Arthur
One Thousand Club
Does that imply that nothing else will be made on Exalted Second Edition, and that there won't be a third edition?
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The only reason I suggested an advancing the metaplot, would be to differentiate 1e/2e from a 3e, and give a reason to buy it. Their is only so long you can keep a setting as they had it set up, which amounts to "on the verge of change". They don't even have to make major changes, just move things along a little, jump a year or two in the future from the starting date. IDk.Yakumo said:Returning to metaplotting would be doing a 180 for WW Makwa. By the end, I think WW felt all the metaplotting had gotten pretty munchkin (and it actually had to a large degree) and they moved away from that with NWOD, to the unreasonable extreme in my mind. One of the huge turn offs for me was how they very poorly set up a world where there was no cross city organizations for vampires, yet the same five factions existed. Their explanations were poor, especially in light of the fact of modern transportation. *shrug*
That said, I have no idea what WW has in store. To be fair, they did improve Lunars from 1st Edition, but honestly I don't think we should have to buy more hard covers to get that. IF they did it though, what they should at least do is look at the scale of various charms between solars and others, particularly DBs, and start the core book with Solar charms that reflects a good consideration of that scale. Something the dismally failed to do with 2d ed, IMHO.
Sadly everything from D&D 4th edition to the latest version of Shadowrun seems to be made with an eye to eventual online adaption so WoD is not alone there. It is sad because it makes a lot of tabletop stuff very bland and generic.Makwa said:Werewolf just felt generic and lacking. I never read Mage, but from what a friend told me, I'm not missing much. I've heard though the new WoD was suppose to me more Online game friendly then the OWoD.
I agree. I really don't know why, you can't imitate playing a video game with a table top game. What they really need is to play to the strengths of table top rpgs, such as imagination, more nuanced settings and such. If I want to play WoW, I'll play WoW, not imagine it in my head, lol.LaFreeze said:Sadly everything from D&D 4th edition to the latest version of Shadowrun seems to be made with an eye to eventual online adaption so WoD is not alone there. It is sad because it makes a lot of tabletop stuff very bland and generic.