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Battle for Kazragun

Veskassdak heard the mammal Wren's cry of pain and warning. He quickly followed Aeon to get to mammal Wren before the danger increased. Once he was certain of where the danger was, he would once again call upon the power of his ancestors to wreak havoc on those who threaten those he travels among.

I believe I still have 5 rounds of Rage left for this day.
 
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Quick-witted enough to escape the danger, Wren manages to duck down behind one of the ancient trees, only to hear another arrow miss her and hit the rotten wood instead. Her warning is answered by screeching voices further off in the darkness, certainly not on the main trail - peaking around her cover, the rogue can see half a dozen smaller, humanoid creatures against the water's surface, about a bowshot away and without a clear connection between your position and theirs.


As the others close in, moving distinctly quicker than the rogue before thanks to the shining shield of the priest, they easily draw the attention away from Wren - a few arrows go wide, but one manages to hit the luminous figure leading the group, hitting Aeon in the arm. Veskassdak takes a hit as well, though not much more than a scratch in his mind as he prepares for battle. The group across the water is hard to reach as long as you do not want to swim over - but additional screams further forwards promise incoming support along the main track. For what it's worth, the melody has stopped, the buzzing in Bairds head vanishing as well. In its place, the much more real danger of five goblins appearing further down the road manifests, leaving you with the choice to either engage them here, or try to retreat to fight in a better position.

Aeon takes 3 damage, Vess 2. We're entering combat in initiative order - spending your whole turn to move backwards probably is enough to get out of reach of the archers for now, though they might send a few arrows your way if you all retreat at once. My count for Ves is on 5 as well, and you're free to not use one charge in case you want to do something else than run into the goblins ahead. Aeon should have 6 charges left, as long as I haven't overlooked something.



Initiative:


--> 22 Wren


19 Aeon


15 Baird


14 Archers 1-6


10 Support 1-5


7 Findil


4 Veskassdak


1 Unknown threat 1-2
 
Keeping behind cover, Wren readies her own crossbow.  Peeking out, she tries to line up a shot against one of the archers, and if so, lets fly with a aimed shot.

Ranged shot gives me a +4 to hit, and damage done is 1d8 for the light crossbow


Hit Points 10/2 damage


Armor Class 17
 
As they do not have all that much cover, it is rather easy to line up a good shot - Wren can see how the impact of the bolt throws her target backwards, but the goblin jumps back up almost immediately, hastily looking for the arrows that he scattered all over the place. Seems like the shot did not do as much damage as desired.


Initiative:


22 Wren


--> 19 Aeon


15 Baird


14 Archers 1-6 (1 wounded)


10 Support 1-5


7 Findil


4 Veskassdak


1 Unknown threat 1-2
 
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Aeon, filled with the fury of his god, charged into the midst of the goblins on the road and began hacking away, trusting in his armor and faith to defend him. "Wren, Findel, get the archers off me!" He yelled as he tried to shorten a goblin by one headspan. 
 
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Findil-the magical disappearing halfling. 


Having been in a state of "Silent watchfulness" and "loud mouth assholery" the halfling returns to the world once more, having the world forgotten his presence for but a moment as he would have expected. 


Nobody remembers the halfling. 


Gnomes? They make up for it in weird hairstyles and shit. 


But halflings? Their the ones you should be watching for, but never do. 


Who cares about jolly gluttons that live in cosey houses careing for their family and neighbors? 


Not many, he'll even as slaves they become one of the family. 


Always been good at just blending in everywhere. 


It's their thing. 


And as Findil has been blending in with a nearby blackberry bush, he suddenly realized two things, one, they were under attack, two, he kinda dropped the ball on the whole being ready for said attack. 


"Uhh..." his words were slightly murmured confusion. "...Go get em guys!" he yells to the others and fires at the first of the archers he could see.
 
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Storming into the battle, Aeon raises his sword for a forceful blow against one of the goblin's heads. However, the creature ducks away barely quick enough, avoiding the strike and jumping backwards before the former slave can once again try to land a hit.


A few moments backwards in time, we see Findil. As the others storm away to help out Wren, his eyes are more focused on the alligators, passing by without noticing him - as if the world has forgotten about him and the mighty sling he carries. In this case, that's a good thing: With the others running off, he'd been alone against two beasts. As they enter the water on the other side, there is a single moment where the halfling can land a perfect shot - showing nature itself why you should not ignore his kind. Of course, he could just let go of the opportunity, immediately hurrying forward in direction of his companions.


Edit (see @Orikanyo's previous edit): Instead of dealing with the alligators, Findil decides to let them go - they don't seem to pose a danger for now, and others are in need of his skills. Following the others, he aims for the first archer in sight - and he aims well. As his bullet hits the temple of the creature, it simply falls over, lifelessly tumbling into the water.


Initiative:


22 Wren


19 Aeon


--> 15 Baird


14 Archers 2-6 (1 wounded)


10 Support 1-5


7 Findil


4 Veskassdak


1 Unknown threat 1-2
 
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Seeing that the archers are the more present threat currently, Baird decides to follow the examples shown by Wren and Aeon in attacking them. He raises his crossbow, already loaded, takes aim at an archer, and fires.


@Silanon
 
An unexpected movement ruins the clear shot Baird waited for - instead of finishing off the already wounded archer, his bolt flies off into the darkness, penetrating the water surface instead of wrinkled skin. You don't need to wait all that long for an answer: another uncoordinated volley of arrows flies over the water, accompanied by yelling screams; mostly aimed at those returning the fire. Baird, for a moment more in the open than the others, gets hit by an arrow, though it does not much more than scratch the skin. Wren behind her cover gets luckier - arrows hit the wood instead of her as she ducks right in time. Findil's position seems to be a mystery to the goblins, as the arrow aimed at him misses him by a big margin. The lizardman running between the archers takes a shot as well, but nothing that would stop him from moving forward.


Three of the goblins engaged by Aeon throw themselves at him, but the rusty short swords can't find a gap in his armor. The other two are running by, seemingly eager to bind the shooters in your group in close combat.

Baird takes 2 damage, Veskassdak 1,



Initiative:


22 Wren


19 Aeon


15 Baird


14 Archers 2-6 (1 wounded)


10 Support 1-3 (in cc with Aeon)


10 Support 4-5 (between Aeon and the rest of the group)


--> 7 Findil


4 Veskassdak


1 Unknown threat 1-2
 
Findil


"Anybody got something to roast the bastards? maybe some alchemist's fire? wait, no, gobs love fire, might send em wonky. uhh... have more slingin'!" having run out of things to really talk about during the battle, he was kind of wondering if these goblins really thought the whole fighting them thing through. they had lots of fellow gobs sure, but... 


Well...


They had a big ass lizard man with a big stick. 


That counted for about 5 of theirs. 


Plus they had Mr.Holyman and a woman whos really good at stabbing people in the back. 


Also baird, whom he has really yet to see perform some of the more interesting magic spells... Did he know how to make fire? Can't fault the guy, everyone is a rookie sometime in their lives. 


Findil? He knows how to sling. 


and slingin is what he does. 


Looking at one of the more rambunctous gobs coming towards them he thought he may as well teach them a proper lesson of fighting. Sure your rushing the ranged folks, but that don't mean they can't hurt yea really damn badly. 


[Findil slings a bullet towards one of the rushing Gobs]
 
The moment Findil's bullet leaves the string, the goblin raises his shield, trying to block the shot. But that's not how things work. It's not enough to react when the bullet is on its way, the shooter has already accounted for that. And thus, the creature falls over, with a nasty wound right underneath its jaw bone. A bloody mess, really, but no highly sensitive person will ever have to take a look - the goblin is as dead as it can be. Its lonely companion stops for a short moment, honest surprise in its expression. But the fighter shakes it off, running forward with a furious glow in its eyes.


Initiative:


22 Wren


19 Aeon


15 Baird


14 Archers 2-6 (1 wounded)


10 Support 1-3 (in cc with Aeon)


10 Support 5 (between Aeon and the rest of the group)


7 Findil


--> 4 Veskassdak


1 Unknown threat 1-2
 
After being slightly wounded by one arrow, Veskassdak roared with indignation. Upon seeing where the small green big-headed mammal archers were, Veskassdak dove into the water. Using his powerful tail to propel himself through the water he arrived quickly on their shore. Shouting out "Shurigrem heem korlas kles" his muscles bulged once again. His yellow eyes took on their red tinge. He breathing increased. The color of his back frill darkened into a deeper shade of green as his dorsal spike tips elongated by half an inch while darkening to their blood red color. It was obvious to those who had seen it before, Veskassdak was once more entering a rage as he prepared for melee combat. Again, if the small green big-headed mammals thought he looked scary before, he now looked like a thing from the stuff of their darkest, most horrifying legends.
Somewhere in his rage filled mind he felt the small green big-headed mammal archers should run unless they were more stupid than they looked.
He charged the nearest standing small green big-headed mammal archer, swinging his greatclub at it with unrestrained fury.

Attack bonus increases to +8, damage becomes 1d10+7, AC becomes 12, All adjustments include rage and charging. After charge Attack bonus becomes +6, damage remains the same and AC returns to 14. Only one attack because of both movement and charging.
 
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Storming out of the water, the creature, seemingly escaped from a nightmare, swings its club, annihilating the poor goblin unlucky enough to be the closest to the water line. The ground over here is muddier than where you started, but Veskassdak is familiar enough with the swamps to move as if it was a paved road. Seemingly shocked about his sudden appearance right between them, the other archers stumble backwards, trying to escape his range. But moving closer to the other side of the small trail they're on proves to be just as deadly.


When the quickest one of them moves one step too far, a fountain of water welcomes him as a lengthly shadow shoots out of the darkness just like Veskassdak did moments ago. Without any chance to react, the goblin gets caught between razor-sharp teeth, ending his life within a heartbeat. The same happens to the wounded one close-by, as a second alligator follows the first one onto the trail. A roar is to be heard, as if to tell everyone that these swamps belong to noone else than its natural inhabitants.


From close distance, Veskassdak can notice that one of the newly-arrived creatures was wounded not a long time ago - a deep hole right underneath the eye, a wound that should have been deadly, but somehow healed, with fresh skin covering it up. The other one bares fresh scars as well - seems like the swamps are dangerous terrain these days, even for its top-level predators.


Initiative:


--> 22 Wren


19 Aeon


15 Baird


14 Archers 5-6


10 Support 1-3 (in cc with Aeon)


10 Support 5 (between Aeon and the rest of the group)


7 Findil


4 Veskassdak


1 alligators 1-2
 
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Wren is grateful to see her allies doing so much damage to the goblins. Makes taking the vile little creatures out that much easier. She reassures her crossbow one more and takes aim at one of the remaining archers and fires.

Ranged attack bonus is +4, and the bolts do 1d8 damage


Hit points -2, AC 17
 
Wren carefully takes aim, the bolt shoots acroos the water - and the targeted goblin squalls in pain. From her position, the rogue can see the goblin collapse to the ground, rolling around in hurt as his hands grab for the projectile in his thig. While not deadly, the shot certainly seems to have taken away any intuition to put his bow to any further use.


Meanwhile, Aeon is still engaged in close combat with three foes - while the archers are thinned out with only one of them still standing, the three fighters around him are too busy trying to find a hole in his defense to even notice their rather unpleasant position.


Initiative:


22 Wren


--> 19 Aeon


15 Baird


14 Archer 5-6 (1 incapacitated)


10 Support 1-3 (in cc with Aeon)


10 Support 5 (between Aeon and the rest of the group)


7 Findil


4 Veskassdak


1 alligators 1-2
 
"You must not be afraid of them. You may be a child, but you saved us all. The goblins might have killed us all in our sleep. Terrified though you were, you warned us. You chose to stay rather than run. That makes you a Wolf." His Real Master's words came back to him as he was surrounded. These things no longer terrified him. Instead he was filled with righteous indignation.


"By Arete's wrath I find peace. By her hand I find salvation. By her sword you find nothing but death!" Aeon was speaking the canticles of war at the three of the goblins. He did not care if they understood them. He was their death either way. Learning from he previous mistake he tried aiming a little lower as he struck at the midsection of one of the goblins. 
 
Most likely, the cleric's prayers are nothing but unknown words to the goblins - they answer in their own language, if you count loud screams as a language at all. What they know surprisingly well, however, is how to fight. As Aeon sets up a thrust at the chest of a goblin, one of the others hits his sword from the side - not enough to get it out of Aeon's hand, but it's sufficient to let the attack miss. With the third one attacking and demanding all of his concentration, the opportunity to strike is gone for the moment.


A bit further back, Baird has a good overview over the happenings. One of the goblins closes in, three are still engaged with the cleric. The last remaining archer seems to be more focused on the three monstrosities next to him, grabbing an arrow while hastily trying to get at least a bit of distance.


Initiative:


22 Wren


19 Aeon


--> 15 Baird


14 Archer 5-6 (1 incapacitated)


10 Support 1-3 (in cc with Aeon)


10 Support 5 (between Aeon and the rest of the group)


7 Findil


4 Veskassdak


1 alligators 1-2
 
Baird, seeing that a goblin is closing in on him and he is in some serious trouble, decides that he needs to be in safe quarters before he can reload his crossbow. Deciding upon that, he moves towards Findil hoping that he can provide help while he reloads his crossbow. Upon reaching Findil, Baird speaks, "Theres a smelly goblin headed this way, be prepared."
 
Across the water: Terrified by the beasts tearing apart his comrades, the one remainign archer stumbles backwards - almost tumbling over his wounded friend in his attempt to escape the razor-sharp teeth and giant clubs alike. He is not bright enough to run for his life, though. Instead, he grabs for another arrow, pointing it roughly in direction of the biggest target presented to him, the club-wielding lizardman. As hectically as the small creature aims, there is no reason to expect a precise shot - and indeed, the result looks more as if he had dropped the arrow instead of shooting it, the pointy end piercing into the mud only a few steps away from his own toes. Easy prey, just like his friend whimpering in pain, grabbing for the archer's ankles.


On the main track: As Baird retreats, that seems to encourage the goblin even more. He rushes forward, his sword raised and a throaty shout on his lips - ready to shed blood. His charge, however, ends abruptly when the sorcerer bypasses his slinging companion - prepared or not, Findils sudden presence is all what is needed to stop the creature. More bumping into than swinging at the halfling, the goblin's weapon only scratches over the chain shirt, causing no harm.


A bit further down the trail, Aeon finds himself in a rather dire spot. Surrounded by his three opponents and with noone else nearby to lift the weight of combat, he finds himself entirely in the defense, until at last, the unavoidable happens - one of the goblins lands a hit. Just a minor scratch, really, nothing dangerous. Adjusting the positioning of his shield, he turns around, ready to face the next attack - when he suddenly realizes that he is just a tiny bit too slow to avoid this thrust. As the rusty steel penetrates the armor like cutting through butter, there is a distant, unreal pain in Aeons chest. From one moment to the next, all strength seems to have left his arms, weapon and shield feel heavy as mountains - drawn downwards by the pull of gravity, the cleric trembles, barely winning the fight against unconciousness as a weak blow is enough to drive his foes backwards momentarily. But with Aeon now kneeling, it is only a matter of time until one of the goblins can land the final blow.

Aeon takes 6 damage, bringing him down to 2 hp if I'm not mistaken. Furthermore, he counts as prone until he finds opportunity to get back on his feet.





Initiative:


22 Wren


19 Aeon


15 Baird


14 Archer 5-6 (1 incapacitated)


10 Support 1-3 (in cc with Aeon)


10 Support 5 (next to Findil)


--> 7 Findil


4 Veskassdak


1 alligators 1-2
 
When Aeon is wounded, Wren cries out, "NO!  Aeon!  He's hurt, badly!  Hold strong, my friend!  I am coming!"  She hopes that his god will watch over him just long enough for her to get to his side.
 
Findil


"Ah bloody hell! holy man down! heading up to help the poor sod!" Findil used what little to no force behind that blow to back up some, his hands swift as the wind loaded his sling once more and fired upon the group that surrounded the man. This, was effortless, however he still had work to do. 


As the group's skirmisher he made abit of a missplay, letting the man get surrounded. 


but alas he was but one man, or rather half of one. 


He moved forwards, out of reach of the goblin that came up to him but still had work to be done. he tossed his sling to the side and rushed forwards, longspear in hand as he placed himself just out of reach. "Come and face me you ugly pieces of filth, I hope yea got somethin in those heads cause I'm lookin to make a kebab!" he made jabbing motions in the air, ready to stab, jab, and prod his way to victory! 


[Standard to sling, swift to 5 foot away, drop sling as free and move and draw weapon together as Move action, positioning a space ebtween him and the nearest goblin, using reach as much as he can.]
 
As Findil backs up just enough to use his sling, the goblin right in front of him tries his luck with another attack. Once again, the chainmail prevents worse things from happening, leaving the halfling free to shoot. His aim is off this time, however - as the bullet vanishes somewhere in the darkness, he already grabs for his spear.


Initiative:


22 Wren


19 Aeon


15 Baird


14 Archer 5-6 (1 incapacitated)


10 Support 1-3 (in cc with Aeon)


10 Support 5 (next to Findil)


7 Findil


--> 4 Veskassdak


1 alligators 1-2
 
Veskassdak approached menacingly towards the small green big-headed mammal that had tripped over his companion and laughingly shot an arrow that pathetically landed near its own feet. He roared incoherently and swung his greatclub at it. 
After his swing, he also saw the other small green big-headed mammal had an arrow in its thigh and lying on the ground near his target writhing in pain. He lunged at it to give it a bite it would only forget if it died. If needed he would throw both of the dead bodies of the small green big-headed mammals to the alligators. No sense in wasting food the alligators could enjoy. In the swamp, nothing goes to waste. It also might distract them from attacking Veskassdak.
Hearing that Aeon was in peril, Veskassdak quickly moved to cover the intervening distance as best as he could. He hoped he would get there in time to scare the other small green big-headed mammals before they could further hurt Aeon.
 
Closing the distance, Veskassdak lifts his club, ready to end the creature's life. However, as he swings, the weapon seems to have its own will. Maybe it's the shouts across the water that irritate him just enough to hit the mud instead of the goblin, spilling water rather than blood, maybe something else. The result is the same regardless - almost as surprised as the lizardman, the goblin jumps backwards out of reach, avoiding a second try. His companion, however, has not the luxury of escaping. Sharp teeth end his suffering, and his body gets thrown to the side, where the alligators have the chance to take their share. However, they ignore the gesture entirely, instead turning to the surviving creature, showing surprising speed on land when they launch themselves at the goblin. He really does not stand a chance, getting ripped apart before the animals let its corpse be for the moment.


When the lizardman enters the water to swim across once again, they do the same - however, where Veskassdak heads in Aeons direction, the waves caused by their diving bodies point in direction of the islands in the distance, where occasional flashes of light brighten the darkness.


On the main track, Wren sees Aeon getting wounded - Findil already catches the attention of the goblins surrounding the cleric, but is still a few steps away from engaging them in melee. She can close in herself and reach the foes this round, allowing her an attack as well. Shooting is more risky, as they are assembled around the kneeling man.


Initiative:


--> 22 Wren


19 Aeon


15 Baird


10 Support 1-3 (in cc with Aeon)


10 Support 5 (between Findil and Baird)


7 Findil


4 Veskassdak


1 alligators 1-2 (diving)
 
Wren drops her crossbow and charges forward, drawing her swords as she runs.  "Aeon!  Hold on, I'm coming!"  Racing forward, she will try to get into a flanking position for the Sneak Attack bonus, but if that is not possible, she will just do a dual stab into the closest goblin to Aeon possible.
 

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