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Dice Avatar Legends: Ash & Steel OOC

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I have been rewatching AtLA for the past couple of days. So I am all excited for this. I am leaning towards a weapons master that is going to bring a bit of the “Belmont Castlevania Style” to the AtLA world using a sword and whip.

As I said before leaning toward the Pillar playbook but the Belmont effect may be lingering so I may end up with Adamant or Bold… ;-)
 
Yeah, I'm Rewatching the whole of Avatar both LA and Korra, and I'm just an episode away from Leaves from the Vine episode, and let me tell you I'm not ready for it. everyone I hear that song I cry.

But for a playbook I'm aiming for The Foundling. Which would mean two training and two backgrounds.
For trainings, I would pick Waterbending, and Tech or weapon.
For background Urban Outlaw.
 
Yeah, I'm Rewatching the whole of Avatar both LA and Korra, and I'm just an episode away from Leaves from the Vine episode, and let me tell you I'm not ready for it. everyone I hear that song I cry.
That is my favorite episode…that is ok you can balance your crying with laughing at Sokka’s haiku ;-)
 
is there like a list of techniques somewhere? or am i supposed to make them up myself?
 
is there like a list of techniques somewhere? or am i supposed to make them up myself?
There is, but it's not available in the free materials section. I can suggest some techniques for you though; what are you hoping to have Hayase be capable of doing?
 
well for starters Hayase for sure isn't into close combat, i think he would much rather mix his water bending and technology to provide support for his fellow party members.
So moves that help my people or hinder enemies is what he would go for.
 
In terms of things that can't be done solely with waterbending, there are techniques that revolve around using smoke and stink bombs. There are also techniques for using ice to harass enemies, whether by binding their feet, or creating ice sheets beneath them to make them slip.
 
smoke bombs and the ice sheet to make them slip are probably what i will go with
and it would be one technology and one water technique which is balanced
 
also is it only me that the characters tab is kinda squished compared to the rest of the site?
 
smoke bombs and the ice sheet to make them slip are probably what i will go with
Cool. You might want to consider though that since smoke bombs are a defend & maneuver technique, you have to roll with your focus stat on the stance move. And that's currently Mayasu's weakest stat.

Code:
[SPOILER="Smoke Bomb"]
Defend & Maneuver

Throw a smoke bomb to cover your escape from the combat. Mark 1-fatigue to immediately [I]Impair[/I] every other combatant in the area. You escape at the end of this exchange. Any foe who is engaged with you and not [I]Impaired[/I] may mark 1-fatigue to block your escape.[/SPOILER]
[SPOILER="Creeping Ice"]
Evade & Observe

Carefully and stealthily extend a sheet of ice out beneath foes of your choice; they become [I]Impaired[/I] as long as they remain on the ice, and you become [I]Prepared[/I] to engage with them.[/SPOILER]
 
well i do want to have one from technology.
If not the smoke bomb, then maybe the stink bomb, or idk flashbang.
i don't know the techniques from technology.
but maybe some Attack and advance from technology would be better in this case
 
If not the smoke bomb, then maybe the stink bomb, or idk flashbang.
Code:
[SPOILER="Stink Bomb"]
Evade & Observe

Toss a stink bomb at an area. All combatants engaged in that area without some kind of air filter become Impaired, mark 1-fatigue, and disengage with each other as they start hacking and coughing.[/SPOILER]

In terms of a flashbang, there is a technique that uses "flash crystals" to produce a similar effect, but it's classed as a rare technique, i.e. more powerful than the majority of techniques in terms of mechanics, and not widely used. I might be willing to allow it, but you'd have to come up with an explanation as to how Hayase could have procured them, and it wouldn't necessarily be easy for him to replenish them on the road.
Code:
[SPOILER="Flash Crystals*"]
Evade & Observe
*Rare Technique

Throw a scattering of flash crystals at your opponent’s feet and shield your eyes. Any fighters in the area must mark 2-fatigue or become Stunned; you need only mark 1-fatigue.[/SPOILER]

but maybe some Attack and advance from technology would be better in this case
The ones that don't involve electricity tend to revolve around entangling others and keeping them restrained.

Also, just as a reminder, with the Foundling Playbook, you get to start off with two mastered techniques and one learned technique, in order to represent your two heritages.
 
Also, just as a reminder, with the Foundling Playbook, you get to start off with two mastered techniques and one learned technique, in order to represent your two heritages.
yes but one of those mastered techniques must be the one provided by the playbook so feel the flow.
for the flash crystals i could go with something like this.

The ones Hayase has at the start are what he gathered till the mission started from the time he was young/learned of them.
And Hayase procuring them on the road would be via pure chance while using water bending on stones but getting really small amounts, so to gather the amount necessary to use it as intended it takes a long while.

That probably wont work so i will need to flesh out a better way for him to occasionally get one or two on the road.
 
EbonChevalier EbonChevalier
I should point out that your two techniques are pretty much just basic techniques given different names and flavour text. Bull Rush is essentially Strike, while Knee Slapper is a more limited version of Bolster or Hinder.

In terms of recommendations, if you don't want to use the Hammer's playbook technique, I'd suggest going with either Forceful Blow or Earth Gauntlet. They both do the same thing as Strike, with the added bonus of getting to knock the victim around. For Knee Slapper, Eat Dirt both gives the opponent the Impaired status, and prevents them from being able to use the Defend & Maneuver approach in the next exchange.
 
yes but one of those mastered techniques must be the one provided by the playbook so feel the flow.
You don't have to take the playbook technique if you don't want it.

for the flash crystals i could go with something like this.

The ones Hayase has at the start are what he gathered till the mission started from the time he was young/learned of them.
And Hayase procuring them on the road would be via pure chance while using water bending on stones but getting really small amounts, so to gather the amount necessary to use it as intended it takes a long while.

That probably wont work so i will need to flesh out a better way for him to occasionally get one or two on the road.
Sure, he can start with them already gathered. And I can provide further opportunities to find them while travelling.
 
EbonChevalier EbonChevalier
I should point out that your two techniques are pretty much just basic techniques given different names and flavour text. Bull Rush is essentially Strike, while Knee Slapper is a more limited version of Bolster or Hinder.

In terms of recommendations, if you don't want to use the Hammer's playbook technique, I'd suggest going with either Forceful Blow or Earth Gauntlet. They both do the same thing as Strike, with the added bonus of getting to knock the victim around. For Knee Slapper, Eat Dirt both gives the opponent the Impaired status, and prevents them from being able to use the Defend & Maneuver approach in the next exchange.
Wait were can I find those cause I didn't see them in the playbook
 
Sure, he can start with them already gathered. And I can provide further opportunities to find them while travelling.
This way the team would know if things get south, cause if Hayase is using his flash crystals which he doesn't have a lot of then you either end the fight right there or scatter.
And for a starting amount i might go for around 10, for sure above 5 but below 12.
 
EbonChevalier EbonChevalier
Code:
[CODE]
[SPOILER="Earth Gauntlet"]
Advance & Attack

Wrap your arm or fist in rock and strike! Mark 1-fatigue; inflict one condition or 2-fatigue. You can also knock your foe out of reach and disengage; they must mark an additional fatigue to resist.[/SPOILER]
Code:
[SPOILER="Eat Dirt"]
Evade & Observe

Even the smallest pebble can cause a gator-phant to stumble. Cause a foe to lose their footing. Your target is Impaired and unable to choose defend and maneuver in the next exchange.[/SPOILER]
Code:
[SPOILER="Forceful Blow"]
Advance & Attack

Swing at an enemy with all your might, sending them flying. Mark 1-fatigue and inflict 2-fatigue or one condition on your target (your choice). Then push them to a new position of your choice unless they mark 2-fatigue.[/SPOILER]
 
Ok, I have my Pillar named Taka all set up. Please take a look and let me know if you have any suggestions or if I missed anything for him.

I put down some initial ideas for connections. For "Bull Bear" I did not think the first option fit, so I put him with the second option for now.

I am thinking of creating some sort of custom connection between our characters. Feel free to look at Taka's backstory and background questions to match up with Bull Bear, I am open to suggestions and ideas for their connection.

EbonChevalier EbonChevalier Megilagor Megilagor jaydude jaydude
 
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