• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Nation Building BeckonCall's Fantasy Nation-building RPG thread

Beckoncall Beckoncall accidently posted it in IC again x3
Finecian Guild List for @Beckoncall

SCIENCE GUILD - 1 Capo delegated (Botanist), Amber Encased Giant Red Ant, Ember Encased Automaton Hand, 2 units Automaton fragments(head and torso)

GROCERS GUILD - Sontio (1 Capodelegated to help ensure production meets colonies food requirements. Water Plants, Fish, Mushrooms

BREWMASTERS GUILD - 2 Capo (Brewmaster and Botanist), 5 skilled worker, 5 unskilled worker delegated, Ale, Wine, Beer, Potentially Mead and Honey based brews

LUXURY GUILD - 2 Capo Delegated (Brewmaster, Jewelry), Honey, Amber, “Heaven’s Aroma”, Fish

SMITHS GUILD - 1 Capo Delegated (Jeweler), Amber Jewelry

MAGES GUILD - 2 Capo Delegated (Illusionists)

CAPO GUILD DELEGATION LIST FOR BECK
Andrei Connic - Illusionist badass assassin. Elite Assassin. Mages guild..


Jonti Capro - Illusionist. Mages Guild.


Mikkoleti Sonto - badass rogue/assassin lite. Master biologist/scientist. Specializes in discovering useful materials in nature, especially those of an illicit or magical nature. Science, Brewmasters guild.

Kreig Varn - Metalergist/jeweler. Smiths and Luxury Guild.


Mr. Mallothew - Baddass/Assassin lite. Politician, planner, businessman, Wheeler dealer type.


Yuln Orsona - Master Brewer/drug grower. Perfects brew and illicit drug recipes, manufacturing techniques and related activities. Brewmasters, Luxury Guild.


"Sontio Ornolldo" - "Jack of all trades, master of none" -- real specialty is serving to improve the work of other specialists. Hes the guy who gets shit done. Grocers guild.
 
Last edited:
Tyren guild list.

Farmers guild
1 Skilled, 20 unskilled Tyren workers
bringing LIVESTOCK
10 Springborn
bring mushrooms/ root vegetables and Sunwatcher plants

Luxuries Guild
6 skilled Tyren workers
(4 skilled craftsmen, 2 merchants) 4 unskilled tyren workers (craftsmen apprentices)
4 Springborn
List of goods now includes: Darkleaf, Gem bushel jewelry, Fine silver goods, Woolen goods, Sylvan wooden furniture. Pottery.

Learner's Square
2 Skilled Tyren workers. 1 Shaman
(Shul)
6 Springborn

Grocer Guild
2 Skilled Tyren workers
(1 Merchant, 1 dedicated grocer)
5 Springborn
List of goods now includes: Mutton, Milk and cheese, Root veg and Mushrooms.

Healers Guild
2 Skilled Tyren workers
(Anuc and Weome the healers)
5 Springborn

Mage Guild
1 shaman (Bruul)


Archeology guild
1 shaman (Umuush)
 
Sorry for the delay in everything for a while guys, life kind of got away from me for a while but hopefully I'll be able to get a follow up post talking to people and dealing with some smaller matters soonish.

In the meantime here's that guild labour list:
The Healers guild: 5 Monks
The Smiths Guild: Sir Margaret Kinsey (Skilled Metalworking) 5 Squires
The Learners Square: Sir Bruford (Skilled Linguist) 5 Monks
The Glaziers Guild: Sir Benison (Skilled Jeweler) 5 Squires

The Mages Guild: Onri Ghol (Lesser cleric/mage) 5 Squires, 5 Monks
Archeology Guild: Archivist Canonate (V.Skilled Archivist) 5 Monks.

Also Beckoncall Beckoncall are there any noticeable changes from the influence I spent with my drill master while she was working with the constables?
 
Sorry for the delay in everything for a while guys, life kind of got away from me for a while but hopefully I'll be able to get a follow up post talking to people and dealing with some smaller matters soonish.

In the meantime here's that guild labour list:
The Healers guild: 5 Monks
The Smiths Guild: Sir Margaret Kinsey (Skilled Metalworking) 5 Squires
The Learners Square: Sir Bruford (Skilled Linguist) 5 Monks
The Glaziers Guild: Sir Benison (Skilled Jeweler) 5 Squires
The Mages Guild: Onri Ghol (Lesser cleric/mage) 5 Squires, 5 Monks
Archeology Guild: Archivist Canonate (V.Skilled Archivist) 5 Monks.

Also Beckoncall Beckoncall are there any noticeable changes from the influence I spent with my drill master while she was working with the constables?

YES. This is a perfect instance of players keeping me honest when I miss something. The attitude of constables in the depression and platz, as well as their ranging in harun'taras is INFINITELY less abrasive, and fellows who just beat asses because that is what they were good at have taken a new stance of pride and respect for duty, and also retstraint. +3 influence VICTORIAN.
 
WIP, changing some stuff due to recent updates/new guilds

Attolian Guilds:

Grocers: Capybara, Nuts, Wheat, Barley, Redwood Blackbirds, Bread, Water Plants, Preserver, 5 Unskilled Workers
Farmers: Wheat, Barley, Water Plants, Nuts, Tea, Spices, Jade Saffron, Bramble Gem, 5 Unskilled Workers, Falconer (Keep them pests away)
Luxuries: Tea, Spices, Continual Lights, Capy Leather Goods, Sharkskin Goods, Clay Ovens, Attolian Beer, Preserver, 4 Unskilled Workers
Healers: Dr. Fleming, Cassandra
Glassmakers: Clay Ovens, Quartz, Sand, Coal, 5 Skilled Laborers, 5 Unskilled Workers
Archeologists: Geologist
Performers: Linguist, 10 Sirens, Attolian Ampitheater
Learners: Linguist, Castellan, 5 Sirens, Attolian Fairytale (5 Inf)
Blacksmiths: Coal, Quartz, Iron/Iron Mine, Smelters, Light Weapons and Armor, Piston Weapons, Geologist, 5 Skilled Workers, 5 Unskilled Workers
Mages: Cassandra, Nicholas, Blood Scourge, Ivory Scepter, Continual Lights
Science: Chemist, Engineer, Makeshift labs and equipment, Carapace Project (2 Wealth)

Attolians also seek to form the following Guild(s):
Masons/Builders: Architect, iron, stone, quartz, glass, clay, brick, cranes

Colonial Garrison (for guarding and patrolling the Colony for enemies and crime): Sir Tristan (Sundered King), 5 Halberdiers, 5 Constables, 5 Sirens, 2 Augmented Stone Constructs

New guilds: (since this post)

Brew-masters: 5 Skilled, 5 Unskilled, Wheat, Barley, Attolian Beer, Spices
 
Last edited:
Firebeard Guilds (I Think :S)
Archeologists: Archeologist (Or Dwarf equivilent) and a miner
Blacksmiths: 10% Of all ores mined (Likely more once we start mining and see how rich the ground actually is) 8 Skilled Workers(Smiths), 1VSkilled Armorer and 1VSkilled Weaponsmith.
(All for now, though I will likely get my fingers in some more pies soon.
 
Harun'Taras is too far removed from the combat -- the safest place to attack with missile fire from hard cover (as would be the protocol with fennec until ordered otherwise are the Highborn lodges that are SE of Harun'Taras. If you look at the map you can see "highborn villas" south of harun'taras... and it is on the outskirts of that territory (the most outlying houses (which may not be accurately reflected on the map) that your forces formed up. I am glad to clarify this. It was your movement south to stop at the villas FROM harun'taras that puts you now at the highborn villas.

So neither of us are mistaken, really -- you know where your forces are stationed, but they moved to get within range and observation when the staging started.
 
Spacekitty Spacekitty volunteered to scrape for guild info -- but if you can scrape for battle force info, It will help me get done faster... I am presently rolling for dirty tricks of the mudelves and projecting movement based on casualties or initial success/failures -- and will soon be ready to post -- sooner if I have colony troop info to calc that side! <3

I will be using the doc as well, I hope nobody steps on each others toes while we get started.

Heyitsjiwon Heyitsjiwon -- your prompt attention has been deeply appreciated.
 
he's taking a two-week break as of four days ago. lets not give up on him just yet. :D
 
for how long? if you leave instructions on med-long term goals vanishing for even extended periods of time should not be a prob.

(Ask KamiKahzy KamiKahzy )
 

Users who are viewing this thread

Back
Top