Cat.Chrestomanci
¯\_(ツ)_/¯ Not a Bad Slime
- Elemental Magic
- Elemental magics are innate and cannot be learned by one without Potential or Affinity. Elemental magics are not inherited by blood but there is a slight increase in the likelihood of the child having Affinity if both parents are multi-element mages. Elemental Mages cannot use Cursed magics. Being able to use one or even two elements is common but being able to use three or even all four is quite rare.
- Healing Magic
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Healing magics are very specialised and are passed down by blood, although there is a very slight chance that and outsider to the bloodline can learn the magic, 1 in 1,000,000. Some healing magics are in the form of regeneration spells and direct application while others come in the form of potion mixing. Families that have mastered healing magics almost always keep their work hidden from prying eyes, despite the fact that the likelihood of one outside the bloodline being able to utilise the magic is very slim. These families also specialise in shielding and hiding magic to protect their secrets. A mage cannot have Elemental and Healing magic as the two in conjunction overload the user and consume lifeforce in exchange for the power. Those who have both the Affinity or Potential and a Healing bloodline can only hone one or the other skill and leave the remaining skill dormant. Any mage who attempts to hone both will die either the day the mage turns 12 years of age or, if older than 12, the instant the mage attempts to use the other type of magic. Cursed magics are also incompatible with those with healing magics.
There are three strains of healing magic: temporal reversal, cellular manipulation, and creation. Temporal reversal removes the time in which the injurious event occurred and is the most difficult to use. Cellular manipulation uses mana to aid the body in naturally healing or can manipulate the body to expel poisons or toxins in a safe way. Creation is a method that converts mana into a form that would heal the target, including generation of cells or antitoxins.
Battle clerics are healing mages that can also utilise basic battle techniques or magic. This usually manifests in the form of a summoner or one who uses classical spells. They are capable of both healing and doing battle simultaneously. The title of Battle cleric is not easily gotten, for even if a healer is proficient in both offensive and healing arts, only the best of the best are awarded the title. - Cursed Magic
- Cursed magics are magic that has been attained through a pact with a higher power, be them seraphs or demons. These beings create pacts with the users of cursed magics. The details of the pact are that the being will lend the mage their power in exchange for life force. The mage is marked with the symbol of the being with which the pact is made and the symbol grows as it consumes life force. At the same time, as the curse progresses, the mage’s power increases. The power of the mage peaks around the time when three-quarters of the curse is complete. Upon completion of the curse, the mage will die. Those with a greater Nature, innate power and life force, are able to harness a curse to its full potential, able to support the curse for longer and gain more power from it, taking in more of the curse than those with a smaller Nature.
- Magic of the Old Religion
- Magic of the Old Religion is a runic magic that uses written words as a base for its spells. This is passed down through bloodlines but full utilisation of the power requires a series of crests to be engraved on the body. Mages of the Old Religion are unable to use common magic or curses but can use their own spells to amplify the effects of spells of another mage. Overall, the power of this magic is stronger than that of common magic magicians, but the casting time is not instant. Mana is used in order to invoke the spell but if the writing is stopped before the spell is finished, the mana expended will not return.
- Summoning Magic
- Summoning magics can be used on any sort of object or creature, excluding sacred beasts, human hybrids, or humans. Most mages who specialise in summoning magics either master creature summoning or weaponry and armour summoning as years of study are required to master either type. Creature and armour summoning have completely different methods of summoning despite the fact that they are technically in the same magic family. While theoretically anyone can learn summoning magic, it requires minimal latent ability to perform effectively. Summoning magic is not inherited.
- Avatar Summoning
- Avatar summoners are different sorts of summoners. They are able to manifest an aspect of their soul into a tangible form. This can be in the form of a humanoid or something else depending on what aspect of their soul is manifested. It is usually an emotion and when the user feels that emotion, the avatar's strength is increased. Summoning takes a lot of energy. The first time, the amount of energy and mana expended can render the user incapacitated for days. The avatar can then be stored in an object made of a special mineral (Seraphite) capable of holding the spirit for future summonings. They are incapable of using any other branch of magic, including the sort that can be utilised by normal lay people. These bloodlines cannot be mixed with any other magical bloodlines. Secondary summonings after storage in Seraphite charms still consumes energy but not nearly as much as the initial summoning.
- Dragons
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Dragons are native to the mountainous regions, making nests in the crags of the mountains. There are two major variations of the extant dragons. One variation resembles a serpent closely. The other variant resembles a lizard with large leathery wings. Dragons are associated with the element of fire and in some regions are considered the deities of fire.
Dragons can create hybrids with mages called Dragors. They are unable to create human-Dragon hybrids. Dragors have wings and tails and are able to access a dragon form for limited periods of time alongside being able to use dragon magic. ½ Dragors have wings and tails but cannot take on dragon forms and are able to use dragon magic. ¼ Dragors only have access to dragon magic. The more the dilute the bloodline, the less powerful the individual.
Serpentine Dragon:
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Lizard Dragon:
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- Griffins
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Griffins are native to plateau areas of desert regions. There are many variants of griffins with different avian origins. This origin affects their general physical capabilities but their magical capabilities are similar. Griffins are associated with the element of air and have magic based upon controlling it. They are also capable of communicating with other avian species.
Griffins can create hybrids with mages called Gryphins. Gryphins have the wings of an eagle and the tail of a lion. They are able to access their griffin forms for limited periods of time alongside being able to use griffin magic. They are able to use air magic. The pattern of ability to use magic follows a similar pattern to that of other sacred beast hybrids.
View attachment 435534 - Leviathans
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Leviathans are native to marine environments. They have two variants depending on which region they hail from. One variant appears similar to a serpent and the other variant is closer in anatomy and appearance to an octopus. The serpents have a greater affinity for ice magic and the ones with the cephalopod appearance have a higher affinity for water magic. A uniting magical trait among leviathans is the ability to read and redirect currents in any body of water. They are also able to call and control any aquatic organisms.
Leviathans can create hybrids with mages called Leviaths. Leviaths have the tail of either a sea serpent or the fins of a fish. They are able to partially transform into leviathans when exposed to water without fully transforming. They are able to access their leviathan forms for limited periods of time alongside being able to use leviathan magic. magic. They are able to use water magic. The pattern of ability to use magic follows a similar pattern to that of other sacred beast hybrids.
Cephalopod Leviathan:
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Serpentine Leviathan:
View attachment 435537 - Unicorns
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Unicorns, in addition to having earth-based magic, are also proficient healers.
Unicorns can create hybrids with mages called Unicornia. Unicornia have the iridescent white hair and horse ears. They are able to access their unicorn forms for limited periods of time alongside being able to use unicorn magic. They are able to use earth magic. The pattern of ability to use magic follows a similar pattern to that of other sacred beast hybrids.
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