as I meet them. I'm not too good with telling whether someone is making a joke or being sarcastic, though I use the latter heavily. I also love to make puns, though they may be very cheesy.
Likes:
Quiet
Warm Drinks
Water, though that's quite obvious, if you take my quirk into consideration
Cats
Dislikes:
Temperature extremes (too hot or too cold)
The feeling of being watched
People hovering over me when I'm trying to get things done
Loud, high-pitched noises
Fears: Losing those that matter most to me, what could be lurking in the dark
Mannerisms: I fidget a lot, mostly with my hands or by shaking my legs. It helps me to feel grounded and to concentrate on the task at hand. I also tend to break out into random dance, simply because I love doing it. Usually, if I'm doing anything, you can also hear me humming along to whatever song is stuck in my head.
Backstory: I moved here from Korea about a year ago. My dad had to take a new position at his job, so he moved my mom and me across the way to Japan. I was really nervous when I first came here, but I've grown to love it! It was a little sad to leave all my friends back in Seoul, but I had to mostly grin and bear it. I don't keep in contact with them much, considering they're busy and I'm busy, but regardless, I guess it was for the best. It was a bit of a culture shock moving here, not to mention the language barrier, but my love of culture and languages helped me push through.Even before I got my quirk, I had always loved water. I used to spend hours in the bath and that only increased when my quirk manifested.
Relationships: My mom and dad. I don't have any siblings. I would love to make new friends here, though!
Quirk: Aquatic Pulse- I can manipulate most states of water. I can change to temperature and control it to my heart's content.
Special Moves: Water Encapsulation- Just as it sounds, I can enclose myself and others in a bubble of water, as well as lift them or myself up in the bubble with it.
Items: Being the office supplies freak that I am, I brought a lot of notebooks and pens with me. I like to be prepared, so I usually carry at least a pen with me at all times.
Skills/Talents: I love both singing and dancing, as well as speaking 3 languages, and I'm also pretty good at doing makeup
Theme Song: Spring Day by BTS ()
Favorites: I love cats, and my favorite food is bibimbap, a traditional Korean rice dish

I had not yet had time to answer your tag. I won´t bother you much about it this time, but please FIRST state that you want to join the roleplay and get the confirmation, THEN create a character IF you have read all the information that is requested of you to read prior to making one.

In any case, yes, you can join, but make sure you read and agree to everything.
 
"combat" was not one of the options

I had not yet had time to answer your tag. I won´t bother you much about it this time, but please FIRST state that you want to join the roleplay and get the confirmation, THEN create a character IF you have read all the information that is requested of you to read prior to making one.

In any case, yes, you can join, but make sure you read and agree to everything.
I did read everything, thank you so much for replying, though! I hope that everything is okay in my application, and I'm sorry that I forgot to ask first. I guess I was just really excited.
 



"Fear is important. It tells people I'm around."

Name: Akashi Park
Nicknames: Aka, Park, AP
Desired Hero Name: {S}
Age: 15
Gender: Male
Chosen Extra Class: General studies.
Appearance:
a8c15f45ac6f3159da218944fa17bfbc.jpg
Akashi is tall, standing at 6'4", and weighs 250 pounds. He isn't chubby, however, being quite muscular. He could be described as as a model by some, if not delinquent by the troublesome air about him. His expressions are mostly stoic, a general "don't care" look.

(soon to be) Hero Costume:
c01991e8de8c38dee455b38e65e9849f.jpg
Akashi's costume consists of a black high collared suit under carefully placed steel armaments, to maximize protection as well as agility and speed. In his steel bracers are Tonfa blades, for emergencies.

Personality:
Akashi is, by definition, a delinquent. Akashi is blunt, straight forward. While this ensures his honesty, it often gets him in trouble. He cares little for his own safety, or for authority. He places heavy importance on loyalty, He enjoys violence, due to his backround. He views the world as boring, caring about opinions. He has made it a point to do whatever he wants, and cares not for people's opinion.

Akashi is labeled as mean as well, due to his crushing trait. Most look at his youth and appearance as weakness, such was the case with many adults, but such breeds insubordination. And as he sees it, that will be crushed. He enjoys completely destroying opposition, crushing hope and annihilating any will to fight. Akashi keeps fighting, even after the victory is achieved, to snuff out any thought you could win. Admittedly sadistic.

Finally, Akashi enjoys fear. Blessed with the fighting talent of both his hero parents, he likes to show just how futile a fight is. He isn't some prodigy academic wise, but he studies enough to get by. Just for when people see how good he is in a fight, and assume he's some muscle bound idiot.

Likes:
Akashi loves to fight, but only when he feels like it. He likes black suits, and wears them almost every where. He listens to rap music, as a hype for himself. Finally, he spends more time in a gym then he does anything else.

Dislikes:
Akashi values loyalty, and as such, hates disloyalty. He hates authority over him, as he's used to being at the top. He dislikes any sort of loss, and laziness.

Fears: {S}

Mannerisms:
Akashi tends to talk back and do as he pleases.

Backstory:
Akashi was born son to Boxer, a famous hero known for his many fighting talents, despite not having a quirk, and Queen Blade, a hero that used swords made out of air. When his quirk manifested after a wild tantrum, he planned on becoming a hero, like his parents. He grew up like a normal child, only he learned various fighting styles, like Kickboxing and Tai Chi Chuan from his father, the idea coming from dozens of boxing movies and anime. As he went through elementary and middle school, Akashi became a sort of school bully. He didn't bully anybody, but due to the scary air around him, people assumed the worst. At 14 Akashi became the leader of a fight club, a "friendly" one, that didn't allow betting or quirks. It was simply fighting to fight. It was seen as a gang, but legally, nobody could do anything. With his prodigal fighting ability and top grades, Akashi originally planned on going to UA with recommendations, but once he heard about peace sign academy, he turned UA down in favor of PEA.

Relationships:​
  • Boxer (Father)- Akashi is very close to his father, always striving to be better then him.​
  • Queen Blade (Mother)- Akashi is close to his mother as well, as his quirk is a variation of hers.​
  • Akacha Yugoyiashi ( Idea Idea )(Friend)- "I thinks she's pretty cool. Weird, but cool. He met her when he was in the middle of a misunderstanding between him and some guy named Hachi- something. Some kid had bumped into him and fell, and conveniently, he was scared enough from looking at me that when H-guy saw me, he thought I was bullying him. But when he stepped out of line, I got angry. But her suicidal self jumped in and defended me. Maybe she thinks I was a bully too, but she's still nice. I never told her about it all, and I don't care. She's still nice, so I protect her. She needs help, I help. Simple."​
  • Ayako Grace Negai ( Strawberraki Strawberraki ) (Very Close friend/enemy)- currently the only person alive who knows all of his fears.​
  • Atsushi Junsou (Close friend/ InternalAssumpter InternalAssumpter )- A girl who lived across the street from him. He thought she was a little weird at first, but then again, who wasn't? He eventually became her good friend, hanging out with her on several occasions. She causes trouble, and Akashi likes trouble.​

Quirk:
Air blades- An Emitter type quirk that sends out a blade made of wind, shaped like a strike the user makes with me their arms or legs. For example, if Akashi punches straight out, a spear like air blade will fly forward. Or if Akashi does a ake kick, an air blade shaped arced like his kick will appear. As he is now, each air blade only packs enough punch as af he actually punched or kicked you, and can only cause small to shallow cuts. when overused, every air blade he uses after the limit will also cut himself. As he is now, he can only go for ten minutes before hitting his limit.

Special Moves:​
  • Clawed fury: by using his hand like claws, Akashi is able to make smaller, albeit faster air blades. Currently, When using both hands, he has the potential to create dozens of blades.​
Items:​
  • A heavy duty punching bag, heavy barbells, and heavy duty punching gloves.​
  • Fighting textbooks.​
  • Science textbooks.​
  • Phone and charger.​
  • Laptop and Hard drive.​
  • Fighting club member necklace and jacket.​
Skills/talents:
Akashi is a prodigal hand to hand fighter.
Though not proud of it, Akashi spends the time not spent working out or studying, playing racing games. He still does, and is quite good.

Theme Song:


Favorites: Storms, Gangs, Dogs, fights, and fire.

Other: with his "gang" prowling the streets, Akashi's name commands a lot of respect in certain parts of the city.​
 
Last edited:
The Wire Hero: Shiwaiya!
  • Name: Shiroki Wanaide
    Nicknames: Shiroki
    Desired Hero Name: The Wire Hero: Shiwaiya
    Age: 15
    Gender: Male
    Chosen Extra Class: Support
    Appearance:
    2029341_201310040695894001380869679b.jpg

    Hero Costume:


    Code-Geass-Lelouch-Awesome-Anime-Cosplay.jpg

 
Last edited:
Chosen Extra Class: Combat
"combat" was not one of the options

With Yukari knowing when enough is enough is near impossible, she's the type to not see her own success and only her failures. Not a negative person just one who pushes themselves far harder than they should. To Yukari the only rival she has is herself. Always looking for something she's not good at and better it. Typically focusing on bettering too many things at once only to not get better at any of them. A surprisingly social person it's only when people start getting close to her both physically and emotionally that she begins to distance herself.

Being very self conscious of her teeth she tends to avoid talking about them for too long. Focusing on bouncing the questions away from herself as quickly as possible. Yukari is a hero fan girl but more specifically a fan girl of heroes with quirks that make them a tad intimidating. Seeing herself in them she idolizes how hundreds cheer their names despite their appearance.

The type to assume the worst in others when they speak to her. In the back of her mind she worries if maybe they are bad mouthing her or are afraid of her. While putting up a tough front Yukari cares greatly how others view her as she is often mistaken for a delinquent. Her drive to be a hero fueled by her desire to be seen as a hero. In other words she wants to be a hero just to look cool.
This description is pretty one-dimensional. We only get to really hear about how self-conscious the character is and the direct consequences of that. It needs expanding


Everything else seems to be in order, even though I´m a bit iffy on the whole "Bullets" thing, since that could cause permanent damage.
 

Users who are viewing this thread

Back
Top