Novafire
Plotweaver
Welcome one and all! Unfortunately my first run-through of this group imploded due to a lot of people dropping out quite early, so here we are again! With a fire in our bellies and a dragon's song in our hearts, I bring you guys to the land of Eileynn. Strap your boots up, secure your gold, and hold on to your hats as we soar into the skies above a magical land, WITH DRAGONS!
Post Requirements
We will be a fairly active group, looking for those ready for an adventure of a lifetime. This will be a long term role-play. We're like a family, and we're looking for writers with dedication and commitment. We understand people have lives, but we want to maintain a minimum of one post per week to keep the story going. If you're going to be gone, that's fine, just let one us know and we'll fill you in when you get back.
Length of posts: Ideally at least two paragraphs. However, this is not a hard minimum. even f you're struggling with a post, anything is great. Myself and Co-GM One Mean Ghost are wordy AF, and tend to really overdo our posts, some of which can exceed 4500 words. (Do not feel obligated to try to match our rambling, as we are mostly doing so for story sake)
This storyline will be fairly linear, but will adapt pending the characters we have join in, let your creativity flow!
Beware, there be lore incoming
Initial premise:
In the land of Eileynn, industry has just wrapped its steel grasp around The Citadel. Times have changed. Long gone were the days of villages and kingdoms. Now The Citadel stood above the rest, an amalgamation of cities and cultures. Races of all kinds lived here, towering stacks of homes reaching up to the sky. But as the world advances in some ways, others begin to fade. Magic use has dwindled as industry thrives. In many districts its use is banned in an attempt to stifle feuding factions. Magical creatures have become rare commodities, usually reserved for pets and servants of the upper class. Others are not as lucky in the Lower Stacks, where the black market dwells. Even the mighty Dragon had been reduced to a lap dog of sorts, that is unless you belonged to the Citadel Knights.
When they have proven their worth, Citadel Knights are allowed to attempt to bond with a dragon. Not everyone can make it this far, and even some that do will never ascend to the rank of a Rider.
The Dragons that serve The Citadel are much larger than those who sit upon the laps of the rich in the Sky Stacks. The towering beasts are fierce and loyal to those who raise them. Bred deep with the mountains of Fenrusch. A lucrative and secretive business. As political unrest follows in the wake of the death of the previous High Elf Grandmaster, the leadership of The Citadel is dangerously fragile. Now a human sits at the head during this tumultuous time. As a radical religious figurehead named The One rises to power and unease fills the Stacks, no one suspects the growing danger in the depths of Eileynn’s capital.
A cart carrying precious cargo rattles on by in the High Stacks, transporting Dragon eggs to the Citadel Knights’s gilded halls. A mysterious figure stands in the cart’s way. In a blast of light, the contents of the cart scatter downwards through the various stacks.
A new breed of riders crests upon the horizon.
The land of Eileynn:
Eileynn lies along the Southern portion of Ceteila; a large continent filled with various lands and ecosystems. Its southern borders are surrounded by the Silver Seas. To it’s north Darūg, native home of the Orcs, a jagged mountainous land, and to it’s east Aurdor, the original home of the humans. Eileynn is blessed with fertile lands and lush forests, a rich network of rivers feeding a vast natural network that surrounds its capital, The Citadel. Several smaller towns scatter the trade routes, but none prosper like The Citadel.
The Citadel:
Eileynn’s capital consists of various layers, each with their own unique class structure. The High council sits at the top governing the various stacks and races, maintaining peace in Eileynn.
Population stats:
The Citadel and its various layers
Sky Stacks:
High Stacks:
Middle Stacks:
Lower Stacks:
Dark Stacks:
The Base:
The Races:
Human-
High Elf-
Moor Elf-
Dwarf-
Woodling-
Pixie-
Orc-
Wyx-
Scalite-
Bestias-
Citadel Knights have been trained rigorously since their infancy to protect The Citadel. They are the top line of defense, the peacekeepers, and the law. As these Knights ascend through ranks they are gradually introduced to the biggest perk of a lifetime of service to The Citadel. Dragon riding. Once Citadel Knights prove themselves, they are entrusted with raising and caring for their very own Dragon. Unlike their small compact cousins that dwelled in the upper stacks in the inner most circle of The Citadel, these massive beasts have been bred to perfection. Dragons come in all sorts of varieties according to their use. Knights and their Dragons are revered among the community as well as feared, often attracting large crowds of admirers in the higher districts. In the lower districts however, there are many who do not welcome the presence of the Knights and their beasts.
Bribery has become commonplace amount Knights, some of them even entering mercenary like jobs when The Citadel becomes boring. The distrust of the High Council is becoming palpable, even within the ranks of the Citadel Knights.
Not many are willing to stand against the collective Knights and their Dragons. Many still remember what happened when the Orc Uru led his army of cannibals against the city.
Dragon rider member stats:
The DragonsLesser Dragon-
Also known as Drakes. These small pets are often kept by the rich. Most are limited in their flight abilities, and lack the ability to produce magic like their larger cousins. Their lifespans are often stunted at around 20 years.
Standard Dragon-
There are many different species of Dragons that the Citadel Knights utilize. These dragons come in all shapes and sizes, capable of their own breath magic of various elements and types. These dragons are highly intelligent, capable of much more than just brute strength. Standard dragons are not capable of speech in the typical sense as each has their own unique way of communication with their riders. Standard Dragons in Eileynn typically become adolescents at six to nine months of age, most of them capable of carrying Riders for short flights. They reach maturity around a year and a half of age, but continue to grow slowly over the course of the next decade. When an egg chooses it's rider, they are bonded forever, this bond is difficult if not deadly to break. When an egg hatches, and dragons within a large radius become immediately aware, and are able to track hatchling scents for days.
Standard Dragons have been bred to mature quickly as opposed to their ancient wild cousins.
Great Dragon-
Fabled legends of old. Dragons that could carve mountains from the earth and shape the land to their will. Capable of mass destruction on an unimaginable scale.
Dragon Element Types
Fire-
Water-
Ice-
Lightning-
Earth-
Air-
Light-
Shadow-
Metal-
Energy-
**Please check to make sure certain races are available before applying!**
Name:
Age: (Approximately)
Race:
Gender:
Skills: (Weapon proficiency, Magic, etc)
Occupation: (If applicable)
Affiliations: (If applicable)
Appearance:
Personality:
History:
Preferred Dragon Element type: (please check for availability before choosing, and have three listed in order of what you would like. We are looking to keep things balanced with one of each race and dragon type)
Human: Taken
High Elf: Taken
Moor Elf: Taken
Dwarf: Taken
Woodling: Available
Pixie: Taken
Orc: Taken
Wyx: Taken
Scalite: Taken
Bestias: Taken
Mixed races: Always accepted! Message prior to discuss.
Orc/High Elf Hybrid
Fire: Taken
Water: Taken
Ice: Taken
Lightning: Taken
Earth: Taken
Air: Taken
Light: Taken
Shadow: Taken
Metal: Taken
Energy: Taken
Role Play Examples: I’m honestly not a huge stickler on this, I just like to see how other people write!
Hope to see some awesome characters! Please Send all CS's in a PM to Myself and One Mean Ghost so we may review and approve! If you were a part of this role-play prior and are committed to the cause, you are likely to be accepted faster than others, we just ask for you undying loyalty to the role-play lol jk but seriously
Post Requirements
We will be a fairly active group, looking for those ready for an adventure of a lifetime. This will be a long term role-play. We're like a family, and we're looking for writers with dedication and commitment. We understand people have lives, but we want to maintain a minimum of one post per week to keep the story going. If you're going to be gone, that's fine, just let one us know and we'll fill you in when you get back.
Length of posts: Ideally at least two paragraphs. However, this is not a hard minimum. even f you're struggling with a post, anything is great. Myself and Co-GM One Mean Ghost are wordy AF, and tend to really overdo our posts, some of which can exceed 4500 words. (Do not feel obligated to try to match our rambling, as we are mostly doing so for story sake)
This storyline will be fairly linear, but will adapt pending the characters we have join in, let your creativity flow!
Beware, there be lore incoming
Blight of Eileynn: Wings of Valor
Initial premise:
In the land of Eileynn, industry has just wrapped its steel grasp around The Citadel. Times have changed. Long gone were the days of villages and kingdoms. Now The Citadel stood above the rest, an amalgamation of cities and cultures. Races of all kinds lived here, towering stacks of homes reaching up to the sky. But as the world advances in some ways, others begin to fade. Magic use has dwindled as industry thrives. In many districts its use is banned in an attempt to stifle feuding factions. Magical creatures have become rare commodities, usually reserved for pets and servants of the upper class. Others are not as lucky in the Lower Stacks, where the black market dwells. Even the mighty Dragon had been reduced to a lap dog of sorts, that is unless you belonged to the Citadel Knights.
When they have proven their worth, Citadel Knights are allowed to attempt to bond with a dragon. Not everyone can make it this far, and even some that do will never ascend to the rank of a Rider.
The Dragons that serve The Citadel are much larger than those who sit upon the laps of the rich in the Sky Stacks. The towering beasts are fierce and loyal to those who raise them. Bred deep with the mountains of Fenrusch. A lucrative and secretive business. As political unrest follows in the wake of the death of the previous High Elf Grandmaster, the leadership of The Citadel is dangerously fragile. Now a human sits at the head during this tumultuous time. As a radical religious figurehead named The One rises to power and unease fills the Stacks, no one suspects the growing danger in the depths of Eileynn’s capital.
A cart carrying precious cargo rattles on by in the High Stacks, transporting Dragon eggs to the Citadel Knights’s gilded halls. A mysterious figure stands in the cart’s way. In a blast of light, the contents of the cart scatter downwards through the various stacks.
A new breed of riders crests upon the horizon.
The land of Eileynn:
Eileynn lies along the Southern portion of Ceteila; a large continent filled with various lands and ecosystems. Its southern borders are surrounded by the Silver Seas. To it’s north Darūg, native home of the Orcs, a jagged mountainous land, and to it’s east Aurdor, the original home of the humans. Eileynn is blessed with fertile lands and lush forests, a rich network of rivers feeding a vast natural network that surrounds its capital, The Citadel. Several smaller towns scatter the trade routes, but none prosper like The Citadel.
The Citadel:
Eileynn’s capital consists of various layers, each with their own unique class structure. The High council sits at the top governing the various stacks and races, maintaining peace in Eileynn.
Population stats:
Total population of Eileynn: 3.7 million approximately.
Population of The Citadel: 1.9 million
Humans- 31 (including the Grandmaster) Council members. Population percentage: 20% 380,000
High Elves- 30 Council members. Population percentage: 5% 95,000
Dwarves- 25 Council members. Population percentage: 15% 285,000
Moor Elves- 20 Council members. Population percentage: 15% 285,000
Pixies- 15 Council members. Population percentage: 8% 152,000
Woodlings- 15 Council members. Population percentage: 6% 114,000
Orcs- 15 Council members. Population percentage: 17% 323,000
Wyx- 2 Council members. Population percentage: 1% 19,000
Scalite- 10 Council members. Population percentage: 2% 38,000
Bestias- 5 Council members. Population Percentage: 6% 114,000
Total members of the Citadel Knights: 300,000 including reserves.
Total Dragon Riders in the Citadel Knights: Around 7-800
Population of The Citadel: 1.9 million
Humans- 31 (including the Grandmaster) Council members. Population percentage: 20% 380,000
High Elves- 30 Council members. Population percentage: 5% 95,000
Dwarves- 25 Council members. Population percentage: 15% 285,000
Moor Elves- 20 Council members. Population percentage: 15% 285,000
Pixies- 15 Council members. Population percentage: 8% 152,000
Woodlings- 15 Council members. Population percentage: 6% 114,000
Orcs- 15 Council members. Population percentage: 17% 323,000
Wyx- 2 Council members. Population percentage: 1% 19,000
Scalite- 10 Council members. Population percentage: 2% 38,000
Bestias- 5 Council members. Population Percentage: 6% 114,000
Total members of the Citadel Knights: 300,000 including reserves.
Total Dragon Riders in the Citadel Knights: Around 7-800
The Citadel and its various layers
Sky Stacks:
The highest layer in The Citadel. Golden archways skin the surface of the clouds, their reaches piercing the sky. Home to mostly High Elves and Humans, there are an occasional Dwarven mine owner who calls the Sky Stacks home. These are the truly wealthy residents of Eileynn, often seemingly removed from the true harsh reality of life in The Citadel’s daily struggle.
High Stacks:
Home to some High Elves and many humans, you can also find many Dwarves dwelling here. Most Scalites, Orcs, Beastia, and Wyx are banned from the High Stacks in addition to the Sky Stacks. Permits are often required to work in the High Stacks. This portion of The Citadel is made up of primarily stone. Granite halls burrow deep into the Spire, supporting the Sky Stacks above. It is here that many of the finest armories in Eileynn are home, run by various Dwarven family companies.
Middle Stacks:
The widest stack, comprised of the remaining Whispering Forest that surrounds The Citadel’s mountain base. This lush green layer, produce much of The Citadel’s food, home to large underground farms run by the Woodlings and Pixies. Thick forest gather at the center, considered sacred by many in The Citadel. It is often a place for prayer and reflection. The Middle Stacks are home to many Moor Elves and Bestias, who work the norther fields along the forest’s edge. Most Woodlings and Pixies call the inner forests home.
Lower Stacks:
This industrialized layer is usually choked with smog, smokestacks jutting in jagged twisting spires that climb the iron stacks. Large gutters carry rushing torrents of wastewater down from the Upper Stacks, an extensive network of rails weave throughout the Lower Stacks. Here, things work a bit differently. The population is much more crowded with less resources to go around. Poverty is rampant, with many beggars lining the Stacks in search of work and shelter. Populations in the Lower stacks is pretty equally distributed between Orcs, Scalites, Moor Elves, Dwarves, And Humans. Bestias, And Wyx can also be found here, but they are much les populous than the other races. Violence, gambling, and prostitution are common here, with many Citadel Knights being payed off to look the other way when it comes to illegal establishments. The Lower Stacks are also home to the Silver Sea port. This is where most traders come in on their travels from Basaarii Mot, and where most fishermen come to sell their catches.
Dark Stacks:
The Dark Stacks are mostly uninhabited, abandoned as the Stacks grew in size. Little light reaches down from the Sky here, the dark caverns mostly illuminated by the orange industrial glow from the Lower Stacks that rest on top. Those who do inhabit the Dark Stacks, often do so to avoid the Citadel Knights. It is not an easy place to navigate. The large stone pillars that support the Stacks are surrounded by jagged skeletons of old buildings, stripped by scavengers looking to make quick coin. There are some small colonies of Wyx who live down here, away from the rest of The Citadel by choice.
The Base:
A pitchback wasteland at the bottom of the stacks. It’s here that all waste from The Citadel is sent. Before The Citadel was founded, this place was the original home of the High Elves. Thick pools of sludge and sewage clog The Base, an endless maze of tunnels leading down below the base of the mountain. There is not much life down here, many believing it to be cursed.
The Races:
The largest population within The Citadel, Humans can be found on every level in the stacks. Humans are known for their resilience and inventive ability. Though their race has only been in Eileynn for the past 1500 years, Humans have come to thrive in this land, even overtaking some of it’s original residents.
Though they do not live as long as Elves and they are not as strong as Dwarves; Humans are known to be relentlessly dedicated. This is especially so when it comes to their religions. And though many humans follow many paths including those that other races follow, many humans have started following the teachings of a man called ‘The One’. These humans are anti magic and believe that Humans should not have to live with the others as they were doing all the work. Many humans also litter the lowest levels of the stack, scavenging in the darkness and depths below.
A Human currently sits at the head of The Citadel as Grandmaster after the premature death of his predecessor, a High Elf. With thirty other humans serving on the High Council, Humans currently hold the majority. Humans along with Dwarves comprise the majority of manual labor workers here, using their skill in machine work to produce the goods needed for the people of Eileynn.
Coming in all shape sizes and colors, Humans typically live to be around 75 years old, however down in the Lower Stacks this number is often much lower.
Where with other races magic comes easily, with Humans it can be more complicated. They are capable of using magic, but it often comes at a larger price than most are willing to pay. Most human who use magic are looked down upon due to bad reputations set by Blood Mages and Necromancers.
Those who reside in the lower stacks often adorn themselves with tattoos and piercings.
Though they do not live as long as Elves and they are not as strong as Dwarves; Humans are known to be relentlessly dedicated. This is especially so when it comes to their religions. And though many humans follow many paths including those that other races follow, many humans have started following the teachings of a man called ‘The One’. These humans are anti magic and believe that Humans should not have to live with the others as they were doing all the work. Many humans also litter the lowest levels of the stack, scavenging in the darkness and depths below.
A Human currently sits at the head of The Citadel as Grandmaster after the premature death of his predecessor, a High Elf. With thirty other humans serving on the High Council, Humans currently hold the majority. Humans along with Dwarves comprise the majority of manual labor workers here, using their skill in machine work to produce the goods needed for the people of Eileynn.
Coming in all shape sizes and colors, Humans typically live to be around 75 years old, however down in the Lower Stacks this number is often much lower.
Where with other races magic comes easily, with Humans it can be more complicated. They are capable of using magic, but it often comes at a larger price than most are willing to pay. Most human who use magic are looked down upon due to bad reputations set by Blood Mages and Necromancers.
Those who reside in the lower stacks often adorn themselves with tattoos and piercings.
High Elf-
The most noble of the races, High Elves are also the oldest. They have lived in the forests and mountains that used to make up the land that The Citadel built itself upon for nearly 10,000 years. High Elves comprise the majority of the residents of the Sky Stacks, their gilded homes stretching above the clouds in angelic archways. They are known for their grace an beauty, and despised for their indifference.
High Elves still operate in a Monarchy system, the same family comprising their inner leadership for well a few millennia. The royal family is comprised of King Ethias and Queen Geureialia. Together they have twelve children, all of which are either in line for the crown, or members of the High Council. They are well respected within The Citadel, but are not without controversy.
Easily distinguished by their long pointed ears, High Elves are tall and slender in build. They are incredibly fair in complexion, their skin often a shade of white, cream, or lavender. Their eye colors vary greatly, but most have either silver or white hair. Elves do not cut their hair often, often braiding it in long beautiful patterns. Fashion is very important in the High Elf culture, and it is considered highly unacceptable to present one’s self as loud or sloppy.
High Elves live to almost 400 years old, and generally do not mature until around age 70. This is in part why the High elf population is so well regulated and controlled.
The High Elves that are not in the Royal Family, who are not associated with the High Council, and who do not serve with the Citadel Knights, work in the Great Library of Ulariae. It is the oldest library in Eileynn and home to the largest collection of magical artifacts. It is here that most High Elves spend their time, so as to be able to pass down information throughout the ages. Many High Elves who are disinterested in joining the Library often join the Citadel Knights. High Elves are considered to be some of the best fighters and Dragon Riders.
It is looked down upon in High Elf society to marry outside of their race. Purity among the High Elf race is prized, inbreeding is not an uncommon occurrence within the limits of the Sky Stacks. Breeding with Humans or “Low” Elves is considered taboo.
High Elves still operate in a Monarchy system, the same family comprising their inner leadership for well a few millennia. The royal family is comprised of King Ethias and Queen Geureialia. Together they have twelve children, all of which are either in line for the crown, or members of the High Council. They are well respected within The Citadel, but are not without controversy.
Easily distinguished by their long pointed ears, High Elves are tall and slender in build. They are incredibly fair in complexion, their skin often a shade of white, cream, or lavender. Their eye colors vary greatly, but most have either silver or white hair. Elves do not cut their hair often, often braiding it in long beautiful patterns. Fashion is very important in the High Elf culture, and it is considered highly unacceptable to present one’s self as loud or sloppy.
High Elves live to almost 400 years old, and generally do not mature until around age 70. This is in part why the High elf population is so well regulated and controlled.
The High Elves that are not in the Royal Family, who are not associated with the High Council, and who do not serve with the Citadel Knights, work in the Great Library of Ulariae. It is the oldest library in Eileynn and home to the largest collection of magical artifacts. It is here that most High Elves spend their time, so as to be able to pass down information throughout the ages. Many High Elves who are disinterested in joining the Library often join the Citadel Knights. High Elves are considered to be some of the best fighters and Dragon Riders.
It is looked down upon in High Elf society to marry outside of their race. Purity among the High Elf race is prized, inbreeding is not an uncommon occurrence within the limits of the Sky Stacks. Breeding with Humans or “Low” Elves is considered taboo.
Moor Elf-
Also known as Low Elves, these residents of The Citadel mostly reside in the Middle and High Stacks with the Humans. Known for their openness and generosity, Moor Elves are often underestimated in their ability to achieve greatness. The Moor Elf Ghet who fought for the freedom of his people from the service of warring Orc tribes during the Fire Famine is considered a hero amongst his kin. Having existed in Eileynn for the last 4000 years, Moor Elves are believed to be descendants of High Elves that moved down to the river lands during severe droughts.
Moor Elves have shorter ears than High Elves, and are often shorter as well. Physically they are much more similar to humans in size and make up, though they retain grey/blue toned skin. Moor Elves often dress in the same fashions as Humans, save for the upper class who swing more towards High Elf fashion.
Magic is used in day to day life by Moor Elves, mostly to help with tasks around the house and work. Moor Elves along with Woodlings are prominent in healing Magic’s, making them valued in every Stack layer. There is tension between Moor Elves and High Elves. Mostly because Moor Elves in general do not care for being called “Low” by the self named “High” Elves. Moor Elves are often looked down upon by the High Elves, who believe that the Moor Elves are lazy and carefree when it comes to how they spend their lives.
Living an average of 70 to 90 years, Moor Elves do not live as long as their “High” cousins. Many Humans and Moor Elves marry each other in the Citadel. There are still some Moor Elves who still live outside The Citadel, mostly in nomadic caravans that travel the trade routes of Eileynn.
Moor Elves have shorter ears than High Elves, and are often shorter as well. Physically they are much more similar to humans in size and make up, though they retain grey/blue toned skin. Moor Elves often dress in the same fashions as Humans, save for the upper class who swing more towards High Elf fashion.
Magic is used in day to day life by Moor Elves, mostly to help with tasks around the house and work. Moor Elves along with Woodlings are prominent in healing Magic’s, making them valued in every Stack layer. There is tension between Moor Elves and High Elves. Mostly because Moor Elves in general do not care for being called “Low” by the self named “High” Elves. Moor Elves are often looked down upon by the High Elves, who believe that the Moor Elves are lazy and carefree when it comes to how they spend their lives.
Living an average of 70 to 90 years, Moor Elves do not live as long as their “High” cousins. Many Humans and Moor Elves marry each other in the Citadel. There are still some Moor Elves who still live outside The Citadel, mostly in nomadic caravans that travel the trade routes of Eileynn.
Dwarf-
The proudest race, and proud to admit it! Dwarves know that they’re the backbone of The Citadel. They take pride in their work and refuse to settle for anything less than an item’s weight in gold. Masters of their craft, Dwarves are the second oldest race next to the High Elves, tunneling their way through the mountains since the dark days.
Dwarves are stocky and stout, typically growing to be about four and a half feet tall. Men prize their beards, adorning them with trinkets as they hit milestones in their lives. Dwarves are known to have multiple wives in The Citadel, especially in the high districts where many diamond mine rich Dwarves live. Dwarves can routinely live to be 350 years old, often not retiring until age 310.
Wealth is very important to Dwarves, almost more so than their honor. Many Dwarves within The Citadel send their young children to the mines once they are strong enough to lift a pick, so as to start earning for themselves as soon as possible. Dwarves are known to frequently take wives of other races.
Dwarves are keen to magic, however they specialize more so in the enchantment of objects, weapons, and armor.
It is tradition among the Dwarves to celebrate the new year with large amounts of explosives atop the mountain ranges of Fenrusch. These seven mountains are considered sacred to the dwarves, and are the tallest peaks in Eileynn. The tallest of the Fenrusch mountain, Thjarrmor is the final resting place of hundreds of thousands of dwarves; a giant tomb for those who have passed on to the next feast.
Dwarves are stocky and stout, typically growing to be about four and a half feet tall. Men prize their beards, adorning them with trinkets as they hit milestones in their lives. Dwarves are known to have multiple wives in The Citadel, especially in the high districts where many diamond mine rich Dwarves live. Dwarves can routinely live to be 350 years old, often not retiring until age 310.
Wealth is very important to Dwarves, almost more so than their honor. Many Dwarves within The Citadel send their young children to the mines once they are strong enough to lift a pick, so as to start earning for themselves as soon as possible. Dwarves are known to frequently take wives of other races.
Dwarves are keen to magic, however they specialize more so in the enchantment of objects, weapons, and armor.
It is tradition among the Dwarves to celebrate the new year with large amounts of explosives atop the mountain ranges of Fenrusch. These seven mountains are considered sacred to the dwarves, and are the tallest peaks in Eileynn. The tallest of the Fenrusch mountain, Thjarrmor is the final resting place of hundreds of thousands of dwarves; a giant tomb for those who have passed on to the next feast.
Woodling-
Guardians of nature, Woodlings are a curious race of bipedal creatures with a bark like exoskeleton. Also known as “Wood Nymphs” these residents of the Middle Stacks task themselves with protecting the natural resources of Eileynn. Advocates for peace and prosperity for all, not many can find reason to quarrel with the Woodlings.
Standing at around six to eight feet in height, these tree-like people have long legs and arms with a very short torso. Their skin can come in varied textures of bark, their colors and types ranging from white ash to deep ebony. Various lichen and moss attach to Woodlings over time, and it is common place for Woodlings to use their own bodies to support young saplings, earning their nickname “Nurse Mother”. Woodling eyes are bright, like fireflies in a dark cave, often illuminating dark rooms.
Living harmoniously with Pixie’s Woodling quite enjoy their silly antics, but are quick to chide the pranksters when things go to far. Those who house a family of Pixies will often do so for several generations of said Pixie’s family. They are considered guardians in Pixie culture.
Experts in natural magic, Woodlings are the heart of every forest in Eileynn. They know when balance has been thrown out. Though they do not fight in wars typically, they are vehement defenders of nature and peace. Woodlings pair for life. Should one Woodling pass, the other will often join soon after, their bodies joining into a new and strong tree for the forests of The Citadel. Woodling lifespans have a wide range as they are highly susceptible to disease. They can live to be anywhere from 80 to 150 years, with some even reaching 300 years old in some rare instances.
Standing at around six to eight feet in height, these tree-like people have long legs and arms with a very short torso. Their skin can come in varied textures of bark, their colors and types ranging from white ash to deep ebony. Various lichen and moss attach to Woodlings over time, and it is common place for Woodlings to use their own bodies to support young saplings, earning their nickname “Nurse Mother”. Woodling eyes are bright, like fireflies in a dark cave, often illuminating dark rooms.
Living harmoniously with Pixie’s Woodling quite enjoy their silly antics, but are quick to chide the pranksters when things go to far. Those who house a family of Pixies will often do so for several generations of said Pixie’s family. They are considered guardians in Pixie culture.
Experts in natural magic, Woodlings are the heart of every forest in Eileynn. They know when balance has been thrown out. Though they do not fight in wars typically, they are vehement defenders of nature and peace. Woodlings pair for life. Should one Woodling pass, the other will often join soon after, their bodies joining into a new and strong tree for the forests of The Citadel. Woodling lifespans have a wide range as they are highly susceptible to disease. They can live to be anywhere from 80 to 150 years, with some even reaching 300 years old in some rare instances.
Pixie-
The smallest residents, the Pixies are well known tricksters and a true friend if you think you can keep up with their fast paced lives. These winged humanoids make up a small portion of the residents among the Middle Stacks, primarily taking residence within the ‘Green Ring’. These residents are often looked down upon not just because of their size, but their child like qualities as well. It isn’t unrealistic to see many other residents referring to Pixies as Fae or Flits. This however in the Pixie community isn’t acceptable language as it refers to a lesser species of creatures often used in traditional Orcish cuisines.
Coming in at around six inches to thirty inches in height, Pixies are very petit in stature. they are however surprisingly study given their size. The wings of Pixies an appear in many different ways. Most pixies are colored in various pastels, though very rarely, darker pigmented Pixies have been noted in some of the Lower stacks. Pixies can have anywhere from two to six wings, that varied in appearance. Some resemble the wings of insects, while others resemble birds. On average Pixies live anywhere from 30 to 60 years.
Pixies live harmoniously with Woodlings, it isn’t uncommon to find multiple families of pixies living with one Woodling pair. They are often tasked as servants in the higher districts due to their small compact size. While most might criticize this, Pixies are treated very well in this regard, mostly because a scorned Pixie brings nothing but trouble. Pixies are one of the only races incapable of producing their own magic. This is probably for their own benefit, much to the mischievous creature’s dismay.
Pixies are also highly skilled in the way of fashion and design. High Elves and Humans alike in the covet the small delicate details that could only be achieved by hiring Pixie tailors.
Coming in at around six inches to thirty inches in height, Pixies are very petit in stature. they are however surprisingly study given their size. The wings of Pixies an appear in many different ways. Most pixies are colored in various pastels, though very rarely, darker pigmented Pixies have been noted in some of the Lower stacks. Pixies can have anywhere from two to six wings, that varied in appearance. Some resemble the wings of insects, while others resemble birds. On average Pixies live anywhere from 30 to 60 years.
Pixies live harmoniously with Woodlings, it isn’t uncommon to find multiple families of pixies living with one Woodling pair. They are often tasked as servants in the higher districts due to their small compact size. While most might criticize this, Pixies are treated very well in this regard, mostly because a scorned Pixie brings nothing but trouble. Pixies are one of the only races incapable of producing their own magic. This is probably for their own benefit, much to the mischievous creature’s dismay.
Pixies are also highly skilled in the way of fashion and design. High Elves and Humans alike in the covet the small delicate details that could only be achieved by hiring Pixie tailors.
Orc-
Orcs are the largest in size of all the races, but make up less than eighteen percent of the population of The Citadel. This is largely due to the resistance of many Orc tribes who refuse to integrate with the changing society. Orcs are known to most to be lustful raging warlords who would skin you alive for breakfast if you turned your back on them. This is actually not the case, as most Orcs live in strong family units. Tradition and honor is revered in the Orc community; with a large part of their hierarchy depending on the elder women of their families.
Orcs have been around Eileynn for approximately 3000 years, their people traveling from the mountainous region known as Darūg. The nomadic tribes migrated down and quickly found life was much easier on the grassy plains than the sharp twisting mountain paths. Orcs quickly grew into a formidable force, often taking over and enslaving other tribes and races, using them for trade, work, or even food.
Orcs are banned in certain districts in the Upper Stacks, making it difficult for them to find work outside the slums of the Lower. Some tribes of Orcs who do not live within the walls of The Citadel come to trade in large caravans, allowing for trade of more exotic wares from outside Eileynn’s safe haven. While Orcs are capable of magic, it is considered highly taboo in most tribes to partake in it. Many Orcs believe magic is just a crutch in which to lean upon, and that battles should be won with one’s pure strength.
Varying in height between 6-9 feet, Orcs tower over other residents in the Stacks, outweighing them as well at around three to five hundred pounds of pure muscle. They come in varied shades of green, blue, orange, brown, and red, adorning themselves with traditional scarification or with tattoos like humans. If male Orcs make it past childhood live to be around 50-60 years old if they are strong in battle, whereas females live to be between 130-150 years old. The oldest living female Orc is 155.
Orcs have been around Eileynn for approximately 3000 years, their people traveling from the mountainous region known as Darūg. The nomadic tribes migrated down and quickly found life was much easier on the grassy plains than the sharp twisting mountain paths. Orcs quickly grew into a formidable force, often taking over and enslaving other tribes and races, using them for trade, work, or even food.
Orcs are banned in certain districts in the Upper Stacks, making it difficult for them to find work outside the slums of the Lower. Some tribes of Orcs who do not live within the walls of The Citadel come to trade in large caravans, allowing for trade of more exotic wares from outside Eileynn’s safe haven. While Orcs are capable of magic, it is considered highly taboo in most tribes to partake in it. Many Orcs believe magic is just a crutch in which to lean upon, and that battles should be won with one’s pure strength.
Varying in height between 6-9 feet, Orcs tower over other residents in the Stacks, outweighing them as well at around three to five hundred pounds of pure muscle. They come in varied shades of green, blue, orange, brown, and red, adorning themselves with traditional scarification or with tattoos like humans. If male Orcs make it past childhood live to be around 50-60 years old if they are strong in battle, whereas females live to be between 130-150 years old. The oldest living female Orc is 155.
Wyx-
The most misunderstood of the races that dwell in The Citadel. Known for their proficiency in shadow magic, Wyx are a mysterious and secretive race.
Not much is known about the Wyx and where they come from. It’s estimated that they may be as old as the High Elves, having disappeared and reappeared throughout history. Wyx are often considered Hell-Spawn by humans, their appearance mirroring that of depictions of those affected by Demonblight. With slender whip like pointed tails, claw like hands, pointed teeth, black scleras, and yellow or crimson irises, Wyx are striking to look at. Their skin color can be black, white, grey, yellow, and red. Every Wyx is also covered in various unique etchings and runes that cover the majority of their body, lining their features is striking patterns. Not much is know as to how these patterns are made. Wyx hair color typically coincides with their skin tone.
Wyx also have two to six horns adorning their heads. These horns come in all shapes and sizes, often becoming more prominent over time. Male Wyx often have larger pairs of horns than the females do. Wyx typically live anywhere for 90 to 150 years according to most sources, but there have been reports of some Wyx who have not been seen in decades reappearing out of nowhere.
Distrusted within The Citadel, Wyx are often associated with tragedy and bad luck. Partially due to their dark magic leaning ways, Wyx have been at the center of several calamities throughout time.
High Elves document that nearly 1200 years ago, a Wyx known as Zekial scorched villages across Eileynn. Releasing plagues of demonblight and disease across the land for years, this decimated much of Eileynn. Almost completely wiping out the High Elves and Woodlings in the process, much of the Citadel was devastated. Zekial is one of the only known Wyx Dragon riders, having taken ownership of a Great Shadow Dragon, Nordath. It took the unification of nearly every race to stop Zekial’s wrath and restore balance across the land. High Elves and Woodlings never truly recovered, therefore they hold more animosity towards the Wyx than others. These events eventually led to the High Elves building The Citadel and establishing the Citadel Knights, so as to guard those vulnerable to the horrors of the world.
Wyx are highly gifted when it comes to magic, their bodies living runes. Many are extremely adept at shadow magic, but Wyx are not limited to just one archetype. Wyx are capable of almost every type of magic excluding light magic.
Wyx, like Orcs and Scalites are often banned from the upper reaches of the Stacks.
Not much is known about the Wyx and where they come from. It’s estimated that they may be as old as the High Elves, having disappeared and reappeared throughout history. Wyx are often considered Hell-Spawn by humans, their appearance mirroring that of depictions of those affected by Demonblight. With slender whip like pointed tails, claw like hands, pointed teeth, black scleras, and yellow or crimson irises, Wyx are striking to look at. Their skin color can be black, white, grey, yellow, and red. Every Wyx is also covered in various unique etchings and runes that cover the majority of their body, lining their features is striking patterns. Not much is know as to how these patterns are made. Wyx hair color typically coincides with their skin tone.
Wyx also have two to six horns adorning their heads. These horns come in all shapes and sizes, often becoming more prominent over time. Male Wyx often have larger pairs of horns than the females do. Wyx typically live anywhere for 90 to 150 years according to most sources, but there have been reports of some Wyx who have not been seen in decades reappearing out of nowhere.
Distrusted within The Citadel, Wyx are often associated with tragedy and bad luck. Partially due to their dark magic leaning ways, Wyx have been at the center of several calamities throughout time.
High Elves document that nearly 1200 years ago, a Wyx known as Zekial scorched villages across Eileynn. Releasing plagues of demonblight and disease across the land for years, this decimated much of Eileynn. Almost completely wiping out the High Elves and Woodlings in the process, much of the Citadel was devastated. Zekial is one of the only known Wyx Dragon riders, having taken ownership of a Great Shadow Dragon, Nordath. It took the unification of nearly every race to stop Zekial’s wrath and restore balance across the land. High Elves and Woodlings never truly recovered, therefore they hold more animosity towards the Wyx than others. These events eventually led to the High Elves building The Citadel and establishing the Citadel Knights, so as to guard those vulnerable to the horrors of the world.
Wyx are highly gifted when it comes to magic, their bodies living runes. Many are extremely adept at shadow magic, but Wyx are not limited to just one archetype. Wyx are capable of almost every type of magic excluding light magic.
Wyx, like Orcs and Scalites are often banned from the upper reaches of the Stacks.
Scalite-
Migrants from across the Silver Seas. Scalites, or in their native tongue “Scaalit” are vibrant and colorful in many ways. Their exotic personalities are most commonly found in the southern regiof the Lower Stacks, trading fish and squid for ale.
Reptilian in appearance, Scalite are covered in heavy plated scales in infinite colors and patterns. Webbed toes and long thick tales, most Scalites are adept swimmers though they are unable to breathe under water. Sharp pointed teeth line their mouths, and their bite strength is second to none. Scalites are built thick and heavy, their shoulders are wide and pointed with large plates. Scalites in some instances have feather like protrusions along their scalps and jawlines. These feathers can also extend down their backs and tails.
Only a select few Scalites are allowed into the Higher Stacks, as most residents find their eccentric behavior a bit much. The reptilian race is also known for their fast fingers, and rowdy behavior, which doesn’t sit well among the upper class. Scalite pirates have become a frequent pest for traders and fisherman along the sea, often stealing ships and taking slaves for their own.
Originally from Bsaarii Mot across the Silver Seas. Scalites are the most recent race to come to Eileynn, arriving during the times of the Fire Famine some 260 years ago. Bsaarii Mot, unlike Eileynn, held no shelter in the sandy dunes from the decade long torrent of rain. Waves of mud washed away villages along the coast, burying the few cities that crawled up the spires of rock that clawed their way up the towering sands. While Basaarii Mot had never truly recovered, a stable population of Scalites have settled permanently in Eileynn.
Incapable of producing magic themselves, Scalites often purchase talismans or runes from Dwarves frequently to protect their homes from bad luck, and curses.
Reptilian in appearance, Scalite are covered in heavy plated scales in infinite colors and patterns. Webbed toes and long thick tales, most Scalites are adept swimmers though they are unable to breathe under water. Sharp pointed teeth line their mouths, and their bite strength is second to none. Scalites are built thick and heavy, their shoulders are wide and pointed with large plates. Scalites in some instances have feather like protrusions along their scalps and jawlines. These feathers can also extend down their backs and tails.
Only a select few Scalites are allowed into the Higher Stacks, as most residents find their eccentric behavior a bit much. The reptilian race is also known for their fast fingers, and rowdy behavior, which doesn’t sit well among the upper class. Scalite pirates have become a frequent pest for traders and fisherman along the sea, often stealing ships and taking slaves for their own.
Originally from Bsaarii Mot across the Silver Seas. Scalites are the most recent race to come to Eileynn, arriving during the times of the Fire Famine some 260 years ago. Bsaarii Mot, unlike Eileynn, held no shelter in the sandy dunes from the decade long torrent of rain. Waves of mud washed away villages along the coast, burying the few cities that crawled up the spires of rock that clawed their way up the towering sands. While Basaarii Mot had never truly recovered, a stable population of Scalites have settled permanently in Eileynn.
Incapable of producing magic themselves, Scalites often purchase talismans or runes from Dwarves frequently to protect their homes from bad luck, and curses.
Bestias-
An overarching term for any of the various animal-like creatures originally created by magic to serve as a manual labor force, though the exact time of their creation has been lost to time. As industry took off, their overall value and usefulness declined. Now they're just another race trying to make ends meet in the Citadel. However, they are still often distrusted because of the magical origins of their species, and because many have been forced to resort to less than savory lines of work.
Unlike some races, they do not recognize a hierarchy like you'd expect of humans or elves. Instead, they exist almost exclusively as family units. Both Matrilinial and Matrilocal, the males marry into the families of their wives, though their names do not change like humans do. This is because their tri-syllabic names trace their lineage. The first syllable is their given name, the second is the name of their clan, and their last name is the name of their mother.
Because of their lower status, and due to often being viewed as inferiors, they are confined most often to the lower levels of the Citadel, where they claw out a living doing whatever tasks need doing. Some resort to becoming thieves. In terms of physical and magical abilities, this varies quite widely by clan. The Mi clan, which is comprised of minotaur like creatures, has very little natural magic affinity, but boasts phenomenal physical abilities. The Kyu clan, which is comprised of fox-like creatures, tends to lack more physical abilities and instead boasts higher magical affinity.
In terms of intermingling between the other races, the Bestias care little about race. Half breeds are known to exist with varying results. Most commonly mixed with humans, has led to some.... Interesting.... cross breeds..... They are also known to have rather extensive lifespans, well, assuming health or something else doesn't kill them before they die naturally.
Unlike some races, they do not recognize a hierarchy like you'd expect of humans or elves. Instead, they exist almost exclusively as family units. Both Matrilinial and Matrilocal, the males marry into the families of their wives, though their names do not change like humans do. This is because their tri-syllabic names trace their lineage. The first syllable is their given name, the second is the name of their clan, and their last name is the name of their mother.
Because of their lower status, and due to often being viewed as inferiors, they are confined most often to the lower levels of the Citadel, where they claw out a living doing whatever tasks need doing. Some resort to becoming thieves. In terms of physical and magical abilities, this varies quite widely by clan. The Mi clan, which is comprised of minotaur like creatures, has very little natural magic affinity, but boasts phenomenal physical abilities. The Kyu clan, which is comprised of fox-like creatures, tends to lack more physical abilities and instead boasts higher magical affinity.
In terms of intermingling between the other races, the Bestias care little about race. Half breeds are known to exist with varying results. Most commonly mixed with humans, has led to some.... Interesting.... cross breeds..... They are also known to have rather extensive lifespans, well, assuming health or something else doesn't kill them before they die naturally.
The Citadel Knights
Citadel Knights have been trained rigorously since their infancy to protect The Citadel. They are the top line of defense, the peacekeepers, and the law. As these Knights ascend through ranks they are gradually introduced to the biggest perk of a lifetime of service to The Citadel. Dragon riding. Once Citadel Knights prove themselves, they are entrusted with raising and caring for their very own Dragon. Unlike their small compact cousins that dwelled in the upper stacks in the inner most circle of The Citadel, these massive beasts have been bred to perfection. Dragons come in all sorts of varieties according to their use. Knights and their Dragons are revered among the community as well as feared, often attracting large crowds of admirers in the higher districts. In the lower districts however, there are many who do not welcome the presence of the Knights and their beasts.
Bribery has become commonplace amount Knights, some of them even entering mercenary like jobs when The Citadel becomes boring. The distrust of the High Council is becoming palpable, even within the ranks of the Citadel Knights.
Not many are willing to stand against the collective Knights and their Dragons. Many still remember what happened when the Orc Uru led his army of cannibals against the city.
Dragon rider member stats:
Human: 264
High Elf: 150
Moor Elf: 107
Dwarf: 189
Pixie: 2
Woodling: 20
Orc: 31
Wyx: None
Scalite: 13
Bestias: 6
High Elf: 150
Moor Elf: 107
Dwarf: 189
Pixie: 2
Woodling: 20
Orc: 31
Wyx: None
Scalite: 13
Bestias: 6
The Dragons
Also known as Drakes. These small pets are often kept by the rich. Most are limited in their flight abilities, and lack the ability to produce magic like their larger cousins. Their lifespans are often stunted at around 20 years.
Standard Dragon-
There are many different species of Dragons that the Citadel Knights utilize. These dragons come in all shapes and sizes, capable of their own breath magic of various elements and types. These dragons are highly intelligent, capable of much more than just brute strength. Standard dragons are not capable of speech in the typical sense as each has their own unique way of communication with their riders. Standard Dragons in Eileynn typically become adolescents at six to nine months of age, most of them capable of carrying Riders for short flights. They reach maturity around a year and a half of age, but continue to grow slowly over the course of the next decade. When an egg chooses it's rider, they are bonded forever, this bond is difficult if not deadly to break. When an egg hatches, and dragons within a large radius become immediately aware, and are able to track hatchling scents for days.
Standard Dragons have been bred to mature quickly as opposed to their ancient wild cousins.
Great Dragon-
Fabled legends of old. Dragons that could carve mountains from the earth and shape the land to their will. Capable of mass destruction on an unimaginable scale.
Dragon Element Types
Fire-
The most common element, also one of the strongest. Feared for their intensity and pure power, Fire Dragons are masters of their element. Thought to have been the originators of Fire magic, having taught it to many generations of magic users. These dragons are capable of massive displays of destruction and firepower, often used on the front lines of The Citadel’s armies. Well liked in the community, being paired with a Fire Dragon is considered a great achievement in the Stacks. These dragons are hardy and heat resistant, with a glowing furnace like chest. Their mouths glow like hot coals. Fire Dragons injured and retired from the Citadel Knights who lose their Riders will often move to the forges, helping the Dwarves.
Water-
Graceful in movement, these dragons are surprisingly agile when in water. They tend to be on the larger side. Most Water Dragons are capable of breathing underwater, possessing webbed toes and powerful muscular wings to help propel them through the water. Their bodies are often adorned with fish like scales or shark skin, and colorful bioluminescent frills used in intimidation displays. Water dragons are also omnivores, eating both underwater vegetation and meat/fish. Storing large amounts of water in their throat sacks, Water dragons can fire pressurized beams of water strong enough to pierce steel.
Ice-
Considered silent guardians of the mountains, Ice Dragons exude regality. They Head are adorned with twisting ice like horns, their bodies glimmering like freshly fallen snow. Their large wings send currents of cold hair down, freezing their surroundings with every beat. Capable of terrifying freezing breaths that stop enemies dead in their tracks, these dragons are not built for speed but a slow calculative battle of endurance. They much prefer to slow their enemies down and take their time chipping away. Ice Dragons are very selective as to who they bond with, preferring a serious relationship as opposed to a carefree one.
Lightning-
The fastest of all Dragons and masters of the storm, Lightning dragons are dangerous partners to have. Wild and unpredictable, these dragons are often seen ripping through the skies in flashes of electricity. Riders beware, metal plating is not advised when riding a Lightning Dragon. Their magic is just as wild as they are, difficult to control, and often messy to use. These Dragons are snake like in appearance, with long fangs, hooded necks, and piercing eyes. The tips of their tails rattle loudly when threatened, mimicking the rumble of an incoming storm.
Earth-
These mostly flightless dragons are adept climbers, with feet specially designed to grip nearly anything. Earth Dragons are a popular choice for Citadel Knights. Using their powerful legs to propel themselves through the air, Earth dragons glide rather than soar, specialized feathers on their sides mimicking that of a flying squirrel. These dragons scale the stacks with ease, making them the obvious choice for the job. Earth Dragons are covered in hard rock plates that give them an impeccable natural defense. Able to throw their weight around, when on the ground, these climbing heavyweights will quake the earth around their enemies. Their Brutish behavior makes them difficult to bond with, as they often butt heads with their riders.
Air-
The only other feathered dragons, Air Dragons are free floating dragons are prized for their intelligence. Levitation is an Air Dragon’s specialty, being able to manipulate wind around their body to soar through the skies. Air Dragons, while a relatively tame species, do have quite the punch when it comes to their concentrated air blasts. Their feathers coat the majority of their body, spreading out in a large fan at the tip. This fan is also able to deliver harsh wind attacks, keeping attackers at back with wide sweeps.
Light-
Dragons of pure light, these are one of the more rare species in Eileynn. Considered to be angelic in nature, Light Dragons are praised for their natural beauty and grace. Able to preform healing and purification magic, many believe these dragons are descendants of the gods themselves. Only one Light Dragon serves the Citadel Knights, a Guardian Mother named Ti-Yei. Light dragons are also capable in times of great urgency of emitting beams of light that are intense as the sun and able to cut down enemies in a flash.
Shadow-
Where Dragons of Light are praised, those of Shadow are feared. Zekial the Scourge forever tainted the element of night, his Shadow Dragon Nordath still spoken of in hushed tone. These powerful Dragons are usually black in color, their scales absorbing light in their void like scales. Shadow dragons are ruthless in everything they do. Where as most Dragons depend on Magic, Shadow Dragons prefer to depend on pure brutality to make it through a fight. They are known for their unique wing skeletons, able to grasp and attack with clawed wings. Shadow dragons are able to fire explosive shadow bombs as a form of attack. These expanding explosive pools of shadow envelop enemies and corrode their bodies. They can also emit a thick back smog to cover an area, manipulating it with powerful beats of their wings.
Metal-
Metal dragons are a relatively new breed among the Standard Dragons. These heavyweight dragons sport a natural suit of armor, with impenetrable steel-like hide. Their smooth heads are adorned with short horns, and their eyes are so vibrant they always seem to be glowing. While Metal dragons do not produce or manipulate their element as an attack they do have quite the powerful voices. Able to emit sonic blasts powerful enough to knock a row of trees down, these screeching cannonballs are a force to be reckoned with. Their razor sharp wings also make for formidable weapons. Metal Dragons sport the strongest bite strength out of any of the dragons, able to crush diamonds with ease.
Energy-
Another new breed in Eileynn, Energy Dragons are natural powerhouses. Able to blast their way through enemies with powerful concentrated plasma blasts this unusual breed sports an uncanny ability to read it’s opponents. Highly intelligent, Energy Dragons heavily rely on a strong bond with their Rider. These calculative beasts are unmatched in combat, working seamlessly with their Riders. Able to melt down their foes with ease comes at a cost however. Excessive combat is draining to an Energy Dragon, and their fortitude against various diseases is weak, making them susceptible to many blights.
Character Information Sheets
**Please check to make sure certain races are available before applying!**
Name:
Age: (Approximately)
Race:
Gender:
Skills: (Weapon proficiency, Magic, etc)
Occupation: (If applicable)
Affiliations: (If applicable)
Appearance:
Personality:
History:
Preferred Dragon Element type: (please check for availability before choosing, and have three listed in order of what you would like. We are looking to keep things balanced with one of each race and dragon type)
Character Race Availability
Human: Taken
High Elf: Taken
Moor Elf: Taken
Dwarf: Taken
Woodling: Available
Pixie: Taken
Orc: Taken
Wyx: Taken
Scalite: Taken
Bestias: Taken
Mixed races: Always accepted! Message prior to discuss.
Orc/High Elf Hybrid
Dragon Element Availability
Fire: Taken
Water: Taken
Ice: Taken
Lightning: Taken
Earth: Taken
Air: Taken
Light: Taken
Shadow: Taken
Metal: Taken
Energy: Taken
Role Play Examples: I’m honestly not a huge stickler on this, I just like to see how other people write!
Hope to see some awesome characters! Please Send all CS's in a PM to Myself and One Mean Ghost so we may review and approve! If you were a part of this role-play prior and are committed to the cause, you are likely to be accepted faster than others, we just ask for you undying loyalty to the role-play lol jk but seriously
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