jaydude
Five Thousand Club
Sure thing.So my recommendation is that for the miss, Sesi gets a condition Insecure...
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Sure thing.So my recommendation is that for the miss, Sesi gets a condition Insecure...
Sesi has no clue where to go, so they are waiting along with Yuza. Sesi has no issues with the Fire Sage's plan either.Yuza's going to wait on Zaran to decide where we go, but so far I haven't heard any objections to the Sage's plan, so if necessary we can just skip to going there.
A 12 or higher is a full success in this system =-)9+3+Maybe 1 = 12 or 13
I should probably start keeping track of all the additional modifiers, huh.I'm not sure if the Carry +1 Forward for helping Niuan escape still applies - that seems very nebulous and like it would apply to almost anything we do for this adventure. Then there's Sesi's +1 forward for knowing the lay of the land - does that only apply to them?
Now that I understand this a bit better, I'm going to change it so that trick is the move that gets triggered here, since Yuza's goal is essentially to create a diversion. I'll let her have the +1 modifier from using alleys though, so the roll still gets 10+ successes even without her +3 focus modifier.She's trying to cause a fight between the Red Feathers and the Burning Embers. That sort of active disruption won't just block the street, it will pull in guards from all over, drive crowds away blocking other routes, and possibly cause Sage Bai to have to intervene personally, delaying him further. The fire is just a consequence of Yuza being too cavalier about collateral damage. At least the Fire Nation capital probably has excellent fire brigades - the question is how effectively they serve poorer communities like this part of Harbour City.
My understanding from the corebook is anything within your skillset that doesn't fall under assess, guide and comfort, intimidate, plead or trick.Interesting! So what can skills and training be used to accomplish?
Yeah, you could say that.Okay, so it fills a kind of negative space. It's anything you're trained to do that doesn't involve misdirection. So it's basically the Fighting Without The Exchange, Being a Thug, Acrobatics and Parkour, and Destroying Stuff skill for Yuza, but it could cover everything from Sculpture to Sailing depending on your background?
That can certainly be an option depending on context and your choice of action, in which case your modifier would be how close your balance is towards the principle in question. You would have to mark 1-fatigue thoughOkay, and once I realized RoST didn't apply, I could have opted instead to try to Live up to a Principle or something to roll with Balance instead?
Will do. Just want to be careful about not leaving anyone behind in terms of following the story.I think you'll need to establish the next scene at the customs house, unless the others want to tell the story of how they get there, or talk along the way.