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Beyond the Pale: True Crime in Elysium (Closed) [A Metric System RPG]

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East Revachol
Uptown

19.11


  • [Esprit de Corps: Easy: Success]: Among the patrol officers keeping the perimeter clear and the technicians marking the evidence, you and Lt. Barker are the highest ranking RCM officers on the scene. As you watch the other officers you can see that their attention is centered mostly around the dead security guard surrounded by a number of chalk lines and yellow evidence markers.
 

  • "How did it look like when you all arrived? Tell me everything you see, what is in the woman's hand?." He joins Jerome and the RCM technician for double-checking.
    "That reminds me, who reported this body again?" Rufus asks the two.


    "How did the victim manage to do so much in such a condition? It is certainly odd her first instinct is not to at least try to get attention and help but to find the hidden key, open the locked door, and then rushed to the kitchen, something feels a little off." Rufus mentions.

    "She was stipped away from all of her possessions but was somehow holding something in her hand while she was dying......"
    "Robbed, raped, and then killed? Could she merely be the victim of that?" Rufus suspects there could be more to that.
    Question begets questions, Rufus figures he should wait for the forensic report before he could piece something sensible together.

    A.[Perception(2):-]
    Rufus then proceeds to check the body once more, confirming whether it is still soaked with salty seawater or not.
    Rufus tries to check the severity of the open wound on the body, and takes note of all details about it.

    B.[Perception(2):-]
    Rufus figures his next step should be confirming where the victim headed before she went missing, so he wanders around the building to understand its interior better while trying to see if there are any clues that would help him determine that.
    He figures the bedroom would be a great place to start, he decides to check the wardrobe, he is expecting the lack of a chunk of clothing for he suspects a trip to a certain place.

    [Shivers(1):-]
    He is keeping an eye out for places that feel particularly interesting. He is still suspecting hidden rooms.

 
East Revachol
Le Jardin

19.37


  • [Perception Easy: Obvious Failure]: You move closer to the body to try and get a closer look but fail to notice a streak of blood from where you're standing and slip. The next thing you know you are looking up at the ceiling with Jerome and one of the techs standing over you. The pain in your head forces an immediate groan out of you.

    "Yeah," says Jerome, "he's back."

    "You're lucky techs are also medically trained lieutenant," says the tech, "you hit your head pretty hard there."

    "We had to sop up your blood with that", says Jerome. He points to a mop and a large pot that they've used as a bucket, "to keep it from contaminating the crime scene."

    -1 Health
    Revived
    +1 Health
    -1 Morale

    [Perception Medium: Success]: As you wander through the house you realize that no other rooms have been disturbed. You find several bedrooms - you guess that the main bedroom is the largest, the only one that looks even slightly lived-in. Although it is also heavy on a curious hyper-ornamental taste, it also contains a comfortable looking pair of slippers and a photo of Adrianna Couture with a handsome man on the bedside table. In the closet here - a walk-in affair with each shelf stacked to full - you notice one section is completely empty.

    [Shivers Trivial: Fail]: You try to get a sense of the home's interior but you find it distant from yourself - the more you try to listen the more distant it all seems. All the rooms begin to bleed into one another in your mind.

 
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[Inland Empire: Challenging]: Let your intuition guide you and see if you can sense something underneath everything else
Rufus tries to listen to the voices in his head, but the throbbing pain in his skull is creating too much noise.
 
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East Revachol
Le Jardin

19.40


  • [Inland Empire Challenging: Failure]: What does the dead woman say to you? If you defocus you can see Adrianna Couture in your mind's eye - living, dark brown hair flowing, dressed in something fine from Sur-La-Clef - but she does not speak to you.
 
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  • "Got something?" Her glance around ends back on her partner. "If not, I suggest we see what they found. Do you want to do the talking, or shall I?" Seniority, and all that - it's not like she minds the talking, just gotta be effective and let one do the job. Where two talk, noone understands a damn thing.

    While she awaits the response, her eyes already travel farther - to the corpse, surrounded by chalk and men.

    [Perception - 6] You mentioned that one can identify the corpse as a former guard - is the cause of death obvious from afar? Can a duty weapon be seen somewhere around, nearby?
 
  • The shard of glass clatters on the ground as Barker drops it on the ground. He then stands up to look at his partner.

    "No, you can handle the body. I'll get the information from those guys." The lieutenant says, making a handwave that seems like he's approving of Nola's actions. He himself glances at the body.

    Then he proceeds to march towards the officers near the body, speaking loudly to interrupt whatever conversation they were having. "Hello, gentlemen! What do we have here? Just another case of murder or..." He looks toward the area where the large glass pane used to be. "Vandalism?"

    VOLITION [Active Check] Though his chatter is outgoing and unconcerned, the lieutenant is wondering if he can muster up the will to speak a bit more... 'normally' to these other officers.
 
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East Revachol
Uptown

19.14


  • [Perception Medium: Obvious Failure]: As you try to get a better look of the corporate lobby from where you stand you take a step to lean and get a better angle. You miss how far the glass has scattered so that when your shoe's grip slips on some fragments and you fall flat on your face.

    [-1Health]

 

  • Noone saw that. That moment of carelessness. The misstep. The fall. Noone. Saw. That. At least, that's what Nola Argall decides as she hurriedly gets back on her feet, trying to shrug off the surprise and pain as if it never happened. That kick that sends the responsible glass shards flying - it's just to make sure that noone trips over them. Don't want that, after all. How foolish would that look like, can't let it happen... Nola's face reddens, but she bites her lower lip as if the pain could rewind the last twenty seconds. It doesn't.

    [Composure - 5 (or drama 3?)] Act as if nothing happened. Preserve the last little bit of dignity.

    So she does her best to move on as if it had. Closes the distance between her and "Robert Pilkington" - at least, she's better off than this poor guy. The positioning, though - curious. She makes sure her badge can easily be seen - doing her best to cover the signs of her fall in the process, too - then steps up to the men near the elevator. "Anything on the other floors?" A clear, matter-of-factly question, right to the point. Trying to indicate that she's here to talk about business, not about what just happened mere moments ago.

    [Authority - 2 (or something else?)] Get a simple, clear answer. Don't talk about that.

 
East Revachol
Uptown

19.16


  • [Composure Challenging: Fail]: You try to keep your cool but the fall was so hard you saw the lights flash in and out for a second. You take on odd step out and swing an arm out grabbing at nothing, but you stay up for the moment.

    [Esprit de Corps Easy: Success]: The techs eye you warily for a moment, then return to their duties. The nearest one says to you:

    "Break in on the thirty first floor lieutenant," says the tech, "you can take one of the other elevators on that side to get there. There should already be some techs up there documenting the scene."

    "You can get camera access at the front desk," says another. This one begins measuring the width of the blood splatter with a tape measure, "he shoots them on the way out but you can see him for a second for they go dark."

 
  • Barker was about to look at the body when he just randomly heard a thud behind him. He rather slowly turns around to see Nola just stumbling around slightly and making a random arm wave.

    EMPATHY [Medium: Failure] Uhh, what the heck are you doing?
    He thinks before resuming his check on the body.

    The bullet holes seem a bit... big. It looked more like the security guard had been brutally impaled by something several times, rather than shot to death.
    HAND/EYE COORDINATION [Medium: Success] From the size of those holes, probably an anti-vehicle rifle, or a shotgun?
    "Bloody hell, did the killer just hate this guard in particular or something?" He says, kneeling closer to the body without stepping into the pool of blood.

    INTERFACING [Active Check] Without thinking much of it, Barker begins to carefully search through the guard's pockets and belt, looking for any of the deceased's possessions that aren't just an article of clothing.
 
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East Revachol
Uptown

19.17


  • [Interfacing Easy: Success]: In the dead guards pockets you find a ring of keys with a chintzy charm from some Oranjese gift store, a wallet with his identification and a few reál, and some loose change. In a jacket pocket you find a locket with the picture of a woman's face in it. Along his belt you find the regular equipment of corporate prisec: a flashlight, some handcuffs, a radio, pepper spray, and one empty gun holster. The gun itself is in the man's right hand, unfired.
 

  • The techs' looks sting - as if they'd judge her for that bit of glass lying around in her way. At least, they keep it professional. So does she. "Thirty-first floor, and even camera footage - got you, thanks." Leave them to their work, they'll probably report their findings at some point later. There's the other floor, but the front desk is first on her list.

    [Perception - 6] A look around - what's of note near the front desk? Is there some kind of floor plan to know what's on the 31st floor?

    And of course...
    [Interference - 7] Let's access the camera footage - get an idea what exactly happened here.

    Gotta praise machines, they do their job dutifully until mankind interferes.

 
East Revachol
Uptown

19.19


  • [Perception Easy: Success]: Besides the front desk there is a small three sided kiosk, each side of which lists the floors and departments in each of one of the three towers of Mundi Medtech HQ. The entire tower to which this elevator bay leads is dedicated to research and development; the thirty first floor is listed on the kiosk as "Advanced Entroponetics".

    [Interfacing Formidable: Success]: You are more familiar with Seolite style camera technology than with it's Mundi counterparts. The Old Old World prefers to use analog designs when possible even now in today's world, but it doesn't provide you much of a challenge.

    Behind the front desk that sits between two elevator bays there is an array of small television screens each of them numbered. At the center of them all is a console that lays against the flat of the desk and then upward against the wall, in the middle of all the televisions. Covering this console is a plethora of toggle switches, selector switches, dimmer switches, dials, and buttons. All of them are marked with abbreviations or the common symbols of all recording equipment everywhere: circles, triangles, and squares. Your previous experience helps you navigate the console you in a few moments you're switching through cameras, knowing how to hot button each one for instant recall, modifying the image with the sliders that brighten the dark and refocus the grainy.

    You identify the shooter as he comes out of the men's bathroom. At 18.35 he exits the bathroom wearing a suit of a subtle pinstripe design along with a black balaclava, brandishing a large shotgun-looking firearm of some high tech variety - some new Ister gun from Graad perhaps. You follow him as he makes his way through the floor which appears through the cameras to be some kind of laboratory of dangerous materials. It seems the lab techs were itching for the weekend, as the labs are mostly empty and the man rushes through undisturbed. He enters a laboratory without bothering to put on any equipment. Tubing of various kinds runs here and there and machines of unknown function sit on all the tables and shelves. Putting the gun on a table he moves to one device in particular: a large vat looking thing, with a honeycomb like series of indentations on the top. After a brief moment at it's console three honeycombs open and out of them rise three vials. The man snatches three and puts them into a suitcase that hides some high tech interior of metal and glass. With this secured he darts out of the lab and makes for the elevator bay.

    You rewind. You see the guard that now lies dead in the bay still living on the main camera here in the lobby. You watch as the realization of what this masked man is doing washes across his face. Then he becomes very still. Flips some sort of switch under the table - you search for it now and find a button marked "Lockdown" on the underside of the desk. On screen as the elevator arrives you can see him go over to confront the man. He barely has time to say freeze before the masked man puts three deafening shots into his body. The guard falls to the ground. Time of death: 18:41. You then watch as the masked man walks toward the glass wall and empties seven shots into the wall before there's a hole big enough for him to get through. He gets out and you watch him on the outside cameras, pass by the ranting man, and around a block. Then he's gone.

    Going back to the bathroom from where the man emerged you aren't able to identify anyone wearing that particular suit going in. The floor appears to be busy during the day, being near the elevators, and many people come in and out of it throughout the day. You might be able to find him if you had hours to analyze all the tape.

 

  • Well, this is something. Not quite all the answers, but it comes close. Gives an idea of what happened, at least. Her first reaction, after watching the relevant parts for a third time, is to call over the nearest police officer, drumming on the desk inpatiently. "Sorry to interrupt - just a short question. Do we have someone from Mundi's Entroponetics department here who can give us details on their inventory? Those things the man grabbed, to be precise? I also need a copy of this footage here. Everything that shows the deed, and the bathroom cam vods of the last twenty-four hours. And preferably someone else to go through it and find me the man who's responsible, we have him on tape before he changes. Think someone here can do that for me?"

    [Esprit the Corps - 2] Get information, and get them to do stuff - never easy.

    She then looks over to Barker. "Hey, Lieutenant!" A shout and a wave to get her partner's attention. "Come over here real quick, you ought to see this." There's probably answers in here for some of the questions he has. As she waits for his response, and hopefully arrival, she skims through the vod of the laboratory cam that shows the theft - if he takes those vials, someone else put them in there in the first place. She searches for that moment, interested in both the involved persons, and the safety measures. That man came prepared.

    [Interfacing - 7] Let's find out more about those vials, if possible. How and when did they arrive, who put them in there.
 

  • "Any thoughts, lieutenant?"
    "Oh, sorry...it's just that my head is killing me. Not going to lie, I still feel like crap." Rufus snaps out of his day-dreaming as he notices he kept Jerome waiting.
    "Not many people get to take a nap mid-working though, I guess I shouldn't complain too much after all." Rufus shrugs and says jokingly, trying to mask the genuine disappointment he felt for himself, his head tingling with pain as he chuckles.

    "Anyway, yes. So far we got the basics. To summarize what I got now,"

    "Adrianna Couture went for a trip before she went missing, she likely visited some places like Stella Maris, but we should be able to find out where she went exactly very soon. Adrianna Couture presumably died out of blood loss from the open wound or internal bleeding, with signs of exhaustion as well. She was beaten up, stripped away from all of her belongings, and her throat slashed. Judging from the method of killing, the 'Revachol Sequence Killer' is likely involved with this case."
    "She somehow managed to grab two or more vials of enriched pale from an unknown source and escaped from presumably a ship or some kind of boat, or the killer simply thought she was dead and tossed her into the sea carelessly. She managed to get to the shore with willpower and stamina that are a little unusual, by then she was barely alive and has two vials in her hand. She managed to find the hidden key of her house, opened the backdoor, and then rushed to the kitchen, she likely has a certain goal in mind, but before she can achieve anything, she fell dead, and one of the vials containing enriched pale in her hand broke in the process, causing the pale contamination."

    "I believe there might be more to the motive behind this and the related cases. Adrianna Couture clearly refused to only be a victim, almost as if she was trying to do something. I find her unusual hardiness a little strange too."
    "Just as you mentioned, I believe the report on those two vials will certainly be interesting. If we find out the origin and purpose of the strange vials in her hand, we should be able to make more connections. That is, if we get the chance to do so......"
    "For now let's find out more about 'the trip', and of course find out more about Adrianna Couture in the process if possible."

    "I can already see where our investigation will lead us, and what faces to look out for."
    "The path to solving this case is bound to be bumpier than usual it seems, hope no one has motion sickness."
    He says as he steps to the photo of Adrianna Couture with the man. His eyes fixated on it briefly before he decides to keep it, he is confident with his photographic memory, but he thinks some personal photos might just be what it takes to make someone talk.
 
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East Revachol
Uptown

19.34


  • [Esprit de Corps Easy: Success]: "There's a few MM employees up on the thirty first floor now," says the tech, "we needed them to get in. They're probably still up there answering questions from the techs. Once they come down I'll have them get us copies of the footage."

    [Interfacing Formidable: Success]: As you review the camera footage you focus on the activity in the laboratory during the day. You watch as the lab technicians come in in the morning, watch them suit up into orange jumpsuits with clear fronts to see through, as they begin tinkering at all the curious machines. Only once through the day do they interact with the vat-machine, and that's to insert a new vial of some pale substance. You rewind and refocus - the vial comes from another part of the laboratory, some part that requires the lab technicians to wear an additional layer of protection through means of a larger blue jumpsuit. Once the lab technicians are suited they walk through a door marked with the Three Snakes. What happens through this door you cannot see - no cameras appear to exist in that part of the building.

    Across a few placards in the halls and laboratories you see the words "Advanced Entroponetics" written. On one you manage to see the words "Experimental Chemistry".
 
East Revachol
Precinct 17
07.43


police_station_by_boc0_davvcj8.jpg


  • Precinct 17 is not so different than most other Revachol Citizen's Militia precincts. Like any cop-heavy piece of real estate there is a subtle but noticeable one block radius of silence all around it, an area where civilians appear on their best behavior, where the cop-geist concentrates into cop jokes and cop mannerisms and cop heroes. Unlike most other precincts, it has more money to play with: serving both Uptown and Le Jardin means the locals have more money to budget toward high quality police, even when including the fact that 17 also serves the seedier Lower East Esperance district. Precinct 17 is accordingly made of steel and glass, something a bit uncommon in the neighborhood it finds itself in, which is still dominated by brick and mortar buildings. It's front has a clean manicured lawn-space, and the RCM Fortys that go out on patrol and return to the HQ are new and still shiny. The flag of Revachol - the stylized sun rising on the blue waves - flutters in the wind on the flagpole before the entrance.

    Inside the precinct bustles with cop activity. The air is redolent with the scent of coffee and the iron and plastic smell of police gear. Some of the other detectives sit at their desks looking over their cases as the patrol officers make their way here and there, responding to orders as they come in through the electric garble of their radios. Muffled sounds of people angrily shouting about their rights comes in from the other part of the precinct where the apprehended are processed and placed in holding. On the main hallway you can see the stairs ascend to the radio dispatch banks and the archives, joined together to more quickly provide officers on the field with information on the cases they may be working.
 
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Barker takes the ring of keys and the locket, leaving the rest on the ground near the guard's body. Oh, and the flashlight, since he didn't have his own, he might as well "borrow" it.
LOGIC [Trivial: Success] I'm sure he won't mind.
He could hear his partner calling for him to check something. "Coming!" He strides over to the front desk to see Nola inspecting the footage. "You find something good in here?"
 
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  • The events of yesterday flash in his head, the holes in the case he was ready, but ultimately unable to fill bothers him more than usual. The lurking pain on his head only pulls him in deeper in his thoughts and made everything strangely vivid.
    The memo he received keeps him thinking as well, it hints at a sinister motive of a large scope hiding behind the case currently at his hands. The report from CBI must be something quite extraordinary, it's not unexpected but the uncertainty of what is awaiting left him fidgeting in unease. He should probably think of something else, he knows clearly thinking about anything else for now would end up more productive than regurgitate the case without a new perspective, soon he will have the crucial information from the meeting......
    [Conceptualization: Challenging]: Take a moment to reflect on the contours of Precinct 17.

    The prospect of being able to work on such an anomalous case is both motivating and daunting. He is relatively inexperienced in cases of large scope like this, he knows he will certainly need help, the idea of a new dedicated unit sounds good. A new unit means new faces to work with, he has a hidden appreciation for those who work along the line of his job in general for both personal and professional reasons, he wouldn't mind getting to know them better. Speaking of partners, he notices the absence of Jerome.
    Maybe he should find someone else to discuss about the case and potentially get some insights.
    [Esprit de Corps: Medium]: Try and recall the veterans of the RCM - perhaps one of them can offer you advice.

 
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A shrug. "Got most of it on tape, just as it happens. Someone gets into the building, maybe even an employer. Might be someone from Advanced Entroponetics or Experimental Chemnistry, because they were involved with the stuff in there earlier, but that's a stretch. Anyway, the way I see it, that person changes into his gear in the bathroom on the thirty-first, goes through the labs - seemed like he knew where he was going and what he was doing quite well - and picks up three vials of something. Likely dangerous, people wear extra protection when they're working with it, I think. He puts the vials into some special suitcase, too - I'm saying he, but it might be a she, too, just came from the men's bathroom. Gets spotted by the guard down here, but when the guard awaits the thief at the elevator, he's shut down by some shot-gun thing, and the thief escapes through the glass facade. Here, have a look."

You identify the shooter as he comes out of the men's bathroom. At 18.35 he exits the bathroom wearing a suit of a subtle pinstripe design along with a black balaclava, brandishing a large shotgun-looking firearm of some high tech variety - some new Ister gun from Graad perhaps. You follow him as he makes his way through the floor which appears through the cameras to be some kind of laboratory of dangerous materials. It seems the lab techs were itching for the weekend, as the labs are mostly empty and the man rushes through undisturbed. He enters a laboratory without bothering to put on any equipment. Tubing of various kinds runs here and there and machines of unknown function sit on all the tables and shelves. Putting the gun on a table he moves to one device in particular: a large vat looking thing, with a honeycomb like series of indentations on the top. After a brief moment at it's console three honeycombs open and out of them rise three vials. The man snatches three and puts them into a suitcase that hides some high tech interior of metal and glass. With this secured he darts out of the lab and makes for the elevator bay.

You rewind. You see the guard that now lies dead in the bay still living on the main camera here in the lobby. You watch as the realization of what this masked man is doing washes across his face. Then he becomes very still. Flips some sort of switch under the table - you search for it now and find a button marked "Lockdown" on the underside of the desk. On screen as the elevator arrives you can see him go over to confront the man. He barely has time to say freeze before the masked man puts three deafening shots into his body. The guard falls to the ground. Time of death: 18:41. You then watch as the masked man walks toward the glass wall and empties seven shots into the wall before there's a hole big enough for him to get through. He gets out and you watch him on the outside cameras, pass by the ranting man, and around a block. Then he's gone.

Going back to the bathroom from where the man emerged you aren't able to identify anyone wearing that particular suit going in.
"Our friend here" - she points out the tech - "said that there's people upstairs who know more about those vials, maybe - at least more about the lab, and stuff. They'll also make sure we get a copy of these tapes, too, might be able to find the murderer in those. That'll take time, though, gotta take note of everyone who comes and goes, and that's quite a few people." A short pause. "Found anything on the man that'd tell us more?"

Agent Agent in case your alert system is off-duty.
 
"Come in here to steal some glassware, huh?" The detective says, crudely summarizing the events of it. "
LOGIC [Trivial: Success] If they require multiple layers of already protective equipment to hold a vial of it, then it must be dangerous.
He leans toward the camera to look at the footage as Nola forwards it to the right time.

...

"God damn..." Barker says as he watches the perpetrator devastate the unfortunate security guard with the weapon. He watches as they leave and building and... walk past that rambling idiot outside. "Hey." He says, pointing at the preacher. "I see that guy has been here for a while. I guess we're gonna have to ask him... a few questions." He says with disappointment in his voice.

Not now, though. Nola wanted to see if Barker found anything of interest on the deceased. "Sure." He holds up the keys and the locket. "Maybe. Just a keyring and a picture of some woman."
EMPATHY [Easy: Success] This person might've been important to this guy, or the other way around.
 
East Revachol
Precinct 17
07.47




  • [Conceptualization Challenging: Success]: You recognize the clean steel and glass architecture as descended from the brutalism of the 30s but zhouzhed up by Ultraliberal sensibilities. Everywhere you look there are clean angles and any window looking outside is ample and almost frameless. The officers of Precinct 17 have made an effort to make the precinct look lived in and have even brought in some more classic police furniture in a kind of a resistance of such a clean and tidy design but they struggle to give the place the true organic funk of humanity. This is not the police station of a Dick Mullen movie or some dimestore thriller where cops grapple with perpetrators in the halls and regale one another with gallows humor, this is something sharper, squarer, almost corporate. It feels as if this station was designed to be less about being efficient and more about being seen. Indeed as you recall your first days as a police here you realize that you've always felt that Precinct 17 is in a certain way miming a police station.

    [Esprit de Corps Medium: Success]: The RCM detective that stands heads and shoulders above all others is Harrier du Bois. Known alternatively as Tequila Sunset, the Can Opener, Raphaël Ambrosius Costeau or simply the Detective God, Lieutenant double yefreitor du Bois has an astounding 217 solved cases in his 18 year tenure (10 solved cases a year puts a detective in the 90th percentile) with only 3 kills. All police know his prowess. They also know he is mad: whether or not Lt. du Bois will actually help you with your case is impossible to know before hand and even trying to locate him is an endeavor in and of itself. He is drunk, unstable, prone to flights of fancy, and all in all a cop you will not be able to make use of.

    Every precinct of course has their own local heroes, and precinct 17 is no different. Even in your brief time here you have heard the other cops mention the name Diego Marquez. Although no Detective God (Marquez is known to have 153 cases solved in a 15 year tenure) Lt. Marquez was known as a brilliant but absent minded figure, a cop who could solve cases through the force of the super natural. No one takes the claim of the mystical seriously of course, but it also could not be denied that Marquez had a canny ability for knowing where to find things that no one else could have possibly known about and who could look into the heart of a perp and see things even the perp didn't know. As strange as he was successful Marquez eventually retired early to open a pet store where officers from Precinct 17 still sometimes go to get advice or to buy a lizard for their kid.

    You are also aware of the rumor that Marquez was fond of marijuana, which, while techically not illegal, is also not fully legal, and a practice that was looked down on by other cops.

 
For a moment, her eyes rest where he points, quietly asking how much these kind of men actually see. Can't be all that much - but maybe enough. "Might have seen where our runner went to, at the very least. Another track to follow, with luck. Maybe best to do it now, before that man loses his audience and moves on. Not like much will change upstairs in the meantime."

First Barker's findings, though. "Hmm... should make sure that locket finds its way back to his family." Nora gives the picture little more than a glance, the man was likely just in the way by bad luck, not further involved in it. The keys, however - she takes a closer look. You never know if there'll be doors upstairs that are supposed to stay locked...

[Encyclopedia - 3] What kind of keys are these? Meant to open just the doors here, or more? Any of them labeled, by chance?

(perception not needed, see ooc)
 
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East Revachol
Uptown
19.40




  • [Encyclopedia Medium: Failure]: You recognize the keys as all being of the common variety a security or janitor might have. If they have any specific uses in the larger key taxonomy it escapes you.
 

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