Morgrim
Dead Like Me
ldurin, a world of magic and might has been invaded by a new and mysterious threat. Nameless entities of a cult have summoned gateways of magic and stone to connected the world of their god and their home with Aldurin. All ready weakened by the enduring war between three great factions the continent of Landfall is suffering the punishment of this cult. Their goal is shrouded in mystery, but it seems that the cult of forgotten ones challenge the aspects, godlike beings, and aim to usurp the Celestial throne to have unchallenged control over the entire world. The cult of Forgotten Ones posses a threat for all people, from the lowly farmers, to the kings of the land, but without being able to settle a claim on the land the factions remain divided. Now it's up to heroes and adventurers across the land to take down this threat, but what you do is ultimately up to you.
Months after the arrival of the gates have had an adverse effect on the land, in that it is started to wither away. People are getting sick, crops are dying, and animals are put in a state of constant rage threatening all who travel beyond the safety of towns and cities. The world has never been more dangerous, and this had made it a perfect opportunity for adventurers of all kinds, and even a place for exploration as the gates open up an entirely new world and resources to collect and loot. The land and it's denizens are ruthless though, Be wary of the land and all that inhabit it. There are those that seek to manipulate you, abuse you and even destroy you.
Setting
Aldurin is a world divided in three parts. Each part different from the last in terms of biomes and hostility.
The first setting is Landfall, the most diverse of the three continents, it has all types of biomes you could find on any world, and has the greatest mass of the three. It houses the three factions: Silver Legion, The Verdant Knights, and the Night Walkers. Landfall is currently plagued by the cultist threat, and is home to all manner of people and creatures.
Secondly is Skyshard. Skyshard is a series of floating islands high above Landfall, and is nicknamed the immortal realm, while being no older than the other two continents it is the most magical and home to immortal species such as elves, dragons, faeries and other immortal species. It is the most peaceful and pure of the three continents, and has no currency. While not being poor, resources are collected and handed out according so currency is irrelevant in the land of Skyshard.
Lastly is the Core, it is underneath Landfall; a series of underground caves connected all the way to the core of the planet. It is the most dangerous and inhospitable of the three continents. While it is home to the most dangerous beings and tough people it is also the most rich, having access to most minerals and metals, and precious artifacts of civilizations long past.
The Gate's. The gates are found only on Landfall and are the portals that lead to the home of the cultist, this setting is unique in that it has no set biome or landscape, each time someone enters into it, it changes entirely as if a puzzle box being reset. It ranges from all possible biomes whether it be a peaceful isolated forest to a dragon infested lava cave.
Rules
The rules are simple and listed below.
No God mode or invincible characters.
No erotic content.
No killing other characters unless they consent.
Please keep OOC to a minimum and if using OOC please use slashes/brackets/parenthesis to signal you are using it.
Treat others in OOC respectfully. You can be mean in character, but be polite OOC
Violence and Language is allowed.
Other
More may or may not be added later.
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