Captain Hesperus
Tagimus Maximus!
Hey Gang? If there is a minor delay on my posting, I'm working out something behind the scenes. =)
Hey Gang? If there is a minor delay on my posting, I'm working out something behind the scenes. =)
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Loving the sound of all of this, thank you for your hard work, Dann!Captain Hesperus
I'm going to make a try at leveling Otiorin for Cap'n. My ever-restless ADHD brain is not letting me sleep, so... I may as well try to do some good with it. =)
Otiorin, using the blue d8 Cap'n called for long ago, rolled a... 1. But in Sharseya, I long-ago altered to rules so that PCs reroll 1s and rolling again we come up with... 5! This means Otiorin with his Daughters of Summertime-improved Constitution now has a grand total of 98 Hit Points! Not bad at all for a Sorcerer/Rogue, wouldn't you say? =)
- Otiorin's Base Attack at becoming a 6th Level Rogue increases by 1! This puts his Base Attack Bonus at +7/+2, his Melee Attack at +8/+3, and his Ranged Attack up to+11/+6!
- His Saving Throws improved too. All three of them! With his other bonuses, he now enjoys Fortitude Saving Throws at +7, Reflex Saves at +11, and Will Saving Throws at +7.
- He takes on another Rogue Talent and here is where I need to focus upon where I think Cap'n wants to take Oti. Since he's been going offensive in melee, let's take Weapon Training and bestow upon him Weapon Focus in short swords (which he clearly fancies). Never know when that +1 "to hit" might make the difference.
- Otiorin's 6th Level in Rogue also bumps his trap sense to +2. Handy that.
- Oti gains 9 Skill Points. Perception is sometimes the difference between life and death, so he gains 3 there bringing him to 10 Ranks. 3 more into Thievery as he is increasing in Rogue this time. And let's see how much further he can get with his Signature Ability Silver Eyes, Silver Tongue when he gets 3 more Skill Points into Deception (formerly Bluff), putting it to 13 Ranks along with his Thievery. There's a more-potent Rogue here. =)
- Otiorin's 13th Level Character Feat is still something of a mystery. I believe Cap'n said he wanted to improve on Oti's Two-Weapon Fighting, but that particular Feat automatically improves itself thanks to the rules I set down months ago. So how about Vital Strike? That Feat comes into play dealing twice the normal damage on one Attack per Round regardless if he's attempting a Sneak Attack or not. And hey, why should Fighters have all of the fun? He qualifies the +6 Base Attack Bonus. Vital Strike it is. =)
- My memory reminds me that we recently took the Spell Gravity Bow out of the game for the sake of balance. Well... that's a Spell Otiorin had as a Sorcerer too. So... what to replace it with? Well... how about True Strike? If Otiorin can use that Spell as part of his Sneak Attack preparation, the chances of him missing drop incredibly, plus Concealment cannot protect the target. A +20 Insight bonus to both his Sneak Attack and his Bleeding ability? That sounds properly Otiorin-level nasty. Yes. Let's give that a shot, shall we?
And Cap'n? If something here is not to your liking, do let me know! Oti is your Character after all. =)
I think I covered everything? Time to try for sleep again. See you, friends! =)
This applies to his Elven Thornblades, right? Reading the description of them, they sound like short swords to me.- He takes on another Rogue Talent and here is where I need to focus upon where I think Cap'n wants to take Oti. Since he's been going offensive in melee, let's take Weapon Training and bestow upon him Weapon Focus in short swords (which he clearly fancies). Never know when that +1 "to hit" might make the difference.
You're welcome! It's a labor of love. Really glad you like it! =)Loving the sound of all of this, thank you for your hard work, Dann!
Yes. =)This applies to his Elven Thornblades, right? Reading the description of them, they sound like short swords to me.
With this I shall soon ascend to the power I truely desire:You're welcome! It's a labor of love. Really glad you like it! =)
Yes. =)
Thanks. Yeah, been meaning to complete Alisa, but sometimes had trouble finding the time and/or motivation.Captain Hesperus jaydude Kaerri Psychie Sherwood
At this time, I have an encounter concerning Jaydude's Alisa ready to play. It takes place outside of Highwind. Jaydude, when you are comfortable with Alisa, let me know and I'll give that encounter the green light. Until then, have no worries; it's on hold.
jaydude Heya Your Jaydudeness! Can I help in some way? I mean, I cannot add hours to your day of course, but what in the motivation area might help?
Have you...
1. ...come up perhaps with a name for Alisa's sword?
2. ...decided if Alisa's Divine Bond (Core Book, page 63) is going with a holy steed or a weapon bond (or have we covered this and in my enthusiasm have I already forgotten it? It happens!)?
3. ...figured out what Skills you'd like her to have? What she knows will affect her maybe even more than what she doesn't and every 5 Ranks in a Skill means rising to a new plateau (see Shop Talk).
4. ...done anything else that you've thought of that I haven't brought up?
So yeah! How can I help?
I would be remiss if I didn't point out that it is the Medicine Skill that is used if the PC is trying to Stabilize a Dying Character. As Kaerri, whose Character once reached a nail-biting -9 Hit Points in one of our games years ago only to be successfully Stabilized by another wonderfully-loyal PC, sometimes Skill is all you need but not to have it can have regrettable results. =)I don't see Medicine (formerly Heal) ever being a bad choice. What if you've used up your daily paladin-healy-magic points for the day? Or if you just need to identify the problem quickly? (This also includes trying to see if someone is ill or poisoned, which I don't think paladins can cure, at least automatically.) The Recall Knowledge may come in handy in odd places, too.
To show how this works, anyone can attempt to create a diversion, try to impersonate another, or lie (just ask any parent about that last one; they'll tell you, I'm sure!). But that "///" is a divider between the Actions anyone can take and only those who have put Ranks into a Skill can take. So... if you're playing a fencer and you want to Feint during combat to gain an advantage on an opponent, one must have Ranks in the Deception Skill to even attempt it. Side note: That's one of the few times I have ever imagined why a Paladin might take Deception (a.k.a. Bluff)! I can't think of a single Paladin in Sharseya that's a deceptive person! If they don't want you to know something, they simply won't tell you! =)Deception - (Charisma) - Create a Diversion, Impersonate**, Lie. /// Feint.
(ellipsis mine)I'd also recommend Religion (she's a holy person, after all!)...
This is true.Linguistics is also not a catch-all -- for each rank you put into it, Alisa can know a different language. I believe you can "save" a language slot for later if you want to spend the points now but don't have a particular language in mind for that point.