Jukashi
Four Thousand Club
Several times previously, I've offered ideas linked to a campaign based on mass Abyssal redemption- a high-level adventure where the goal is to hunt down and fix all the Abyssals.
Now, recently, I got a bit of an idea regarding this. Up to now, all references to "redeeming" an Abyssal involves turning them back into a Solar- a difficult proposition to be sure, and one that logically results in them losing a lot of power (since Charms that deal death and destruction aren't quiiiite as much a part of the Solar theme). However, several Solar-themed Charms do involve Lethe, and the rightful passing-on of the dead in to the cycle of reincarnation. So really, it's not so much death that's the problem as is disruptive death- the influence of Oblivion and the Neverborn.
The idea, basically, is this: what if, instead of totally turning an Abyssal shard back into a Solar one, you instead simply turned its unnatural death essence into natural death essence- similar to that associated with Saturn and her Chosen of Endings? You'd get a new type of Exalted, similar to an Abyssal but much more friendly to Creation, who embodies the concept of Reincarnation and the process of transition- one thing ending for another to begin. That way, you could retain most of the killin' fun of Abyssals while also getting your soul back.
I realise most people don't like Abyssal redemption to be easy, but if for some reason you wanted to change that- for example, it could even be part of a campaign for a Circle of loyal Abyssals whose fellows are all running off for a new lease on life, as it were- this might be a good way of doing things. You could call them Eternal Exalted, and their Castes could be Death, Lethe, Birth, Life and Cycle. Okay, that last one doesn't sound so good, but as an analog of the Eclipse Caste it was the only thing I could think of that made sense. Besides Circle, or Wheel, which sounded worse.
Most of their Charms could be easily adopted from existing Solar and Abyssal Charms, with the Abyssal Charms modified to stress Lethe over Oblivion and so on. Their version of the Curse could be an altered version of Resonance, where the essence of Lethe builds up in them and starts making people forget things, sort of like Arcane Fate. You could associate them with mist and overcast skies and so on, and make their Caste Marks spirals instead of circles. What do you think?
Now, recently, I got a bit of an idea regarding this. Up to now, all references to "redeeming" an Abyssal involves turning them back into a Solar- a difficult proposition to be sure, and one that logically results in them losing a lot of power (since Charms that deal death and destruction aren't quiiiite as much a part of the Solar theme). However, several Solar-themed Charms do involve Lethe, and the rightful passing-on of the dead in to the cycle of reincarnation. So really, it's not so much death that's the problem as is disruptive death- the influence of Oblivion and the Neverborn.
The idea, basically, is this: what if, instead of totally turning an Abyssal shard back into a Solar one, you instead simply turned its unnatural death essence into natural death essence- similar to that associated with Saturn and her Chosen of Endings? You'd get a new type of Exalted, similar to an Abyssal but much more friendly to Creation, who embodies the concept of Reincarnation and the process of transition- one thing ending for another to begin. That way, you could retain most of the killin' fun of Abyssals while also getting your soul back.
I realise most people don't like Abyssal redemption to be easy, but if for some reason you wanted to change that- for example, it could even be part of a campaign for a Circle of loyal Abyssals whose fellows are all running off for a new lease on life, as it were- this might be a good way of doing things. You could call them Eternal Exalted, and their Castes could be Death, Lethe, Birth, Life and Cycle. Okay, that last one doesn't sound so good, but as an analog of the Eclipse Caste it was the only thing I could think of that made sense. Besides Circle, or Wheel, which sounded worse.
Most of their Charms could be easily adopted from existing Solar and Abyssal Charms, with the Abyssal Charms modified to stress Lethe over Oblivion and so on. Their version of the Curse could be an altered version of Resonance, where the essence of Lethe builds up in them and starts making people forget things, sort of like Arcane Fate. You could associate them with mist and overcast skies and so on, and make their Caste Marks spirals instead of circles. What do you think?