Blood and Glory

Weaknesses:

  • Physically speaking, Roy is smaller and leaner than most champions.
  • He relies on his technology working more than anything else (i.e exoskeleton).
  • Iris
  • Nectar is not something which is used often, because he values his sanity (or what he considers is sane). Most hunts he will go without using it, or at the most, less than a vile.
  • Roy's power can only be accessed through Nectar. The scale of his power depends on the amount of nectar ingested.
 
So we do the weaknesses here? :3


I thought i already had a weakness on my Chara's profile


>.>


<.<


I dont even remember. But i think i only put one ill put more :D
 
Well now everyone has had a chance to actually fight with their characters and develop them further than the initial profile. Sometimes its good to keep notes on how a character changes and develops
 
[QUOTE="HoneyBear-Kat]So we do the weaknesses here? :3
I thought i already had a weakness on my Chara's profile


>.>


<.<


I dont even remember. But i think i only put one ill put more :D

[/QUOTE]
I knew someone would mention this xD these are more... combat-oriented weaknesses rather than personality weaknesses. Such as being impulsive or hot-headed.
 
I put a combat one .-. But its flawed so Ill fix it :P and add xD
 
-facepalm- I didn't actually intend on posting that char here because he's still a work in progress (if you didn't notice) and hasn't been fixed yet, but now that its already here, I might as well fix him anyways, he was intended to be a surprise character for Ash, but yes, he wasn't intended to be accepted yet,


And the cyborg part was going to be changed, it was just a placeholder for now
 
Connor's weaknesses


Super strength provides him only with a melee advantage. While he can use objects around him to his advantage, in all honesty range is fairly out of the question.


Lack of imperviousness is another major downfall, Unlike superman, Connor does actually have damage done to him when he punches through a wall, or in case of the mantis he fought, have a tree ripped from his hands. Even while beserking the massive pain gave him pause. Regeneration helps offset the damage he incurs, but it is no panacea.


When it comes to armor, the graphine material is resistant to slashing and piercing. What it is not resistant too is heat and other "special" based moves. Which is why he couldn't just try and going crazy against the mantis. Because the acid would be killer.


When he's on line, initially he might be able to follow a plan, however near the end of his line time, he is running essentially on adrenaline to keep the pain from bringing him down. Mental processes are not at the highest level. There is little else besides punch angry thing, and don't punch friendly thing.
 
War's weaknesses:

  • He can be easily overwhelmed by large groups of monsters.
  • His combat is more focussed on brute strength and some strategy, not speed or tiring out the enemy. So of course, his form of combat is "Move, I'm gonna smash it in the face with my hammer."
  • Due to his choice of weapons, he is a close to mid range fighter.
  • Once the nectar wears off, his muscle pains and exhaustion can completely incapacitate him for a decent period of time.
  • He isn't indestructable. Though he is slightly more resistant to pain, as well as physical damage, fire, acid, and especially electricity are a problem, especially when you factor in the fact that his armor and weapons make him a lightning rod.


Strengths:

  • Against only a couple monsters, he can be quite the force.
  • If he makes contact, it hurts. Like, bone crushing, facial reconstruction hurt.
  • He was trained in the arts of war, so he can strategize, though it's best he does it prior to taking line.
  • While he choose to use close range weapons, he can use some ranged weapons if need be. Throwing spears and axes would be ranged weapon of choice if he had to use a ranged weapon.
  • When the nectar is active, he is a juggernaught of destructive force.
  • He generally has the other horsemen with him, and, I can't believe I'm saying this, teamwor is the greatest strength. *Dies of the cliché*
 
Again King... Out characters essentially work the same xD Combat between Connor and war would be bloody stalemate of both punching each-other in the face until 2 hours were passed. In which case, all the pain would catch up with them...and then they would both fall down, both in extreme pain.


Yeah berserkers!
 
Yeah. The only saving grace would be war's armor. Graphine would probably break after a few hits, but war's armor is made a similar metal to the kinetic metal of his hammer. Heat or cold would warp or shatter the armor and negate the kinetic effects. And again, he's a walking lightning rod. But you also regenerate. So yeah, a bloody stalemate.
 
ok, now Roth should be finished, though if there are any issues let me know @Shura @anyone else who feels like reviewing a character


 
Ash's combat weakness is that he cant take a lot of damage to anything above his waist for very long but he kicks like a police bean bag shotgun and in rapid secession, but if you do enough damage do his chest area he done for and can't do anything about it.


Roth's weakness is anything electrically based, and even more so an EMP, it has the potential to knock him out entirely especially since his physical resistance is highly reliant on his nanites to take the damage, but if their useless then he is just as seceptable to damage as any other human.
 
@Mad Prince of Sanity , Cant Post right now however a few questions...


1. How visible is that device.


2. How obvious is your character is using it on ripper.


3. What is it made off?


I say this because is ripper is in a lot of pain... connor might just crush that device... he kinda is protective of his dog
 
@Der Kojote


1. Think of somethign the size of a watch.


2. Not blatant 'blargh take this MAX POWAH' but his arm is extended


2. Steel, for the most part.


If he would have used it...Not so much pain but... more of a slightly worse effect than a dog whistle would have on a dog.
 
Last edited by a moderator:
I am about to work on my combat weakness and strengths, but I wanted to allay confusion and point out that my character's kill count is 349. The roster says otherwise. ^_^
 
DamagedGlasses said:
I am about to work on my combat weakness and strengths, but I wanted to allay confusion and point out that my character's kill count is 349. The roster says otherwise. ^_^
Ah okay, I appreciated it Damaged, thank you. :)
 
Weaknesses


While Jekyll is experienced on the battlefield, using his own creative mind with his very liberal ability, he does have his own shortcomings. With his slight build, Jekyll is not one for strength, and can be easily thrown around with blunt attacks, even if his body structure allows him to take a lot of blunt trauma without fatal damage. However, Jekyll's need for mobility, his most actively used attribute of combat, is hindered by the more dense armors that are worn by his fellow champions, and instead takes a less protective, but flexible upgraded Kevlar skin tight suit that enables him to be agile, but still stay much safer from sharper objects. This suit, when on, also actively slow intense changes in temperature, such as Hot and Cold, so that Jekyll's delicate body does not go into shock.


Speaking of which, Jekyll is very vulnerable to temperature changes, and is susceptible to heat stroke and hypothermia than someone without his power, due to how his rubber body takes in heat and does very little to protect it, or keep its own temperature stable, and its tendency to become very frigid and inoperable towards cold. Nevertheless, both changes have the chance of causing body failure.


Strengths


As said before, Jekyll is a semi-accomplished Champion, that, while usually just wanting the rewards than the actual hunt, still has quite the combat skills to back him up. Having used Mobility and Semi-Ranged style fighting in all of his past hunts, Jekyll has gotten very used to using anything in his surroundings, even his own enemy, to become the stable point in which he will ensue a number of techniques that conclude with a bone shattered or broken. Jekyll can also utilize his secondary ability, to harden his own skin and form an even more intense set of combat tactics, the hardened sections losing their flexible edge, but becoming similar to steel and having very impressive resistance to attacks, giving Jekyll some protection. Jekyll is also liberal with the 2 types of grenades he commonly carries on Hunts, both of them in the Sign Ups, and can lob them with surprisingly precise throws.


Due to Jekyll's body, he is very vulnerable to sudden changes in temperature, however, he has a an added resistance to electrical based moves and shocks that course over his rubber insulated skin, instead of through it. This, combined with his insulated suit, can make for a devastating combination to anything that relies on electricity as its main form of weaponization and attack.


Hopefully this is enough to get an idea of what limits and specialities in combat my Character has. Sorry if it is a bit long, I rambled a bit. :P
 
@las0r0o7 - Roth's power is kind of impossible especially if he doesn't use nectar. His physiology is that of a cyborge not much of organic/genetic mutation.
 
Mostof the issues were power related. That and his psychological profile the side effects and what not need to come from a list which is on the overview tab where Nectar info is listed.
 

Users who are viewing this thread

Back
Top