Ellya
oi mate
Water Genasi - Level 1 Cleric - AC 18 - HP 12/12 - Walk 30 ft - Swim 30 ft
STR 13 (+1) DEX 8 (-1) CON 18 (+4) INT 15 (+2) WIS* 19 (+4) CHA *11 (+0)
The moment Nima walked in with the rest and saw the young girl eagerly rushing forward to speak to the first person she saw, she strode forward and grabbed her arm, yanking her back with a look of confusion and frustration.
"What do you think you're doing?" she hissed at the girl, still holding on to her arm. 'This isn't a place for someone so young! These people will rob and kill you where you stand, girl..." Only then did she let go of Iluna's arm.
The Tabaxi then spoke up and suggested plans for everyone. With a stoic stare, Nima nodded. "You stay close the the tabaxi, girl. Do not go wandering off if you want to live." The Genasi looked at the girl for a few more seconds, then shook her head and walked back to the front door, staying inside but grabbing a chair and sitting right beside it, keeping a careful eye on everything happening within the tavern. Maybe this job would be pretty easy after all.
Idea dr xenon D. Rex
MONEY: 0 gold
ACTIVE
- Chain Mail
- Greatclub
- Mace
- Shield
STORED
- Backpack
- Bedroll
- Mess kit
- 10 rations (1 day)
- 1 Hempen rope (50 ft)
- Tinderbox
- Holy Symbol: Toothed Cog of Gond
- 10x Torch
- Waterskin
Modifier: +4
Spell attack: +6
Save DC: 14
Ability: WIS
SPELL SLOTS
1:
PREPARED
[0] Create Ambar
[0] Light
[0] Shape Water
[0] Spare the Dying
[0] Toll the Dead
[1] Bane
[1] Cure Wounds
[1] Guiding Bolt
[1] Healing Word
[1] Identify
[1] Inflict Wounds
[1] Searing Smite
Proficiency bonus: +2
Initiative: -1
ABILITIES
Acrobatics: -1Animal Handling: +4Arcana: +2Athletics: +1Deception: +0History: +4Insight: +6Intimidation: +0Investigation: +2Medicine: +4Nature: +4Perception: +4Performance: +0Persuasion: +0Religion: +4Sleight of Hand: -1Stealth: -1Survival: +4
Passive Perception: 14
Passive Investigation: 12
Passive Insight: 16
PROFICIENCIES
Heavy Armor, Medium Armor, Light Armor, Shields
Simple Weapons
Forgery Kit, Smith's Tools, Tinker's Tools
LANGUAGES: Common, Primordial
Divine Domain: Forge Domain
You gain domain spells based on your cleric level:
Bonus proficiencies:
You gain proficiency with heavy armor and smith's tools.
Blessings of the Forge:
At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.
RACIAL TRAITS
You have resistance to acid damage.
You can breathe air and water.
You have a swimming speed of 30 feet.
You know the Shape Water cantrip. You can Create or Destroy Water (2nd) once per long rest with CON as your spellcasting ability.
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