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Futuristic Agent of Maniacles - Characters

(I'll just put my character here)
Name: Viviana 'Viv' Willborn
Age: 24
Gender: Female
Appearance:
Vivian Rp.png

Skills: Hand to hand combat, handguns, stealth.
Enhancements: Speed
Equipment: Her fists and a Colt M1911 pistol
Backstory: Not much is known about Viviana before she joined the Maniacles other than she did it for the pure fact she was interested in the idea of fighting after hearing about how they single-handedly defeated the Pests and sent them back. As soon as she became of age she joined them and has been with them for 4 years now. Through-out those years she has become quite a competent hand to hand fighter, going on any missions she can and using her enhanced speed to help her fellow mercenaries handle what ever comes their way.
 
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Name: Aria Sanguina

Age: probably 500 to 600ish. She looks 25 though.

Gender: female

Skills: agriculture, sleeping, brawling

Instinct Level: level three. She has ultra instinct but acts like a grandma when dealing with technology.

Equipment: Her right fist, and her left fist. Might carry another simple weapon depending on the mission.

Backstory: Her earliest memory that she could still remember was being an indentured servant of Count Alucard back when people still call America as the New World. After turned into vampire she overexerted herself when trying to stop Alucard's plan to make a vampire city and entered a long long comatose-like slumber for centuries. She just woke up three years ago and still has a long way to catch up with how far the world has progressed. She was recruited into Maniacles after a recruitment agent heard about a woman in the underground ring that can end a brawl in one hit and turned the ring upside down.

Other:
 
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Name: Denton Fisher
Age: 29-30
Gender: Male
Appearance: Fairly handsome face, mouth nearly always quirked in an almost half smile, mid-length brown hair, tends to dress in suits or other formal attire, stands at exactly 6'0 in height.
Magic: Denton is a mage with one specialization. He can communicate and conjure with various spirits, utilizing them as messengers, spies, and information gathering.
Skills: Manipulation, deep knowledge of people in and out of Maniacles, excellent strategist/
Enhancements: N/A
Equipment: N/A - It varies. Given his position within the game and the Maniacles corporation itself he is able to call upon a wide range of resources and weaponry if the situation calls for it.
Backstory: Denton Fisher is a Field Agent of the Maniacles Corporation, and is currently in charge of overseeing the jobs of the various mercenaries. He was given this position after sucessfully completing several tasks for Maniacles over the years. He is considered one of their best field agents, although he is heavily disliked and distrusted by the high ups of Maniacles due to how frequently goes off on his own little side projects and associates with known criminals within the magical world.
 
Name: Edison Calder
Age: 26
Gender: Male
Appearance: Skills: Sniper rifles, stealth, driving.
Enhancements: Speed
Equipment: .50 cal sniper rifle, Suppressed SMG, combat knife
Backstory: Eddie was originally from Britain. When he came of age, he joined the British army to fight off the Pests and get some excitement out of his life. Unlike in North America, the Pests lingered in Europe up until the mid 2110s in places like Russia, Turkey, and the Balkans. In 2114, he was on a mission in rural Serbia eradicating a major hive of Pests, when his squad was surrounded and entirely wiped out, save for him. For hours, he bunkered down and held the line against the Pests until, at last, a Maniacles squad arrived, having heard his calls for backup. Together, they charged on the nest and completely eradicated all the remaining pests. Eddie was impressed at the Manicales's sheer skill, and likewise, they were impressed at Eddie for surviving so long against the Pests. He was soon recruited into the ranks of the Maniacles, and has since participated in missions across Europe, racked up countless long-distance kills, taken enhancements to greatly expand his reflexes and shorten his reaction time, and made a name for himself as one of the top snipers in his region.
 
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Mage CS

Name: Quentin Coldwatter
Age: 24
Gender: male
Appearance:Quentin.png
(Credit to GamerCarrot GamerCarrot because like stated otherwise, is fuckin RAD)
Skills: Hand to hand combat, acrobatic (when fighting otherwise super clumsy) medical
Magic type: Fire magic and transformation magic
can transform into a partial demon. Stage 1 out of 5
Equipment: Bow Staff and a short sword
Backstory: While training with monks in the past, came across a hidden door that lead to catacombs. In the middle if the area sat a single book. Touching the book, Quentin felt strange as the power flowed through him. The book unleashed a huge blast of magic power that froze Quentin.
 
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Name: Samantha "Sam" Adams
Age: 34 (You appear younger when your skin is mostly polymer and doesn't show age)
Gender: Female
Appearance:
getting_really_tired_of_your____by_girliegirl1985-db8vspe.jpg
Skills: Vehicle Engineering, Technology, Close to Mid-range Combat
Enhancements:
Cybernetic Arm and Legs: As a result of an explosion taking Sam's right arm all the way to the shoulder, right leg to the hip, and left leg from the knee down, these limbs were replaced with false limbs when she was recruited into Maniacles. They are connected into her nervous system and have the same range of motion and physical ability as organic limbs would, except made of non-organic materials.
Equipment:
MK-V Cyber-Angel- (Armor/Weapon/Vehicle) A sort of powersuit similar in appearance to the ones seen in comics a century ago, featuring a similar arsenal, this custom power suit links directly with Samantha’s spinal graft, allowing for an almost direct link between mind and machine. Although Sam has to wear a skin tight suit in order to fit inside the armor, the machine is quite versatile. The armor’s abilities and weapons are;
Aerospace Titanium/Graphene Composite Armor-The individual plates of the armor are made of a composite layering of aerospace titanium alloy and layers of graphene sheets, allowing for the relatively light weight and extreme durability of the armor.
Incompressible Liquid Seatbelt- The primary reason Sam has to wear a skintight suit is because of this feature. The liquid is resistant to changes in G-forces, absorbing most, if not all, impact shock before the little energy that remains is transferred to Samantha. Combined with the Armor’s durability, this allows Samantha to withstand significant impacts with ease, although she can be smacked around. This just helps prevent impact injury.
Self Contained Life-Support and Environmental Protection- The armor is able to seal itself off from the outside world for operations in vacuum and under water, and protecting the pilot from harmful things in the environment, such as poisonous gases.
Sensor Array- A collection of various sensors which can direct a lot of information to Sam, as well as support night and thermal vision, radar, and medical scans, allowing Sam to see basically anything, as well as provide real time analysis of her own physical well being.
Energy Conversion Recharge- Energy based impacts, such as explosion or lasers, or just electric shock, are converted into energy to charge the suit’s battery.
Flight- The suit can fly. Redirecting power from other functions increases speed, but may cause the suit to freeze and reboot. The propulsion method to the flight mechanics may also be used to aid the strength enhancement of the suit.
Strength Boost- Both to aid the pilot in moving the suit and increase physical ability, the suit exerts force to pilot itself through the connection with Sam’s spinal graft. Bearing its own weight, Sam is able to move freely, and the suit aids physical labor, allowing her to lift heavier objects or move faster.
Heads-Up Display- A holographic display similar to the display of the Visor.
Force Cannon- The primary weapon of the armor, the palms are capable of a focused blast of force capable of shifting up to three hundred pounds and punting away anything less that one-twenty.
High-Energy Lasers- Standard blue lasers, similar to the DEHD laser core. Over-charging the beam instead produces a glowing blue liquid that melts through most materials, but this drains the battery very rapidly.
Plasma-Edge Swords- Located in the wrist guard of each arm, the blades can extend, and the end lights up with plasma for electrical and thermal damage added to the slashing.
Shoulder Darts- Tiny dart-sized missiles located in the upper back and shoulders of the armor. They each carry a payload equal to a Cherry Bomb, and target structural or physiological weaknesses in buildings and enemies. In limited supply, although there are a bunch of them.
Plasma Cutter- A little plasma welding torch in the right arm that can cut or weld metal.
Halo- The on-board AI in this Iron Man rip-off. “Halo” doesn’t stand for anything, it’s just a name to go with the angel gimmick. Effectively a second gateway to technological unity between Sam and machine, Halo can interact with other computers, wherein the avatar displayed is a little angel. Occasionally speaking out to notify Sam of changes in the environment or status of the suit, Halo can also be commanded to speak to others if Sam herself is engaged.
Cyber-Angel Charging/Assembling/Repairing Station: (Tool) A chamber the size of a small bathroom where the armor is placed to recharge overnight, as well as be repaired if somehow damaged. If Sam is not already wearing the armor, this is where she goes to suit up.
Toolbox: (Tool) A little box of tools of various origin and spare screws for the purpose of repairing/dismantingling things or interacting with technology.
Halo Mini-Projector: (Tool) A small coin-sized projector that allows Halo to project images in the air. This could range from a projection of her avatar to multiple images. The images are non-physical.
Baton-Pistols: (Weapon) A pair of pistols holstered along her spinal graft, these pistols are available for use only when Sam is outside the armor. Primarily firing plasma shots, when melee action is required, the pistols can straighten into handles and out of the barrel extend telescopic batons which can be electrified. Only available when outside the armor and with limited battery charge.
AI Cores: (Tool) Little golfball sized drives containing AI minds for interaction with other computers. At the moment, there are only 3, nicknamed Kai, Ciara, and Alexis. The three can interact with Halo freely, although to interact with any other device they must be connected. Like the Baton Pistols, they can only be accessed outside the suit.
Blessing of Hephaestus- (Power) After contacting and becoming a representative of the god of craftsmen and fire, Sam received a blessing that grants her immunity to fire damage and total ease of work regarding the making of things. She can mold metal like clay and work any manufacturing trade as though she’d been doing it her whole life. This also allows her to shape things from other things as long as she knows exactly what she's making and the materials are there, with the magic of the blessing, but it is of somewhat lesser quality than if she had built it herself.
Backstory: Samantha was formerly an American soldier, repairing vehicles and weaponry. She would ride in the back of the tank, keeping the engine functioning while the people with big guns up front shot everything that moved. Eventually, she was promoted to a seat with a gun, and later to the field. Her ability to figure out how to disable enemy equipment quickly with only a shot or two got her noticed quickly by her superiors. After all, an enemy that can't shoot you is a sitting duck, and as she could disable anything she was familiar with, she made quite a few sitting ducks.
As time went on, she was assigned to more and more missions to sabotage the enemy. You want that facility crippled? Let Adams read the blueprints for a day or two and get her in there! It was on one such mission that a combination of stress and eat from the engine caused her wrist to slip, kicking off a chain of events that triggered an explosion. The flash destroyed her arm and legs and left her with severe burns on most of her body. She was discharged from the military a decorated soldier. Crippled and haunted by nightmares of any slight accident causing a repeat, she slipped off the face of the earth into her family's home. She was stuck in a wheelchair for two years. Eventually, word of her accomplishments and her condition that could be used as incentive reached the ears of a Maniacles recruiter.
The offer was simple. "Work for me and I'll make sure you get your body back." Sam readily agreed, enduring the grafting surgery to connect her prosthetics, skin grafts, physical therapy. Five years of pain working towards getting a fallen soldier back into shape. By the time it was over, Sam hardly recognized herself in the mirror.
Originally sent on the mission to kill the Pest Queen in Moonlight Falls, a dispute with the squad leadership over the shooting of civilians caused her to leave formal payroll, and instead she acts as private contractor on the terms that anything she creates for the purpose of a mission remains her property when the mission is complete.
After the mission to deal with problems for Dionysus, Samantha sustained heavy injuries whilst aiding in the fight with Andras, the destruction demon, and her Pteranodon bike and drones were destroyed. She herself suffered broken ribs and her prosthetics were heavily damaged, leading to her Mechanic to be called from her cross-country ad campaign to repair her limbs.
Other:
Storage mode for the Cyber-Angel Armor and its charging station is a pair of large carry-on suitcases. When this is her chosen equipment set, Sam also carries a backpack of clothes and other essentials during this time.
The AI Cores are basically copies of each other with different names. Once one’s programmed, others can be copy-pasted. They seem to be in competition for some reason, and argue a lot when they can interact.

Kinggunlucky Kinggunlucky , TheAdept TheAdept , Exzalia Exzalia , review needed
 

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Carmille
AKA: The Crimson Beast
AKA: Carmille of the Thousand Red Spears
Gender: Female
Age: ???, Irrelevant, she doesn't even rememebr
Class: Vampire
Instinct Level Three

Skillset:
Clad In Crimson: Blood Manipulation, Can create weapons of blood, fire blood as low level bullets and expand blood. She can't manipulate blood if this is contained within an organic vessel, for example, human organs, however she can once this had left the body.

Weaknesses: Can't shoot guns properly, While she can tolerate light, it does bother her; extreme sources of light, such as lasers, can be devastating. Garlic's smell makes her puke, but she can tolerate it most of the time. Doesn't fear crosses. She is also weak to shockwaves or strong frequency vibrations
 
Name: Brick (Mark Hester)
Age: 44
Gender: Male
Appearance:
A colossal man, he stands at six foot seven, and has the width of two men. There is little tone about his body, since he doesn't exactly work out per say, but he is immensely thick and strong from years of hard labour. Hands like baseball gloves. His brown, slightly graying, hair is cut in a military medium fade, for ease of maintenance. Scars from laser burns and bullet holes are sporadic around his body, but are usually covered. Eyes are of a blue-gray, either very directed, or off in a thousand yard stare. Not much in between. His voice is quite deep, but rarely heard. A face is clean shaven, and usually quite expressionless, or bored. Grimaces frequently as well.

Skills: Strength, streetfighting, drunken boxing, LMG and heavy weapon expertise, psychology, survival.

Equipment: Power armor, heavy laser LMG with extra power packs clipped to the side of his armor.

Enhancements: None.

Magic: None, and somewhat hates those dependent on it.

Backstory: Mark has through and through been a brawler his whole life. Bullying and criminal activities plagued his childhood and adult life. By his early twenties, he had already amassed a small fortune as hired muscle for resident gangs. Here he gained the name Brick, chiefly for his stature and his purpose. The money led him down a road of complacency, and he was eventually arrested for multiple counts of assault.

Mark was given the option of joining the military or rotting in prison, so he took to soldiering. It was arduous work for him, performing as a heavy gunner and combat engineer for three years. He liked taking to the front lines, but his size made him a target often. The scars across his body are a testament to his toughness. Unfortunately, his hatred for authority cost him. An argument with his officer left said officer paralyzed and broken. He was sentenced to fifteen years in prison and dishonorably discharged.

His size made him a target there as well. Every new prisoner wanted to fight him for dominance, and every old prisoner wanted to fight him because he looked like a threat. In fifteen years, the Brick never broke. The guards took a liking to him, as he never was the source of trouble, and broke all of the most dangerous prisoners. He was also by far the hardest worker in the mines, putting out back breaking loads of material five or six times that of a normal person.

Mark was a beast of a man and an obviously leader, but tired of speaking to most people in general. He spoke less as the years rolled on. Everyone was an enemy, and he lived in constant irritation of people around him. Yet, he always watched them, studying their emotions and motives. He knew how they worked, inside and out.

During this time he studied much. Read the prison library through all its books on psychology. He studied the patterns of the prisoners and the guards, sometimes stirring the pot in bits of inhumane social experimentation. It was a strange interest for him, but made him nearly omniscient in reading another's body language and understanding their character. Few even had a clue what he was up to with this studying. None know still.

At his eventual release, he was left with nothing. The world was slightly different after, as he had nearly been institutionalized. Mark struggled trying to find a place in the world, as most of his family and any former friends were either dead or long gone. He sank into a depression, drinking in excess daily. When three Agents of Maniacles came to him to recruit, they had to throw a bucket of water on his head to rouse him out of a drunken stupor. He immediately threw one through his second story apartment window, and nearly broke the face of the other over the kitchen sink before the third got a word in. They offered him a mercenary position. They knew of his struggles, and that he had no where else to go. Mark elected to go, leaving any remainder of a life he had behind. He is a wild card, still harbouring a hatred for most humans in general, siding more of literally any other creature, but still studying them silently.
 
Name: Joe Finder
Age: 8 months, old but appears to be 19
Gender: Male
Appearance: Stands at 6'1", lithe body, pale skin, straight brown hair that goes down to his shoulders, brown eyes. Typically wears a plain white t-shirt and black jeans and sneakers. On his wrist is a metallic bracelet labeled '01'. He has a robotic right leg.
Skills: Alchemy, high deductive reasoning, stealth
Critical Eye: Once per battle, 01 can assess the weak points of an enemy.
Enhancements: Super strength.
Equipment: Scythe, combat knife.
Backstory: The clone of a young man who died 10 years ago. He has to keep this information to himself and his 'brother' as best as he can. Though, the cat is kind of out of the bag at this point due to everyone having been through their cognitive world. Due to his lack of a soul, he cannot access the light, healing, or strange magic that his progenitor possessed.

Name: Joe Finder
Age: 8 months old, but appears to be 19.
Gender: Male
Appearance: Stands at 6'1", lithe body, pale skin, straight brown hair that goes down to his shoulders, brown eyes. Typically wears a plain white t-shirt and black jeans and sneakers. On his wrist is a metallic bracelet labeled '02'.
Skills: Alchemy, highly perceptive, lockpicking
Homing Arrows: 02 can cause a volley of arrows to home in on the target, guaranteeing that they will hit.
Enhancements: Enhanced vision/aiming.
Equipment: Bow and quiver of arrows, 9mm pistol.
Backstory: The clone of a young man who died 10 years ago. He has to keep this information to himself and his 'brother' as best as he can. Though, the cat is kind of out of the bag at this point due to everyone having been through their cognitive world. Due to his lack of a soul, he cannot access the light, healing, or strange magic that his progenitor possessed.
 
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Name: Fritz "Fizzy" Roy
Age: 34
Gender: Male
Class: Human


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Skills:
Fizzy Roy is a man who had lived in the battlefield for many years, he had developed several skills
- Specialized in close and long range combat
- Specialized in the use of several kind of weapons
- Specialized in the use of vehicles
- Knowledgeable about battle tactics

Boost Legs Prosthetics: Due to a yet unknown accident, he loses both legs, now wearing a strong prosthetic increasing the performance of his legs, if we recall the pest's event he would had done mid to grave damage to the infected humans with a single focused kick. His legs equipped with a boost system which allows him to temporaly increase his speed in a dash, jump higher and float for brief period of time.

Equipment:
- Short Energy Blade: For combat purposes he carries a specialized handle able to project a energy blade. In case the battery runs out he also carries a regular combat knife made of a special polymere.
- Tactic Energy Nullifier Gun (Couldn't think on a better name): Sized as a gun, it fires bullet sized grenades, able to temporally deactivate electromagnetic sources
- Combat Gun: A .22 Caliber gun, most of time loaded with regular ammo, but there are other options for ammunition
- Mono Shield Deployer: Equipped on his belt, it deploys a single energy shield that disables attacks of the energy type, electromagnetic type and certain kind of magics, comparable to a small force shield, note, Can only be applied on front of him or another person, it's diameter can cover up to three person together.
 
Name: Clayton McKyle
Age: 238 (Looks late 20s)
Gender: Male
ac6zAFaSmfB56LGDpsCVh-320-80.jpg

Skills: Deadeye with all traditional ballistic weapons (hates laser weapons). An excellent hand to hand fighter from mere experience (no formal martial arts training though.) Also an excellent bartender, knows his drinks and does it fast.
While his instinct level is only 2, his combat abilities become like level 3 if he gets drunk enough. He is a deadeye in this form with not only guns but throwing weapons, bows, etc. Still hates lasers though.
Instinct Level: 2 (but see above)
Equipment: Two S&W 50. Revolvers (these are considered ancient in the year 2120) a big hunting knife, a flask, his duster (might come in handy at some point) and he always has some kinda booze on hand.
Backstory: A long time ago, back in the days of the Wild West, the land known today as Nevada was just being settled and wasn't considered "civilized land." All manor of scum lived in a small podunk town that even Clayton can't remember the name of...which eventually turned into the city of Paradiso. There were gamblers, gangsters, outlaws...and mages.
Cayton had already taken part in some horrible things; he didn't have many other options. He was a corrupt deputy working for a corrupt sheriff...but who wouldn't be in a time like this? He was also a drunk back then like he is now...maybe not as much back then. Who wouldn't be in a time and place like that? One might say he got what was coming after killing for money owed to him, turning a blind eye to some crimes after being bribed, and a few gunfights with local Native tribes.
Most vampires are turned by other vampires...but there are other ways to become one, and just like the former method it is most likely involuntary. In this screwed up town of violence and corruption there grew a cult who nobody took seriously until that faithful day.
In spite of his moral flaws, Clayton loved his damn family. He wasn't always the warmest, but thats just how people did it back then. One night these cultists visit him, and before he can reach for his gun incinerate his wife and children. From his view the spontaneously combusted, but he knew they had something to do with it. These are mages and he is one gunman at this point though, so for attempting to fight back, the mages cripple him, throw him in a ritualistic circle, and the next day after believing himself dead from blood loss...he arises, not crippled, but on the contrary stronger than ever. Stronger, faster, more resilient than he ever was...more than anyone could be.
Slowly over the next months he hunts each of these mages down, killing everyone in his way to revenge, and drinking a whole shit ton more than he used to.
He got his revenge already a long time ago, but still drinks, and drinks, and drinks. Hell, maybe if he stopped replacing his blood with booze so damn much he would be much stronger, but for some reason the booze dulls his hunger he never wanted for some time.
 
Figured I should make a sheet for Olivia, since apparently there's some mechanical apsects to this arc that Kotsu wants and Sam alone can't provide.

Name: Dr. Olivia Ivanova
Age: 32
Gender: Female
Appearance:
80275d91f52e939a87e3a7b4b7265b3c.jpg

Skills: Medicine, Cybernetics, Bio-Mechanics
Magic type:
Dimension Compression- Olivia can take non-organic objects and shrink it to a fraction of the size. Somehow, the weight changes to match the current size, but the strength remains as though it were full size. This helps her make sturdier prosthetics and tools.
Equipment:
None- She’s a prosthetic builder and grafter, everything’s back at her lab.
Backstory: Born in Moscow, Olivia’s mother worked in a hospital. As such, Olivia had a casual understanding of the principles of medicine by the time she was old enough to read. Little girl looking up to her mum, Olivia wanted to go into the medical field as well. As time went on, she learned that medicine alone couldn’t fix everything. Impossible, she thought, mom says medicine heals.
Like any reasonable person who is faced with something that challenges her views, she looked for evidence to back her position up. She found that she was wrong, medicine alone could not fix everything. You can’t grow back limbs without the aid of other fields. Little Olivia wanted to be the best doctor, so she began researching these fields.
Graduating college a licensed grafting surgeon with degrees in various medical fields and robotics, she was later transferred to the US office of the biomechanics lab she worked for.
 
Name: Clayton McKyle
Age: 238 (Looks late 20s)
Gender: Male
ac6zAFaSmfB56LGDpsCVh-320-80.jpg

Skills: Deadeye with all traditional ballistic weapons (hates laser weapons). An excellent hand to hand fighter from mere experience (no formal martial arts training though.) Also an excellent bartender, knows his drinks and does it fast.
While his instinct level is only 2, his combat abilities become like level 3 and he breaths fire if he gets drunk enough. He is a deadeye in this form with not only guns but throwing weapons, bows, etc. Still hates lasers though.
Instinct Level: 2 (but see above)
Equipment: Two S&W 50. Revolvers (these are considered ancient in the year 2120) a big hunting knife, a flask, his duster (might come in handy at some point) and he always has some kinda booze on hand.
Backstory: A long time ago, back in the days of the Wild West, the land known today as Nevada was just being settled and wasn't considered "civilized land." All manor of scum lived in a small podunk town that even Clayton can't remember the name of...which eventually turned into the city of Paradiso. There were gamblers, gangsters, outlaws...and mages.
Cayton had already taken part in some horrible things; he didn't have many other options. He was a corrupt deputy working for a corrupt sheriff...but who wouldn't be in a time like this? He was also a drunk back then like he is now...maybe not as much back then. Who wouldn't be in a time and place like that? One might say he got what was coming after killing for money owed to him, turning a blind eye to some crimes after being bribed, and a few gunfights with local Native tribes.
Most vampires are turned by other vampires...but there are other ways to become one, and just like the former method it is most likely involuntary. In this screwed up town of violence and corruption there grew a cult who nobody took seriously until that faithful day.
In spite of his moral flaws, Clayton loved his damn family. He wasn't always the warmest, but thats just how people did it back then. One night these cultists visit him, and before he can reach for his gun incinerate his wife and children. From his view the spontaneously combusted, but he knew they had something to do with it. These are mages and he is one gunman at this point though, so for attempting to fight back, the mages cripple him, throw him in a ritualistic circle, and the next day after believing himself dead from blood loss...he arises, not crippled, but on the contrary stronger than ever. Stronger, faster, more resilient than he ever was...more than anyone could be.
Slowly over the next months he hunts each of these mages down, killing everyone in his way to revenge, and drinking a whole shit ton more than he used to.
He got his revenge already a long time ago, but still drinks, and drinks, and drinks. Hell, maybe if he stopped replacing his blood with booze so damn much he would be much stronger, but for some reason the booze dulls his hunger he never wanted for some time.
 
Greetings everyone!
I'm excited to be here. Here is my character!
If/when approved, just locate me where the rest are and I'll do an intro post.

Name: Rabbit Abernathy
Age: 17 going onto 18 (Some magic can prolong life and slow aging)
Gender: Female
Appearance:
bDudci4V1b4OJS6yuhTXBt4Kl8nFzdE9Su9VHEhB49lMtFr28etf6jVERqJe0nLJ-uAbLMWvUE688qLMNjOeiZ903sgzPQREbYKbf42oID_1yKXnjaO-07lphlBkwR3AQe19Ps0x

Skills: Parcour, Espionage, Charisma (Pick three skills, either combat or non-combat related. But this isn't for things like base strength and endurance, as a mercenary you are already badass with those.)
Magic type: Hyper-senses. Rabbit is able to detect so much as a twig snapping from miles away if there were ever an ambush. Includes speed, vision, and smell.* Unfortunately, her ability to relax and recharge is often compromised; Earth magic

Equipment: Rabbit often carries a butterfly switch knife on her, relying (a bit too) heavily on her parkour.

Backstory: Daughter of a former massive mafia group, Rabbit was seen as the ‘boss’ princess’. Given her soft, airy nature, she was often encouraged to remain in the household while her siblings were out and about, training to own the streets themselves one day. She would spend her free time training with the few guards who saw differently, teaching her the subtle ways of parkour and was granted a small folder of earth spells which she’d spend her nights reading on.

*I know hyper senses is technically an enhancement, but I feel as though the advantage she’d be at might as well be considered powers. It’d imagine it to be the same idea as vampires: They typically gain supernatural level heightened senses as opposed to “they can just see/hear better”
 
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Name: rinichiro kurosaki (rin)
Age: 15
Height: 4`5
Class: mage
Apperence:fdcf6c378d161219836381ad0048601b.png
Magic: dark magic (basically a witch)
Past: killed her family when she was 7. Has been alone ever since. She murdered her family because she knew they were planning to hurt her.
Equipment: always has a gad mask and a katana.
Traits: is kind of a physco path. And is funny.
(Let me know if I forgot to add something)
 
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"I've always been a demon."

"The Detective"

Name: Damian Jaz Arrowood
Age: 26
Height: 5'11"
Race: Human
Ethnicity: Hispanic/French


Description/History:

Damian wears a fine leather coat that has been torn up throughout the years. The coat reaches down to his upper thigh. Under that, he's dressed in a slender button up. He wears dark pigmented khakis and combat boots. His hair is of abundance, and is curly and well kept. His eyes shine a dark grizzly brown, complimenting his hair. Damian Jaz Arrowood is a profound, notorious bounty hunter with money on his mind and lead in his mags. This space pirate wanders the galaxy hopelessly to find a place to call his own after his crew, consisting of his best friends Anea, Collins and Maxwell, collided with a space police cruiser, killing his friends and leaving him to fend for himself. Damian is a laid-back, life-in-the moment individual with demons in the past he wished he could forget. Although cocky, Damian never lets this get in the way of his relationships with the people he cares for.

Weaponry/Companion:
Jericho.jpg
Jericho 941
"The Vindicator"

His weapon of choice, Damian's 45 Caliber handgun can chamber special ammunition such as non lethal tranquilizer rounds. He uses this as his personal weapon, and names this one in particular "The Vindicator". Besides this fists and other melee weapons of opportunity. A classy weapon with stories to tell on its own. Damian's favorite lady.

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Sherlock
White Shepherd Dog
Age:4
Weight: 89lbs
Description:
Sherlock is Damian's right hand mutt. A loyal companion with a fighting spirit just like his master, he goes everywhere, does everything, and fights everyone with him. Sherlock is capable of high speeds of velocity, a honed sense of smell, and highly trained in many skills and disciplines. Sherlock is a special white-fur bred Shepherd dog. Damian had found Sherlock months after his birth near an old abandoned snow shed within a retreat to the mountains, after months of time spent together, a bond was created, a bond that could virtually never be shattered.

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Name: Acacius Lev

Age: 28

Gender: Male

Skills: Communication, mending and tracking

Magic type: Judgement.

  1. Ability to send others to a pocket universe for upto 3 minutes
  2. Can imprison those within his line of sight (limit: one at a time)
  3. Able to distort a person/group's sense of balance with a tap of his balance
Equipment: A balance that can transform into a casting staff

Weakness:
  • Hand to hand combat. Kid breaks upon being confronted.
  • Chronic loneliness

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