Sunder
Member
Exalted is a world conceived of and shaped by entities of unimaginable will and power, and the Exalted themselves have plenty of both. Each brand of Exalt has their own unique flavor, which, perhaps it is possible to distill to a core concept, the real essence (hah) of their kind. With these things in mind, welcome to Archetypes of Exalted.
This game STILL HAS ROOM FOR 1-2 DRAGONBLOODED AND 1 ALCHEMICAL.
This game is now UP AND RUNNING, and players should head over to the sandbox for it.
Important notes!
First, this game will use “downtime” freely. This means that you will have time to complete your projects, be they crafting, recruitment, training, and so on.
Following the above point, characters which have the ability or drive to acquire infrastructural support will do well, because they'll actually be able to take full advantage of those resources.
I will be using the crafting rules essentially as they stand in the books. As with mutations, and most else. Custom Charms, manses, hearthstones, artifacts, and so on, are all still permitted, and in fact, encouraged.
Lunars and their mates are required to, you know, talk to each other out of character and come to some comfortable place where they like the dynamic and established history if any between their characters. If the Lunar doesn't want to have their Solar dropping control Charms on them, that's perfectly within their rights, and I expect that to be respected. Conversely, they may find it a fun storytelling device. That's fine too. The main thing is, the players of bonded characters should establish a friendly relationship with each other, so that they can deal maturely and comfortably with their characters, complement each other, so on.
There will be some quirks of character creation to promote a rough equality in starting power. As such, you won't be able to begin putting numbers to your character until after (if) we are given a little box to play in. This should not stop you from working on your character, because across the board, while I will not mandate it, I expect characters who have been Exalted for more than two years, if Solar/Abyssal/Infernal, and more than five years if one of the others. Again, this is not required, but is simply convenient and I feel more interesting than being just past the cusp of Exaltation.
Backgrounds acquired through play, meaning resources you talked your way into having, stole, or fabricated, do not cost experience points. Essentially, if you take the time and effort to gain something, I won't then make you pay for it. Thus, experience points will typically be spent on attributes, Charms, and the like. If you want a background, and don't want to spend the time to acquire it, it will have to be purchased as usual. This should not be seen as a punishment, but simply, the cost of “expedited shipping,” so to speak.
Feel free to ask questions.
Others who expressed interest, who I'm tagging to let know this thread is up: Myllinnia, navar, bablioteca, tr4nsience, Scandinavian, Midboss, Arynne.
This game STILL HAS ROOM FOR 1-2 DRAGONBLOODED AND 1 ALCHEMICAL.
This game is now UP AND RUNNING, and players should head over to the sandbox for it.
Important notes!
First, this game will use “downtime” freely. This means that you will have time to complete your projects, be they crafting, recruitment, training, and so on.
Following the above point, characters which have the ability or drive to acquire infrastructural support will do well, because they'll actually be able to take full advantage of those resources.
I will be using the crafting rules essentially as they stand in the books. As with mutations, and most else. Custom Charms, manses, hearthstones, artifacts, and so on, are all still permitted, and in fact, encouraged.
Lunars and their mates are required to, you know, talk to each other out of character and come to some comfortable place where they like the dynamic and established history if any between their characters. If the Lunar doesn't want to have their Solar dropping control Charms on them, that's perfectly within their rights, and I expect that to be respected. Conversely, they may find it a fun storytelling device. That's fine too. The main thing is, the players of bonded characters should establish a friendly relationship with each other, so that they can deal maturely and comfortably with their characters, complement each other, so on.
There will be some quirks of character creation to promote a rough equality in starting power. As such, you won't be able to begin putting numbers to your character until after (if) we are given a little box to play in. This should not stop you from working on your character, because across the board, while I will not mandate it, I expect characters who have been Exalted for more than two years, if Solar/Abyssal/Infernal, and more than five years if one of the others. Again, this is not required, but is simply convenient and I feel more interesting than being just past the cusp of Exaltation.
Backgrounds acquired through play, meaning resources you talked your way into having, stole, or fabricated, do not cost experience points. Essentially, if you take the time and effort to gain something, I won't then make you pay for it. Thus, experience points will typically be spent on attributes, Charms, and the like. If you want a background, and don't want to spend the time to acquire it, it will have to be purchased as usual. This should not be seen as a punishment, but simply, the cost of “expedited shipping,” so to speak.
Feel free to ask questions.
Others who expressed interest, who I'm tagging to let know this thread is up: Myllinnia, navar, bablioteca, tr4nsience, Scandinavian, Midboss, Arynne.