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Fandom Beyond Infinite Crisis: Characters

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OOC
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Lore
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Other
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Appearance:
View attachment 803847
View attachment 803846

'Quote':
Look into my eyes... You're-going-to-like-me... You're-going-to-like-me... Did it work?

Name:
Rinoa Heartilly

Universe From (Series your character comes from):
Final Fantasy VIII

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Rinoa is the daughter of Galbadia's military commander Fury Caraway and idol singer Julia Heartilly. When Rinoa was almost five, Julia died in a car accident, and afterward, Rinoa and her father grew steadily apart. At 16, Rinoa dated a SeeD cadet named Seifer Almasy from whom she learned more of the mercenary-for-hire service SeeD provides. By the time she is seventeen, Rinoa has moved away from home and uses her mother's maiden name. To compound their problems, Rinoa joined the Forest Owls, a group of freedom fighters rebelling against the Galbadian government.

Personality:
Rinoa is compassionate, warm, and friendly, although she can act stubborn and naive. She was born to a well-to-do family, her father heading the Galbadian military, but she is concerned by the state of the world. Rinoa joins a resistance movement fighting Galbadia to achieve Timber's independence in a mixture of genuine desire to fight for Timber and rebellion against her father. The Forest Owls are amateurish, and she has little experience with the realities of combat and is anxious at the prospect of fighting solo. She can be impulsive and act without thinking, which gets her into trouble. She is loyal to her friends and committed to doing what she thinks is right.

Rinoa clashes with Squall and Quistis for what she perceives as a cold and mechanical attitude and their impatience with her inexperience. Rinoa serves as a foil to Squall as a person who can freely express emotion. Although she initially dislikes him for his coldness, she grows fond of him and encourages him to open up and talk about his feelings, as well as to tease him playfully to try and break through his shell.

Although Rinoa puts up a brave front, her isolation is hinted at, having lost her mother at a young age and having a strained relationship with her father. Rinoa has many followers, but not many close friends save for her dog, Angelo, leading her to bond with Squall over what they're both missing from their lives.


Skills (Things that a normal human could train to become proficient in):
- With a high intelligence, she became the strategist for the Forest Owls

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- After Rinoa becomes a sorceress once she inherits them from Edea, she gains superhuman powers. She gains corporeal wings that lift her off the ground during her Limit Break and can transform a flower petal into a feather to act as an extension of herself to find Squall trapped in lost time. Rinoa is twice seen reviving a person from an unconscious state: Seifer after the SeeD's battle against Edea, and Squall after he lost consciousness in a timeless void. However, she rarely uses these powers.

- Thanks to being made a sorceress, she’s able to cast magic without the use of junctioning Guardian Forces. This did take some time to practice however.


Weaknesses (If anything notable):
- If Rinoa decides to go into her Limit Break, there will be a chance that she won’t be able to control what she does

- regular human limits


Others (Trivia, Theme music, etc.) (Optional):
- She owns a dog named Angelo that can help her out in combat as well as help find items


She won the Beyond Infinite Crisis CS Posting 3AM Challenge!
Count Gensokyo Count Gensokyo
 
Appearance:
View attachment 803833

View attachment 803828
View attachment 803830

'Quote' :
"This time I'm not seeking anyone's praise, and I'm not trying to show off my intelligence. I simply want to fulfill my own personal goals and dreams."

Name:
Makoto Nijima

Universe From (Series your character comes from):
Persona 5 Royal

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
She's the student council president of Shujin Academy who lives a double life as a Phantom Thief.

Personality:
Despite her position as student council president, Makoto is an extremely unpopular student at Shujin Academy. This is due to her not doing anything to stop Suguru Kamoshida's abuse, resulting in all the students labeling her as an arrogant, selfish control freak who knew about the abuse but chose to ignore it because she only cared about getting a good letter of recommendation. While she does give off the impression of this during the Phantom Thieves' first few encounters with her, these rumors are ultimately revealed to be completely untrue. In actuality, the abuse outraged Makoto, but she felt powerless to do anything about it due to the influence Kamoshida held over the school. In fact, Makoto holds no real authority at Shujin, with her position merely making her a glorified tool for the principal to use however he sees fit.

She also isn't above keeping secrets from her friends to keep her image. When Akechi reveals to the group that Sae has a Palace, Makoto admits that she knew that and she wanted to go there so Sae might repent, but she kept it a secret because she thought it was "too selfish of a reason." Way before this, it led to her hiding the true reason why she didn't stand up against Kamoshida.

Feeling overshadowed by her highly successful older sister and being used as a tool, Makoto has almost no sense of self-worth, and so has made a habit of keeping her nose down and doing what is expected of her. Her submissive nature is noted by Goro Akechi, who condescendingly refers to her as "the good-girl type of pushover." After getting involved with the Phantom Thieves, however, Makoto stops denying that she was nothing other than a tool for higher authorities, and vows from then on to fight for what she believes in, which triggers the awakening of her Persona. After the group defeats Junya Kaneshiro, Makoto decides to stay with the Phantom Thieves, saying that she's done being the "exemplary honor student" and that she's going to try to be more honest with herself.

Despite appearing prim and proper on the surface, Makoto is actually more of a tomboy: she's trained in aikido, enjoys violent action movies, never wears skirts other than her school uniform (which she wears leggings under) and seems to care little about fashion other than the headband she wears in her hair.

While she's mostly a kind person, she can also be very bossy and is harshly critical of those who don't live up to her expectations, particularly Ryuji Sakamoto, whose case she constantly gets on due to his consistently nonchalant approach to school life, implying that she's a perfectionist. She also has a ton of repressed anger issues over being made to stand on a pedestal by adults who don't follow the same standards themselves, and as such has the worst temper of the group bar none, to the point that even Iwai has to fear her, as seen during the Mementos Mission manga.

Despite her immensely serious personality and efforts to be above the more bizarre antics of her friends, Makoto does have her own hidden elements such as being frightened by hearing ghost stories, as well as the dark. Being scared of the dark, Makoto seems to panic, first shown when the group decides to check out Sojiro Sakura's house and ending up being forced to go in due to a thunderstorm just rolling in. Once inside, the group hears someone screaming, causing everyone, with the exceptions of the protagonist and Makoto herself, to split up. Makoto, frightened by the mysterious scream, questions the protagonist if she can hold his hand. Futaba Sakura finds this hilarious upon realizing how stoic Makoto normally is and repeatedly teases her about her phobia of horror movies throughout the game. This even carries to Scramble where she can be instantly seen crying for her sister's help while hiding behind the protagonist's legs as soon as they infiltrate Okinawa's Jail and a can drops out from nowhere, making a ping.

Makoto is an excellent analytic and strategist, known for correctly deducting how a majority of puzzles in Palaces work on first sight. Bar situations where Akechi joins the party, Makoto performs most of the strategic work.

Makoto's relationship with her sister is highly bitter, as Sae considers her as a detriment, yet Makoto constantly attempts to please her by fulfilling the expectations of other people. When she realized her sister's true nature (Where her Leviathan form can be seen briefly appearing for a second before the party battles her), she went to a near breakdown before Akechi assures her that they will get this through.


Skills (Things that a normal human could train to become proficient in):
- due to her being an honor student, she has high intellect and is able to become an excellent strategist.

- Makoto has extensive training in Aikido, making her able to defend herself quite well.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- when Makoto summons her mask, she is able to rip off the mask to summon her Persona, Anat, which allows her to use nuclear-based attacks, healing skills, power up her own nuclear attacks as well as anyone else's nuclear attacks if they have it, and reduce nuclear resistance on enemies.

- with this, she gained enhanced strength, speed, and durability, able to overpower enemies with just regular punches and kicks as well as allow her to perform quick and powerful combos and has been able to survive attacks from Palace Masters.

- due to her high intellect, she's able to figure out any attacks that the enemy may have as well as perfectly remembering their strengths and weaknesses.


Weaknesses (If anything notable):
- any Psychic-based attacks

- in the heat of the moment, she can become quite reckless

- normal human limits like exhaustion


Others (Trivia, Theme music, etc.) (Optional):
- She apparently has a fondness for Buchimaru-kun merchandise, even though the merchandise is no longer sold. This is revealed when Eiko Takao notices her pencil case is a Buchimaru-kun (and rather old).



Q u e e n

Appearance:
View attachment 803835

'Quote':
"Every day's great at your Junes~!"

Name:
Nanako Dojima

Universe From (Series your character comes from):
Persona 4 Golden (from a few years into the future)

Gender:
Female

Species:
Human

Bio (Short/Long, who gives a shit?):
Nanako lives with her father Ryotaro Dojima, a detective in Inaba, at the Dojima Residence. She is also the maternal cousin of the protagonist. Her mother, Chisato Dojima, died in a hit and run when she was in preschool. The event caused a slight strain in her relationship with her father as he became obsessed with catching her mother's killer and Nanako maturing at a young age, taking on her mother's duties in her absence.

Personality:
Nanako is a mature and kind person for a girl her age though has moments of childish innocence such as when she wonders if the weather reporter "decides" the weather. Her refreshingly honest way of thinking and speaking is noted by many characters in the series. She is selfless and tries her best not to hurt anyone's feelings, such as when she stomached all three of the omelets made by the Investigation Team girls and stated that they were all good, despite clearly having some distaste to them. She tends to be shy around strangers, but becomes friendly once she warms up to them. She is quite responsible and reliable, and has handled a lot of housework, such as cooking, doing the dishes and laundry in her home ever since her mother passed away. Dojima notes that she resembles her late mother not only in appearance, but also in personality. Nanako is an adept learner as Kanami Mashita's Dance Instructor noted that she manage to completely learn a particularly hard dancing maneuver in a short session.

Nanako's most notable quirk is her love for Junes, in both singing its slogan and in visiting their Inaba branch with her family and friends. Even when given the choice to pick a location for a vacation, her go to answer is always Junes. She also idolizes several famous people starting with Rise Kujikawa as well as her "Risette" character, defending her to her classmates when they state that Kanami Mashita is better than her. Ironically, she later becomes a fan of Kanami during the events of Dancing All Night and even strikes up a friendship with her. In the new epilogue of Golden, she becomes a fan of Marie, the new Inaba Weather Girl, and even has adopted Marie's catchphrase. She is usually found in the Dojima residence living room, completely absorbed in quiz shows during her free time.

Nanako loves her father dearly, but wishes that he would spend more time with her. She sometimes feels that he cares more about his job than he does her, but understands that Dojima does in fact love her. While she does not show it openly, Nanako also shows some deep sadness over losing her mother, reflected in her Social Link. Nanako still fondly remembers spending time with her, often picking flowers with her at the Samegawa Flood Plain, where she often visits when feeling upset. She believes that her mother has gone to Heaven and this belief becomes the structure for her dungeon. Aptly named Heaven, it is filled with her innocent thoughts her sadness of losing her mother. However, it is also filled with her happiness thanks to her father and the protagonist.

As a stranger at the beginning, Nanako is apprehensive with connecting with the protagonist, but during the course of the game, she begins to build a sibling-like relationship with him, even calling him "Big Brother"/"onii-chan" as if he really was her older brother. If her Social Link is maxed, she even expresses a desire to marry him when she's older. Nanako also becomes friends with the Investigation Team during the course of the game and uses the "onii"/"onee" honorific when addressing them, except for Teddie (i.e. Chie-oneechan, Yosuke-oniichan, etc.). However, this only takes place in the Japanese version, as in the English version Nanako simply refers to them by their names.

Years later as a second year high schooler, she still retains the personality that she had when she was a child with some of her childish innocence still there. However, she now wants to protect her friends and family, throwing herself into danger if it means they won't get hurt, seeing it as similar to how Yu would do the same for others.


Skills (Things that a normal human could train to become proficient in):
- bracelet making

- due to her dad wanting her to be able to protect herself, she decided to take classes on judo, karate, and kendo, though the last one was because she wanted to use a sword just like Yu


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- as of right now, no

Weaknesses (If anything notable):
- seeing as she's a teenage girl now, sometimes her emotions can get the better of her

- normal human limits


Others (Trivia, Theme music, etc.) (Optional):
- Nanako can cook sunny-side eggs and toast bread.



Princess


she decided to take classes on judo, karate, and kendo, though the last one was because she wanted to use a sword just like Yu

Aww, this is just cute.


- Nanako can cook sunny-side eggs and toast bread.

Already a better cooking repertoire than Sunny, lol.
 
Appearance:
gif.gif
1604899034464.png

'Quote':
"Time for some educational discipline!"

Name:
Labrys

Universe From (Series your character comes from):
Persona 4 Arena & Arena Ultimax

Gender:
Female

Species:
Android

Bio (Short/Long, who gives a shit?):
Labrys is a 5th Generation Anti-Shadow Suppression Weapon

Personality:
Due to her larger Plume of Dusk, Labrys' personality developed quicker than the other mechanical maidens. She is a caring individual who doesn't want to hurt, let alone kill, anyone she cares about. When she thought she was the human student council president, she was serious, strict, and responsible.

The growth of her ego can be observed within Labrys' thoughts. Moments after her first activation, Labrys' thoughts are extremely simple to understand and consist of the usual technical statements. The more Plumes of Dusk she absorbs, Labrys becomes increasingly eloquent and starts to develop emotions, eventually culminating in her friendship with Unit #024. Even more interestingly, this does not apply to her speech that much since she speaks with an accent directly after her activation.

Skills (Things that a normal human could train to become proficient in):
- Axe wielding. That's it, just axe wielding

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- Thanks to her being an Anti-Shadow Weapon, she can summon her Persona, Ariadne, at will.

- Due to her being an android, she displays immense strength and speed. She was also able to defeat her sister units when she had first been activated and has been able to continue to do so ever since then.

- She can shoot her fist at people and bring it back thanks to a chain. I think that should explain itself.

Weaknesses (If anything notable):
- Any damage taken by Ariadne will simultaneously be felt by Labrys.

- Enough damage to her Persona can "break" it and render it temporarily unusable.


Others (Trivia, Theme music, etc.) (Optional):
- It is explained that she uses an axe opposed to firearms (like that of 7th Generation Aigis) due to her regulatory system being inadequate.

- It is revealed in P4U that Labrys' Kansai dialect comes from the memories of the young girl who spoke in Kansai dialect.

 
Appearance:
View attachment 804531
View attachment 804522

'Quote':
"Time for some educational discipline!"

Name:
Labrys

Universe From (Series your character comes from):
Persona 4 Arena & Arena Ultimax

Gender:
Female

Species:
Android

Bio (Short/Long, who gives a shit?):
Labrys is a 5th Generation Anti-Shadow Suppression Weapon

Personality:
Due to her larger Plume of Dusk, Labrys' personality developed quicker than the other mechanical maidens. She is a caring individual who doesn't want to hurt, let alone kill, anyone she cares about. When she thought she was the human student council president, she was serious, strict, and responsible.

The growth of her ego can be observed within Labrys' thoughts. Moments after her first activation, Labrys' thoughts are extremely simple to understand and consist of the usual technical statements. The more Plumes of Dusk she absorbs, Labrys becomes increasingly eloquent and starts to develop emotions, eventually culminating in her friendship with Unit #024. Even more interestingly, this does not apply to her speech that much since she speaks with an accent directly after her activation.


Skills (Things that a normal human could train to become proficient in):
- Axe wielding. That's it, just axe wielding

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- Thanks to her being an Anti-Shadow Weapon, she can summon her Persona, Ariadne, at will.

- Due to her being an android, she displays immense strength and speed. She was also able to defeat her sister units when she had first been activated and has been able to continue to do so ever since then.

- She can shoot her fist at people and bring it back thanks to a chain. I think that should explain itself.


Weaknesses (If anything notable):
- Any damage taken by Ariadne will simultaneously be felt by Labrys.

- Enough damage to her Persona can "break" it and render it temporarily unusable.


Others (Trivia, Theme music, etc.) (Optional):
- It is explained that she uses an axe opposed to firearms (like that of 7th Generation Aigis) due to her regulatory system being inadequate.

- It is revealed in P4U that Labrys' Kansai dialect comes from the memories of the young girl who spoke in Kansai dialect.


Her voice is Boston Proud! ~ Count Gensokyo Count Gensokyo
 
Appearance:
tumblr_326af31836fafd694c36edda1cc826ce_3e38cf9e_500.gif
1604901803429.png

'Quote':
I don’t want friends to die… or fade away. I don’t want battles where we have to lose in order to win.

Name:
Yuna

Universe From (Series your character comes from):
Final Fantasy X/X-2

Gender:
Female

Species:
Human (Half Al-Bhed)

Bio (Short/Long, who gives a shit?):
In Final Fantasy X, Yuna becomes a summoner like her father before her, and embarks on a pilgrimage to expel Sin, a monstrous creature that terrorizes the world of Spira. She meets Tidus who teaches her there is more to life than sacrifice. In Final Fantasy X-2, Yuna is a sphere hunter on a personal quest to uncover the mystery behind a movie sphere, and becomes involved in rising political tensions and an ancient force that threaten to end Spira's Eternal Calm.

Personality:
Yuna is a kind, loyal, honest, polite and passionate humanitarian who strives to see the best in others and has a strong conviction to complete whatever task she feels is her duty. She is, however, naive, always believing in the best of people, and often places the needs of others above her own, becoming apologetic when she feels she has let someone down. Like most summoners, Yuna is a devout follower of Yevon's teachings. She hides her feelings of fear and sadness while encouraging her friends to express themselves in her place. She is willing to carry others' burdens and sacrifice everything she has to destroy Sin, giving up chances for her own happiness if it means helping others. Her interactions with Tidus make her question Yevon's teachings, and she becomes more direct and open. When her faith in Yevon is shaken, Yuna must find her own path in life and pursue her goals without the backing of faith.

In Final Fantasy X-2, Yuna has a new lease on life. Though still unflinchingly polite, soft-spoken, and driven, she is now athletic, cosmopolitan, outspoken, and playful. Yuna has not only learned to think and desire for herself, but she has also developed a go-getter attitude, willing to jump headfirst into danger. She considers resolving issues through creative thinking, only considering violence as a last resort. From her time as a summoner, Yuna is now determined to never again let anyone use her as a means to an end.

During her time with the Gullwings, Rikku serves as a role model for Yuna, as she mimics some of Rikku's eccentric behaviors and uses some of her expressions, though others sometimes reprehend her for this. Yuna has also gotten in touch with her Al Bhed heritage by learning the language. Though Yuna's friends tease her for always getting dragged into trouble and being a pushover as she's unable to refuse a call for help, she can be stern and intimidating if angered. Yuna has developed a distaste for sacrifice in the name of victory and peace, a trait Tidus instilled in her. Some changes in her personality have her resembling Tidus, including her looks, attitude, and combat style in certain dresspheres.

Skills (Things that a normal human could train to become proficient in):
- she can sing pretty well, though whether or not it could also be because of the Songstress dressphere is to be determined

- as of FFX-2, Yuna became a good enough swimmer to participate in Blitzball and could hold her breath for five minutes

- able to whistle. For some people, its hard for them to whistle so it gets included here

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- due to her becoming a Sphere Hunter, she has access to the Garment Grid which contains a bunch of dresspheres which allows her to change how she fights and her role in battle. Some are physical while others are magic oriented with a few being support. However if stolen from her, its able to allow the one that stole it to modify it to where they can take on her appearance in any of the dresspheres equipped onto said Garment Grid

Weaknesses (If anything notable):
- regular human things

-sometimes depending on the dressphere equipped, she might be a bit squishy in the defense and/or health department

- without a dressphere equipped, she becomes unable to fight

Others (Trivia, Theme music, etc.) (Optional):

 
Appearance:
View attachment 804553
View attachment 804539

'Quote':
I don’t want friends to die… or fade away. I don’t want battles where we have to lose in order to win.

Name:
Yuna

Universe From (Series your character comes from):
Final Fantasy X/X-2

Gender:
Female

Species:
Human (Half Al-Bhed)

Bio (Short/Long, who gives a shit?):
In Final Fantasy X, Yuna becomes a summoner like her father before her, and embarks on a pilgrimage to expel Sin, a monstrous creature that terrorizes the world of Spira. She meets Tidus who teaches her there is more to life than sacrifice. In Final Fantasy X-2, Yuna is a sphere hunter on a personal quest to uncover the mystery behind a movie sphere, and becomes involved in rising political tensions and an ancient force that threaten to end Spira's Eternal Calm.

Personality:
Yuna is a kind, loyal, honest, polite and passionate humanitarian who strives to see the best in others and has a strong conviction to complete whatever task she feels is her duty. She is, however, naive, always believing in the best of people, and often places the needs of others above her own, becoming apologetic when she feels she has let someone down. Like most summoners, Yuna is a devout follower of Yevon's teachings. She hides her feelings of fear and sadness while encouraging her friends to express themselves in her place. She is willing to carry others' burdens and sacrifice everything she has to destroy Sin, giving up chances for her own happiness if it means helping others. Her interactions with Tidus make her question Yevon's teachings, and she becomes more direct and open. When her faith in Yevon is shaken, Yuna must find her own path in life and pursue her goals without the backing of faith.

In Final Fantasy X-2, Yuna has a new lease on life. Though still unflinchingly polite, soft-spoken, and driven, she is now athletic, cosmopolitan, outspoken, and playful. Yuna has not only learned to think and desire for herself, but she has also developed a go-getter attitude, willing to jump headfirst into danger. She considers resolving issues through creative thinking, only considering violence as a last resort. From her time as a summoner, Yuna is now determined to never again let anyone use her as a means to an end.

During her time with the Gullwings, Rikku serves as a role model for Yuna, as she mimics some of Rikku's eccentric behaviors and uses some of her expressions, though others sometimes reprehend her for this. Yuna has also gotten in touch with her Al Bhed heritage by learning the language. Though Yuna's friends tease her for always getting dragged into trouble and being a pushover as she's unable to refuse a call for help, she can be stern and intimidating if angered. Yuna has developed a distaste for sacrifice in the name of victory and peace, a trait Tidus instilled in her. Some changes in her personality have her resembling Tidus, including her looks, attitude, and combat style in certain dresspheres.


Skills (Things that a normal human could train to become proficient in):
- she can sing pretty well, though whether or not it could also be because of the Songstress dressphere is to be determined

- as of FFX-2, Yuna became a good enough swimmer to participate in Blitzball and could hold her breath for five minutes

- able to whistle. For some people, its hard for them to whistle so it gets included here


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
- due to her becoming a Sphere Hunter, she has access to the Garment Grid which contains a bunch of dresspheres which allows her to change how she fights and her role in battle. Some are physical while others are magic oriented with a few being support. However if stolen from her, its able to allow the one that stole it to modify it to where they can take on her appearance in any of the dresspheres equipped onto said Garment Grid

Weaknesses (If anything notable):
- regular human things

-sometimes depending on the dressphere equipped, she might be a bit squishy in the defense and/or health department

- without a dressphere equipped, she becomes unable to fight


Others (Trivia, Theme music, etc.) (Optional):


I admire this work ethic Count Gensokyo Count Gensokyo
 
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LpjAKjoWaU3EQ4VjBcre6A-1200-80.jpg

-Slayer Info-

Name: The Doom Slayer, The Hell Walker, The Unchained Predator, The Slayer, DM1-5, The Doom Marine, and Doom-Guy.

Universe-Of-Origin: DooM

Habits: Cracking Knuckles, Cocking Shotgun, and Staying Silent.

Starting Location: Anywhere

Weaknesses: Magic and a-lot of Melee hits.

Alignment: Chaotic Good

Armor: The Upgraded Praetor Suit (Made from the Tablets of Hell and is Nearly Invincible).

Weapons: Plasma Rifle, Ballista, Flamebelch (Basically a flamethrower on his shoulder), BFG-9000 (Stands for Big Fucking Gun), Chaingun, Chainsaw, Combat Shotgun, Equipment Launcher, Heavy Cannon, Meat Hook (Arm mounted Melee weapon), Plasma Rifle, Rocket Launcher, Super Shotgun (Fires 10 Gauge. With Meathook which is basically a Grappling hook in common terms), The Crucible (A sword made of Argent Energy), Unmaker (A Demonic Crossbow that fires thin beams of Argent Energy). (He stores them in a weapon orb given to him by the Khan Makyrs.)

Abilities: Dash, Boost, and Destruction Empowerment: The most unique thing about the Doom Marine is his ability to grow stronger and become even more tenacious with every demon he kills. This is the result of Samur Maykr giving the Slayer the ability to absorb the souls of those he killed.

Personality: There is nothing that defines him more than PURE rage...and has a soft spot for Bunnies.

Backstory: He was a Marine in the 2020s and the United Aerospace Corporation (UAC) found a way to create Argent Energy, Which led to the portals from hell appearing on earth and taking over. Demons took over the earth while The Doom Marine was fighting through hordes of Demons on the UAC Mars base. Soon he was sealed within a tomb in hell but decades later the UAC retrieves the tomb and opens it. In Doom 2016 The Slayer wakes up by a large burst of Argent energy and retrieves his powerful armor. He ripped and tore through the demons eventually taking the new Mars UAC base from the demons with his powers. And Dr. Samuel Hayden also known as The Seraphim bestowed upon him terrible power and speed, and with his might, he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. In Doom Eternal, the Makyrs in heaven recreates the Icon of Sin and the Slayer fights it on earth and destroys it with the Crucible blade ultimately killing the Icon of Sin and saving earth.

Extras: He can punch 400-500 Pounds of force. He is also 6' Ft tall. He is also Immortal but not Unkillable. He can take loads of damage without healing and does not make even a single word, groan, or shout come out of his mouth due to his harsh past. He can open portals to any place with the help of his AI VEGA.​
 
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𝐀𝐏𝐇𝐑𝐎𝐃𝐈𝐓𝐄. 𝘧𝘢𝘤𝘦𝘤𝘭𝘢𝘪𝘮𝘴 - naomi scott - Wattpad

Sick Sci-fi armor - Album on Imgur


Name: Lilliane Odessa del'Ortollio (2.0)

Nicknames: Ode, Odessa, Odi

Race: Human

History: Lilliane Odessa del'Ortollio was taken by the ARMAS police force from Earth at the age of six and her memories of her previous life erased and trained in an ARMAS facility all her life, where she was indocinated by the ARMAS lifestyle.

Abilities/Powers/Skills:

Tough skin – her skin is built to withstand and absorb extreme amounts of kinetic energy; it is so tough that it can deflect armor piercing rounds as if they were nothing and can even withstand explosions without burning to a crisp. However, this has led to Lilliane becoming cocky and impulsive, often diving into battle without regard for her life given that she believes that she can’t be harmed by standard means. While this is true, she can be harmed by other means, like say magic (which she was a severe weakness too), lethal gas, acid, and naturally she still needs bloody oxygen to breath so heaven forbid someone has an attack that destroys oxygen.

Flight - No real need to explain this one, Lilliane can fly. She doesn’t need equipment to do so. However, the force needed to compel her to flight often produces a massive shockwave that is enough to send an entire group flying in all directions. If she produces more force than she needs, she can actually kill everyone within the her shockwave radius (a method she has used on several occasions).

Underwater breathing – A small genetic quirk that allows her to breath underwater. Nothing much to say about this.

Eagle-eyes - She can see great distances.

Superhuman reflexes - Sadly this is the only superhuman quality she has (the rest of the ARMAS troops have the entire set) but it would seem that this quality has been amplified and honed more than the other superhuman sets, making her reflexes faster than the average ARMAS solider (which is saying a lot as they also have superhuman reflexes) and there is a small chance that precognition may be involved.

Night-vision- A small genetic quirk that allows her to see in the dark.

BOOST – A drug-induced temporary boost in her strength and speed while also dramatically increasing her endurance.. Her pain receptors are also blocked during this period of time – meaning she can completely ignore physical attacks. This BOOST however comes at the cost of her reasoning and sanity, often making her forgo tactics and plans. And making her predictable for more skilled, stronger opponents.

Equipment:

ARMAS Blaster - this “oversized pea-shooter” is actually much stronger than it looks. It can blast through shields and can also act as an armour-piercing round, can act as a sword if needed. It is also sealed to Lilliane so no one else can use it and she can summon it at any time.

ARMAS Armor - mostly there because it “looks cool” and “commands authority” ARMAS armor is lightweight but incredibly sturdy, allowing for freedom of movement but also protection (often against the elements). It has built in communcators (four to be exact) and allows one to breath while in space. It also has gravity boots, a jet pack (Lilliane doesn’t need it), and various other gadgets. It’s helmet HUD allows for X-ray vison, heat detection, and can even hack into nearby systems, among other things. She also has a neck guard so snapping her neck is out of question. She also doesn't have a cape unlike her other counterparts. Her armor is strong enough to withstand 500 pounds of striking force without breaking or causing her to stagger, and resilient enough to repell sharpnel and explosions.

(First character, I’m worried though. Let me know what to change if needed)
So basically she is like the Doom Slayer in a few ways?
 
You know, I wished sometimes there were somebody for Doom Slayer. All that he has been through he has needed somebody, But the demons Killed his family and pet bunny. But Doom Guy is so Doom Guy his PTSD gets PTSD
 
Appearance:

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'Quote' (optional):


Name: Kara Zor-El "Supergirl"


Universe From (Series your character comes from): DC Comics


Gender: Female


Species: Kryptonian


Bio (Short/Long, who gives a shit?): To keep a long story short, she was sent from Krypton alongside her cousin Kai-El but was knocked off course by her planet's explosion into the Phantom Zone, where she slept in hibernation for several years until finally ending up on Earth where she was found by her cousin, Superman! Left in the care of human parents (the Danvers) along side a human sister - Alex Danvers - she grew up hiding who she was from the world until one day - she saved her sister from a flaming inferno of a plane crash and revealed herself to the world. She then joined the DEO and helps them fight alien threats throughout the world alongside her cousin Superman.


Personality: Optimistic, cheery, kind, funny. Kara is all those things, but she isn't flawless, she is a Kryptonian through and through and might have certian prejudices that may not have bred out of her - and she can be stubborn when she makes up her mind. Other than that, she is kind-natured and optimistic by nature. She believes in the best in people and this can lead to her being naive in many ways.


Skills (Things that a normal human could train to become proficient in): journalism, hand to hand combat.



Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): (From her wiki)
Like all Kryptonians under a yellow Sun, the current version of Kara Zor-El possesses virtually unlimited strength, stamina, and durability. She is able to fly and with Super Speed that she can also use on foot, similar to Superman and The Flash. Also like Superman, Supergirl possesses Super Senses, Super (Freeze) Breath, as well as various forms of Visions (including X-Ray, Heat, Telescopic and Microscopic). Kara also has a bio-electric aura that enhances her near invulnerability and also protects her skin and her costume from dirt and tear; as such, Kara is perpetually clean. The Sun also provides Kara with a longer lifespan than that of a human being, to the point that she is effectively a biological immortal. Kara doesn't require food, water, or sleep to survive. She is also immune to most diseases, mental and physical, and would require a very strong strain to have a chance at affecting her.

In the rare instances that Kara is harmed by someone matching her strength or by the use of one of her weaknesses, she can heal almost instantaneously. Her power surpasses most other beings, though she can be overpowered by those who rival her strength such as Black Adam, Darkseid, Despero, Doomsday, Bizarro, and Superman.

In reality, Kara is actually older than her cousin, Clark, and spent time on Krypton before its destruction. As such (unlike Superman), she possesses memories of Kryptonian culture as well as her cousin's parents.

Continued exposure to a yellow Sun will slowly increase abilities. Many characters in the DC Universe have noted that Supergirl appears, at times, to be even more powerful than Superman himself. In answer to this, Superman states that this is because he has spent his entire life subconsciously suppressing his full powers in order to avoid hurting others, having been absorbing solar radiation since his infancy. Kara, not having such practice or experience, simply uses the full magnitude of her powers.


Weaknesses (If anything notable): Kryptonite (green specifically but all forms effect her in some way), magic, and red sunlight (which renders her powers inert)
 
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elsa's coronation dress | Disney elsa, Elsa coronation dress, Disney  princess elsa
Name: Elsa

Universe from: Frozen

Gender: Female

Species: Human (Ice Spirit?)

Bio: Born with ice magic and struggling with every since her accedient with her sister Anna, Elsa has spent much of her life locked away for the sake of others. With no one or anyone knowing of her powers except her parents, Elsa has lived a life of isolation in her castle until the day her parents died, and until the day of her coronation where it her magic was revealed to the world, causing her to flee from the palace - the merger of worlds happened just as she fled from the palace to keep her potential for character growth open....

Personality: Elsa is often depicted as often reserved and withdrawn, concealing herself and her feelings and always strifing to be in control. in truth, she longs to be free of this burden, and to be free in general and live in a world where she can freely use her powers. Even then she is shown to be a little more in control and indeed more stoic than her sister Anna. Even going as far as to push Anna away for her own safety.

Skills: Possibly leadership? She also knows how to ride a horse... come to think of it, the movies don't showcase much of Elsa's human skills.

Powers: Elsa's primary power is Ice Magic, and from the movies, there doesn't seem to be anything she can't do - from accediently freezing an entire ocean, starting a premature ice age, creating life, sending messages, freezing wind - no seriously she actually froze WIND, classic ice blasts, walking on water via freezing it underneath her feet, summoning memories from water, and last but not least a disneyified Aveda Kedvabra - one ice strike through your heart and you're doomed to be a frozen statue forever, unless a loved one performs an act of true love (which luckily doesn't have to be a romantic partner). Though for the sake of balance we will sticking with the first movie.

Weaknesses: Nothing specific other than normal human fragility.
 
Name: Markus Nexus

Age: (19 for the Robotic-Like Body.) 28 Human Consciousness.

Universe Origin: Original World.

Gender: Male.

Preferred pronouns: He, Him, They, Their.

Sexuality: Straight.

Height: 6'8.

Blood Type: O+ (Has Artificial Veins throughout the body, and can close off when it senses a body part is damaged.)

Power(s):
-Hacking.

-Electric Damage? His body can generate a lethal shock to those that favor Hand-to-hand or melee weapons.

-Almost Superhuman Speed and Strength. (Max Speed: 35 MPH. Max Lift: 1.5 Tons. Punch Force: 200 Pounds.)

Strengths:
-Can absorb over 2000 Joules of Kinetic Impact.

-Can hack Technology and control it for himself.

-Made up of a Poly-Laminate composite and different metals of the sorts.

-His Limbs can twist and turn to enable him to escape from enemy grasp.

Neutrals:
-Is immune to Corrosive, Radiation, Gas, and most weak Melee attacks.

-Can run up to 35 MPH.

-His lungs are completely Artificial as well as the Blood in his artificial veins.

-Can see in the dark and cold places with 'Night-Vision' and 'Thermo-Vision'.

-Rounds from 2mm to .50 BMG will barely scratch the surface of the armor and visor.

Weaknesses(s):
-He is still human, which means he is still afraid of different things.

-Rounds from 950 JDJ to 800mm could disintegrate on impact or leave a few large dents/scratches depending on where it hit and how close it hit.

-Though not necessarily a weakness, Most shotgun and Grenade rounds can knock him back (The 12 Gauge 'Slug' round is most useful.)

-Can be stopped with Electro-Magnets and EMP's.

-Electric based Weapons and Powers can temporarily slow him down.

-While In the Night, or Thermo-Vision modes, Flash Grenades will blind him.

-Temperatures over 1500 will boil his blood and completely or almost completely destroy his systems.

-Some things he will hack might grant the enemy temporary access to his systems except for Life Support and Vocal.

-Temperatures under -50 Degrees Fahrenheit will send Nexus into a 'Hibernation Mode'.

Fighting style(s):
-Mixed Martial Arts.

-Hand-To-Hand. Boxing, Dirty Wrestling, Etc.

-Fire-Arms. Trained to use most fire-arms and can learn how to fire and use deadly and or non-lethal weapons. Usually carries an M4 Rifle with 4 Extra-Mags (30-Round Mags, with just the Iron-sights).

Callsign(s):
Nexus (Main Callsign), Volt, Hack'd.

Role: Multiple. (Vigilante?)

Country of Origin: U.S.A

Languages are known: English, Spanish, Japanese, Mandarin, Russian, Tagalog, Latin, Greek, Roman, Slavic, Hindi, Portuguese, Arabic, Bengali, French, and Hebrew.

Image/Physical Description:

8028053f7f9540c4dbaa.jpeg
 
Appearance:

TombRaider_feature_1.jpg



'Quote' (optional): "The extraordinary is in what we do, not in who we are."

Name: Lara Croft

Universe From (Series your character comes from):

20840-6-tomb-raider-logo-photos.png


Gender: Female


Species: Human


Bio:
Lara Croft is the main protagonist of Tomb Raider video game series. An English adventuress and skilled archaeologist, Lara goes around the world's most dangerous places to find lost treasures. Lara has found many artifacts in the past and carries two pistols along with other guns. She is the most famous female video game protagonist, because of her very sexy and intimidating looks.

Personality:

Although Lara is very serious about her job, it doesn't stop her from being quite sarcastic and quick with witty remarks. Lara is also quite reckless, often and intentionally "forgetting" safety equipment for mountain climbing. Initially, Lara does not wish to kill anyone, and is saddened by the loss of human life, especially after killing Larson Conway, Her first Human kill. However as the timeline progressed, she becomes much more willing to kill in order to defend herself, and even takes on some vengeful tendencies. Despite these traits, Lara has a vulnerable side of her where she's kind and compassionate but she's also stubborn, headstrong, determined, and fearless. Lara is also extremely intelligent and level headed, usually remained calm, even in the most dangerous situations.

Skills:

Lara is shown to possess abilities far beyond that of even a peak human being. She is extremely athletic, using her olympic gymnast like acrobatics to scale tall structures and can perform flips and somersaults after jumping several meters in the air. She has excellent balance and coordination, as she regularly lands on thin ledges, sometimes with her hands. Lara is known for being extremely fast and agile. She is also incredibly strong and powerful. She can lift and push boulders that weigh a several dozen tons with no effort at all. She has enough leg strength to jump several meters in the air and several meters across and could likely jump even greater distances. Lara is also extremely intelligent. She possesses a fantastical amount of knowledge relating to ancient civilizations, cultures, creatures and artifacts, many of which she discovered by herself in her comparatively short time as treasure hunter. Her resourcefulness and superior intellect has always been a key factor in searching for untold riches beyond human comprehension.

Weaknesses: Lara is a normal human who can still be killed, as difficult as that may be.


Others:

 

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