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Battle for Kazragun

Aeon ducks behind any cover that is available and whispers. "Wren, you can scout better than any of us. I hate to place you at risk but can you see how many there are? I don't want to charge in if there is an army of them." 
 
Wren nods. "I'll do my best to keep out of sight and get a good count on the goblins. If you hear me screaming bloody murder and running like hell, it will be a good bet that I was discovered. See you soon."


Moving as silently as possible, she makes her way through the trees, keeping watch for any traps or signs of an ambush.

Perception is +6, Detect Traps is +7, and Stealth is +8
 
Sneaking forward, Wren only manages to get about twenty feet closer to the raft - after that, there is no more cover. In fact, the tree stub she hides behind almost certainly does not conceal all of her, but for now there is no reaction from inside the walls. The rogue is close enough to distinguish a second, shouting voice from the first one - it does not sound goblinlike, though almost as screechy. Surprisingly, it forms common words, though of an unfamiliar accent. "... told ya... didn't listen..." is all Wren can understand from here, she'd have to get closer to understand more. There is noone to be seen from her angle of view - trusting her sharp eyes and instincts, there is most likely noone watching.


As for traps, there is a very obvious steel trap set up halfway to the palisades. You'd have to be a fool to run into it, though - orcish stupidity at its finest.


Is that enough of information, or do you wish to leave your cover to hear and see more? Out in the open, you'll be easily seen by anyone watching in your general direction. On the other hand, noone seems to have noticed your presence thus far.
 
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Baird seeing as though he is not the best at stealth decides to stay behind cover, that is, until the fighting starts. With that being said, Baird couldn't help but notice how Wren wasn't noticed, best not to chance it.
 
Wren looks back over her shoulder and Morris with her hands, trying to signal to the others that she is going to break cover and move forward.  Keeping as silent as possible, she begins to sprint forward, avoiding the trap and moving father towards the palisade.
 
As the rogue sprints forward, there is still noone in sight. However, Wren's ears can notice more details the closer she gets. Before the goblin shouts a response in his mothertongue, there is a small moment where noone talks - during that time, she can hear the dull creaking of strained wood, just like in a rotten roof timbering moments before it breaks apart. In particular, it does not sound as if the big tree causes the noises, but rather the palisade around it. Almost reaching the raft, she can first hear the goblin's angry rant, then the same voice as earlier answering. "He drew that damn symbol right in the middle of the room. Can't run around it all the time if we want to get anything outta there. Hey, what'ya doin? Don't say ya damn stone is glowing, the hyena never leaves anyone alive." From behind the palisade, you can hear someone move, and the sound of chain mail jangling as this someone seems to climb to the top of the palisade right across the water. Soon enough, other movements are to be heard as well, plus screeching in multiple languages.


Wren's standing in the open, no cover around - what do you do?


Meanwhile, what do the others do? While you didn't get to hear the details, the loud screaming in the end is hearable all the way back. Do you wait for Wren to make a move?
 
Hearing all the commotion, Baird also notices that Wren takes off without being noticed. Silently applauding her for such, he also hears the jingling of chainmail raising concern. With that in mind, Baird silently loads his heavy crossbow with a bolt, in case things decide to go sour.
 
Aeon quietly drawn his blade and shield. He trusts that Wren can fall back if needed. He gets into s sprinters stance and waits for the worst.
 
Hearing the sounds coming from the structure that Wren is moving towards, Veskassdak readies his bow to fire an arrow if needed to cover Wren's probable retreat.
 
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Wren readies her crossbow as she looks for some kind of cover to hide behind. 


OOC How far is it to the palisade wall from where she is at the moment?  How wide is the water?
 
There is no cover available in close distance - the tree stump you hid behind earlier probably provides the best protection, but is about 60 feet away; you can at least expect to be seen if you decide to run backwards. The path is about twenty feet wide, so you could decide to go swimming instead, and diving might get you out of line of sight. Then again, you might not want to do that, the water seems rather unhealthy. You're about twenty feet away from the raft, which lies at the end of the path - from there, it is another twenty feet before the palisade starts. Makes a total distance of 40 feet to the palisade, so you should have a reasonable shot. Speaking of the raft, it is partly landed - which means that it provides at least a bit of cover if you were to lie down behind it. It's not much though, as the palisade is high enough for someone from there to comfortably shoot over it.
 
Is there any openings in the wall to go through, or would we have to climb?
 
Looking from this side, there seems to be no opening - directly opposite to the path's ending, there is a segment of wood that looks less filthy than the others. Might be that they filled out the doorway there afterwards. The trunks there are even more askew than the others - if you feel like it, your stronger characters might be able to break through instead of climbing over it, though potentially flooding the inside. It wouldn't be too hard to climb the palisades as well, though; apart from the halfling, most of you should be able to reach its top when standing on your toes (on the raft - if you swim over things look much more difficult).
 
Wren couches down by the raft and motions for the others to come over.
 
Veskassdak put away his bow and arrow when he saw Wren signal that she wanted the rest of the party to move to her location. He crouched down to the ground and crawled alligator style to her position. It was slow going, since he didn't want to draw attention to himself.


Edited due to updated information.
 
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As the distance to Wren is quite far, the noise of a creature climbing on top of the palisade ends before the lizardman can get close. In fact, Veskassdak has not even passed the steel trap as first a goblin's head, and then his upper body appear on the right sight of the former entrance. The sight is rather uncommon, however - first and foremost, the creature does not wear the usual equipment you're familiar with by now - instead, he wears a plate armor, though no two parts seem to belong together. Some are made of dark iron, others of the shiny metal - they all have in common that they are surprisingly well-kept. In one hand, he carries a shortsword, the other raises some kind of reddish stone - magically glowing as he looks at the path. "Dang!", is all he manages to see when he notices not Wren, but the lizardman instead. He then shouts something in goblintongue, answered by more screeching and the sound of light paws climbing the palisade.


Where are the others at this moment in time? Did you move forward alongside Veskassdak, or did you wait? What does Veskassdak do - continue to move forward, or something else? What does Wren do? The goblin seems to not have noticed you (yet).
 
Baird, seeing the commotion, decided that it would be best to keep hidden from the goblins as he would not fair well in a direct confrontation with goblins. With that being said, he could still provide support with magic and bolts, but that would do only so well.
 
Veskassdak heard the goblin on the palisade and knew he was spotted. In an instant he considered his options. He could rush to where Wren was, but that would expose Wren as well. He could retreat, but that might reveal his companions' position. He could run and dive into the water and trust his hardiness could survive whatever sickness was within it and swim to the palisade.
He made his decision. Figuring it would take time for the goblin to ready any ranged weapon, he ran as fast as he could, avoiding the obvious steel trap, and dove into the water and swum underneath it to reach the shore and poked only his eyes and nose out of the water to see if he could find a spot where he could emerge from the water unseen.
 
As Veskassdak dives into the water, the goblin raises his sword, pointing in his direction. He shouts something like a command, as two of the ratlike creatures appear on top of the palisade next to him, both armed with bows. At this point, the lizardman has already disappeared, however, making them hectically eye the surrounding instead. Without success, as it seems - none of them points out a viable target to the others.


The water has an unusual bitter taste here, in comparison to what Veskassdak is used to - an unnatural scent as well. It's a bit like close to your tribe's ritual place, only that there, it strengthens your kind while here, it seems like it'd drag the warmth out of your body. As you dive, your motions feel just a tiny bit slower than usual. From your angle of view, you can spot a rope ladder on the side of the palisade - out of sight for the others, as it's on the place's side. With the defenders likely busy with watching the other direction, you might be able to get up there without being seen immediately.


Wren has now three targets if she feels like shooting her crossbow at something, and the others can see the creatures on top of the baricade as well.

For the moment, consider Ves to have -1 dexterity.
 
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Aeon tries to use to commotion to his advantage by sneaking in the back way, and dealing with and foes that might be there, This was not how he expected how his day would go but, at least his coffee was good if he were to die today.
 
Assuming that Veskassdak draws your attention to the possible entry, there is still the problem of the whole place being surrounded by water - the end of the rope ladder is in the swampy water. Supposedly, this is where to they pole their raft to enter or leave. While the lizardman is pretty much in his element, a heavily armored swimmer will most likely get the archer's attention. Do you wish to try nonetheless?
 
Wren decides to be a bit hostile. She raises up her crossbow and fires at the target on the left.
 
As the ratlike eyes the swamps where Veskassdak supposedly might be, the bolt fired by Wrens crossbow catches it off-guard. The wooden palisade, however, prevents the creature from witnessing more than a moment of shock. With a dull sound, the projectile hits the material instead of its chest.


Reflexively, the creature ducks into cover, its relative doing the same. The heavier armored goblin does show no fear, however, soon enough pointing in direction of the human rogue. "Hit that darn coward", is his cawed order, as he raises the glimmering stone in her direction.


Before we're entering combat, everyone else may take a pre-combat action as well - in Aeon's case, that might be entering the water or moving forward towards Wren, the same holds for Baird. You won't be able to reach the ladder before combat starts, but you should reach it in the first combat round. Alternatively, you can make use of the raft, and try to climb up the palisades after crossing the water dry-footedly. Veskassdak can reach the ladder, if he so chooses, but it might take him a few moments to climb up; at least if he wants to do so stealthily. Everyone on solid ground can certainly try to take a shot with respective ranged weaponry.
 
Baird seeing Wren taking action decides that it would be wise of him to attack as well. With his crossbow already out, he took aim and fired at the heavier armored goblin hoping that by diverting its' attention away from Wren, she can sneak attack the goblin. Baird watched as the bolt sailed through the air at his target hoping that it would hit it.
 
Seeing the others starting to attack, Veskassdak tries to stealthily climb the rope ladder to get to the top to try and surprise those within. He hopes it might cause them to split their attention.
 

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