Player List
Nation/Pg #/Creator
Maritime Confederacy of the Oesti Principalities and Holdings OR Rausfar Empire/1/Embluss
Zhamiffiefia/1/**Schmunky**
The Kingdom of Laon/1/Rynnki
Ellisium/1/KillerKougami
D'vermium Drawr Grontak OR Vermum/1/Oskar DiLondra
Bio Sheet
Official Name:
Common Name:
Government:
Ruler(s):
Important Nongovernment Entities:
Notable Citizens:
Current Economy:
Historical Overview:
Religion(s):
Region:
Capital City:
Other Notable Settlements:
Population:
Population Distribution (rural, urban, etc.):
Primary Race (name and description):
Secondary Race(s) (name and description:
Magic (anything special about your people’s magic):
Other:
No length requirement; just make it as long as it has to be to answer all the questions.
The bolded fields are required. Filling out the rest is suggested.
Once accepted, tell me where you'd like to be on the map.
Please include the tag up in the player list section for tracking purposes.
Edit your bio rather than reposting.
Applications are open forever.
(Maritime Confederacy of the Oesti Principalities and Holdings OR Rausfar Empire/1/Embluss)
Official Name: Maritime Confederacy of the Oesti Principalities and Holdings
Common Name: Rausfar Empire
Government: The Oest people are, in theory, organized into a confederacy of various principalities, each with a sovereign monarch and most of the powers of an independent nation. This system is tied together by a military integration agreement, open economic zone, shared culture and language, and various other factors. It has a written constitution and a governing body, the High Council of the Confederacy, which coordinates external trade, war, and other issues. At times, a Full Council, with all Principalities represented directly is called to address serious issues or pursue significant reforms. However, this ideal of a horizontal agreement among equals has been warped, with the house of Rausfar growing far beyond the strengths of its peers, coming to dominate the Confederacy, through the High Council and various other means. When the Confederacy emerged, its territory covered only the large island chain and a small swathe of mainland to the south. Nearly all growth in the century and a half since has been driven by the Rausfar and their familial allies, who rule these new territories as all-powerful emperors. Their significant advantage in strength has led to many other principalities voluntarily submitting to them, turning over land, power, and armies for the courtly prestige and wealth offered by the Rausfar. The recent generations of Rausfar monarchs have been fiercely pro-human speciesists, expelling elves from most of their directly-ruled territories and seeking to build up an alliance of human states circling the inner sea. In one of the more visible cases of their power being non-absolute in the homeland, several principalities still openly host elven populations.
Ruler(s): Ilejandr II, Prince of Holsarn, Emperor of Mausol, King of High Bay, Prince of the Ezalls, Prince of Nahelt, Guardian of the Confederacy, Defender of the Faith. He is a tall man, with the medium build and somewhat light complexion of most Oesti princes. Both his eyes and his hair are a shade of brown bordering on black, a color that complements the spartan conditions of his court well. He is, like most of the recent Rausfar rulers, driven, capable, devoted, and well loved by his people.
Datri Rausfar, Governor of Mausol. Second son of Ilejandr II, sharing most of his father’s looks and qualities. His build is somewhat denser, with an appearance of greater strength. Being assigned the government of Mausol, the far-flung territory beyond the torrid zone, due south from the islands, is seen as a mixed signal. It is far separated from the court, removing the governor from the conventional avenues of power. However, the territory itself has a booming economy and increasing importance in the empire. It is truly unclear if Datri Rausfar’s exile is a forced removal for some courtly squabble, a reward for some service, or to groom him for future rule of the entire state (not unlikely, considering his elder brother is out of favor at the moment).
Tirolt Rausfar, Chief High Councilor. Brother of Illejandr II, he is the Rausfars's man in the high council of the confederacy. He has a controlling majority in the body, with seven of the eleven Councilors usually following his lead. Generally takes his cues from his brother.
Aven Osdap, Admiral of the Navy. Male, mid-30s. Common complexion (Olive skin, dark hair and eyes)
Jeime Hallano, Prince of Piosa, First General. Male, princely complexion. Childhood friend of Ilejandr II
Isus Jiurol, General stationed in Mausol. Female, mixed common and princely blood. Unbeknownst to most, 1/16th elvish through her mother's line. Born to a local mother, a princely father’s second wife.
Patriarch Maceol XVI, Peerless One and Bridge Maker. An aging man, with a craggy face framed by gray locks. Chief priest of Tonger (See: Religion)
Important Nongovernment Entities: Temple of Tonger, a monotheistic religion popular throughout the empire. It is centralized, with its leadership believed to have close ties to the Rausfar princes.
South Sea Export Co., the largest private merchant fleet in the nation. It holds several government contracts for carrying freight between the territories and the homeland. It has two primary bases, one within the capital province, Holsarn, and another within a far-flung island chain, the Azells. Besides its merchant activities, it has its fingers in most industries in the territories, from agriculture to mining, but does not have a controlling position in any market. It is known to have many mercenary vessels on the payroll.
Havrai College is one of the two most important magical centers in the confederacy (The other is a cluster of magic-related bureaus, gathered from various government departments into one district of the city for the purpose of cooperation, around which grew private studies and organizations. It is generally called the West Holsarn Campus). It is notable in that the Principality of Havrai has yet to expel or otherwise persecute elves, leading to a significant cross-cultural exchange at the college. Havrai is often more academic in its studies than the West Holsarn Campus, which focus of practical and martial pursuits first and foremost. Havrai College is perhaps the only major organization in the country that is openly antagonistic with the Rausfar.
Notable Citizens: Donste Jiurol, half-brother of Isus Jiurol. Entirely of princely blood. Co-head of South Sea Export Co, alongside Omahl Cresi
Alnaveriane Osaricil, grandmistress of Havrai college and perhaps the only prominent elf in the Confederacy.
Christa Rausfar, eldest daughter of Ilejandr II, three years older than Datri.
Calen Rausfar, eldest son of Ilejandr II, three years older than Datri. Fraternal twin of Christa. Presently disgraced, location and occupation unknown. Potentially unstable.
Current Economy: The central territories comprising the confederacy are largely buoyed economically by the outer territories of the empire. Despite a decently high birthrate, population is actually holding steady in the islands as men and women settle further afield in droves. The outer territories are economic boomtowns, held back only by the need for more labor to staff mines, orchards, plantations, vessels, and so on. The nation as a whole is high-growth, increasingly diversifying, and very active in long-range trade. It comprises the link between east and west as well as north and south, a valuable position in the international system
Historical Overview: The first ancestors of the Oesti emerged from the inland steppes of the northern portion of the Major continent (so called by the Oesti as it is the larger of the two known) approximately 10,000 years ago. They are known to have sojourned for a time in an Elvish kingdom along the sea, whom they served as expert horsemen and capable archers. When called against an early human territory, they refused to betray their race, but would not strike against those they had served, and so departed westward. After a long journey, spanning many generations, they arrived in the southern portion their present homeland, roughly 4,000 years ago. Organized society, cities, and crafts became common in the region around 2,000 years ago. At the same time, the faith of the nomads was finding a more organized character under the Temple of Tonger. Not long thereafter a group of human princely houses, including the Rausfar, drove a race of elves from the northern portion of the island chain, claiming it for humanity and their gods. The confederacy can be considered to have emerged from this band of crusaders, over a millennium later (just 600 years ago). The Rausfar conquered Mausol 250 years ago, and largely built their dominance from this singular event, taking High Bay, the Azells, and Nahelt and bringing many other princes into their court in the following years.
Religion(s): The Faith of Tonger is a monotheistic religion in direct evolution from the traditions of the migratory ancestors of the Oesti. These earlier forms of the religion were polytheistic and may have been syncretic with the beliefs of the elves that lived alongside the early Oesti (SHHH!). Tongr, originally a god of war and storms, slowly expanded in his role, subsuming the more brazenly Elven members of the pantheon, acquiring patronage over the sea and husbandry, taking on a patriarchal role, and being assigned the title “king of the gods”. In time it came to be believed that only Tonger could satisfactorily answer requests, the other gods being impotent or unconcerned with human affairs. He is presently considered the sole divine being, with former gods continuing on as servants, patrons of specific areas of society, that derive all their authority from Tonger. The Temple has significant cultic practices, with regular sacrifices, auguries, and numerous levels of initiation. Tonger is not seen as controlling the afterlife, however. There are several distinct traditions of the afterlife, but the most common holds that souls wander the heavens and earth. They do not believe in systematic reincarnation, but hold that a second life is altogether possible. Therefore, acquiring and keeping the favor of Tonger is more important in this life than in the next. Cultic practice overshadows morality in this religion.
Region: Islands. More Islands. Some land based territories… Uh, look at the map? The homeland is mostly temperate forests. Territories with the torrid zone are, of course, the worst of deserts. Those ringing it are comparable to savanna, and are very responsive to cultivation. Parts of southern Mausol are rainforest, a particularly difficult terrain that, for the moment, is holding back southward expansion.
Capital City: High Holsarn, a sprawling city of approximately 650,000 people. It covers most of the oldest Rausfar holding, but now comprises only a small portion of Holsarn province. It is positioned on the northwestern coast of the main southern island in the homeland chain.
Other Notable Settlements: Havrai, with a population hovering around 300,000. It is one of the few successful principalities outside direct Rausfar rule, and is a notable haven for Elvish citizens.
Holenkan, the administrative and economic center of Mausol. It is the fastest growing city in the empire, with 350,000 people already. It is a natural fortress, built on a rocky scrap of land connected to the mainland only by a small land bridge. Artificial and natural breakers enclose two harbors, each nestled against the isthmus on one side.
Aepri, the administrative center of the Azell islands, home of the southern fleet, South Sea Export Co.’s southern operating base, and much of the trade in the southern portion of the empire. 250,000
Caswe, administrative center of Nahelt. 100,000
Avorgara, a relatively young city, founded by Ilejandr’s grandfather to serve as the center of his newly acquired territory, High Bay. 150,000
Population: 30 million
Population Distribution (rural, urban, etc.): Population distribution varies immensely throughout the nation. Within the homeland, there is very little unused land, with most under habitation or cultivation. Mausol, however, is a wide-open, untamed land. Nahelt is similarly sparsely settled. Both do have some urban sections, but they are relatively minor compared to the scope of the provinces. High Bay and the Azells were fairly well settled prior to their annexation, and are now home to growing urban centers as well. As a whole, approximately 20% urban (5.2 million in cities. Classical definition of city is a population greater than 50,000, social stratification, and presence of economic specialization (artisans, merchants, etc)). ~60% of the population lives in the homeland.
Primary Race: The Confederacy and the various holdings of its members are nearly entirely human-populated. The Rausfar Empire, home to approximately 65% of the population, is 99.8% human, with the only exceptions being a small corner of Elven villages in western Nahelt and semi-nomadic tribesmen along the frontier of Mausol. The remaining principalities, home to about 35% of the population, are 96.5% human, with the most substantial Elven communities in Havrai and on outlying islands. Most of the humans are, to be specific, Oesti, with dark hair, eyes, and skin ranging from dark olive to paler shades, only lightly touched by the sun. Azell Islanders have somewhat darker skin and notably different facial structures. The peoples native to Mausol have substantial variety. Some groups are closely related to the Oesti, while others are believed to have recently interbred with Elves or are unrelated human groups. Most have muddled genealogies. High Bay’s original possessors are related to other humans of the Minor continent.
Secondary Race(s): The small number of elves in the Confederacy/Empire are split into three distinct groups. The “Wild Elves” originally inhabited Nahelt, and have since been pushed westward and northward. Small communities exist in isolated regions of the territory, but most have fled its borders. Various elven tribes are counted among the people of Mausol. They are scattered and insignificant, mostly clutching to warrens in the torrid zone or frontier pasturelands. These two groups are mostly “under the radar” of even the most ardent Rausfar speciesist. The more commonly known and important group of Elves is the Northern Elves, a breed that inhabited the northern portions of the homeland island chain before the Oesti arrived and displaced them. Independent Northern Elf settlements to the north present a small, but trumped-up, security risk to the confederacy. They have a significant community in Havrai.
Magic: Oesti mages, particularly those trained in the southern school (the methodology taught at the West Holsarn Campus and throughout the empire), are unusually capable with the use of wards. They are able to erect them more tightly towards their charges, release thermal radiation rather than more visible forms of light as they degrade, and other advantages. The Confederacy has the additional advantage of two distinct schools, the aforementioned southern school of the empire, and the northern school, best taught at Havrai. The northern school shows clear Northern Elf influence, with a wide variety of focus classes used (Including the written and spoken forms used by the southern school, with the additions of signs, thoughts, and constructs of various sizes), a propensity for rapid attacks (replacing solid defense with deadly first strikes), and utilizing old elvish rather than old human for its spoken and written forms.
Other: I say it again: The Rausfar are human Speciesists, and believe in a manifest destiny for the human race to eventually take possession of the entire earth. They are accustomed to acting unilaterally without support of other confederacy members, and will pursue similar unilateralism in world affairs. This is not to say they are isolationists, or even opposed to alliances of convenience; they simply will not hold any foreign power as an eternal friend. They are more realistic or fickle, depending on your perspective. They hold all human nations “enemies in war, in peace friends”.
Nation/Pg #/Creator
Maritime Confederacy of the Oesti Principalities and Holdings OR Rausfar Empire/1/Embluss
Zhamiffiefia/1/**Schmunky**
The Kingdom of Laon/1/Rynnki
Ellisium/1/KillerKougami
D'vermium Drawr Grontak OR Vermum/1/Oskar DiLondra
Bio Sheet
Official Name:
Common Name:
Government:
Ruler(s):
Important Nongovernment Entities:
Notable Citizens:
Current Economy:
Historical Overview:
Religion(s):
Region:
Capital City:
Other Notable Settlements:
Population:
Population Distribution (rural, urban, etc.):
Primary Race (name and description):
Secondary Race(s) (name and description:
Magic (anything special about your people’s magic):
Other:
No length requirement; just make it as long as it has to be to answer all the questions.
The bolded fields are required. Filling out the rest is suggested.
Once accepted, tell me where you'd like to be on the map.
Please include the tag up in the player list section for tracking purposes.
Edit your bio rather than reposting.
Applications are open forever.
(Maritime Confederacy of the Oesti Principalities and Holdings OR Rausfar Empire/1/Embluss)
Official Name: Maritime Confederacy of the Oesti Principalities and Holdings
Common Name: Rausfar Empire
Government: The Oest people are, in theory, organized into a confederacy of various principalities, each with a sovereign monarch and most of the powers of an independent nation. This system is tied together by a military integration agreement, open economic zone, shared culture and language, and various other factors. It has a written constitution and a governing body, the High Council of the Confederacy, which coordinates external trade, war, and other issues. At times, a Full Council, with all Principalities represented directly is called to address serious issues or pursue significant reforms. However, this ideal of a horizontal agreement among equals has been warped, with the house of Rausfar growing far beyond the strengths of its peers, coming to dominate the Confederacy, through the High Council and various other means. When the Confederacy emerged, its territory covered only the large island chain and a small swathe of mainland to the south. Nearly all growth in the century and a half since has been driven by the Rausfar and their familial allies, who rule these new territories as all-powerful emperors. Their significant advantage in strength has led to many other principalities voluntarily submitting to them, turning over land, power, and armies for the courtly prestige and wealth offered by the Rausfar. The recent generations of Rausfar monarchs have been fiercely pro-human speciesists, expelling elves from most of their directly-ruled territories and seeking to build up an alliance of human states circling the inner sea. In one of the more visible cases of their power being non-absolute in the homeland, several principalities still openly host elven populations.
Ruler(s): Ilejandr II, Prince of Holsarn, Emperor of Mausol, King of High Bay, Prince of the Ezalls, Prince of Nahelt, Guardian of the Confederacy, Defender of the Faith. He is a tall man, with the medium build and somewhat light complexion of most Oesti princes. Both his eyes and his hair are a shade of brown bordering on black, a color that complements the spartan conditions of his court well. He is, like most of the recent Rausfar rulers, driven, capable, devoted, and well loved by his people.
Datri Rausfar, Governor of Mausol. Second son of Ilejandr II, sharing most of his father’s looks and qualities. His build is somewhat denser, with an appearance of greater strength. Being assigned the government of Mausol, the far-flung territory beyond the torrid zone, due south from the islands, is seen as a mixed signal. It is far separated from the court, removing the governor from the conventional avenues of power. However, the territory itself has a booming economy and increasing importance in the empire. It is truly unclear if Datri Rausfar’s exile is a forced removal for some courtly squabble, a reward for some service, or to groom him for future rule of the entire state (not unlikely, considering his elder brother is out of favor at the moment).
Tirolt Rausfar, Chief High Councilor. Brother of Illejandr II, he is the Rausfars's man in the high council of the confederacy. He has a controlling majority in the body, with seven of the eleven Councilors usually following his lead. Generally takes his cues from his brother.
Aven Osdap, Admiral of the Navy. Male, mid-30s. Common complexion (Olive skin, dark hair and eyes)
Jeime Hallano, Prince of Piosa, First General. Male, princely complexion. Childhood friend of Ilejandr II
Isus Jiurol, General stationed in Mausol. Female, mixed common and princely blood. Unbeknownst to most, 1/16th elvish through her mother's line. Born to a local mother, a princely father’s second wife.
Patriarch Maceol XVI, Peerless One and Bridge Maker. An aging man, with a craggy face framed by gray locks. Chief priest of Tonger (See: Religion)
Important Nongovernment Entities: Temple of Tonger, a monotheistic religion popular throughout the empire. It is centralized, with its leadership believed to have close ties to the Rausfar princes.
South Sea Export Co., the largest private merchant fleet in the nation. It holds several government contracts for carrying freight between the territories and the homeland. It has two primary bases, one within the capital province, Holsarn, and another within a far-flung island chain, the Azells. Besides its merchant activities, it has its fingers in most industries in the territories, from agriculture to mining, but does not have a controlling position in any market. It is known to have many mercenary vessels on the payroll.
Havrai College is one of the two most important magical centers in the confederacy (The other is a cluster of magic-related bureaus, gathered from various government departments into one district of the city for the purpose of cooperation, around which grew private studies and organizations. It is generally called the West Holsarn Campus). It is notable in that the Principality of Havrai has yet to expel or otherwise persecute elves, leading to a significant cross-cultural exchange at the college. Havrai is often more academic in its studies than the West Holsarn Campus, which focus of practical and martial pursuits first and foremost. Havrai College is perhaps the only major organization in the country that is openly antagonistic with the Rausfar.
Notable Citizens: Donste Jiurol, half-brother of Isus Jiurol. Entirely of princely blood. Co-head of South Sea Export Co, alongside Omahl Cresi
Alnaveriane Osaricil, grandmistress of Havrai college and perhaps the only prominent elf in the Confederacy.
Christa Rausfar, eldest daughter of Ilejandr II, three years older than Datri.
Calen Rausfar, eldest son of Ilejandr II, three years older than Datri. Fraternal twin of Christa. Presently disgraced, location and occupation unknown. Potentially unstable.
Current Economy: The central territories comprising the confederacy are largely buoyed economically by the outer territories of the empire. Despite a decently high birthrate, population is actually holding steady in the islands as men and women settle further afield in droves. The outer territories are economic boomtowns, held back only by the need for more labor to staff mines, orchards, plantations, vessels, and so on. The nation as a whole is high-growth, increasingly diversifying, and very active in long-range trade. It comprises the link between east and west as well as north and south, a valuable position in the international system
Historical Overview: The first ancestors of the Oesti emerged from the inland steppes of the northern portion of the Major continent (so called by the Oesti as it is the larger of the two known) approximately 10,000 years ago. They are known to have sojourned for a time in an Elvish kingdom along the sea, whom they served as expert horsemen and capable archers. When called against an early human territory, they refused to betray their race, but would not strike against those they had served, and so departed westward. After a long journey, spanning many generations, they arrived in the southern portion their present homeland, roughly 4,000 years ago. Organized society, cities, and crafts became common in the region around 2,000 years ago. At the same time, the faith of the nomads was finding a more organized character under the Temple of Tonger. Not long thereafter a group of human princely houses, including the Rausfar, drove a race of elves from the northern portion of the island chain, claiming it for humanity and their gods. The confederacy can be considered to have emerged from this band of crusaders, over a millennium later (just 600 years ago). The Rausfar conquered Mausol 250 years ago, and largely built their dominance from this singular event, taking High Bay, the Azells, and Nahelt and bringing many other princes into their court in the following years.
Religion(s): The Faith of Tonger is a monotheistic religion in direct evolution from the traditions of the migratory ancestors of the Oesti. These earlier forms of the religion were polytheistic and may have been syncretic with the beliefs of the elves that lived alongside the early Oesti (SHHH!). Tongr, originally a god of war and storms, slowly expanded in his role, subsuming the more brazenly Elven members of the pantheon, acquiring patronage over the sea and husbandry, taking on a patriarchal role, and being assigned the title “king of the gods”. In time it came to be believed that only Tonger could satisfactorily answer requests, the other gods being impotent or unconcerned with human affairs. He is presently considered the sole divine being, with former gods continuing on as servants, patrons of specific areas of society, that derive all their authority from Tonger. The Temple has significant cultic practices, with regular sacrifices, auguries, and numerous levels of initiation. Tonger is not seen as controlling the afterlife, however. There are several distinct traditions of the afterlife, but the most common holds that souls wander the heavens and earth. They do not believe in systematic reincarnation, but hold that a second life is altogether possible. Therefore, acquiring and keeping the favor of Tonger is more important in this life than in the next. Cultic practice overshadows morality in this religion.
Region: Islands. More Islands. Some land based territories… Uh, look at the map? The homeland is mostly temperate forests. Territories with the torrid zone are, of course, the worst of deserts. Those ringing it are comparable to savanna, and are very responsive to cultivation. Parts of southern Mausol are rainforest, a particularly difficult terrain that, for the moment, is holding back southward expansion.
Capital City: High Holsarn, a sprawling city of approximately 650,000 people. It covers most of the oldest Rausfar holding, but now comprises only a small portion of Holsarn province. It is positioned on the northwestern coast of the main southern island in the homeland chain.
Other Notable Settlements: Havrai, with a population hovering around 300,000. It is one of the few successful principalities outside direct Rausfar rule, and is a notable haven for Elvish citizens.
Holenkan, the administrative and economic center of Mausol. It is the fastest growing city in the empire, with 350,000 people already. It is a natural fortress, built on a rocky scrap of land connected to the mainland only by a small land bridge. Artificial and natural breakers enclose two harbors, each nestled against the isthmus on one side.
Aepri, the administrative center of the Azell islands, home of the southern fleet, South Sea Export Co.’s southern operating base, and much of the trade in the southern portion of the empire. 250,000
Caswe, administrative center of Nahelt. 100,000
Avorgara, a relatively young city, founded by Ilejandr’s grandfather to serve as the center of his newly acquired territory, High Bay. 150,000
Population: 30 million
Population Distribution (rural, urban, etc.): Population distribution varies immensely throughout the nation. Within the homeland, there is very little unused land, with most under habitation or cultivation. Mausol, however, is a wide-open, untamed land. Nahelt is similarly sparsely settled. Both do have some urban sections, but they are relatively minor compared to the scope of the provinces. High Bay and the Azells were fairly well settled prior to their annexation, and are now home to growing urban centers as well. As a whole, approximately 20% urban (5.2 million in cities. Classical definition of city is a population greater than 50,000, social stratification, and presence of economic specialization (artisans, merchants, etc)). ~60% of the population lives in the homeland.
Primary Race: The Confederacy and the various holdings of its members are nearly entirely human-populated. The Rausfar Empire, home to approximately 65% of the population, is 99.8% human, with the only exceptions being a small corner of Elven villages in western Nahelt and semi-nomadic tribesmen along the frontier of Mausol. The remaining principalities, home to about 35% of the population, are 96.5% human, with the most substantial Elven communities in Havrai and on outlying islands. Most of the humans are, to be specific, Oesti, with dark hair, eyes, and skin ranging from dark olive to paler shades, only lightly touched by the sun. Azell Islanders have somewhat darker skin and notably different facial structures. The peoples native to Mausol have substantial variety. Some groups are closely related to the Oesti, while others are believed to have recently interbred with Elves or are unrelated human groups. Most have muddled genealogies. High Bay’s original possessors are related to other humans of the Minor continent.
Secondary Race(s): The small number of elves in the Confederacy/Empire are split into three distinct groups. The “Wild Elves” originally inhabited Nahelt, and have since been pushed westward and northward. Small communities exist in isolated regions of the territory, but most have fled its borders. Various elven tribes are counted among the people of Mausol. They are scattered and insignificant, mostly clutching to warrens in the torrid zone or frontier pasturelands. These two groups are mostly “under the radar” of even the most ardent Rausfar speciesist. The more commonly known and important group of Elves is the Northern Elves, a breed that inhabited the northern portions of the homeland island chain before the Oesti arrived and displaced them. Independent Northern Elf settlements to the north present a small, but trumped-up, security risk to the confederacy. They have a significant community in Havrai.
Magic: Oesti mages, particularly those trained in the southern school (the methodology taught at the West Holsarn Campus and throughout the empire), are unusually capable with the use of wards. They are able to erect them more tightly towards their charges, release thermal radiation rather than more visible forms of light as they degrade, and other advantages. The Confederacy has the additional advantage of two distinct schools, the aforementioned southern school of the empire, and the northern school, best taught at Havrai. The northern school shows clear Northern Elf influence, with a wide variety of focus classes used (Including the written and spoken forms used by the southern school, with the additions of signs, thoughts, and constructs of various sizes), a propensity for rapid attacks (replacing solid defense with deadly first strikes), and utilizing old elvish rather than old human for its spoken and written forms.
Other: I say it again: The Rausfar are human Speciesists, and believe in a manifest destiny for the human race to eventually take possession of the entire earth. They are accustomed to acting unilaterally without support of other confederacy members, and will pursue similar unilateralism in world affairs. This is not to say they are isolationists, or even opposed to alliances of convenience; they simply will not hold any foreign power as an eternal friend. They are more realistic or fickle, depending on your perspective. They hold all human nations “enemies in war, in peace friends”.
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