Dalamus Ulom
Orzhov Advokist
Prepare yourself for the one, the only...Huh. A fraud?
I like it.
Dhaunae the Magician!
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Prepare yourself for the one, the only...Huh. A fraud?
I like it.
Something I've been wondering about: what's the status on weapons with magical enhancements in this world? Are there weapons that can do elemental things like set things it hits ablaze or electolrocute them or freeze them? Are there weapons that grant extra strength, speed, or durability to their welders? How about weapons that can heal injuries Or give increased protection against magical attacks? Etcetera.
If there are such weapons, how would one go about obtaining or forging them?
Only dwarf mages? If a sufficiently skilled dwarf smith (or dwarf-trained smith) were to have help from a human or elven mage of sufficient power, for example, would it be possible to craft one then?
So you need a rune-which can only be made by a dwarf mage-a mage, and a smith at minimum to make an enchanted weapon, if I understand you correctly. Dwarf mages are uniquely capable of crafting these because they often happen to have easy access to all three: they can make the rune, provide the mana, and if they aren't smiths themselves, they probably know a good one.
Though, if a Smith like Arryn had a rune (premade) and a mage (Dwarf or not), and he knew the relevant ritual to use the rune as a bridge between the mage and the weapon, is there anything stopping him from crafting one even though he's not a Dwarf?
Damn, you read my mind and beat me to the punch.
The reason I thought of dwarfs and their ancient city in particular was because you had their ancient weapons from their old capital specifically listed as worth so much gold. It got me thinking why they would be worth so much and I thought it might be because they had such enchantments, but no one knew how the enchantments got there, making them particularly powerful and particularly rare.
Que little Arryn asking Daddy Hogan why those weapons were so valuable and Hogan explaining the enchantments and some current (incorrect or only partially correct) theories of how they were made. Little Arryn thereafter has a pipe dream to one day find ancient weapons in the capital to figure out how they were created.
Belegor would definitely be down to help Arryn out with this! Relearning the art of Runesmithing would be a big boost for the Dwarfs, not to mention he may or may not have interest in going to the Ashen Mountains already :pThe reason I thought of dwarfs and their ancient city in particular was because you had their ancient weapons from their old capital specifically listed as worth so much gold. It got me thinking why they would be worth so much and I thought it might be because they had such enchantments, but no one knew how the enchantments got there, making them particularly powerful and particularly rare.
Que little Arryn asking Daddy Hogan why those weapons were so valuable and Hogan explaining the enchantments and some current (incorrect or only partially correct) theories of how they were made. Little Arryn thereafter has a pipe dream to one day find ancient weapons in the capital to figure out how they were created.
Avari Alright, I changed Andwyn. Check him out if u can.
Big improvement well done. However he obviously has talents:
1) He's good with a bow
2) High interlect - he just doesn't apply himself.
3) He's clearly a rogue with good dexterity and hunting
I'm also sort of curious what your plan is for him. If he's that useless.
Belegor would definitely be down to help Arryn out with this! Relearning the art of Runesmithing would be a big boost for the Dwarfs, not to mention he may or may not have interest in going to the Ashen Mountains already :p
Oh hell yeah, this is late game stuff for sure. The Ashen Mountains is probably at the level of the Deluge Wetlands for survivability, if not worse. That'll take a long time to work up to, but it'd be an awesome late game.Mind you, I'm thinking this might be an expedition for mid or late game. The Ashen Mountains don't seem like something we want to tackle in the first few chapters, though I'm definitely open to it earlier if we think it looks possible. We can start laying groundwork for it in the earlier game, however, having our characters get to know each other and establishing everyone involved's motive for wanting to do it.
I have some ideas about how a venture like this could be funded as well. Namely, the organizers of this quest could pitch it to the dwarves of Gularum first to get them on board. Then they pitch it to the Church so they don't get skewered by a paladin for trying; they might even get the Church to support the venture by sending them with a bunch of paladins and mages as support instead of as obstacles. It would be a joint venture between the Gularum dwarves and the church with rich rewards for both if successful. If they can win the support of both factions, money and manpower shouldn't be an issue.
In theory, anyway. We'll see how well it all works out in practice.
Got dat Balthasar Gelt pic. RespectI finally posted my CS
I finally posted my CS