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Mages can't use their opposite quiddity, but does that mean they can't cast any spell that includes opposing quiddities?
Since Blue and Orange are opposed quiddities, would the spell auto-fail? Or is it fine since my character is able to use both Blue and Orange?
I assume we aren't inventing most of these spells since we're not the first mages. Just because no one has defined what the 1G spell is doesn't mean green mages since a thousand years ago haven't discovered what a simple 1G spell does. Right?
Idea Funny enough, that's the premise in which my character intends to create a philosopher's stone. I won't go into a big long blurb about how alchemy worked back when it was practiced, but it was built on the idea of mixing opposites. If one could mix ever opposite together then they would be able to create prima materia, the matter from which God made everything at the genesis. If one could learn to shape it to their will, like God, then they would be able to shape the entire world in their image becoming a god themself.
I need some ideas for purple spells. And how to include them in the post.
So how about this?How about going for some of the basics for now? Your character is a teacher after all, so it would make sense they would write some introduction entries into the necromantic arts. A spell that causes diseases, a spell to speak with the dead, a basic undead spell like a zombie or skeleton, etc...
Alternatively, you could also build on the event I introduced, where academy students will vote on a field trip location. You character might talk about some defensive purple spells that ward off decay, diseases or other maladies associated with purple, while talking about the place to go to a field trip on.
I like the idea of purple. But I would like to make it myself please.Idea Cira's grandfather is a world renowned adventurering wizard that slew an elder dragon, becoming on of the wealthiest and most powerful persons in the land overnight. He then effectively bought his way into becoming the Archmage of the Academy for a period of time, but eventually retired when he realized it meant sitting at a desk and dealing with a bunch of arrogant wizards like himself instead of adventuring. Cira expects to be a big splash in the water like her grandfather. She's also looking for her lost father who went on a journey to find a source of Prima Materia but never came back. So not entirely selfishly motivated, but desperately wants to stop living in the shadow of her grandfather.
CommanderNecro Since I'm developing a counterspell, I've been thinking about how each color could do it. Here's what I came up with.
Green Counterspell = absorb the spell's mana dissipating it
Blue Counterspell = silence the mind of the caster preventing spell completion
Orange Counterspell = unravel the energies of the spell preventing weaving
Red Counterspell = cause the spell to overload and backfire on the caster
Purple Counterspell = twist the properties of the spell causing it to redirect back at the caster
Yellow Counterspell = nullify the spell by preventing it from changing anything
Maybe you'd like to add a counterspell to your spellbook?
So how about this?
Speak with dead (self-explanatory)
Summon Lesser Undead (zombie or skeleton)
Prevent Decay
Rotting pox (causes a disease)
ok Idea quick question. Can we make multiple spells that cost the same? For example making two spells that cost 1 purple?
Cool.These sound great. I would make Rotting Pox on the more expensive side if you don’t add qualifiers like “minor” disease for instance.
To my understanding, no. Also again I must point I’m not the ultimate authority on this matter, it just happens I’m probably less busy (right now) than the GM.
@Were you just thinking of pure Purple spells? If so, I think "Prevent Decay" falls more under the restoration umbrella. You could probably make a Purple/Green spell that fit that idea, though.
Blue Counterspell = silence the mind of the caster preventing spell completion
It is prevent decay. Not revert decay.@Were you just thinking of pure Purple spells? If so, I think "Prevent Decay" falls more under the restoration umbrella. You could probably make a Purple/Green spell that fit that idea, though.
Speak with Dead (2 Purple)
When cast the user names up to three (3) dead persons. The selected person's souls come up from the underworld. They take the form of glowing orbs of light (or balls of darkness). The caster is allowed to speak with them for up to 10 minutes. The dead are allowed to lie, deceive, and more unless otherwise compelled not to. The dead also maintain their memories and personality. The dead speak to the summoner via telepathy. Which can show ideas, concepts, emotions, and more.
And wield powerful personalities. They are also capable of learning at a vast rate.
This segment would probably make more sense above the rest of the talks about undead.The Undead
One more question and one clarification wanted:
- Mages can't use their opposite quiddity, but does that mean they can't cast any spell that includes opposing quiddities? For context, I'm making a counterspell that uses 3 different color quiddities. Yellow, Blue, and Orange currently. Since Blue and Orange are opposed quiddities, would the spell auto-fail? Or is it fine since my character is able to use both Blue and Orange? (Don't worry, I have idea for how other quiddities can counterspell. This isn't a Yellow only thing).
- I assume we aren't inventing most of these spells since we're not the first mages. Just because no one has defined what the 1G spell is doesn't mean green mages since a thousand years ago haven't discovered what a simple 1G spell does. Right?
No. You only get nine mono-quiddity spell slots and you don't really have to worry about how someone else's quiddity works when you're using them, so use them wisely. Relatedly, while some kind of Preserve Corpse spell would make sense as mono-purple, it would also work for purple/yellow and I wouldn't walk away from someone offering a slot that lets you keep something mono-purple in reserve for later.ok Idea quick question. Can we make multiple spells that cost the same? For example making two spells that cost 1 purple?