jaydude
Five Thousand Club
For OOC Stuff
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That is my favorite episode…that is ok you can balance your crying with laughing at Sokka’s haiku ;-)Yeah, I'm Rewatching the whole of Avatar both LA and Korra, and I'm just an episode away from Leaves from the Vine episode, and let me tell you I'm not ready for it. everyone I hear that song I cry.
There is, but it's not available in the free materials section. I can suggest some techniques for you though; what are you hoping to have Hayase be capable of doing?is there like a list of techniques somewhere? or am i supposed to make them up myself?
Cool. You might want to consider though that since smoke bombs are a defend & maneuver technique, you have to roll with your focus stat on the stance move. And that's currently Mayasu's weakest stat.smoke bombs and the ice sheet to make them slip are probably what i will go with
[SPOILER="Smoke Bomb"]
Defend & Maneuver
Throw a smoke bomb to cover your escape from the combat. Mark 1-fatigue to immediately [I]Impair[/I] every other combatant in the area. You escape at the end of this exchange. Any foe who is engaged with you and not [I]Impaired[/I] may mark 1-fatigue to block your escape.[/SPOILER]
[SPOILER="Creeping Ice"]
Evade & Observe
Carefully and stealthily extend a sheet of ice out beneath foes of your choice; they become [I]Impaired[/I] as long as they remain on the ice, and you become [I]Prepared[/I] to engage with them.[/SPOILER]
If not the smoke bomb, then maybe the stink bomb, or idk flashbang.
[SPOILER="Stink Bomb"]
Evade & Observe
Toss a stink bomb at an area. All combatants engaged in that area without some kind of air filter become Impaired, mark 1-fatigue, and disengage with each other as they start hacking and coughing.[/SPOILER]
[SPOILER="Flash Crystals*"]
Evade & Observe
*Rare Technique
Throw a scattering of flash crystals at your opponent’s feet and shield your eyes. Any fighters in the area must mark 2-fatigue or become Stunned; you need only mark 1-fatigue.[/SPOILER]
The ones that don't involve electricity tend to revolve around entangling others and keeping them restrained.but maybe some Attack and advance from technology would be better in this case
yes but one of those mastered techniques must be the one provided by the playbook so feel the flow.Also, just as a reminder, with the Foundling Playbook, you get to start off with two mastered techniques and one learned technique, in order to represent your two heritages.
You don't have to take the playbook technique if you don't want it.yes but one of those mastered techniques must be the one provided by the playbook so feel the flow.
Sure, he can start with them already gathered. And I can provide further opportunities to find them while travelling.for the flash crystals i could go with something like this.
The ones Hayase has at the start are what he gathered till the mission started from the time he was young/learned of them.
And Hayase procuring them on the road would be via pure chance while using water bending on stones but getting really small amounts, so to gather the amount necessary to use it as intended it takes a long while.
That probably wont work so i will need to flesh out a better way for him to occasionally get one or two on the road.
Wait were can I find those cause I didn't see them in the playbookEbonChevalier
I should point out that your two techniques are pretty much just basic techniques given different names and flavour text. Bull Rush is essentially Strike, while Knee Slapper is a more limited version of Bolster or Hinder.
In terms of recommendations, if you don't want to use the Hammer's playbook technique, I'd suggest going with either Forceful Blow or Earth Gauntlet. They both do the same thing as Strike, with the added bonus of getting to knock the victim around. For Knee Slapper, Eat Dirt both gives the opponent the Impaired status, and prevents them from being able to use the Defend & Maneuver approach in the next exchange.
Don't you have the corebook? Advanced Techniques are located around the back of it.Wait were can I find those cause I didn't see them in the playbook
I only have to playbook an move PdfDon't you have the corebook? Advanced Techniques are located around the back of it.
Okay. I'll send you the details of those moves I suggested shortly.I only have to playbook an move Pdf
This way the team would know if things get south, cause if Hayase is using his flash crystals which he doesn't have a lot of then you either end the fight right there or scatter.Sure, he can start with them already gathered. And I can provide further opportunities to find them while travelling.
[CODE]
[SPOILER="Earth Gauntlet"]
Advance & Attack
Wrap your arm or fist in rock and strike! Mark 1-fatigue; inflict one condition or 2-fatigue. You can also knock your foe out of reach and disengage; they must mark an additional fatigue to resist.[/SPOILER]
[SPOILER="Eat Dirt"]
Evade & Observe
Even the smallest pebble can cause a gator-phant to stumble. Cause a foe to lose their footing. Your target is Impaired and unable to choose defend and maneuver in the next exchange.[/SPOILER]
[SPOILER="Forceful Blow"]
Advance & Attack
Swing at an enemy with all your might, sending them flying. Mark 1-fatigue and inflict 2-fatigue or one condition on your target (your choice). Then push them to a new position of your choice unless they mark 2-fatigue.[/SPOILER]