I was prepared to do it step-by-step, but if the others want to skip ahead then I am in favor *woof*
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Found it!Thanks, Cap'n!
Sherwood. In Sharseya (which takes from 1st Edition in some places including here), some wands can be recharged, others cannot. It all depends on the wand in question. This is different than Pathfinder where wands cannot be recharged at all.
So, which wands can be recharged? I use Dungeon Masters Guide 1st Edition to help with that. Typically speaking, wands with common spells (like the Wand of Magic Missiles you're looking forward to making for Luna) can be recharged while wands with very special powers (like the feared Wand of Negation or the outrageous Wand of Wonder) cannot be recharged. =)
Re: Retraining. I certainly don't have a problem with it but it looks like it's a 400 gold piece charge plus 8 hours a day for 5 days. See the Pathfinder Retraining rules here. After the training on the 5th day, Luna can start crafting her first wand. If that sounds like a chore, then get your butts straight to Highwind and get to questing for good loot. =)
Sherwood, Luna hasn't swapped that Rapid Reload feat for the Craft Wand just yet. Remember the 8 hours a day of intense training for 5 days (not to mention the gold cost)?
Heya folks!
Do you want to roleplay the tour of would you rather fast-forward to the next scene?