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Army of the Southern Cross

"I'll certainly take some time to make sure that everything is in order." Aiming one of the main cannons right at Pod 10, she almost expects the systems to fail once more. Not quite the best mindset for a fight - but if you're sitting in a slightly better pile of junk, you better acknowledge that.
 
This time, the targeting system seems to be doing well enough, and the blast catches the retreating pod in the back, causing it to explode. The new guns certainly do pack a strong punch.

Orikanyo Orikanyo is up

Initiative Order:
19 - Fia [1]
18 - Heinrich -50/0/0 <====

10 - Moira -120/90/0
8 - Battle Pod 9 damaged/retreating
7 - Adrian
7 - Eric 0/60/0
5 - Heavy Infantry 1-4 wounded and backing up
 
Once again, Heinrich shifted into tank mode and rose his cannon. Pointing it towards the final battle pod, he fired.
 
Your shot just barely misses, thanks to the maneuverability of the battle pod.

Psychie Psychie is up

Initiative Order:
19 - Fia [1]
18 - Heinrich -50/0/0 [1]

10 - Moira -120/90/0 <====
8 - Battle Pod 9 damaged/retreating
7 - Adrian
7 - Eric 0/60/0
5 - Heavy Infantry 1-4 wounded and backing up
 
Moira leaps her mecha into the air and as she comes down, she shifts into her tank mode to unleash her main gun. Taking a bead on the damaged Pod, she fires her cannon.
 
The Battle Pod stumbles into the oncoming blast, and is blasted into pieces.

AldarisLordOfLight AldarisLordOfLight is up.

Initiative Order:
19 - Fia [1]
18 - Heinrich -50/0/0 [1]

10 - Moira -120/90/0 [1]
7 - Adrian <====
7 - Eric 0/60/0
5 - Heavy Infantry 1-4 wounded and backing up
 
Seeing that the last Battle Pod has fallen, Adrian turned his attention towards the retreating Heavy Infantry. He loaded a MPAT round and fired at the second Heavy Infantry.
 
With the damage done earlier from the helicopters strafing and spraying missiles, the scattered shot of the MPAT is just enough to drop the last four Zentraedi on the field between you and the main entrance.

Moving out of combat time - for now.

There is a heavy blast door that is sliding shut in front of you, trying to block the entrance. You might be able to slide through before it closes, or you can hit it with your cannons to make a hole. What do you do?
 
"Alright, we've beaten back the defences.. Lets.. work on our aim for upcoming encounters. Lets see what we can do about getting inside! Everyone! Move forwards!" heinrich motioned towards the door and went ahead. "Once inside we should clear our exit and then go for the prize."
 
Moira doesn't need to be told twice. She works the throttle to bring her mecha up to full speed towards the closing door at a dead charge.
 
Without delay, Adrian worked the throttle of his Chimera to full speed. His goal, just like his squad, was the closing blast doors that is between them and the most juiciest prize that can end the whole conflict.
 
Fia will do her best to rush forward as well, doing her best to keep up with the others - no need to shoot your way through a door if you can simply get inside while it's open.
 
With Eric taking up the rear, the Hussars bolt for the opening as the blast doors are sliding shut. In fact, as the heavy doors are dropping down, he does a leap-slide like a baseball player diving into home plate and just barely clears the door as it slams shut. You are now inside an airlock designed to be able to sortie out scores of battle pods at once out into space to engage their enemies. Taking a quick look around inside the airlock, you can see several ground transports parked haphazardly inside the chamber, along with dozens of micronized infantry running in confusion. Several do respond with small arms fire against your tanks, doing little in the way of damage; SDC weapons against MDC armor just doesn't do anything.

Luckily, there are no full sized Zentraedi or active mecha in the room with you at the moment. You can see the inner doors halfway open, looking like they were jammed in the open position.

Looking about, there are several symbols in Zentraedi on the walls, indicating that you are currently on deck three, with the Command Center on deck five.

19 - Fia [1]
18 - Heinrich -50/0/0 [1]
10 - Moira -120/90/0 [1]

7 - Adrian
7 - Eric 0/60/0
 
Moira ignores the infantry. Unless they pull out a rocket launcher or some other MDC weapon, they are of no consequence. "Third level, bulkhead fifteen. We are near the middle of the ship, two levels up from the Command Center. There are lifts and stairs nearby, but they will be defended. Or, we can blast a hole in the deck large enough to jump down and bypass the lifts completely! What do you guys want to do?"
 
"If we want to avoid the hordes that will surely delay us, we should blast a hole and make our own entrance." Adrian said as he looked around with a vigilant eye, being a tad bit more mindful with the infantry just in case they try something.

"But that's just me in wishing that we avoid the defending horde. So War Girl, what do you think? You're our resident expert with this op after all."
 
"Agreed, you know these ships far better than we do - if there's a way to take a short cut, that sounds better to me than fighting our way through bottlenecks." For now, Fia does not fire her weapon - as little as their weaponry can do against the hover tanks' hulls, there is no need to mow them down. Instead, her eyes carefully muster the entries to the chamber, half-expecting them to send more of their damn resilient pods. Maybe they didn't expect anyone to break through that quickly, although it felt like it took hours to slowly fight through the defeders outside - or they took positions further along the expected paths, in better positions to stop the Hussars. "They'll expect us to take the usual routes - better avoid them, if possible, or we might get stuck before we find the target."
 
"Moira, you know the way, lets secure our target and get the hell outta here. Once we have the target it is likely the enemy won't fire upon us.. I f they do, well, we know how well their allegiances lay. We should be as swift as we are inconspicuous. The infantry-" the sound of a bullet bouncing off the head of the mecha seemingly came on que. "Cannot hurt us here, lets make certain we keep our armor strong... i got a feeling our target will not go easily."

he motioned for Moira to lead. "Show us the way Cheesecake."
 
She nods, trying to envision a three dimensional model of the ship in her mind. "Below us, there is a large block of crew quarters with the infirmary and a bank of stasis chambers. I say we go through the ship until we are closer to the centerline of the ship, then work our way down from there."
 
"Right," Adrian said with a lot of conviction, "centerline then we work our way down. Got it, let's pray to the gods for good fortune on this hunt." He had to scowl at the infantry that where still shooting at their tanks. It was getting annoying. "Might I suggest we get out of here everyone. The constant pinging from the small arms fire is getting on my nerves. Plus it'll ruin the paint job on our tanks..."
 
Decision made, the Winged Hussars head for the inner airlock door. With Moira taking the lead, do you just run out or do you make a more cautious approach?
 
"Remain cautious, keep your weaposn ready to fire if needed... if we can slip past their defences, all the better." heinrich repeated to the others, trying his best to keep low and out of sight.
 
"Righto, doc. I'll keep an eye on the Chimera's radar for anything funny." Adrian said as he maneuvered his tank alongside the others, keeping out of sight and out of mind from the enemy.
 
Staying in Battloid mode, Moira leaps out into the hall with her gun pod raised up to fire on any real target that is threatening the team. If there are no valid targets, she breaks into a run to get to the center of the ship to begin blasting down to the lower deck.
 
Like the opening scene of Star Wars, Moira sees five Zentraedi soldiers down the hall to your left, crouched down behind a blockade that has been quickly placed in the hall between you and the nearest elevators, putting them roughly a thousand feet from your current position. Lighting in the corridor is dim, about half strength, but it is bright enough to be able to see well enough unaided. With your mecha's enhanced vision systems, you have absolutely no problems at all.

From where the guards are kneeling down, you might get a shot fired off at you as you cross the hall on your way to the center of the ship. You don't have to engage them at all.
 
Moira enjoys a good fight as much as the next Zentraedi, but they have an objective to get to, and the longer they delay in the hunt for Serena, it gives her more chances to get away. "I'm popping smoke to obscure the hall! Just keep moving, and they can't do much to us!"

OOC If I am not mistaken, the VHT has a six charge smoke dispenser on it. Using that to make a smoke screen in the hall.
 

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