OmegaxRai
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It is believed by many that the planet itself is an egg.
The majority of the planet (Protogonos) is covered in massive mountains. These mountains were forged through centuries of sky fire hailing its surface. To the imagination, nothing can survive such a brutal planet. However within a large portion of water and protected by massive stalagmites, sat a beautiful Eden. However it was home to savage monsters and primarily Dragons. But there were beings close to human, but one look at you could tell they weren't. They either resemble demons, or angels, and most resemble demons.
Then there are some who are bipedal reptilians ranging from small and cute, to huge and scary. Though they might not entirely agree, and have prejudices against each other, they all claim to be known as "Descendants". Those who resemble demons consider themselves superior in most ways to others. All except the scaled ones are fair and elegant. When they die some turn into what they call "Ascended" which is the equivalent of returning in a higher state of being. Sometimes made of fire, or ice, blood or light. Those with mastery of their soul can ascend to become conscious again in almost any form.
Their history is deep and vague and not entirely known to even themselves. But most believe their souls are undying, either retaining form as a ever living being, or returning to the planet itself to nourish it. Some even talk of becoming everlasting weapons, or objects. But the most important part is that they can harness their soul's essence to do various manipulations and manifestations. Their belief may vary on who God is, some believe a being came to their world who was so powerful he created a wife from a dragon's heart and they are their children.
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The more reptilian (and dragon blooded) ones believe he didn't create a wife, he simply altered himself into a dragon to be with a dragon whom he loved. The story alters from tribe to nation. Many worshiping their idea of a God. The Kingdoms choosing to treat their Kings and Queens as merciful gods. Many being punished for not doing so. Those outside the kingdom's and provinces often use ancient ruins of old lords and masters. Most of the ghostly ruins are too queerly vast and deep to fully traverse.
Although those of angelic blood and inherent of strong angelic traits are the most sought after targets of kidnapping and selling, the nomads who farm outside a kingdom's land are the primary victims. The demonic people are larger in number and the angelic traits are rare. Though Dragon looking people who are not entirely dragons are a minority too.
The safest places are areas that have been mapped in most maps on the land. Everything else is home to anyone living freely in the wilds but mostly bandit gangs and nomadic villages. The real danger are the dragons, marked with skulls on maps. Though Dragons are wise and more intelligent than ever before some, bitter from defeat, chose to breed only to create rebellious offspring. Those that live and eat freely as beasts. Many do not know if they are indeed mindless and stupid or entirely absorbed by the hunger for revenge on the Seraphim's descendants and all who share their blood.
The powers that formed to rule the lands are numerous. Yet they form alliances that combine some of their power into one form. The Kingdoms and Factions are the seats of these world shaking forces. Though the measure of each could be speculated to differ, each and every descendant knows to respect or fear the leaders of any kingdom or faction.
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This divides the power but primarily it is given to the King and Queens of each Kingdom. They are the true gods of this world now and are not only worshiped willingly by their subjects but hold power that are to most insurmountable. The Factions work with kingdoms to remain from under the Kingdoms heels many would say. But the wise will tell you that it is just to keep the peace. As no faction desires to rule over people. Where does a faction's alliance lay? Look to their HQs and the closest kingdom to them are their promoters. The Merchant Guild is the only one that is entirely neutral with very little prospects beyond stable economy.The Magoi and the Kingdom of Tearianaris formed an alliance. The combination of the spells the Magoi knew and the technology found, decoded and reconstructed by the Lassa formed what most of the world consider abominations of incredible power. Though the Lassa liked the name "Advanced Apparatus" a lot better. The "thing" was a suite of metal with a intelligence system. The lack of technology was made up for with reanimation spells. Meaning they used the flesh of dead dragons and kept the fresh blood of it going through to keep it pulsing with life. Then they linked the minds of the person inside the suite with the body.
This was considered a very dangerous method. Many died testing these in various ways. It was not until the push in technology and funding found under the oceans by the Queen of Tearianaris Tydra Nept did they eventually get it right. Resulting in the few but powerful Advanced Apps created for the Queen and some of her chosen sentinels.
The ways of which to create the advanced apps and other forms of technology were of interest to the engineers of the Kingdom of Fotia who too were wise in using industry to bolster their supplies. Using mostly their own designs and some of the knowledge gained to create war machines of their own. Not as capable as the Tearian's but more numerous are their machines in combat, cultivation, and industry.
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land mass 2460 miles across. Taking about 2-3 months to travel from Gaia to Nero on foot.
Territory Nero Thick dangerous forest in many parts. Caves a plenty. Dragons to be feared feed within these lands. Dragons known as Basilisks. A single gaze can turn one to stone making this land largely uninhabitable. Three caves mark entrances to the underground tunnels that lead to Nero, also providing homes to Nero's lower class. A town called Twilight is the safest way to the forests that lead to these caves.
Territory Vrondi Very lush jungle with vegetation and fruit a plenty. The largest of Herbivore feral Dragons roam here known as Footyoo and are mostly harmless. The town Twilight sits on the border of Vrondi and Nero. The other town of Vrondi is called Sunfire.
Territory Fotia An encircling of mildly active volcanoes block Fotia's capital from easy access. Mechanized lifts allow transport in and out. Aside from the capital lies two towns. Flare and Blaze. On a island there is an active volcano close by named after the founder of Fotia, Lord Akuro.
Territory Gaia This kingdom is forged from a mountain's peak. Their capital is surrounded by large mountains with forest surrounding them. Dragon riders are used to transport people in and out of the capital. They have a area Northeast where many Wyverns lay their eggs and raise their young and are extremely protective. They have two towns, Pearl and Onyx.
Territory Tearianaris The town Tidal sits in this territory. The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands that are used as bases for sea exploration. Further south are the lands where feral Dragons that use sea, land, and air reside known as Wyrms and are considered very dangerous.
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canvas — Postimage.org
Town Map
Twilight town
A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
The simple town of Twilight. The bar and inn and the simple general stores reside infront of the well in the middle of town. The tour guides to Nero's capital and back reside to the west near the towns entrance and exit. Vrondi guards keep watch of this area but do so lightly. The presence of Nayu soldiers linger in and out every once in a while to keep the power over this simple place divided. Those who live here are mostly Sol but many of them have Nayu blood. Thus the town is home to the moonlight sorcerers and warriors, those who harbor both blood and commune at night in the light of the moon. Awakening rare spells and abilities that manipulate darkness and light.
Town Map
Twilight town
A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
The simple town of Twilight. The bar and inn and the simple general stores reside infront of the well in the middle of town. The tour guides to Nero's capital and back reside to the west near the towns entrance and exit. Vrondi guards keep watch of this area but do so lightly. The presence of Nayu soldiers linger in and out every once in a while to keep the power over this simple place divided. Those who live here are mostly Sol but many of them have Nayu blood. Thus the town is home to the moonlight sorcerers and warriors, those who harbor both blood and commune at night in the light of the moon. Awakening rare spells and abilities that manipulate darkness and light.
canvas — Postimage.org
Sunfire City
A mother tree giving birth to a bustling town of carefree neighbors. Solar powered technology. A flame burns at its highest center, never ending, engrasped by tree limbs. Several homes sit on and within. A bar & inn named 'Rest Easy'. A store with remedies and food all of the plant variety. The headquarters of the Aion lay within as a adoption center while the Taxis heal within the temple.
First Floor
The first level. Homes of those who live in Sunfire. Most are workers and shop owners. Though a home is always available for purchase through the temple.
Second Floor
The second floor. Shops and other essential locations. The shops were open. The temple was busy with injured soldiers. The Taxis were there doing their healing and mending.
The third floor is a circular flat wooden area on top of the tree. This is where gatherings are held by the Taxis and is decorated with stone statues of king Vrondi and angelic beings holding candle lights
canvas — Postimage.org
Town Map
Blaze city
Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here.
The Town of Blaze. An industrial town that housed mostly Fotians. The other less rarely seen group are Gaians. The flow of earth and fire keeping the machines drilling into the ground both in sea and on land. A mist forming on the waters from the redirected lava flowing beneath its surface through pipes and directed to massive machines above the water and within that act as factories to heat metals and shape them for many different needs. One important one being Fotian war machines that are capable of firing explosive projectiles from great distances and layered with metals.
1. Fotian Soldier HQ. Fotian soldiers and guards hold up here and coordinate themselves using the mass of supplies held inside. Weapons, food, beds and more makes stationing here a breeze.
2. General goods stores and markets. Fresh fish from the sea and a path to the docks. The workers mostly live here and have a tight community of mostly Fotians and Gaians. Given the technology being built here a few Lassa are about but mostly are just visitors.
3. General goods market. An indoor market for general goods being sold by various sellers.
4. Pyrus Temple. A temple to honor the bloodlines of the kings and queens of Fotia. The story of ascension being told from the start to current era all carved in stone and in dramatic depictions.
5. Royal smith. A blacksmith for the guards and soldiers whom also does work for high buyers. He enjoys the sea waters and has a daughter that loves tinkering with tools.
7. Dragon lodging. Holding barn for dragons of riders.
8. High Power Factory. A factory made on land to build various important machines. Mostly war machines and the Fotian attempts at creating advanced Apps without the help of the Magoi or Lassa.
Town Map
Blaze city
Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here.
The Town of Blaze. An industrial town that housed mostly Fotians. The other less rarely seen group are Gaians. The flow of earth and fire keeping the machines drilling into the ground both in sea and on land. A mist forming on the waters from the redirected lava flowing beneath its surface through pipes and directed to massive machines above the water and within that act as factories to heat metals and shape them for many different needs. One important one being Fotian war machines that are capable of firing explosive projectiles from great distances and layered with metals.
1. Fotian Soldier HQ. Fotian soldiers and guards hold up here and coordinate themselves using the mass of supplies held inside. Weapons, food, beds and more makes stationing here a breeze.
2. General goods stores and markets. Fresh fish from the sea and a path to the docks. The workers mostly live here and have a tight community of mostly Fotians and Gaians. Given the technology being built here a few Lassa are about but mostly are just visitors.
3. General goods market. An indoor market for general goods being sold by various sellers.
4. Pyrus Temple. A temple to honor the bloodlines of the kings and queens of Fotia. The story of ascension being told from the start to current era all carved in stone and in dramatic depictions.
5. Royal smith. A blacksmith for the guards and soldiers whom also does work for high buyers. He enjoys the sea waters and has a daughter that loves tinkering with tools.
7. Dragon lodging. Holding barn for dragons of riders.
8. High Power Factory. A factory made on land to build various important machines. Mostly war machines and the Fotian attempts at creating advanced Apps without the help of the Magoi or Lassa.
fantasyvolcanovillage-GoogleSearch — Postimage.org
Flare Town
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
Flare Town
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
996e5f7245a62043dea0d0d6e326fdb7 — Postimage.org
Pearl Town
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
Pearl Town
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
585595jpg596times380 — Postimage.org
Onyx Town
Another bustling town identical to Pearl but with darker stone buildings and homes. Another Headquarters for the merchants guild where hunting is the focal point.
Onyx Town
Another bustling town identical to Pearl but with darker stone buildings and homes. Another Headquarters for the merchants guild where hunting is the focal point.
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Tidal town
A simple small town with buildings in high places. The guild of the Magoi resides here. Not many homes. The Lassa use the river to go to their capital and back.
Tidal town
A simple small town with buildings in high places. The guild of the Magoi resides here. Not many homes. The Lassa use the river to go to their capital and back.