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Like all Fire stuff or Fire, Water, etc?Craft in 2e is an evil sink-hole of darkness, despair and death.
That being said, for each dot of Craft you pick up, you can add a new field of focus to your existing skill. So, a Craft of 3 could give you three different areas of expertise, while if you go for the full five dots, that will grant you even more. Make sense?
Yeah, wanted to be sure. Would First Age tech be of use for this campaign?One dot could cover fire, then the next could go for First Age tech, then the third could be necrotech and flesh crafting. Stuff like that. Does that help explain it better?
Yes. I am running a version of the Locusts War against the Autochthon nations, and any crafting skill in that would be a huge bonus.Yeah, wanted to be sure. Would First Age tech be of use for this campaign?
I like necrotech as a Craft more than Evil Lairs.I have a feeling the Merchant will have a penchant for clockwork undead creations and weaponry.
Hmmm, so Necrotech as a Craft unto itself instead of the Abyssal thing with needing high Medicine and Craft Fire? Psychie
Current Craft 5 Line-up
Fire (Obvious for an arms dealer)
Air (Fine mechanisms, clockwork, jewelry needed for his inventions, glass, etc)
Water (Drugs, poisons, and chemicals aside from other perks like leather working)
First Age Tech (Super Tech goes brrr)
Necrotech? (IT'S ALIVE!?!)
or
Earth? (Evil Lairs 101)
Not that I am aware of. I guess the old Solars just relied on their Charms to make arrows.
For the most part, ammo won't be a problem unless you are in a point where I tell you that you'll need to keep track of your arrows, and with your Archery of 5, I think you have your arrow construction needs pretty well covered.Yeah there is that, that may be the next charm i get.
Psychie what is your ruling on ammo consumption? Are we going for a more cinematic (Narrative) view where Camina will have plenty of arrows unless there is a dramatic moment? Or are we going down the more simulationist route where i have to track every single one.
Does Camina need a point in Craft to make her own arrows?
If ammo is a problem, I will need to redo her charms to include a martial arts or melee. I just ran out of points and charms, I could reassign a charm to the one that creates ammunition too.