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Fantasy A whole new world [RP]

Inq

Dovahkiin, fah hin kogaan mu draal~
For centuries, we have been living our lives blindly. Hidden from our eyes, invisible and undetectable for the ones who don't know how to find it, lies the world of Nova.
A world so vast it's believed to be endless, so beautiful some call it heaven, so wild some call it hell.
Species never known, lands never seen- Nova holds it all.
from the shining city of Marmoria to the wonderous color-changing desert of Ca'el- Nova's realms are as diverse as their habitants.
There's only one thing you can be certain of here- you never know.

"These are our worlds, the visible, normal world, and the invisible world we call Nova. They are two parts of a whole, like a spring and river.
Nova is where magic is born, while the visible world world is so drained of it that the excess magic our world can't hold flows into yours and brings it to life.
There was a time when both worlds were balanced, but when the Novari (people from Nova) locked the gates, after the humans started their persecution on witches, the magic couldn't flow anymore. They built up a magical dam that kept Nova safe, but also ended the flow of magic between the worlds. So the magic is stuck in Nova, and while the visible world is becoming more and more grey, losing the last bit of magic it holds with every single passing day, Nova has too much magic here. It pushes against the dam, that can only hold so much. It's crumbling, and though the holes are closed easily, they are small connections between the worlds, that allow travelling between them if you know how to find one.

and the overload in magic birthed a dark force, malicious, evil, trying to take over both worlds and push them into an endless era of darkness.
someone has to stop it and save both our worlds!
A human, the prophecy says.

There's not much time left..."

~ • ° * • ~ ⭐ ~ • * ° • ~

A world map
Marmoria
The center of Nova is Marmoria, the White City.
Life there is slightly medieval, and though many aspects have been modernized- eg. High tech weaponry and defense systems- the people of Marmoria value their old traditions and stick to them proudly.
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The destert of Ca'el
In the Northeast lies the desert of Ca'el.
As dangerous as it is beautiful, the colorful Desert of Ca'el is a place only very few people dare to enter.
You get lost here very easily, as nothing ever stays the same; the sand and hills constantly change their color, making it impossible to determine where you have already been. or where you just came from, for that matter.
One of the species that lives here are the Vicaan of Ca'el, a group of snake-humanoids.
While the Desert of Ca'el is a dry, hot place during the day, it undergoes an unbelievable transformation every single night:
as soon as the sun has set, the temperatures go down rapidly, water pushes through the ground to the surface to form lakes and plants sprout out of the sand in a matter of minutes, turning the whole place into an ice cold jungle. Chances are you end up on the tip of tree because it just grew under your feet.
it is still unexplained how this sudden nightly transformation is possible, but it is said that the Vicaan know the desert's secrets.
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Graograman's Palace
Eastern of Ca'el lies a forbidden place, The palace of Grograman. It is a place no one would ever dare to approach. it is a place of legends and myths, a name that no one would say out lout.
stories about it are carried on in silent whispers, as if everyone in Nova was scared that Grograman, the lithic death, would appear behind them if they'd just mention him loud enough.
Grograman's palace is the place where damned souls are said to linger, confined in stone statues that Grograman is said to have turned unwanted visitors into.
fact is, no one who ever entered the palace returned.
It is said that Grograman, the lord of Ca'el, once used to be a colorful and beautiful king, until someone stole all kindness from his heart. He is said to be the one who created the magical desert jungle, as a paradise for those who proved themselves to have a pure heart and soul, to live under his protection and care. But when his kindness was stolen, he locked himself in the palace, far away from the ones he used to love, and forbid anyone and everyone to ever set foot on his grounds, swearing to turn those who wouldn't listen into cold, lifeless statues.
the palace is constantly surrounded by thick fog and clouds, not one ray of sunlight making it through for decades already. the trees all around are crippled and dead. it is constantly icy cold here, and occasionally you will hear sounds like roaring or thunder coming from the dark halls and corridors of the intimidating castle
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Siam'han
Southern of Marmoria lies Siam'han- the threefold city.
Siam'han is the grand center of progress and modernity.
It is known for its sky-high skyscrapers and monuments without measure, and- an upside-down twin city.
When Siam'han grew too big to expand further to the sides and had already expanded so deep into the ground that basically a copy of the city existed below the actual city, the architects of Siam'han came up with a plan as crazy as it was unique: gravity-defeating and -creating devices were built and installed to build an upside-down version Siam'han, right on top of Siam'han.
The three different levels (Sky Deck, Base city and Low Under) are connected by several buildings that can be used to get up and down, and sunshine is provided by reflecting it into the city with a horrendously complicated system of mirrors everywhere.
While Marmoria stands for tradition and a calm, slow lifestyle, Siam'han is the complete opposite.
it offers everything from cinemas (with multi-dimensional detecting antennas to provide even films from other worlds) to clubs (with upside-down dance floors, of course).
It would take decades to explore the entire city, and with its entire infrastructure changing so extremely fast, it offers something new almost every day.
Siam'hans technology is incredibly advanced, and it isn't just famous for its conjoined architecture, but also best medical treatment and progress in every field of research.
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Cer Vel
Far away in the south, you'll find Cer Vel-
Cer Vel is an age-old, holy place. It is where the Oraculums reside, waiting for visions and messages from the universe.
The sun never sets and never rises, the place is frozen in a constant state of dawn.
The chosen Oracle, their high priestess, is chained to the throne of Cer Vel- not literally of course, but it never leaves the place and is fed and kept alive by priestesses.
Guards are watching the place every second of the day, and will kill everyone who wasn't allowed to set foot on the holy ground, without a split second of hesitation.
The only way to see and survive a visit at Cer Vel ist by being allowed by the sisterhood of Paravel, but it's almost impossible to convince them if your worthyness.
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D'moore & D'khrain
located in the far West, The dense swamps of D'moore are a place of legends and stories as old as time.
It is said to be one of the most magical places of Nova; people have claimed to have seen their deceased dear here, as well as both, breathtakingly beautiful and bone-chillingly scary creatures.
While the more lake-y parts of the swamps are the home of mermaids and kelpies, the more forest-y parts are roamed by forest unicorns, fairies, elves, and witches.
The main residents however, and the respected and undoubted sovereigns of D'moore are the whisps, who live in a hidden town in the swamp:
The legendary town D'khrais, hidden deep in the swamps of D'moore, are said to only be able to be found by those who know how to find it.
The only real way to find it?
Being led by a whisp.
D'khrais is a town in perfect balance with nature and full of magic and wonder.
Those who have seen the mythical city spoke of the wind singing from the rooftops and the rivers whispering legends of heroes who fell.
The city is ran completely without electricity or anything alike. It's all acquired by the magical nature of the swamps doing everything to grant the whisps a good life.
The whisps believe that it is their goddess, Viridia, who gives D'moore and D'khrais their unique magic.
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Atera Tiridh
Northern of Marmoria lies Atera Tiridh-
Atera Tiridh is the monastery where the Sisterhood Of Eternity resides.
All thirteen Aeterna live here, together, gathering knowledge and wisdom for thousands of years already.
The cloister is located on a beautiful mountain, surrounded by smaller waterfalls, clouds and snow.
It is a peaceful place that can only be accessed by flight, or a week-long journey up the intricate path that leads up the mountain side.
Visitors are greeted carefully but welcomingly, and those who seek to learn are always welcome and will be treated like royals here.
For the Aeterna, everyone is worth the same, from the poorest outcast to the richest king, and everyone experiences the same respectful and polite treatment here.
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Aarfy Aarfy
 
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"One day you will be face to face with whatever saw fit to let you exist in the universe, and you will have to justify the space you've filled."

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Name: Shiloh J'zargo
Nickname: Lo
Age: 24 years
Gender: male
Species: Zouyu
About the Zouyu
A race of humanoid cats with fierce looks but a very peaceful personality.
Originating from the borderlands of D'moore, they used to live very traditional for many centuries, until groups of them left their natural habitat to settle in the towns and lead a more modern life. Their undying loyalty makes them popular guards working for the royal family in Marmoria, and a few have even joined the Circle of Eleyson, a group of magicians living near Atera Tiridh and working closely with the Aeterna.

Occupation: Formerly member of the royal guard, but quit to join the Circle of Eleyson two years ago.

Looks: Shiloh is about 6'7 ft tall, standard height for a Zouyu. His greyish-champagne fur is speckled with dark brown to black leopard spots, matching the deep black color of his unusually long mane.
His eyes have the color of glowing embers, making him look far more fierce than he is. On the left side of his face he wears the mark of the Circle of Eleyson and a white stripe on his chin as the Circle's vow to never let anything but the truth pass their lips.

Personality: He could be best described as serious. Shiloh is very down to earth and a realist, but at the same time bears a deep fascination for the old legends and myths Nova is full of.
He is kind of a nerd... Most of his evenings are spent reading or exploring his surrounding.
Something he's very embarrassed of and hiding the best he can is his tendency to play with dangling things like a little kitten.
Side note - he can't and won't swim. In his opinion, the sole purpose of water is being drank and being used to wash.
 
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"Raising a family is hard - at least if they aren't buried close enough to each other."

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Name: Belladonna Selene Eldritch
(named after the poison nightshade and the goddess of the moon)
Nickname: Bella
Age: 22 years
Gender: female
Species: Revenant
About the Revenants

Alternatively, often referred to as 'Puppeteers' or 'Necromancers'. After the first necromancer was discovered about 6 years ago since their supposed extinction over 150 years ago, it is still up to debate whether this rare species actually is a species of its own, as nobody was born a necromancer. They just seem to appear whenever diseases or catastrophes lead to widespread deaths and disappear just as suddenly, leading to them being supposedly extinct just to pop up again from thin air decades later. Not much is known about them as their ability to give and take life at will and control the will of the dead they raise makes them a feared species. A single, well-trained necromancer means a one-man army with access to an apparently endless pool of dead souls.


Occupation: none

Looks: Bella is about 5'5 ft and more on the slim side, but her petite build doesn't lessen the redoubtable air she seems to spread wherever she goes.
Her neck long, jet black hair frames her pale face in soft waves, together with her long, dark lashes contrasting her striking, crystal blue eyes.
She's mostly seen wearing a tight black leather armor with applications of a silver and iron alloy that makes her untouchable for any undead or fay beings. As her skin is very sensitive towards sunlight, she often covers her head with a deep, black hood.

Personality: Bella is that kind of person with the odd ability to be scarily dark and still show a grotesquely weird humor. Her comments reach from being funny over cringeworthy to the dryest you'll ever hear.
She's quite... Straightforward and speaks her mind whenever she sees fit.
Probably being tougher than most royal guards she has a tendency to tackle things like a bull at the gate, however is also capable of being a sneaky ass bastard with the mindset of a sociopath when she needs to.
 
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Kati "Kedi" Ekiz


two images below by @fishissodumb
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Age: 21 years old
Gender: Female
Species: Human
Occupation: Part-time bartender and cheer captain
Ethnicity: Turkish-American

Looks: Kedi is 5'9 and athletic because of her daily routines involving being on her feet all day. Her physique is probably the one feature she's most proud of- it's taken years for her to build trophy-winning skills and even helped her pay off college.

  • She has black hair usually tied with ribbon and airy clothing so she can stay flexible.
  • Her go-to shoes are her sneakers, so she's prepared for any occasion or adventure.
  • Her eyes are a light hazel/green that are cat-like.
  • She knows she's a cute girl and will utilize that to coax various things out of people.

Personality: Kedi is generally an optimistic person with a genuine interest in others. She never means to harm anyone, but her carelessness can often put them at risk. Unintentionally, she acts as a role model for her team and co-workers because of her infectious positive attitude and ability to handle any job set in front of her. However, despite being a stellar performer, he's extremely impulsive and constantly puts herself in the line of danger for the thrill of it. Her charming demeanor and expressions mask the impulsive trouble-seeker within trying out the latest fads.
 

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Tahadiyat Kabir


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Age: 23 years old
Gender: Male
Species: Cursed, real species unkown
Occupation: Pirate

Looks: Khabir is a VERY imposing individual and his demeanor only heightens the intimidation onlookers experience.

  • He prefers to go shirtless to soak up the sun for energy
  • He wears water-friendly gear, boots are seafarer-worthy
  • He is self-conscious about his teeth
  • He is picky about what textiles he wears

Personality: Kabir would be best described as "chaotic lawful," he has a specific set of moral codes but no one knows what the hell it is. He's not one for talking at all, and will only speak if necessary (or if he actually trusts someone, though his silence may stem from shyness rather than stoicism). Over the years of sailing, he's managed to harden himself up and is rarely surprised by any unusual circumstances. Once he finds his "crew" he will betray them under no circumstances and makes sure others are alright before checking on himself.

 
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The break could not have come any sooner. Work and school finally allowed Kedi to focus more on herself, though the quietness she now experienced made her rather stir-crazy. Without giving any indication of where she was going to her family or friends, she packed up some camping gear and decided to disconnect from her normal bustling life and instead experience nature. She couldn't remember the last time she was surrounded by a grove of birds or the song of trees. Within a few hours, Kedi was gone from her daily identity and now existed as a singular being in a remote setting that only recognized prey and predators.

It was definitely not allowed to camp this deep into the nature reserve without any permission, but she didn't care, it's not like she was going to perform any extractive activities- and if a park ranger found her, she'd make up something. She got away with these things all the time, why would this case be any different? Wanting a better view under the stars away from noisy campers wasn't a crime, she assured herself as she set up something near a woody creek. She made sure to avoid large clearings so no one could find her out in the open.

After assembling her tent and playing fort with herself by setting up strategic branch fencing and a modest campfire, she cozied herself with some exercises and protein bars. Her first night was relatively easy and fun and the next morning she decided to walk along the creek, careful not to make any missteps that would cost her mobility. Her sense of time alluded her, and before she knew it, she was hours away from where she first began. Not realizing night neared she turned around to hurry back, and the creek became a little more frightening. Her markers were somehow unrecognizable in different lighting, and the enjoyable detox excursion turned into something much less desirable. The slightest noise was jarring to her, and very much unlike the city settings she was used to.
 

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