Sunder
Member
One player for each of the following Exalt types: Infernals, Solars, Sidereals, Abyssals, Dragonblooded, and Alchemicals.
Three players for the following type: Lunars. (Yes, one of the other players will be who you're bonded to.)
The core concept is getting to display the exemplar, archetypal concept for each Exalt. The specifics are up to you, and starting stats will be scaled so everyone is roughly equal. The main point is that your Abyssal will embody what it means to be a living weapon, your Solar will define righteousness, your Infernal will be monstrous, etc.
The game would begin with solo or paired missions, and as the story ramped up, collaboration and interference would increase as well. The game will make use of "downtime" with some frequency, so crafting and infrastructure or recruitment, etc is actually viable, nay, encouraged.
Obviously you would need access to the source material for your Exalt type.
Three players for the following type: Lunars. (Yes, one of the other players will be who you're bonded to.)
The core concept is getting to display the exemplar, archetypal concept for each Exalt. The specifics are up to you, and starting stats will be scaled so everyone is roughly equal. The main point is that your Abyssal will embody what it means to be a living weapon, your Solar will define righteousness, your Infernal will be monstrous, etc.
The game would begin with solo or paired missions, and as the story ramped up, collaboration and interference would increase as well. The game will make use of "downtime" with some frequency, so crafting and infrastructure or recruitment, etc is actually viable, nay, encouraged.
Obviously you would need access to the source material for your Exalt type.