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Nation Building BeckonCall's Fantasy Nation-building RPG thread

Working on seeing what can be processed that isn't still a loose end to have action called on it.


Also considering how to handle loot on a battlefield scale... I can generate REAMS of unique and interesting treasure, but how would it be divided?


To aid to this end I would say that loot received will be randomly dispensed between participating factions -- but if players indicate parameters they are more likely to get "dibs" on the stuff they want/need...


This could be "Hand weapon for character" or "Magical Jewelry" or "Troop equipment" or "Armor for soldiers" or "Gems" or "Valuables/Currency" -- if somebody's specific paramater(s) come up, they get a bonus to it being distributed to them. If the same people want the same stuff, bonuses will lean slightly in favor of those who have: Fewer parameters, pertinent circumstance.


But as I said, if you put no parameter you'll still get loot... loot only gets distributed after a battle is officially over however, of which is it not... but you CAN feel free to continue to declare long term actions -- the fighting in the 'platz is over... and for better or worse, people can still work.
 
Big ol long term post is up and has something for pretty much everyone. If anything doesn't fit or work I'll happily edit away.
 
Not sure how many of you knew already, but @Leusis is for the foreseeable future done with the RP. He might come back later though. Also, sorry for waiting so long to post about this. I was under the impression that he had sent a PM directly to those most involved with his group.
 
But I am glad that the Tyren at least are excited for the Ratfolk to show up. Friendly faces aren't exactly something they're used to.
 
I'll get on off-ramping the faction for the time being... as @SpiralErrant says, there's confirmation at least, and we're glad you were able to deliver the news @Elendithas. I'll be reading up on anything and keep things moving!
 
Hang on a minute, you'd like me to off-ramp the rats before we resolve what happens on the island?
 
Sorry... Off-ramp refers to taking a faction (or at least leadership) out of the game... On-ramp is when we got you INTO the game. Proceed as normal.
 
Ahhhhhhhhhh, ok I get it now. Got a little worried there for a second.


Still, shame this has to happen. :(
 
Ugh, crazy weekend. I went between three states and three homes. I got locked out on my own balcony in the cold with no phone or keys. Had to yell for my senile neighbor of 43 years who treated me like I was a Meth head. He called against my wishes 911 and the Fire Department came. The Fire department against my wishes forced my steel apartment door open to get me off my balcony. I was then left with no locks and a busted door. All I wanted was to have my wife come with the spare keys, but my neighbor called 911. Any case I am behind in posting.
 
Oh jeez, that has to be the shitiest Easter weekend I've ever heard of. I'm so sorry dude, no need to rush any postings at all. If you need time today to do anything I can wait until you get your house settled.
 
@Heyitsjiwon not sure the southbound ambush idea will pay off since the mud elves sound as if they're almost at the waterfall now and it'll take even a rider the better part of a day to get to the camp.
 
Also, correspondence was done between myself and Prince Vaethorion, and we both agreed that I could post the majority of the character interaction we did in PM. Everything is perfectly legal and I did not hijack his character without his permission. Everything's chill bro! :P
 
I have edited my post to better reflect the actual intentions of the elves and my own faction. It doesn't change my orders at all, it merely changes the flavor of some of the interactions between Milkweed and the Linguist. Feel free to read it if you wish, but nothing should be lost if you don't want to reread that huge block of text.
 
WHEW! Been fighting an INSANE cough people -- but tonight I'm going to process some moves and pontificate on the radical (and perhaps exciting) changes that are happening in the game... hopefully the pursuit of Mud elves and the Island rescue will be posted, but I have a lot on my mind regarding the Tyren as well -- major upsets there, to me!


All players are invited to consider the "Teacher's Square" the Tyren are planning/will build/have built as a guild like any other -- when the fighting ceases people should consider if they are sending skilled workers as teachers and to what level, if any, their populace in general (including children who are managed "off stage") will participate. Once the frantic events get resolved we're going to move into a phase (hopefully) where more time will flow, and some longitudial change will be perceptible.


Been having a great time, can't wait to read/process/comment on all of it. xD
 
On the one hand I want to make sure my characters get through this rescue mission mostly unharmed so I'd like them to take things a slow as they can. But on the other hand I'm anxious to get things over with so I can set my rats up in their new home.


Augh, sweet conflict. :P
 

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