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  • coollogo_com-15851635.png
    With the world around the Marians growing is shape , it might have to start growing in meaning as well. One way that the Duchess though of doing so was by using the buildings she had provided for her people . "knowledge seekers at the Nexus of Knowledge , i implore you , please , enter my mind , see what i think for these are what i want to make reality . These are the ideas i want to bring to light " she telepathically said as the marians around the nexus started peering into her thoughts

    A thought was seen the most by those gathered . It was an upgrade , an improvement , a way to make the summoning portal different , still the same but different , still doing the same but doing something extra . The improvement was meant to add a transmuting ability to the summoning portal hence why they now focus on transmutation , natural resources like wood and stone to be turned to gold .

    Another thought was also pulled , a though of creation , making and time , research that aids the nodes that they utilize for their civilization , it aids the way they work , think and live , it increases everything . With these 2 ideas pulled from her mind , she shut her people out again , signalling them to begin , she has also decided that if this is needed , she would send a few soldiers on the route of exploration again
 
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--------------------------------------------------TURN 14--------------------------------------------------

A long conversation was maintained with a particularly interesting group of catlike nomads. Saphina, the temporary leader for the misfit band of Iron Guard at the joint research settlement, asked one of the messengers to relay a message back home to Hanon. In the letter, she described the lovely conversation she had had and the friends she had made with the Hara-Hara. It didn't take long for the letter to reach home, and Hanon was quite pleased with the turnout. He immediately ordered that no settlements are to attack the Hara-Hara, but instead are to welcome them as guests in each town, as well as provide them a place to stay should they need it.

Along with this, he ordered the immediate construction of a marketplace at overlook to improve the flow of gold between the cities. At home, Hanon continued construction within the city itself, and began training a greater troop of guards and soldiers with new skills. It would be a bit more expensive, but he found it worth it to prepare for the modern age with better troops and tools. Soon, research would prove to be useful to the Unity, and the people could advance into a new age of exploration and creation.

-END OF TURN/UPDATE-

Marketplace developed at Overlook
(-1 Turn, -2 coin, +Coin per turn)

Train two Iron Knights at Capital
(-1 Turn, -1 coin, +2 Tier 2 Troops)

Capital Upgrade began
(-1 Turn, -5 Coin, completion in 2 turns)
 
Raere.png
Jelich had been traversing inside trough the mountains for almost about a week. He had entered through a hole near the peak of one of the mountains. The trail Lothrop followed was up on a small peak and there he had found a large, gaping whole. He casts a spell that lets him use runes as steps as he descends into the darkness of the caves. He had felt a sense of dread when he had first entered and was confused as to where even begin but he it took some looking around before finding a path of some sort. From there he had to cross gaps, enter through confined holes, all the while his magic being hampered greatly by the red runes carved about across the caverns. During his long search for his former student, he discovered remains of Raeran-like architecture within the mountain walls and more of the red crystals. On top of the runes themselves numerous whispers, the crystals were screaming. Pains of agony filled his ears as he explored the ruins of old. He found an assortment of paintings made primarily of blood. Images of abominations were were painted across the ruins as he looked upon their grotesque forms, he came across one painting of several of these creatures reveling in the descending of one figure. A paint of a man, painted in black in fact with four wings. Two large hands also in black are of opposite side of this figure. As if he was a gift to these abominations. Before Jelich could look any further, he heard stepping coming his way. Not wanting to make himself known to whatever was down hear, he hid behind a broken pillar close to the wall of the cavern. A few moments pass and there comes into view was a goblin. Gray, naked, and ridden with green scars across it's body. Jelich was amazed that there were really beings within the mountains but how they've never come across them until now was also perplexing. Soon more of the goblins are following the first and pulling them along with them was Lothrop, tattered, tired, unkempt, and rugged. He doesn't seem to be confined by the goblins and is following them voluntarily. Jelich stays quite as he watches them pass-by and just before he leaves from his cover, the sound of a rock falling behind causes him to turn around and finds himself face-to-face with a goblin. Before he can even react, it breathes into his face. The foul stench of the goblin's breath hitting his nostrils at full-force, causing him to fall over and loose consciousness. The Goblins grabs on to Jelich and begins to drag him away
-----------------------------------
Sheran was sitting at a desk in a small home she had constructed for herself. She was looking down at a piece of papyrus paper with an inked feather in hand. She didn't know where exactly to star and part of her still felt rather uneasy on writing this particular letter. For one, this was a letter to her rival and second, she felt something unsettling about the letter he had received from him. She could describe it but it seemed like the letter was written out of...Distress so to speak. But regardless of her personal feelings for Lothrop, she did some sort of solace that he decided to confide in her. She begins to write: "Dear Lothrop, all is well with me. I have been given an opportunity to help in Raere's expansion. I'm currently on the island just north of it, in fact. An on it I've not only began creating a long-lasting settlement, but even made an ally among the native dwarves aswell. They've pledged their allegiance to us and our endeavors and I'll see to it that they're justly rewarded for it aswell. Don't tell my Master though. He wouldn't exactly take to kindly of me negotiating so openly with foreigners. I don't know how far we plan to expand but the future looks bright for us. I do hope we have more stories to tell each other of our endeavors next time we meet."
-Love
Sheran

Sheran rolls up the paper into a roll before heading outside. She holds the paper up high and whistles before a bird swoops by and takes the letter out of her hand. As it flies off, she still couldn't help this feeling of foreboding that was plaguing her soul. Just what was it that was causing her to feel this way?
---------------------------------
Actions:
1x unit create irrigation system across the island
1x unit reconstruct dwarven village
1x unit train dwarven miners​
 
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The cackle of a bonfire echoed against cold, empty fields. The wagons formed a loose circle around the tribe, aiming to keep both their source of warmth and them safe from the occasional gust of wind, but leaving enough space for wind to come by, raise and shape a blaze, and leave. The whole place was filled with a sense of calm and quiet, which for the Hara-Hara, was a great accomplishment.

The Rai stood up from his place on the circle, a large dark coat following his movements, making his light fur stand out even more. He cleared his throat and began telling a story, as he had always done while they were sailing, and so many times before that. "We light up fires to guide the ships sailing on the great night sky above, as we have done too." Because for a kid, the sky and the ocean are about, if not, the same. "May they have safe travels. And as now they can't, we tell their stories."

A young orange fur, eyes wide at surprise, nearly jumps from his seat, hurrying out a question before the story continued. "Why do they can't? Are they alright?"

And older, short-haired woman answered, gleefully joining the story telling. "You can't speak in the dark, many things can listen. And the sky, as the ocean, is but the darkest."

Query satisfied, Klothe began telling his story, announcing loud enough to be heard by everyone in the small group. "There was an old, greedy king, with hair as white as snow, and teeth as yellow as sand on a sunny day." A couple of kids laughed, and were quickly shushed. The Rai continued, smiling, "There was this large, pink king, laced on purple, who painted his city red. There was violets, and greens, and oranges, but from one day to the next, everything was as red at this king's heart.
"It took a time -or two times and a half, to be exact, as kings don't use days or years or hours, they just use 'time' and 'time again's- before the red reached every single door and window in town. Not everyone was red; Some painted themselves red, so the color itself ran from them, thinking his job was done. Some cherished it, while some loathed it. Painting on red is, as you may know, a pain, so no drawings either. It was hard to tell, sometimes, who was on whose side, as most weren't brave enough to say so. A family decided they didn't want red..." A cub closed his eyes tight, and was brought into a hug by his peers. "They wanted yellows, and pinks, and greys, and even whites. They wanted it all, so they fought against the evil king, teeth and nail, sword clashing against sword-"

Klothe stopped for a moment, brushing his head with one hand, trying to find the right words. "I can assure you, I've never seen colors like the ones from that fight anywhere else, in my whole life. After that..."

"Red won." Everyone turned their heads to the back of the group, staring at the grey story-intruder. He crossed his arms and huffed, not expecting the attention. "What? It's the hardest to wash off, it makes sense!"

Klothe smiled. "Red would have won, but they escaped. They fled, to green and grey new lands where they dance, and draw, and live. Some red followed, of course, as it always tends to do... But a bit of red is always a good touch, isn't it?"

One of the cubs on the front, muzzle so small it may be non-existent, raised her hand to speak. "What about the others?"

Klothe lowered himself to her level, nearly sitting down again, and couldn't help but talk more softly. "When they get tired of it, they'll follow. But they need someone to follow. That's why we've escaped. We showed them that the ones that lurk on the dark are nothing against a family, haven't we?" He pet the cub's head, producing a laugh. "And as long as you fight for your colors, my queen, I'll be your lionheart. It's a promise."

Current Numbers:
2 coins, 16 pop, 2 Senaa Fighters, 2 Vanh Scouts, 1 Undead Warrior (+1 1rst Tier Undead Warrior Unit every turn for a year)

Actions:
Move one square grid to the north. (2 turns)
Build a road to make it easier for the Star settlement to reach Overlook in a future (-1 coin because of Natural Connection Policy)
Train Conscripts. (Senaa Fighters, 2/turn, -1 coin)
 
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Tags: None

Things in the nation were stirring, whether it was the increased focus on building new structures to benefit the Nation or focussing on new levels of research to help improve efficiencies. With all that happening, few realised Tokotol had left the city under the cover of darkness. His destination was the island NokNok had visited over a month previously, his intention to meet the supposed God who resided in the mountains. Tokotol was genuine and stuck to his word. If he said he would do something then he would and this time was no different. While he would have liked to have taken the journey sooner, the wars and other matters had delayed him. The capital of Itza was in safe hands with TikTaq and Council of Elders, this individual he was to meet was far more intriguing.

He had been briefed on the story and while he knew of his own God's existence, he didn't necessarilly believe that there were others out there. That said, so many stories reached his ears of fervent worshippers across the continent that he was beginning to understand that there was likely other Gods beyond his own. What differed between his and the others was that the Old Gods had the best interest of Itza and the world at large in the forefront of their grand design. There was no need for worship, sacrifices or tributes. The Itzan and the world itself was an extension of the celestial beings and what mattered was their survival.

__________________________________________________________________

Actions

Actions:

⦿ Total Coin Spent | 25

____________________________

⦿ Build Structure | :

Advanced Pyramid of Learning: Improved size allows for more individuals to pass through it's doors. Itza may have +1 leader.
Arena: Each generation of Itzan enter the arena to prove who is the strongest. It also provides a level of entertainment for those who watch, acting as a spectator event with an encompassing festival. +1 happiness and +1 to all leaders attacks.
Interconnected Cities [Turn 2 of 7]


[1 Action and 1 Coin (For Interconnected Cities)]

⦿ Build Structure | :

Gemstone Mine: Precious gems have been discovered within some of the mines, improving the level of tradeable goods on offer. +1 coin to trade routes.
Monument to Battles of Fallen Star: A large stone construct of TikTaq and Ravus sits prominently in Itza. +1 happiness and nationwide affinity towards Aloiss.
Improved Martial Training School: Number of units that can be produced is doubled with no increased coin cost.


[1 Action and 0 Coin]

⦿ Build Structure | :

Occulum: A place where the Kroakun hone their magical talent while training the few Kobold who are gifted with magic. Unlocks the Awakening research line.
Canals: Utilised to help improve farming, but also to help reduce the risk of flooding by drawing excess water away. +1 coin and decreased risk of flooding.
Clinic: A building capable of providing basic medical care. +1 health and +1 happiness.


[1 Action and 0 Coin]

⦿ Upgrade Settlement | :

Upgrade Settlement to Level 4
Upgrade Settlement to Level 5

[1 Action and 8 Coin]


Enlightenment of Itza:

⦿
Veteran Workforce | The Itzan have expanded at a rapid rate and through that expansion, it's workers have developed skills and processes that have exponentially sped up the construction process. For every one action spent three buildings can be constructed. Each individual buildings coin cost must be paid for however.
[2 Coin]

⦿ Vast Itzan Economy | The Itzan Economy has boomed recently, with more resources at hand than they have ever previously had. Itzan economy improves from population divided by 100 to population divided by 10, still rounding up.
[2 Coin]

⦿ Cranes | Further improves the process of construction and allows for stronger materials to be used. All settlements now provide +1 defence.
[2 Coin]

⦿ Basic Medicine | Utilising herbs and various plants Itza has started to develop some highly effective medicines against common illnesses. +1 health.
[2 Coin]

⦿ Surveyors | Upgrades to settlements are more efficient as there is a dedicated team of individuals to manage the process. -2 to the turn requirement and removes restriction of scaffolding meaning can be completed instantly if possible as a free action.
[2 Coin]

⦿ Research Broadsword | The rune inscribed sword that was found is examined to try and find what properties or power it holds, if any.
[2 Coin]

⦿ Star Pieces Research: | The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.
[Turn 2 of 4 | 2 Coin]

Magical Forest:

⦿
Grow New Forest | Begins to grow a rainforest on the mainland settlement square
[Turn 3 of 6]

Carnivore Birthing Pools:

⦿
Settlement Wagon | Produced on mainland settlement.
[2 Coin]

Free Actions:

⦿
Tokotol Visits the "God" | While several weeks had passed since NokNok had met those villagers of the other island, Tokotol was now in a place where he could freely travel, meeting the "God" he had promised to meet.

Current Bonuses
Turn Totals:

⦿ Current Coin Per Turn | +34 Coin
⦿ Current Population Per Turn | +14 Population

Worldwide Combat Bonuses:

⦿ Martial Attack | +2
⦿ Martial Defence | +3
⦿ All Kobold Units | Enemies -1 to hit
⦿ Salamanders | +2 Fire Attack
⦿ Tooth and Claw | Extra attack hits on 8+ and can't be modified

____________________________

Coin:

⦿ Standard | +2 Coin
⦿ Forest Tiles | 4 for a total of +4 Coin
⦿ Refinery | +1 Coin
⦿ Canals | +1 Coin
⦿ Vast Itzan Economy | The Itzan Economy has boomed recently, with more resources at hand than they have ever previously had. Itzan economy improves from population divided by 100 to population divided by 10, still rounding up. Currently +18 coin.
⦿ Jewellers + Gemstone Mine | Trade good that generates +1 coin a turn for each trade treaty. Currently 1 route meaning +4 coin.
⦿ Fishing Nets | The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 coin.
⦿ Recycling | When growing food or creating construction materials more than enough resources are produced, beyond the need of the people. This means each city stores any surplus of resources it produces. As such Itza receives coin each turn equal to the number of cities they have, divided by three and rounded up. +3 coin currently.

Population:

⦿ Settlements | 7
⦿ Capital City Level | 3

Combat:

⦿ Refinery | +1 Martial Attack and Martial Defence
⦿ Martial Training School | Conscripts trained at 4/turn at 2 Coin
⦿ Carnivore Birthing Pools | One free action a turn to train units
⦿ Hardened Scales | +2 Martial Defence
⦿ Fighting In Unison | Salamander units count as cavalry and +1 Fire Attack
⦿ Tooth and Claw | Each and every Itzan unit can make a second attack but this attack requires an 8+ to succeed and cannot be adjusted positively or negatively in any way.
⦿ Brothers in Arms | While fighting in the same battle as an ally, leader benefits affect both armies.
⦿ Leader Units | 1
⦿ Pyramid of Learning | The battles against Tartarus and the Dwarves proved the need for leaders to be multi-skilled. They need to be able to take care of things in a social setting but also on the battlefield. Itza leaders get +1 ability.

Buildings/Settlements:

⦿ Natural Connection | -1 turn and -1 coin to building and settlements
⦿ Bricks | A quick to produce and efficient way to build. -1 coin to building and upgrades.
⦿ Settler Caravans | Count as conscripts but are one unit rather than two for one. They cost two coin which cannot be decreased by any means. Once created they move as any other unit does but count as a free action although they can only ever move one square a turn. Once on an empty square they can create a new settlement, completing the same turn building is declared. Once the settlement is built the unit is lost. If attacked the unit is destroyed instantly.
⦿ Scaffolding | The nation has developed a way to improve the process of upgrading buildings and settlements. Building/settlement upgrades -2 turns to minimum of 1.
⦿ Interconnected Cities | A blueprint to ensure that all cities are better linked for transportation and the sharing of resources. Allows for roads to be constructed from one city to the next. Turn length and coin cost is equal to the number of cities. Each city adjacent to another counts as having a road with each newly built settlements after that having one by default.
⦿ Lunarium | A place atop the grand pyramid of Itza where Tokotol goes to focus his mind and commune with the Olds Gods. Allow one additional action a turn.

Research/Evolution:

⦿ Enlightenment of Itza | When researching/developing turn count becomes 0 but cost becomes 2.
⦿ Astronomy | +1 naval movement.
⦿ Magical Forest | Itza can now build forests as a free action over 6 turns(no need for policy anymore). Cannot be modified to be faster and only one forest can be grown at a time.
⦿ Communication Lines | More efficient communication allows the Itzan to better control their units in the field. For every movement action, three different units/groups of units may move.
⦿ Council of Elders | Additional policy.
⦿ Fishing Nets | The Itzan have developed more efficient nets for fishing meaning they now have greater yields. +1 gold a turn.
⦿ Council of Elders | A group of the oldest and wisest Kroakun work together to help further the Itzan people. May take one additional policy.






 
Turn 15, Month 4, Week 4, Year 3000 B.C. (Bronze Age)

Inziim watched as the Kingdoms continued their expansions, becoming further stronger and stretching to the limits of the lands themselves. Particularly the innovative and adventurous Kingdom of Attolia that via a magical one way portal, flung their forces far to the North on a small island. Will wonders ever cease. And the new Nomadic Nation seems to be making friends already on the continent. It warms his soul to see such camaraderie, even in the cold winter, bringing them all together.

A knock on his door and a skeleton entered and kneeled, "Inziim, the Itza has sent their representative and they are waiting for your arrival."

"Inziim stood up from his throne as he left the map on the nearby stack of books. "Well, i guess that I shouldn't keep them waiting."

From the Khanzig Connection to up to the North, movement still costs 2 turn/space

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nomad-of-aloiss-jpg.622546

15 Coin, 24 Population, 8 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem

Khanzhig TURN 15.0.png

Caravan city now upgraded to Level 2
Research:
1. Martial Art Guidance | Increase the standard of Aloiss army's martial art [+1 Martial Attack and Defense] [2/2]
2. Magic Art Guidance | Increase the standard of Aloiss army's magic art [+1 Magic Attack and Defense] [2/2]
3. New Troop Creation | Merge Mara-Sarma's Magic Construct Technology with Spirit Golem Technology [Create a new type of troops] (Able to create new tier 1 unit; Spirit Construct)
4. Communication Network | Learn how to build a proper communication network by making a proper messenger system [Allows for instant communication between Primordial Elementals] [1/3]

Two new troops trained with Osena

-----------------------------


Aeldaris Dominion
41 Coin, 14 Pop, 4 Spearmen, 1 bowsquad, 1 Javelin

Khanzhig TURN 15.1.png

A library is constructed (+1 Happiness, +1 literacy)
The Basillikoi Paiades( Barracks) constructed(+1 troop trained when troops are purchased)
Adopt Jewel of Aeldari Policy( City state, unable to construct additional cities but can construct outposts for training troops but do not expand Population. Instead of a +2 for the city, +7 Gold gained every turn)

The spearman explores the western jungles and comes across a dangerous looking lizard like creature trapped under a fallen tree.

----------------------------
Kingdom of Tartarus
0 Coin, 36 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB

Khanzhig TURN 15.2.png

The Light Boat is finished. It can hold up to 2 Troops and moves at 2 spaces per 1 action.
The research has begun into the strange crown(1 turn remaining)
The research into new spells has begun(1 turn remaining)

The people have begun to rejoice on this day of rest and already, the country is feeling relief at the lack of debt and constraint that it had been under.

-----------------------

The Kingdom of Attolia
30 Coin, 142 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer

Khanzhig TURN 15.3.png

Royal Engineers Projects:

1. Warehouses/granaries were built in Attolia to store any excess food and goods supplied so that nothing goes to waste (+2 Gold per turn)

2. A caravanserai was built in the Elven City to boost trade and diplomatic relations (+1 Gold per turn, +1 Happiness)

3. An Artificery was built in Attolia to have magical items and weapons available to the people (+1 Magic Attack/Defense)

4. A bookmaker/binder was built to allow Attolian literature and gospel to be shared and spread through written text. (+1 happiness, +1 literacy, Improved spread of Religion)

5. Two new Elven settlements pop up in the western parts of Hrignak's forest.

6. The Royal Mint in Attolia to begin manufacturing government sponsored coinage and currency (+1 Gold per 10 Pop)

7. A Messenger's post was constructed in Attolia to make communications more efficient and faster throughout the Kingdom (Up to 3 different units can move as 1 move action)

Policy Economic Powerhouse changed to Philosopher King (Philosopher King- Research turn decreased by 2, Cost increased by 2(Cannot be decreased))

Turn 1 of 5 to advance to new age (-5 Gold)

Via the Portal Foix and his troops arrive a large distance away from the Country of Attolia to a frozen Island in the North where the weather is far colder than where they resided. On the island, a crater can be seen containing a piece of the fallen star.

The Royal Laboratory begins to create a Flag and Flute system for greater coordination within the army at distances.

The Elven Archer Unit explores the Eastern Coast and finds a hidden cache of trinkets (+2 Coin)

Veritas and the Shaman along with the 2 Troops examine the well. It seems magical. Though a series of tests, it is determined to be a portal to a small pocket dimension. Within resides a small cottage sitting on a floating island in a magical void. Smoke is rising from the chimney. (Diplomacy Open).

The people have been so happy with King Wolffe and his leadership of their ever growing and expanding kingdom, that they have built a statue of him in the capital.

-----------------------
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6 Coin, 28 Population,
Earth Shaker : x 1
Flint Fighters : x 5
Water Watcher: x2
Junkship:x1

Khanzhig TURN 15.4.png

Research Begins on Transmutation(1 turn remaining)
Research Begins on Marian Will( 1 turn remaining)
The Earth Shakers and Flint Fighters further explore the city and do not find anything else that had not already been discovered.

The people have begun a neverending party in celebration of their current achievements. Drugs and alcohol are flowing freely.

--------------------------------

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33 Coin, 53 Population, 10 Iron Guards, The Trireme, 2 Iron Knights

Khanzhig TURN 15.5.png

2 Iron Knights have been trained at the Capital
A new marketplace has been constructed in Overlook(+1 Coin)
The Capital has began to undergo further upgrade to be even greater and more powerful than before.

Missionaries of Remdus from the Kingdom of Attolia have arrived at the research outpost and begun to proselytize.
Research gained from the Fallen Star: Mineral Strength(+1 coin from mines)

Word has spread of the Hara Hara Nomads and of their eventual arrival to Overlook. The people who had been previously distrusting of outsiders have been taken with the tales of a people of humanoid cats selling jewelry, colorful cloths and stories.


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5 coins, 16 pop, 4 Senaa Fighters, 2 Vanh Scouts, 2 Undead Warrior (+1 1rst Tier Undead Warrior Unit every turn for a year)

Khanzhig TURN 15.6.png

As the caravan travels Northwest on its way to get to Overlook, The Nomads conscruct a road to make the eventual travel Eastward easier.
The Nomads train 2 more Senna Fighters
1 more unit of Undead troop arrive at the caravan.

Missionaries from the far East arrive to proselytize about their god Remdus in the hopes of gaining converts.

-----------------------------------

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56 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners

Khanzhig TURN 15.7.png

Began upgrading Dwarven City to level 2( 2 more turns remaining)
An irrigation system has been created to support the dwarven viilage with improved crops(+1 coin)
2 more Dwarven Miners have been trained at the Dwarven Village.

Missionaries from the eastern Kingdom of Attolia arrive at the eastern city to proselytize about their god Remdus in the hopes of gaining converts.

---------------------------------

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34 Coin, 40 Population(Max population), 3 Guards, 3 Human Ships

Khanzhig TURN 15.8.png

Forge Completed (+1 Attack/+1 defense)
Capital has been upgraded to level 3 (Tier 2 Units can now be trained)
The Mountain Dwarves are happy with this new movement of isolationism and throwing themselves fully into preparing for enemies on all sides. (+2 Morale)

The Volcano Dwarves have flourished in their alliance with the humans and have found great friendship. (+2 Happiness)

-----------------------------

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55 coin, 188 Population,
⦿ x8 Kobold Skirmishers
⦿ x15 Salamander Handlers
⦿ x5 Chameleonic Kobold
1 Airship, 1 LB . 1 settler wagon

Khanzhig TURN 15.9.png

⦿ Build Structure | :

• Advanced Pyramid of Learning: Improved size allows for more individuals to pass through it's doors. Itza may have +1 leader.
• Arena: Each generation of Itzan enter the arena to prove who is the strongest. It also provides a level of entertainment for those who watch, acting as a spectator event with an encompassing festival. +1 happiness and +1 to all leaders attacks.
• Interconnected Cities [Turn 2 of 7]


[1 Action and 1 Coin (For Interconnected Cities)]

⦿ Build Structure | :

• Gemstone Mine: Precious gems have been discovered within some of the mines, improving the level of tradeable goods on offer. +1 coin to trade routes.
• Monument to Battles of Fallen Star: A large stone construct of TikTaq and Ravus sits prominently in Itza. +1 happiness and nationwide affinity towards Aloiss.
• Improved Martial Training School: Number of units that can be produced is doubled with no increased coin cost.


[1 Action and 0 Coin]

⦿ Build Structure | :

• Occulum: A place where the Kroakun hone their magical talent while training the few Kobold who are gifted with magic. Unlocks the Awakening research line.
• Canals: Utilised to help improve farming, but also to help reduce the risk of flooding by drawing excess water away. +1 coin and decreased risk of flooding.
• Clinic: A building capable of providing basic medical care. +1 health and +1 happiness.


[1 Action and 0 Coin]

⦿ Upgrade Settlement | :

• Upgrade Settlement to Level 4
• Upgrade Settlement to Level 5

[1 Action and 8 Coin]
With a Level 5 City, this Nation can now train Tier 3 Units. As well as advancing to the next age.
To advance from the first age costs 5 turns and 25 coin. The costs cannot be reduced in anyway and you cannot use multiple actions to reduce the turn length. You must use one action a turn to advance the counter.

-Upon completion you may create profiles for 1 tier 4, 1 tier 5 and 1 tier 6 unit.

-The base coin cost for actions double in the new age.

-1 additional coin is generated a turn and each settlement grants 1 more pop generation. The capital city population cap rises to 30 while other settlements are 15.

Enlightenment of Itza:

⦿ Veteran Workforce | The Itzan have expanded at a rapid rate and through that expansion, it's workers have developed skills and processes that have exponentially sped up the construction process. For every one action spent three buildings can be constructed. Each individual buildings coin cost must be paid for however.
[2 Coin]

⦿ Vast Itzan Economy | The Itzan Economy has boomed recently, with more resources at hand than they have ever previously had. Itzan economy improves from population divided by 100 to population divided by 10, still rounding up.
[2 Coin]

⦿ Cranes | Further improves the process of construction and allows for stronger materials to be used. All settlements now provide +1 defence.
[2 Coin]

⦿ Basic Medicine | Utilising herbs and various plants Itza has started to develop some highly effective medicines against common illnesses. +1 health.
[2 Coin]

⦿ Surveyors | Upgrades to settlements are more efficient as there is a dedicated team of individuals to manage the process. -2 to the turn requirement and removes restriction of scaffolding meaning can be completed instantly if possible as a free action.
[2 Coin]

⦿ Research Broadsword | The rune inscribed sword that was found is examined to try and find what properties or power it holds, if any. (The examined runes are found to be an inscription to engulf the blade in flames as a flame attack)
[2 Coin]

⦿ Star Pieces Research: | The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.
[Turn 2 of 4 | 2 Coin]

Magical Forest:

⦿ Grow New Forest | Begins to grow a rainforest on the mainland settlement square
[Turn 3 of 6]

Carnivore Birthing Pools:

⦿ Settlement Wagon | Produced on mainland settlement.
[2 Coin]

Free Actions:

⦿ Tokotol Visits the "God" | While several weeks had passed since NokNok had met those villagers of the other island, Tokotol was now in a place where he could freely travel, meeting the "God" he had promised to meet.

As Tokotol arrives at the base of the mountain, a figure arrives in a swirl of energy. He wears fine red and black robes. The parts that are exposed, his hands and face are all bones, but his basic disposition seems friendly, even with the lack of actual expression and features. He stands at around 6 feet, but that pales in comparison before the powerful leader that is now meeting with him. Before speaking, he bowed to the much larger and taller figure before him. "My apologies, I hope that I have not kept you waiting long. I appreciate the fact that you have come to meet with me. I know that you do not usually leave you lands for just anything. My name is Inziim and we have much to talk about." (Diplomacy open).
 
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Kingdom of Tartarus


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Shedet
A new sun rose on Tartarus and with it a new aura for the realm and all of those under the God-King’s rule. Ptolemy had received less complaints to his office and he was grateful that things were getting back to normal. The King’s plans seemed to be coming together and now the kingdom was in a better place. Today the new Advisor of External Affairs, who had proven her skills as an explorer, was setting off to sail across The Great Sea. She had been charged with exploring Northern Knanzhig and returning with whatever treasures she might stumble upon, as well as expanding the kingdom’s reach.

“Today we leave behind the shores of Tartarus ladies and gentlemen. But we do so to serve our master and there is no greater honor than that.” The crew of her new boat scurried about the deck, everyone falling into their roles as the sails unfurled and started to catch the wind. Below deck slept a unit of warriors she’d taken with her for protection. Khaleeda took one last look at the golden desert sand and bid her home farewell. There was no turning back now, not empty handed.

Yomi
While Khaleeda set sail for new lands, Ptolemy was left to fulfill her role once again. Luckily the King had not asked anything of him, so he was given the chance to review past projects and brainstorm new ideas to better the country.

Maat’s mind was elsewhere, focused solely on the research of this mysterious crown and the secrets it might reveal, as well as the near completion of his new spell. “Tell me of your progress.” As he entered The Circle’s research chamber, Maat’s voice resounded around the room several times. The silence was bothersome and a bad sign in his eyes.

“We are only a few days away from the finished product, Sire.” One of the sorcerers declared abruptly as he rose to his feet. “The formula you created took us sometime to understand, but so far there have been no mishaps and with every passing day we draw closer to perfection. As always your spellwork is impeccable, My King.” The sorcerer bowed his head and then quickly rejoined the group that was attempting to cast the spell. Maat stood back and watched from a distance as one sorcerer began to cast the spell. A bright green energy surged out from the woman and created a ring on the floor. Seeing the spell take form was enough to satisfy Maat for the moment; they were making progress and soon enough they would be done. As the witch continued on an image was displayed within the ring, an overhead view of Yomi and its citizens. Then a look of distress covered her face and the spell broke, leaving a lingering green mist.

Without a word Maat left the room and headed to the fourth floor of the tower, where a second research room worked on the artifact Khaleeda had recovered. As soon as he entered the room all those present bowed to him. Each one of them had a book in their hands and the crown was on display on a pedestal in the corner of the room. “Your Majesty, you honor us with your presence. Briefly, we are close to discerning the origins of this antique. We are checking texts now as well as interviewing priests and previous members of The Circle to see if history has any recollection of this item.”

Digging through history was never an easy task, especially when you’re looking for something in particular. Even the dead didn’t make it easier as you had to find the right person that knew what you were looking for. It was a task Maat happily handed off to them. “Carry on.”

Actions:
1. Khaleeda sails north across the sea.
2. Continue Research on the artifact.
3. Continue to develop new spell.
 
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chpm.png
After days of investigation the Insecmorphs sent to investigate the strange door , finally discovered how to open in by pressing a certain plate on the door. Upon doing so , the door slowly opened and revealed a large cave of gold veins . This was reported back to the Queen immediately . Lia thought on the information for only just a while before ushering her workers to convert in into a goldmine and to move a portion of the Nature priests there to extract the gold in a peaceful manor as well as regenerate the gold veins to keep it flowing. With that order being followed , she looked at her adviser of construction and relation " i want you to upgrade the Humansect Homes , make them bigger so that our population can grow" she said as he nodded and quickly made his way out. She sat back as she rested her eyes . The sound of construction around her city filled her ears as her city underwent another upgrade
====================================
Action 1 : Converted cave in a Gold Mine
Action 2 : Upgrading Civilian Homes
Action 3 : Continue city upgrade​
 
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Tags: None

The crowd sat with baited breath, the week long tournament had finally come down to two warriors. The first was Xaka, a saurian who's freakish size was only outdone by his outlandish talent for combat. Opposite him was Ota-Kot, a gorgon who's scarred hide had seen combat in the fighting pits since his birth. Xaka was one of the newest generation of Itza while Ota-Kot had been around for decades.

"I will not be beaten by a new blood!" Ota-Kot growled in challenge. Above all else Itzan cared for their brothers, putting them first above their own needs. The only time personal pride ever became a factor in their mindset was during the tournaments. Any other day Ota-Kot would greet Xaka with a smile but today it was bared teeth and an expression of fury. In the giant gorgan's hands was a two handed club as long as Ota-Kot was tall. At its tip was nothing more fancy that a large stone, but in Ota-Kot's hands it was enough to crush the head of a stegadon in a few blows.

A small kobold stood between the two fighters, raising it's hands to the sky above. "The Old Gods bless us with the gift of life and these two with the skills of combat. May they watch over both our brothers no matter the victor." The crowd erupted into cheers at the words, the small Kobold moving backwards until out of the arena. The crowd soon returned to silence and it was at the time Ota-Kot charged forward. As he drew closer he leapt from his feet into the air, reaching a height that something of his size should not be capable off. As he came crashing back to the ground below he brought his club over his head towards Xaka. The saurian smiles and made a deft step to the side, watching on as the club cracked the ground beneath it.

"What's wrong?" Xaka teased the larger fighter. Ota-Kot let out a roar of frustration and swung the club once more towards Xaka. It cut through the air as quick as most could swing a sword but once again missed its target. Xaka had ducked beneath the attack before bringing his shield up into the throat of his opponent, sending him crashing backwards. Ota-Kot grasped as his throat, trying to breath. His gasps for air were drowned out by the crowds wild celebrations, never seeing a final end so quickly in all the years of the tournaments. Xaka ignored the fans, instead opting to check on Ota-Kot. As he approached he could see the gorgon regaining his breath as his breathing slowed back to normal. Xaka helped him to his feet.

"What are you?" Ota-Kot enquired. There had been some great fighters in the arena over the years, Ota-Kot being one of them, but none had ever made such easy work of their opponents. Ota-Kot could have continued on fighting after regaining his breath but he knew that it would have been pointless. The speed at which Xaka moved and how hard he hit was frightening.

Xaka smiled before answering Ota-Kot. "I'm just me. The God's have granted me great gifts and I hope that I can live up to them."

In a contract to his earlier demanour Ota-Kot laughed heartily. "I am sure that you will new blood." With his large, clawed hand Ota-Kot raised Xaka's hand into the air...a saurian with a great destiny.

__________________________________________________________________

Actions

Actions:

⦿ Total Coin Spent | 28

____________________________

⦿ Build Structure | :

Evolution Pools: Sometimes when things advance quickly it can be difficult for some to keep up and it is important to not leave anyone behind. Itzan units can have their tier increased assuming that the correct level settlement is in place. The cost to raise 1 tier is a free action at 5 coin plus 1 coin for every unit of that type that currently exists.
Large Birthing Pools: The Itzan birthing pools have grown in size meaning more people are created. Each settlement provides 1 additional pop and max population is increased by 10 for each settlement.
Interconnected Cities [Turn 3 of 7]


[1 Action and 1 Coin (For Interconnected Cities)]

⦿ Recruit Unit | :

Settlement Wagon [Main Continent Settlement]
Settlement Wagon [Main Continent Settlement]

[1 Action and 4 Coin]

⦿ Recruit Unit | :

Settlement Wagon [Main Continent Settlement]
Settlement Wagon [Main Continent Settlement]

[1 Action and 4 Coin]

⦿ Recruit Unit | :

Settlement Wagon [Main Continent Settlement]
Settlement Wagon [Main Continent Settlement]

[1 Action and 4 Coin]


Enlightenment of Itza:

⦿
Awakening: Magical Lore | The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to mage units) and Defence (all units).
[Turn 1 of 3 | 1 Coin]

⦿ Priests | Inspired by TikTaq's capability to whip his men up into a frenzy, all units have been assigned a priest whose sole purpose is to recreate the ferocity TikTaq instills in his men. While there is some success it is not on par with TikTaq himself. In the first round of combat Itzan units will always make all of their attacks before all enemy units. In subsequent rounds turn order reverts to the standard process.
[2 Coin]

⦿ The Barrier | The natural barrier projected by Kroakun has been researched and the process replicated. The Nation of Itza can now begin the Barrier Pylon project.
[2 Coin]

⦿ Omnivorous Diet | The Itzan diet consists of meat and plants. +1 health.
[2 Coin]

⦿ Terradons | Large reptilian birds capable of carrying large loads are being utilised more and more to assist in transporting resources great distances in quick order. +2 coin.
[2 Coin]

⦿ Encroaching Wildlife | With their connection to nature, if Itza expands, so does the Itzan wildlife. Enemy armies sieging Itzan settlements must roll a D10 for each unit in their army each turn. On an unmodifiable 8+ the unit succumbs to Itzan flora or fauna, whether it is a giant man eating plant or tiny poisonous insect. This is applied prior to any standard attack rolls being made.
[2 Coin]

⦿ Star Pieces Research: | The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.
[Turn 3 of 4 | 2 Coin]

Magical Forest:

⦿
Grow New Forest | Begins to grow a rainforest on the mainland settlement square
[Turn 4 of 6]

Carnivore Birthing Pools:

⦿
Settlement Wagon | Produced on mainland settlement.
[2 Coin]

Free Actions:

⦿
Tokotol Visits the "God" | While several weeks had passed since NokNok had met those villagers of the other island, Tokotol was now in a place where he could freely travel, meeting the "God" he had promised to meet.

⦿ New Leader | A new leader has emerged from the arena.

Nation Information






 

  • coollogo_com-15851635.png
    The party was afoot , not that it isn't everyday a party but this was extra , since the veil between their world of Mara and this world lifted . They have come a long way and it was time they celebrated that . The best way the Duchess thought this would be was to thank the divines they follow. So without hesitation she initiated project Divine Intervention . This project consists of 7 phases , the first phase being the Divine ring that is built around the city.

    Then follows the 6 other portions which would be the 6 temples. Once project Divine Intervention is complete , the ring will be powered by the 6 temples and will rise above the city and project it's divine aura in the middle of the ring , connecting the marians not just with the divines but will also fully reconnect them with Mara

    But this doesn't go without notice by the Duchesses capitalistic side , this will bring opportunities. She ordered that a Hall of Trade be build in the city as well as a Port of Trade to increase what currency they can but this will be left to next week when all is in order

 

nomad-of-aloiss-jpg.622546




  • ravus-shadow-jpg.622556

    Ravus Darkfell​

    rokkistuff-stone-golem-1-95a6dcb0-ej3t.jpg

    Ragna Stonesoul

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    Valerie Iceveil​
    After a week, Ravus went home to Aloiss. He fleeted over the landscape without a stop, only resting for his lizard companion to look for food. In less than a week, he could see in the distance. Before the Elementals arrived, the peninsula was a barren land with only sand and small animals. Now, trees were everywhere, like leaves on a tree.

    "Darkfell!"

    A familiar voice called his name, accompanied by furious flapping. A pale blue owl rushed at Ravus. The owl was Valerie.

    "It has been a while, Valerie." Ravus showed a rare smile.

    "A while? A while?! You- you left me to die there with all the work you sent me! I only have two talons and forty assistants! What was all that research you ask for?! You're no better than the other! Never thinking about my poor heart here."

    The rant only turned his smile wry. It was indeed agreed upon that anything related to research would be left for Valerie, but no one expected they would need to look into numerous matters at the same time. He let the researcher ranted while he took in how Aloiss Forest had grown. Elementals, when they noticed Ravus' presenced, sent either a smile or a wave. No one went close as Valerie was occupying him.

    "It is good to see you back."

    Ravus turned to the source of the gravelly voice in surprise. "Ragna! I thought you went for the dwarves?"

    "Alas, their stubborn nature never change," he sighed. "the defeat hurt their pride deeper than I predicted."

    "Don't ignore me, you two!"

    The banter continued for a while. Ragna was more open than usual. Ravus even attempted to tell a joke. It was like they both compensated for being away for too long. They only knew what was important after it was gone. They missed each other's company.

    "How is Osena?" Ravus asked Valerie after a while. She was the only one in contact with him.

    "He starts to settle in the Great Sea. They find some interesting ruins there and new technology. I'll show you later."

    "Good," Ravus nodded. "Ragna, do not worry about the dwarves. We should focus on expanding our forces and strengthening our foundation. I crossed some mountains to reach here. It is a good location for another forest."

    The Earth Elemental nodded. Mountains should fit for his purpose of cultivating and nurturing new Elementals.

    "Valerie," the Cold Elemental perked up at the mention of her name. "prepare to build a vegetable field to the west as well."

    "...yes?"

 
[div class=fyuriwrapper][div class=001][/div][div class=0012][/div][div class=002][div class=003][div class=004][div class=faceclaim][div class=face]
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[/div][/div][div class=charaname]AELDARI DOMINION
(MAETERIS)[/div][div class=text] [div class=tags][/div] [div class=tags][/div] [div class=tags][/div]


-Upgrade city lv3 (⅔,5g)
-Training 2 Spearmen , 1 Bowsquad, (1m,-2g)

Do not underestimate me!


[/div][/div][div class=005][div class=006][div class=007][div class=text]
A week had passed.

Maeteris has never felt more stressed in her life, yet she feels more alive. It was quite perplexing, she admits. Still, the former sentiment is unwelcome, she had thought sending the traitor to the gallows had helped, but perhaps she spoke too soon.

The overall consensus regarding the recent policy addition was… Celebrated by most. Yet, vilified by some unwilling high elves. With slight strong arming, and perhaps… Death, they all came around. Her lip turns, to think there would still be disloyal Aeldari, after all theyve been through.

Greed still grips their hearts.

Tch.

No more. The dead corpses of the traitors still hangs from the gallows, as a reminder to any would be traitors. Maeteris was balancing everything on a thin thread, and it was an act difficult enough without the addition of renegades.

Hammers clanks in the distance, the sound of sawing mixes in.Upgrades for the city is well underway again, everything was moving so quickly. Too quickly for Maeteris. But it was what she was given, an Aeldari takes.

"Report from 2nd Battalion?" Maeteris asks, Virion clears his throat to speak.

"Nothing yet, High Blademaster" He answers in a low tone, the elder elf had perhaps found a newfound respect for Maeteris, or perhaps not. Whatever the case, Virion has been more receptive to her suggestions and requests.

"Very well." She says, reigning in a sigh. "Everything is proceeding well enough." Its the truth, yet it feels so empty.

[/div][/div][/div] [/div][/div] [/div] [/div]

[div class=fyuricredit]code/design by @Fyuri[/div]
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  • Unity Logo.jpg

    --------------------------------------------------TURN 15--------------------------------------------------

    Hanon gazed from his home in the capital at the beautiful city he had helped to create. It was glistening and gorgeous, tall and mighty. But he felt something was off, something about it that left in behind in terms of its power. He spent some time alone, attempting to figure out how he could further improve on the city he had created. It was a long conversation with his newly appointed Knights that sparked an idea within the Uniter; all of the work to the kingdom was being performed by soldiers. Because of this, it was terribly slow, and it was difficult to really get things done. He gathered his greatest engineers and sketched out a plan; something comprehensive that would allow the city to keep all of its construction and research running without the input of the military. It would be something that the people could run in order to keep everything running.

    When the plan was finished, Hanon set the drawings and designs before the small group on the table.

    "Alright," started Hanon, with a sigh of relief, "We need to begin changing the way we run the city, and we finally have an idea of what to do. First, we'll import a research station in the Kingdom. Overlook is the best place to put this, since they have the greatest access to materials and the easiest travel currently. We'll pay them a small sum of money to keep research moving along smoothly. Although it'll take some time to complete research when it's not handled by the military, at least that way we can focus our resources on more important projects.

    "Secondly, we'll set up a recruitment guild in the town just East of the capital. That way, more soldiers could be recruited into the military, and we don't have to spend so much just to find one new soldier. I want to make sure that anyone can come to the officials and pledge for military service at any time. No more active recruitment, it takes far too long.

    "Finally, I want a tax office to be placed here in the capital. It's important we start generating more revenue, especially since we'll need it to fund these new projects. Keep the tax low, just enough that we can run the services we've built so far. I don't want to upset anybody. Next week, we'll start working on improving the general livelihood of the people. I'm thinking interconnected roadways, mills, comforts, anything that we can use to make sure everyone is living as best they can. Now, all of you get a move on. I'll keep your funding up and check up on your projects when you're done."

    With that, the engineers left the room, their new plans drawn and ready to be built. It would take a bit of time, but soon they could get a self-sustaining city and focus their supplies on military and government projects. The engineers were a tad tired, but each one was just as excited as Hanon to see their city become even more incredible.

 
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"You want to build a tower?"

"Yes."

"So we have better long range vision while travelling?"

"Yes." Klothe answered, hoping that old guardsman was right and this was a 'military sound' idea, which she would 'for sure' would like and 'find interesting'.

Olle smiled, narrowing her eyes at the Rai. "Is this because you're useless without my troop leading the caravan?"

He wanted to retort and say no, but ended up shrugging. "Yes."

"You're aware this makes up for nothing, right?"

"Yes, and that's why I brought you this-" He stepped aside, revealing two smaller, black as coal, cats. The only distinguishable trait left on the scouts was their bright brown eyes, and a muzzle that always seemed to be smiling. Seeing how Olle was clearly confused, Klothe aclared, "your cubs!"

And as if on cue, they leapt at the equally black cat's arms, attacking her with kitty kisses and nuzzles. She laughed as she hadn't in weeks, pleading for fluff mercy. A minute later, storm over, they had lost half of their paint on her clothes, but she was smiling brightly. Making an effort to not laugh as well, Klothe cleared his throat to speak. "That's our, err, my way of saying sorry to you. We swear to never spend all of our money on a single thing again."

The two cubs ran to his side, nodded, and continued running to clean themselves, to the rest of the caravan's surprise. Were the scouts always this black...?

The pair looked at each other, Klothe waiting for her to talk first. She wanted to appear composed for a little longer, but couldn't help but smile at him "I can't stay angry at you, and you know that." He sighed in relief, shoulders slumping to his sides, which prompted a giggle. It really was hard to stay mad at him. "When did you three become friends, anyways?"

"Save their lives, they'll fight with you in battle. Give them food, they'll be loyal to you forever." Olle snickered, and he couldn't help but smirk. It was great to see her happier again. "It's law on a couple of places, I've been studying. Much studying. Diplomatic stuff, hard stuff. Rai stuff."

Olle bursted out laughing again, and he exaggerated an insulted expression at the pure lack of faith on his leading capabilities. "I'm serious! I'll be the best Rai! Just you wait!"


She laughed for so long one of the medics decided to come and check on her.

Current Numbers:
5 coins, 16 pop, 4 Senaa Fighters, 2 Vanh Scouts, 2 Undead Warrior (+1 1rst Tier Undead Warrior Unit every turn for a year)

Actions:
1) Move one square grid to the north. (2 turns)
2) Build a road (-1 coin)
3) Build a watchtower wagon (-1 coin)
 
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Raere.png
Lothrop was led to a an entire gathering of other goblins who are bowing at the entrance of a cathedral of sorts. They all seems to be bowing and chanting the words "Vaush'ta-hari". Up until this point, he's never heard the goblins say one coherent word. At the very front of the gathering was a robed figure with a staff. He was roughly normal human height and was speaking fluently.
Hallucination_cleric.jpg
"Vaush'ta-hari! We here you! We bring forth another offering to Church of the O' Firmament. May the blood of the pure ones nourish you for eternity!"
Was this it? Was this the end for him? to be finally feed to what ever laid beyond the doors of this once holy place? Lothrop felt sick to his stomach and feelings of fear began to overtake his being. That was until the goblins that were leading him had stopped and began to bow with their fellow kin in the back of the gathering. Suddenly they move aside and open a path to the robed figure. Before Lothrop can try figuring this out, he can hear grunting behind him. As turns around he can see a goblin dragging a body. Upon closer inspection, Lothrop's eyes widen to see that it is his master, Jelich. "Master!" Lothrop attempts to approach his unconscious master but the goblins topple him to the ground before he could make another step. He tries to reach for him still but to no avail as the goblin drags Jelich through the aisle. The other goblins open the door to the cathedral by pulling chains tied to the knobs. Once the goblin is in the cathedral, it quickly lets go of Jelich and exits before the door closes behind him.

"Masteeeer! Noooo!"

"The wrath of Vaush'ta-hari has been averted. May we go about our service, no as ever, to be at our god's service." The figure says

"You! What have you done!?" Lothrop demands

The figure turns to Lothrop and slowly approaches him. One he does, he kneels down on one nee in front of him and Lothrop can see that figure was human

"You? Your human?" Lothrop asks in surprise

"More than that, brother." The figure states

Lothrop's eyes widen in realization "You're...Raeran!"
-----------------------
Jelich comes too and finds himself laying on the ground and is met with a skull facing facing directly at him. He quickly looks around and sees a number of bones of people and animals surrounding him aswell. He finds himself in what appears to be a worn out and decrepit cathedral of sorts with numerous dried blood splotches spread around the floors and walls of the place. Before he can register further where he was he heard chaines rattling and getting closer to him. He turns and tries to leave through the door but a giant red runes prevents him going near it. As Jelich turns back around, the dim candle lights revealing a hulking figure on all fours slowly approaching him. What appeared was some large elderly looking man with some sort of metal circle hooked into his back. His body was abnormal, damaged, and pale-looking. He was shackled by the ankles and his sharp-thin claws had extra appendages. A red glint in his eye was all that can be seen from the man's face as the rest was obscured by the hair._agares__by_eemeling_dbaa88v-pre.jpg
The man sniffs around the bones strewn about the cathedral floor until it comes closer to Jelich. "Hrrgggkkk...I smell no blood..." The elderly suddenly stands up right awkwardly "Do you think this is AMUSING?! It must be cut! The blood must flow! Then it is offered to the church! ...The sacrifice is rejected. You will know of my wrath..." The elderly man falls back on his hands and begins sniffing Jelich "...It's not possible! No. It shouldn't be."

Jelich grabs on to a goat horn and points it at the old man "Away from me, monster!"

The old man is only slightly perturbed by Jelich but does not move away from him "No.That voice...I know of that voice... I warned them not to come...The Abyss! That's where it all ends ..."

"The Abyss? What do you speak of, monster? What warning did you send?" Jelich says as he tries inching away from the door and around the monster

The monster moves closer to Jelich "I heard of what you've been doing up there! You were always so curious...Such dreams of grandeour...For the good of Raere you say!... I know of your ruse...The same ruse I too told myself..."

"Agares?" The way this monster spoke to him like he knew him. It being in the mountain and it's uncanny but still somewhat human appearance. It had to have been Master Agares. He was in charge of the old excavation parties until one day they had all vanished without explanation. He had sent warning however for them to not come back to the mountains, which they did anyways. This is what became of him?

The monster chuckles "Agares. Yes. That was my name then."

Jelich continues to back away from Agares "I was aware abominations resided but you..."

"I have been transformed!" Agares looks up as if he was holding his head high in pride "I have become a god! Greater than even you and Streinuard. You both were never gods...Greater that even Gagiel Ade!"

"This grey creatures...You are what they've been sacrificing these animals and people too?"

Agares crawls towards Jelich"Vaush'ta-hari.... Vaush'ta-hari....Yes." Agares nods as he chuckles

"How-How did this happen?" Jelich asks

"I had fallen. There was a collapse, darkness, and great huner. Then I was...Reborn." Agares circles around Jelich

"Why do you remain in such a horrid place?"

"Why remain? You think I would remian if I could escape?! As they hound me...A-and tear at me--GRRRRHHHK!"Suddenly some sort of presence begins to enter Agares' mind and his glowing eyes ceases to glow "He has finally come to us. As the our Great Brother has longed for."

"Agares?"

"Use his voice to command the disciples on the other side. We demand offerings to keep the host alive. He has been a most durable vessel but he can take us no further...GRRRRRRAAAAHHKKK!" Agares tries to fight off this presence "Quickly! The awakening will soon come. The restarting of the cycle draws near...GAAARRHH! No! I want blood!" Agares turns away from Jelich "Bring me blood or face the wrath of your god!" Jelich suddenly turns back to Jelich, his visible eye glowing once again "YOU! Yeeees, you. Your blood. It will strengthen me against them, yes." Agares begins to menacingly crawling closer to Jelich "The old blessing...It will aid me against transgressor..."

Jelich points the bone at Agares "What're you doing..?"

"Enough! No more talk. No more worship. Time to run. Time to scream. Time. To dieee...Hrrrgggkkk..."
----------------------------​
 
"Your Majesty! The Banners have been raised!" A messenger yelled as he ran into the Throne Room.

"Are we under attack?" King Wolff alarmingly said.

"No, my Lord! We have made contact with Lord du Foix and his men! They have found another piece of the star and request supplies and more men to build a port settlement to build ships. It seems that they're stranded on an island."

A cheer broke out in the Court room as the advisors heard of the 2nd piece of the star that was secured. If this was not the will of the divines, then what was or so they thought.

"The fool could have teleported into the middle of the ocean if he wasn't careful." King Wolff muttered under his breath. "His request is hereby granted. Send builders to the portal using the same location as he did." The King was relieved to hear the good news, but taking the portal to such remote locations was... reckless. He couldn't condone such further expeditions, not unless it was en masse with a significant retinue. Still, King Wolff counted his blessings and was glad that du Foix's expedition proved to be successful so far.

The messenger ran back outside to spread King Wolff's approval for builders to be sent. While King Wolff looked back at his advisors as they discussed organizations changes and theories to help the Kingdom.

---

Income: 32 Gold Per Turn

-The Breakdown-
Base: 2
Royal Palace: 2
Musical Workshop: 1
Organized Labor: 1
Royal Treasury: 2
Forest Tile: 1
Giant Woods Tile: 1
Trade Route: 2
Saltern: 1
Tax Office: 1
Irrigation: 1
Granaries: 2
Caravanserai: 1
Royal Mint: 142/10 = 14

---

Actions:

1. Continue to advance to the next age (2/5 Turns, -5 Gold)

2. Recruit Diplomats in the south East corner of the Kingdom (- 1 Gold, +4 Units for Free due to Recruitment Stations and Mustering Grounds)

3. Move troops:

a. The Wolf Unit heads west and then north to secure the western coast of the Kingdom

b. The Wolf Unit then heads two squares west

c. The Northwestern Light Infantry Unit moves 3 squares to the North West.

Royal Engineer Projects: (1 Gold per structure, 2 Gold per settlement)

1. Build 6 port cities (-12 Gold) (One below the Indentured Orcs, 4 on the western coast, and 1 at the site of the star)

2. Build a military settlement at the northwestern corner of the Kingdom (-2 Gold)

3. Build 3 walls across the southern border of Attolia (-3 Gold)

4. Build a mustering ground in Foix (+2 units trained for free every time units are trained) (-1 Gold)

5. Build a fairground in Attolia where fairs can be held so that all the peoples and friends of Attolia can fraternize (-1 Gold)

6. Build a furniture making woodshop in Attolia to produce high quality wooden furniture (-1 Gold)

Philosopher King Projects: (2 Gold Each)

1. Drill Sergeants: After the war with the Orcs, the survivors have become experienced veterans who know more to fight from a more practical standpoint than a theoretical one. Thus, we should have some of the older, experienced soldiers serve as trainers for new recruits to impart them with wisdom gained through first hand experience.

2. Astral Magic: With 2 stars in our possession, we should study them to learn more about the stars and the powers/magic that they emit.

3. Holy War: The darkness approaches. We must summon the inner light within us to trust and love our family, friends, and neighbors to fight against the evil that approaches to destroy all that we love.

4. Supply Lines: As our borders expand and our military grows, we must be able to provide support to distant military expeditions so that they can continue to march and be able to fight without having to stop and forage or worry about supplies.

5. Military Band: With the sound of drums and flutes fluttering, the soldiers of Attolia will be in high spirits and better able to remain disciplined and organized. Over the trenches!

6. Entrenchment: When military units are idle and not ordered to deploy or move, they should spend the time to fortify and entrench their positions and camps rather than just wasting time.

7. Metal Ship: Research and study the strange, metal ship that was discovered to see if we could reproduce or at least repair the beached ship.

8. It Takes a Village: We must look into the past where communal childcare allowed families to raise more kids as communities raised children together rather than forcing it to be the burden of a single family. The children are our future and we must look after our future together!

9. Neighborhood Militia: During times of danger and trouble, citizens must be able to take up arms and band together to protect their homes, friends, and families.

Exploration: The Light Infantry Unit at the 2nd site of the star explores the island

Leviathan Spell Learning Progress (2/10 Turns)
 
Turn 16, Month 5, Week 1, Year 3000 B.C. (Bronze Age)

Inziim was pleased with the conversation that he was able to have with Tokotol. It was a wonderful experience to converse with another world leader and be able to share even a small amount of knowledge with him. Even though he was careful with what he shared so as to not ruin their development as a culture and people, it was still able to make his soul feel warm.

He looked over the notes and resource reports that his advisors and spies had supplied him with. Something major was coming, he could feel it. Something felt wrong.

At that moment, a knock was heard on his door and a skeletal soldier came in and kneeled. "Inziim, it seems that the rich trading country of Uzhlitz has fallen to disease and it's large horde of gold is up for the taking." Inziim bade him to rise.

"Hmm. That is most troubling on many accounts. But all I can really do is watch and see what happens."

Khanzhig current map TURN 16.png

--------------------------------------
Kingdom of Tartarus
4 Coin, 36 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB

Khanzhig TURN 16.0.png

The boat launched with to head across the sea to the other side.

A new spell was created. (Long Distance Vision Magic)

The crown was analyzed and researched. It was discovered to give the user, +2 Magic Attack/Defense as well as the ability to raise undead for normal cost at the location of the user instead of a crypt.

Missionaries from The Eastern Kingdom of Attolia have arrived and begun to proselytize about their god Remdus in the hopes of gaining converts.

News has arrived that the incredibly rich nation of Uzhlitz to the far North has fallen due to disease and its riches lie waiting for those who can get it first.

--------------------------------

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30 Coin, Population 45, 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers


Khanzhig TURN 16.1.png

The city has been upgraded to level 3 allowing the creation of tier 2 units.
Civilian homes have been upgraded allowing an increase in Max pop by 10.
The converted cave has been changed into a Gold Mine(+2 Coin)

Missionaries from The Kingdom of Attolia have arrived and begun to proselytize about their god Remdus in the hopes of gaining converts.

News has arrived that the incredibly rich nation of Uzhlitz from the North West has fallen due to disease and its riches lie waiting for those who can get it first.

-----------------------------------------

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60 coin, 150 Population,
⦿ x8 Kobold Skirmishers
⦿ x15 Salamander Handlers
⦿ x5 Chameleonic Kobold
1 Airship, 1 LB , 8 settler wagon

Khanzhig TURN 16.2.png

⦿ Build Structure | :

• Evolution Pools: Sometimes when things advance quickly it can be difficult for some to keep up and it is important to not leave anyone behind. Itzan units can have their tier increased assuming that the correct level settlement is in place. The cost to raise 1 tier is a free action at 5 coin plus 1 coin for every unit of that type that currently exists.
• Large Birthing Pools: The Itzan birthing pools have grown in size meaning more people are created. Each settlement provides 1 additional pop and max population is increased by 10 for each settlement.
• Interconnected Cities [Turn 3 of 7]


[1 Action and 1 Coin (For Interconnected Cities)]

⦿ Recruit Unit | :

• Settlement Wagon [Main Continent Settlement]
• Settlement Wagon [Main Continent Settlement]

[1 Action and 4 Coin]

⦿ Recruit Unit | :

• Settlement Wagon [Main Continent Settlement]
• Settlement Wagon [Main Continent Settlement]

[1 Action and 4 Coin]

⦿ Recruit Unit | :

• Settlement Wagon [Main Continent Settlement]
• Settlement Wagon [Main Continent Settlement]

[1 Action and 4 Coin]


Enlightenment of Itza:

⦿ Awakening: Magical Lore | The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to mage units) and Defence (all units).
[Turn 1 of 3 | 1 Coin]

⦿ Priests | Inspired by TikTaq's capability to whip his men up into a frenzy, all units have been assigned a priest whose sole purpose is to recreate the ferocity TikTaq instills in his men. While there is some success it is not on par with TikTaq himself. In the first round of combat Itzan units will always make all of their attacks before all enemy units. In subsequent rounds turn order reverts to the standard process.
[2 Coin]

⦿ The Barrier | The natural barrier projected by Kroakun has been researched and the process replicated. The Nation of Itza can now begin the Barrier Pylon project.
[2 Coin]

⦿ Omnivorous Diet | The Itzan diet consists of meat and plants. +1 health.
[2 Coin]

⦿ Terradons | Large reptilian birds capable of carrying large loads are being utilised more and more to assist in transporting resources great distances in quick order. +2 coin.
[2 Coin]

⦿ Encroaching Wildlife | With their connection to nature, if Itza expands, so does the Itzan wildlife. Enemy armies sieging Itzan settlements must roll a D10 for each unit in their army each turn. On an unmodifiable 8+ the unit succumbs to Itzan flora or fauna, whether it is a giant man eating plant or tiny poisonous insect. This is applied prior to any standard attack rolls being made.
[2 Coin]

⦿ Star Pieces Research: | The Itzan study the star pieces in their possession utilising various means including scientific and magical. Will take 4 turns at 2 coin a turn.
[Turn 3 of 4 | 2 Coin]

Magical Forest:

⦿ Grow New Forest | Begins to grow a rainforest on the mainland settlement square
[Turn 4 of 6]

Carnivore Birthing Pools:

⦿ Settlement Wagon | Produced on mainland settlement.
[2 Coin]

Free Actions:

⦿ Tokotol Visits the "God"- Favorable outcome from the Meeting dealing with Inziim, the Eternal Watcher. Permission has been given to settle Ridgeback Island

⦿ New Leader | A new leader has emerged from the arena.

--------------------------------------------

coollogo_com-15851635.png

8 Coin, 30 Population(Current Max Population reached),
Earth Shaker : x 1
Flint Fighters : x 5
Water Watcher: x2
Junkship:x1

Khanzhig TURN 16.3.png

Research completed on Transmutation( +1 gold/2 cities)
Mara Will research completed(+1 turn action)
1st part of Project Divine Intervention(1 turn remaining)

Missionaries from The Eastern Kingdom of Attolia have arrived and begun to proselytize about their god Remdus in the hopes of gaining converts.

News has arrived that the incredibly rich nation of Uzhlitz from the North West has fallen due to disease and its riches lie waiting for those who can get it first.

--------------------------------

nomad-of-aloiss-jpg.622546

18 Coin, 24 Population, 8 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem

Khanzhig TURN 16.4.png

The main mobile settlement is almost upgraded (1 more turn remaining)
A field is being constructed for increased resources
4 more troops are trained.
The Coral reef has been completed(+1 Defense)
Research Action:
1. Underwater Magic Forest | Adapt Nurture of Nature for underwater usage. [1/3]
2. Greenhouse| A structure able to store elemental essence to make it able to sustain plants all-year round [1/2]
3. Elemental Weapon | Elemental's body is its strongest weapon. They are able to change the shape of their limbs at will. [1/2] [+1 Martial Offense]
4. Communication Network | Learn how to build a proper communication network by making a proper messenger system [Allows for instant communication between Primordial Elementals] [3/3]

-----------------------------

Aeldaris Dominion
48 Coin, 13 Pop, 6 Spearmen, 2 bowsquad, 1 Javelin

Khanzhig TURN 16.5.png

The capital undergoes upgrade to level 3(1 more turn remaining)
2 Spearmen and 1 bowsquad have been trained in the city.

News has arrived that the incredibly rich nation of Uzhlitz from the North West has fallen due to disease and its riches lie waiting for those who can get it first.

Missionaries from The Eastern Kingdom of Attolia have arrived and begun to proselytize about their god Remdus in the hopes of gaining converts.

---------------------------------

1568852419033.png



38 Coin, 55 Population(Current Max population reached) 13 Iron Guards, The Trireme, 2 Iron Knights

Khanzhig TURN 16.6.png

Research Station constructed (-2 turn for research, +2 coin)
Recruitment Office Constructed (Extra +2 Tier 1 or +1 Tier 2 troop trained per training)
Tax office constructed (+1 Coin)

News has arrived that the incredibly rich nation of Uzhlitz from the East has fallen due to disease and its vast riches lie waiting for those who can get it first.

------------------------------
ca.png



7 coins, 18 pop, 4 Senaa Fighters, 2 Vanh Scouts, 3 Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)

Khanzhig TURN 16.6.png
Road constructed
Watchtower constructed(+1 Defense)
News has arrived that the incredibly rich nation of Uzhlitz from the North East has fallen due to disease and its vast riches lie waiting for those who can get it first.
-----------------------------

Raere.png


57 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners

Khanzhig TURN 16.7.png

Eastern City upgraded to level 2

------------------------

The Kingdom of Attolia
19 Coin, 166 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer

Khanzhig TURN 16.8.png

The Kingdom of Attolia greatly expands and builds a series of new settlements across their newfound territory.
Mustering Ground built.(+2 Units trained for free each time a unit is trained)
A fairground was constructed. (+2 Happiness)
Furniture workshop(+1 coin per trade deals)

Research: Drill sergeants: ( All conscript troops can be upgraded To Tier 2 troops for 3 Coins per unit)
Astral Magic: (+1 Magical Spell ability for each spellcaster unit )
Holy War: (+5 Hope )
Supply Lines: (An additional 2 units can be moved per turn action )
Military Band: (+2 Morale )
Metal Ship: (Can be repaired at the cost of 20 Coin and 5 turn actions)
Neighborhood Militia: (Cities gain the ability to attack back against an invading army even without troops in it. Counts as a single Tier 2 Unit without any additional bonuses)
It Takes a Village: (+2 Happiness)

Exploration: Foix and his people discover a village on the island with natives in it. They seem friendly and willing to trade.
 
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  • Unity Logo.jpg

    --------------------------------------------------TURN 16--------------------------------------------------

    A messenger arrived, panicked, and approached Hanon. He took several seconds to catch his breath, then spoke to the Uniter;

    "Good Uniter," he heaved, "News has been received. A nation just East of here has fallen to disease and is currently lying completely unused. It's possible there are still civilians there, and the supplies from it could prove a hearty boost to our Kingdom."

    "Impeccable timing," He placed his hand to the messenger's shoulder, "Send the Iron Guard there at once. Tell them to travel East and rebuild the Kingdom for a massive city for the Unity. Allow the civilians to stay or leave as they please, and make sure that the resources are calculated carefully. Let me know what happens."

    "Yes, Uniter, at once," the messenger saluted his leader and headed off immediately. It took him only a day an a half to make it to the Eastern camp. The soldiers there were excited to hear that a new conquest was ready for them, and a much larger civilization was ready for preperation. The guards gathered together and drew straws to see who would make the journey across the snow to the nation of Uzhlitz. When the lots were finished drawing, the soldiers split into three squads of Iron Guard and headed East. It was a couple days to travel, but they made it in record time. It was time to explore.

    A new building, designed for research and development, was finally constructed. A young man entered the building. He was quiet, gentle, yet brilliant. He came from distant lands, like many in the Unity. He originally joined the military, but his intelligence was beyond compare, he was requested to take the role as the head researcher. He placed his hands on the table before him. It was a beautiful piece of work. After taking some minutes to breathe in the new environment, he got to work. The young man, Aldrui, drew up plan after plan for all sorts of research that could benefit the Unity, anything that could help to improve the work. Anything that couldn't be afforded would be put on back order. Everything would be prepared, and everything would be useful.

    (Several Research Projects)

 
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Kingdom of Tartarus

46BA5EB4-02E5-4C3B-9069-EEDD0705D37E.jpeg

Word of heresy spread through the city like a swarm of locusts . Everyone from the lowest slave to the wealthiest merchant had heard about the outsiders and their blasphemous words; so it was all too easy single them out the heretics and round them up. Right away they were brought to the bridge which lead to the palace, and there sat Tartarus’ deity made flesh. With the God-King before them and an audience at their backs, the missionaries were surrounded and some in the mob wanted to see them suffer.

Raising his right hand, the crowd fell silent and all eyes went to Maat. Granted shade by his palanquin, he seemed less menacing behind the colorful, sheer curtains that hung from the roof. He gazed upon the intruders with disdain, curiosity, and greater disappointment from behind his golden mask of the feline goddess. She demanded justice for The Void had been mocked by these outsiders, and Maat would not let his people down.

“Tartarus is a kingdom with only three divine beings, there is no space here for your false idols and heresy.” Ptolemy stood at Maat’s right and he waved for the advisor to step forward. “As punishment for your crimes against the gods and against me, I hereby strip you of your ability to speak so that you may no longer spread your lies.” Maat waved his hand in a dismissive manner, showing that he was done with this lot and would leave the rest to Ptolemy.

As the palanquin headed back into the palace, Ptolemy approached the group with a blade in his hand. “Remember that on this day you were shown mercy by, Maat, God-King of Tartarus.” His voice was soft like the falling of a leaf to the ground. What followed after however was quite the opposite. A roar of cheering erupted from the crowd and drowned out the screaming of the first missionary as Ptolemy cut through his tongue with a jagged ritual knife. The blood poured down on to the sandstone and stained the ground with its crimson hue. The noise continued for several minutes as the rest of the foreigners received the same punishment. At the end, Ptolemy was covered in the blood of the Attolians and the missionaries were unconscious upon the floor. “His majesty wishes for them to be fed to the desert. Let the barren sands have them.” With a flick of his hand the mob descended upon the group and carried them away.

Khaleeda, Raere
Days at sea proved to be far more exciting for the explorer than she had initially anticipated. Being promoted seemed to come with its fair share of perks and wonders as well. “Land!” The word echoed about the ship as the first land mass in days came into view. Khaleeda rushed to the front of the ship and pushed the crew aside so that she may set eyes upon foreign shores for the first time. “Beautiful.” She exclaimed as she took in the sight of winter outside a desert. “Prepare to dock!” The captain shouted. Below deck the Skeletal warriors in her possession began to stir, their eyes glowing a variety of colors and their bodies cracking as they came to life once more.

As the ship reached land and dropped anchor, Khaleeda was the first one off, then the warriors of Tartarus. “Wish me luck. May the King guide us all.” She waved farewell to the crew and set off to explore the immediate area.

Yomi
With the secrets of the ancient crown uncovered and the spell perfected, Maat felt now was the time to move forward with more productive matters. Seated at a small table that overflowed with food, he was surrounded by advisors and others who played important roles within the kingdom. “It seems the rest of the world no longer fears the desert, so we must prepare to meet these strangers and hold fast against any and all threats. To this end we will begin our next great project.” Maat extended his right arm out and handed a papyrus scroll to Ptolemy. A light gasp could be heard as the advisor unraveled the scroll and analyzed the blueprints. “Our enemies sail across the skies, and soon so shall we. The Circle will begin research on gravity defying magic immediately.” Maat then passed along his experimental formulas to the sorcerers of The Circle. The held the several large scrolls with great care and caution.

“Ptolemy, you will be responsible for the construction of a new building called, The Overseers’ Offices. It will be your new seat of leadership, where you will be given assistants to make your work easier. This should allow you to accomplish more.” Maat leaned back in his seat and plucked a grapes from his golden plate. The small fruit was punctured by his pointed nails and he dismissively waved his free hand at the group of underlings. “Your tasks will not complete themselves.” He declared with annoyance present in his voice.

Right away The Circle began research, experimenting, and studying gravity defying magic. They gathered all the books in the kingdom and summoned the souls of their most magical astute ancestors. Ptolemy gathered the slaves and put them to work under the hot desert sun.

Actions:
1. Research anti-gravity magic
2. Construct Overseers’ Offices (increasing the action maximum by one.)
3. Move light boat forward one tile and disembark explorer.

Exploration:
1. Khaleeda explores new land (current tile.)
 

  • coollogo_com-15851635.png
    Duchess Ziva stood and watch as the people of Mara-sarma celebrate with a new found energy that seemed impossible , they all had a certain glow to them , showing that the marians of mara-sarma live and breath the Marian Will. The people are stronger , faster and have a greater neck for enjoyment of all kinds . She smiled as she felt the same amount of energy run through her .

    She gave the command that the city must continue it's doings and complete phase 1 on the project so that they can get the religious side of the city going . After her command however , the gates swung open as a few guards escorted what looked like missionaries into the city . She flew down to meet them and found that they were preaching about someone named remus or something.

    "hey hey hey hold up now , listen missionaries , i know you are just doing your job but i'm afraid your time here is wasted among the marians . True we are building temples of our own but we marians aren't very religious .Since your time here was wasted , why don't we make it up to you by extending the hand of hospitality to you , please , enjoy our city , the sights , sound , food , drinks , parties ,pleasures and non addictive drugs" she said before bowing her head and flying off

    The news of the great riches from the city was brought to her attention but she quickly dismissed it . Marians are far from greedy thus won't jump at such chances of great wealth. She flew to her throne where she ordered her Nexus workers to pull from her mind again. There were 3 ideas. Crystal Fortification which increases the defense of the city and soldiers . A crystal Sun tower which would act as a lighthouse and thunder spires that can be built inside or outside of cities as well as being built in camps for protection.


 

nomad-of-aloiss-jpg.622546




  • ravus-shadow-jpg.622556

    Ravus Darkfell​

    3a26e70d4c5a5505fa26f68ede660c59.jpg

    Valerie Iceveil​
    "It's finished!" Valerie exclaimed.

    Ravus watched Valerie in anticipation. In front of the Cold Elemental was a layer of translucent material. If humans were to see this, they would easily call it a mirror. If Ragna saw it, however, he would know it was nothing like a mirror. Essences of elements seeped in and flew out of the mirror without a stop. What went in from the front didn't get out of the back.

    The mirror was a space essence layer.

    Theoretically, an Elemental could control all kind of essence. However, his control over his element would be significantly higher than another element. A Water Elemental, for instance, could control cold essence to a degree, but even the strongest telepathy push it gave to cold essence couldn't compare to a Cold Elemental's casual touch.

    Space essence was known for its difficulty to control. Even detecting its presence was something that required cultivations. Controlling them to create a visible layer was something nearly impossible for most Elementals. Primordial Elementals had the advantage of longer cultivation time and deeper comprehension. That was why Valerie managed to come up with this idea of using space essence as a communication tool.

    The mirror rippled and turned blue. When the image inside it became clear, it showed Ragna and Osena instead, in two different squares.

    "Congratulations, Valerie," Ragna complimented Valerie. "you have succeeded in reviving the lost art of Connection Squares."

    The compliment froze Valerie. "You have seen this before?"

    "Of course. Although it is weaker than the Connection Square of old and could only be used by us Primordials, it was something worthy of praise to be able to build this from scratch."

    "You-! Don't you know how difficult it is to design the spell to create this?! I spent all night nudging the connection and even the shape got weird! You're bad! If I knew there's something like this before I can save a lot of time! Bad! I'm not talking to you anymore!"

    "Ho, ho ho. Does that mean you no longer require my guidance in cultivation?"

    "Ravus, Ragna is being a bully!"

    "Now, now, I simply-"

    The banter continued for a while. Ravus took the opportunity to talk to Osena.

    "How do you fare, Osena."

    "I can sense war on the horizon."

    Ravus frowned. He didn't expect his first word to be replied so.

    "I do not think I understand you."

    Osena didn't answer. From the mirror, Ravus could see that Osena's expression was cold. His indifference now had a gleam of viciousness dripping inside. Before Ravus could ask any further, the mirror turned blank. Osena had cut the connection.

    The Primordial Water Elemental was always a loner. Even Ragna, who knew him for the longest, could not be called close to Osena. His words worried Ravus.

    "It has been a while since I meet Osena. I will be going."

    "Stay safe!" Valerie quipped before she continue to chat with Ragna.

 
chpm.png
Lia was pacing about her throne room . Mother Nature seemed to be working on her senses , it was as if Mother Nature was trying to warn her about something but she couldn't put to mind what Mother Nature was trying to warn her about . She had gotten the two messages today but she dealt with them quickly . She dismissed the message about the riches . Those that follow harmony and mother earth need not chase after riches . The other was about the missionaries . She permitted them but had her adviser Conre explain to them how things worked here . They will be disappointed to find that they will find no converts among the insecmorph race , even the non insecmorphs like the wood elves dwarves and humans are to dug in to the the Religion of harmony.During her walk she got word on the progress . It was most impressive . SHe got a hold of her Avatar of War and notified him to oversee the birthing pools where also seem to have upgraded in the process. She wanted him to over see the birthing of a was guard , wasp soldier and a Scorpion-taur charger . He nodded and followed her orders with joy , possibly joyful because of the the fact that new units will be introduced to the Chrysmorphian Army

=================================
Action 1 : Birth a Wasp Guard
Action 2 : Birth a Wasp Soldier
Action 3 : Birth a Scorpion-taur Charger​
 
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[/div][/div][div class=charaname]AELDARI DOMINION

(MAETERIS)[/div][div class=text] [div class=tags][/div] [div class=tags][/div] [div class=tags][/div]




-2 Spearmen, 1 Bowsquad move northwest

-Complete city upgrades



Do not underestimate me!



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The Aeldari army marches northwest at the behest of High Blademaster Maeteris. Leading the march, spearmen divisions, fresh out of training, followed by a squad of bowmen.


Snow deters them little, the march would be difficult, but doable. The Aeldari discipline would see them through, they cannot fail, not right now if Menedil's words were true.


Maeteris leans against the rails, the wind howling, but her eyes see past the trees and snow, prideful blue banners marching away from Honam. Their task is a noble one, but perhaps a death sentence in itself.


A sickness wasn't a light topic, an Aeldar should know, eons spent in these forests lent them an edge, even the forest itself could brew a special concoction of a plague and spew it at them. That would take months if not years to recover.


The monkeighs however, have adopted shelters from dead wood and stone, sometimes preventing plagues, but other times, their lack of oversight birthed their demise. Irrigation, proper waste eradication and poor sustenance just to name a few. And yet other races wonder why the Aeldari look so lowly upon monkeighs.


But for all the Aeldari shunned the humans, they lived the same world, breathed the same air; to rid of them would spill elf blood, that would be a waste. A compromise was acceptable, even if it meant the Aeldari had to adopt the mantle of custodians of this world.


"Ahem." A soft voice speaks beside her, she glances, a server carries a cup of tea in her hands and daintily offers it. She accepts and turns back to her ruminations.


"I would wager the traitors are no more, High Blademaster." Illwan's voice comes from behind, she closes her eyes, savouring the warm beverage. "What bothers you?"


Maeteris scoffs, the traitors were never a problem. Their demise was seen, it was a matter of time. Recent developments just sped her calendar. "It isnt that." She answers just as Illwan approaches her side, elbow leaning against the rail.


"Pray tell." He mutters behind a cup of tea, brow arching in what she couldnt tell was either contentment or curiosity.


"Plagues in the north." She states quickly, her eyes turn downwards, waving in dismay, "Monkeigh missionaries that we know not of." She tries to keep the venom from her voice.


"Then question them." The auspex says simply, like it would answer her problems. She opens her mouth to reply, Illwan's raises her finger, "By question I mean civilly."


They were monkeighs, civil wasn't in her dictionary when it came to them."And treat them as you would an Aeldar." He continues, as if reading her mind.


She mustve shown something in her face because he speaks again, exasperated. "You blade clade are all the same; open books, all of you." He shakes his head.


"They are the ones in our doors preaching unwelcome!" She retorts. "In any case; I will do just that."


She turns and walks away, Illwans eyes burn in the back of her head. "And do what exactly."


"As you say, question them."


xx RESOURCES xx


Buildings

-Library (1 Happiness, 1 Literature)

-Husbandry ( 1g )

-Basillikoi Paides (Barracks)

-Workshop ( 1g )


Income

Tax 10g (Incld City+policy)

Buildings 2g

Tiles 1g


Total = 13g





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[div class=fyuricredit]code/design by @Fyuri[/div]
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ca.png

"It'll take us months to reach Uzhlitz. Are you sure you want to do this?"

From the top of a wagon, wrapped on a scarf, Klothe's voice was muffled but discernible. He sounded excited. "Olle, you can't tell me it doesn't tickle your sense of adventure. A city fallen by disease, tragic as life itself, with a big treasure waiting to be taken by new souls in the land -pass me that hammer, please."

She took the tool, swiftly climbed to the top of the wagon and gave it to him. One of the wooden boards was being replaced, which even if it worked well until now, was probably not enough to stand a snowstorm. How did he realise-"You're aware we might not make it in time, no? There are other cities around who no doubt heard of this too."

"I'm more perceptive than you give me credit for, dear friend." He barely avoided hitting one of his paws with the hammer, then hold the tool high, trying to laugh it off. "To Overlook, then to Uzhlitz!"

Olle rolled her eyes. "As you say, Rai."

Current Numbers:
7 coins, 18 pop, 4 Senaa Fighters, 2 Vanh Scouts, 3 Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)

Actions:
1) Move one square grid to the north (2 turns)
2) Build a road (-1 coins)
3) Train Conscripts. (Vahn Scouts, 2/turn, -1 coin)
 

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