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A Vast Dungeon (Pathfinder)

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Gerwin examined the items, crouching down aside them and taking in the encumbrance hat each item would put upon the party members. He listened to the others chatter about the objects but he'd already made up his mind. After a good minute of study, the Inquisitor rose to his feet and turned to his companions, lugging his repeating crossbow over his shoulder.


"Athaclenna, you're a constant reminder of why I enjoy your company." He said with a grim smile. "I agree with my Elven companion, be it her elven intuition or a divination from her Goddess: the ability to make safe camp outweighs any other option here. I've me a bedroll and I'm sure you're all competent enough to have your own." He explained, as he collected his gear and tossed his pack over one shoulder, the Crossbow over the other. "A safe camp is a thing I've never heard of. Finally, the ability to teleport to and from locations is far too useful to be ignored. Despite what's down here, I can't imagine none of it is edible. At worst we end up eating rats or other cave dwelling beasts."
 
After seeing that two people think the statue would be good choice, Fordrin comments, "Poppin' 'round still gives me stomach tha wibbly-wobblies, but I'll go wit' tha' choice. I's chalk so's we can mark tha walls ta show were we've been in this niffin' place an' tha' should help wit' tha map makin'. I jest hope that nothin' here likes ta erase them."
 
Renna puts her hand on her short friends shoulder. "Don't worry, you grumpy lug. Between all of us working together, we shouldn't have any trouble making a map of the place. And if we do get lost, we will all be together! Won't that be nice?" She gives his cheek a playful pinch. "So, it seems we are decided on what two items we will claim; the stone and the statute. Are we agreed?"
 
"So it would seem. Well, old one, we have made our choice. Now, what can you tell us about this place, and the invitation you mentioned earlier?" The paladin sits around into a more comfortable position as she waits for his answer.
 
Putting his hand to his cheek and rubbing the spot Renna pinched, Fordrin says, "Renna, ye knows I hates it when ye does tha'."
 
Stifling a giggle, she lets out a sigh. "I'm sorry, but there are times I just can't help it. Even as grumpy and rough as you act, I can see a heart of gold in you. But I will do my best to behave myself." Renna smiles at her friend, then turns a more serious face to the old man. Now what? Hopefully we will get some answers about this place and what we are doing here.

0 - Light, Detect Magic, Detect Poison, Purify Food And Drink


1 - Bless, Protection From Evil, Shield of Faith, Cute Light Wounds x2


2 - Aid, Hold Person, Cure Moderate Wounds


Fire Bolt x8
 
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Athaclenna rolls her eyes at the antics of Renna and Fordrin. Well, at least we will be entertained on our journey. "Grandfather, you have made a kind offer of these items. Is there anything we can do for you to make your time here more comfortable?" She truly wishes to be able to do something to ease the passage of the old man from this world to the next, even if all she can do is say a few words over his body. "I cannot promise much, but I will do for you what I can."
 
The old man nods. "I have but three days of feelbeness left. Though nothing immediate, when my spirit leaves this realm to the old taverns of Valhalla there will be mementos of mine compatriots, with a mark similar to this." He shows you a red armband with the attached picture as an inked in. "They may still yet have the powers of my companions in them. The invitation I had received was a simple letter after I had finished my adventuring. After reading it, I woke here in conditions similar to you, without a guide though. As well, should you find a cloak calling itself 'Devilguard', mention my name and it should warm up to you faster."


He picks up the statue and the stone and tosses them between the group, both making a clinking sound and damaging the ground beneath it, not having a scratch.


"There are five known parts of this dungeon to me. In no ways are they levels, but there is an up and down throughout all of this place. The first, the one we are on, is a temple of forgotten gods. Many sacrifices, shrines and sercants dot this place, and most will be hostile. You may come across offerings, and though easy to take, the gods here will have mounting retribution for cumulative thefts. Incorporeals will be your most persistent threat."


"The second is a fungal overrun city state, where food and water is plentiful, but often poisoned. The people here went mad from eating the spores, and now the city lay in ruins, the entire place overrun by plants. The environment is not your ally here."


"The third is a prizon, frozen over from an anceint artifact. There are many frozen foe here, and food is rare, though water you can get from heating the ice. There are minds left in the ice, alive but immovable, who have learned a way to project themselves to harm those in the prison. Staying warm will be you adversary."


"The fourth are sewers, which I had explored to an extent but found no way out, where goblins and kobolds run amok. The water is tainted, but the food is good when you can find it. The enemy's numbers are overwhelming at times, but don't take a single enemy for granted."


"Lastly is a demonforge, spanning vastly across their metal floors are powerful weapons and armor. Though not easy to take from the demons themselves, the slaves have meals for themselves, though usually gruelish and putrid, though not diseased. One demon is very powerful, though they often bicker between each other."


"They are all connected together, and there is one area we were not able to explore fully, where the power lay. Each environment has a key to another, and all together they create a way to the power which is the source of what brought you here."


"Throught all the environments are some common groups that all share different goals. I need to catch my breath first, think of what I have told you."<p><a href="<fileStore.core_Attachment>/monthly_2016_03/Gorgon-Loop.png.8344eda3c07865370bb6aa5d05b526da.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="115247" src="<fileStore.core_Attachment>/monthly_2016_03/Gorgon-Loop.png.8344eda3c07865370bb6aa5d05b526da.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Renna pulls out some parchment and a pen and starts to take notes on the information being given by the old man., writing quickly. When he mentions that each section has connections to the others but not the area where the strange power resides, Renna asks, "Does this mean we will have to go to each of these locations in order to unlock the next? Do you know where the entrance to where this power resides is located?"
 
"Demons." Athaclenna gives Gerwin a glance, knowing how he feels about such creatures. "Even saying that word gives me a foul taste in my mouth. You say that there are prisoners laboring under the lash of these creatures? I wonder if it would be possible to free them. The thought of leaving someone behind when I still have the strength to do something about it rubs me wrong, even though we are probably not strong enough yet to accomplish that task. But with the blessing of Iomedae, perhaps something can be done about that." She nods to herself, almost as if she is certain that the job will be done.
 
"I's be sayin' let 'em all come. They'll taste naught but me axe an' shield spikes an' leave the more hurtin' for it!" Fordrin states boldly. "I ne'er seen a plant tha' could withstand a good chop. An' me noggin' be sturdy eno' ta nae be affected by tha mind thingies. Goblins an kobolds? Feh! They always be a runnin' from a steel dressed dwarf, fer sure. As fer demons," Fordrin looks at Athaclenna, "tha's what paladins be fer, but I be helpin' wit' tha' best as I can. Them untouchable thingies, now those give me legs the wibbly-wobblies, no doubt. I hates things that me axe can't sink inta."
 
Athaclenna gives Fordrin a smile. "Thank you for that vote of confidence, my friend. But, I am but one person and it sounds like there are many demons that we will be facing. But I will do my best not to let anyone down, so long as you help me. I am also concerned. Demons and other creatures like that are notorious for being immune to non-magical weapons. My armor is enchanted, but my blades are not. We will have to be careful. Those untouchable spirits are a worry, too. I don't know what can be done to protect us from them."
 
Renna looks at the paladin. "One of the blessings I can grant is to temporarily enchant a weapon, giving it a magic property that affects those creatures that are harmed by such weapons. I just need time to prepare my spells appropriately, now that I know it may be needed."

0 - Light, Detect Magic, Detect Poison, Purify Food And Drink


1 - Bless, Protection From Evil, Shield of Faith, Cute Light Wounds x2


2 - Aid, Hold Person, Cure Moderate Wounds


Fire Bolt x8


Channel Energy x8
 
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Athaclenna nods. "If memory serves, one blessing that I have seen the priests of my goddess grant is the ability to endure elements and harsh weather. Just what we need in the frozen prison. I believe we will be able to accomplish the goal of finding the power that has brought us here and, with Iomedae's guidance, find out way out and back home."
 
Gerwin remained silent through most of the talking, he was always a man of few words but when the mention of Demons came up, he visibly perked his head up and seemed to take a stronger stance. His hand went to his pistol and he checked the weapon to ensure it was loaded and the powder was good before returning it to it's holster.


"If it's Demons we face, we needn't worry. With a Dwarf Fighter, an Inquisitor, a Paladin, and this Cleric here... I dare say we are all spectrums of Holy Slayers." Gerwin boasted, chuckling after his own sentence. "If you ask me, we've spent enough time in this room, talking to a dying man about something he knows nothing about. His gifts are welcome and I appreciate your generosity, but I don't plan on spending much more time in this room." Gerwin said sternly, eyeing the others in his party coldly as he picked up the protective fire stature. "I'll have my leave, die well old man."


With that, Gerwin secured his leather bag to his back and sparked a torch in the fire. Holding the torch in his off-hand, his right hand rested on the pistol grip of his firearm as he boldly strode away from the group. If they didn't move soon, he'd leave them behind before too long.
 
"Be at ease, my friend. You do make a good point that the time for sitting and talking has passed, though. Grandfather, will you accept my blessing? I do not know your religious beliefs and would not want to offend."


If he accepts, the elf draws her longsword, kneels in front of the man with the tip of the blade down in the ground, and offers up a quick prayer. If he declines her offer, she shrugs. In either case, Athaclenna grabs her gear and hefts her glaive. "Come, everyone. Let us be on our way." With that, she turns on her heel and marches her way after Gerwin, humming one of the many hymns of her goddess. With her long stride, she quickly catches up to the human, then she slows her pace to make sure that she is keeping a sharp watch lookout for anything that might jump out at them.
 
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Renna carefully places the notes that she has taken back into the scroll case that they came from as she calls out, "Wait for us! C'mon, Fordrin! I think that if we don't stick together, we'll all be done for." She, too, grabs her things, but she waits for her dwarven friend to get ready. As they begin on their way, Renna says, "Gerwin, let me add some of my light to yours." With that, she casts her Osirion Light. "There. Lets bring some of the light of Sarenrae to this dark place."

0 - Light, Detect Magic, Detect Poison, Purify Food And Drink


1 - Bless, Protection From Evil, Shield of Faith, Cute Light Wounds x2


2 - Aid, Hold Person, Cure Moderate Wounds


Fire Bolt x8


Channel Energy x8
 
As the others catch up to the Inquisitor, he spares Athaclenna a passing glance and nods at her to acknowledge her presence. Despite his scorn for the Gods, he enjoyed the music that they inspired and so kept his lips sealed as the Elven Paladin hummed away. Eight eyes were better than two and when the human and her dwarf companion caught up to him, Gerwin snuffed out his torch as let the Cleric's magic light the way.


"Good idea, Cleric. Rather I can save the torches than burn them away with your magic."

(yes I stole your style lol)


0-Level Spells-


*Bleed- Cause a stabilized creature to resume dying.


*Brand- Creates permanent brand on target creature.


*Detect Magic- Detects spells and magic items within 60 ft.


*Disrupt Undead- Make a ranged touch attack with a ray of positive energy. It deals 1d6 damage to one undead target.


*Stabilize- Cause a dying creature to stabilize.


*Create water- Creates 2 gallons/level of pure water.


1-Level Spells- 3 uses


*Cause Fear- One creature of 5 HD or less flees for 1d4 rounds.


*Comprehend Languages- You understand all spoken and written languages.


*Cure Light Wounds- Cures 1d8 damage + 1/level (max +5).


*Detect Demon- You sense the presence of a specific kind of evil—that of demons, their servants, and the Abyss. The amount of information revealed depends on how long you study a particular area or subject.
 
The old man accepts the blessing.


As some of the group begins walking into the darkness, he hollers out to them, "Be wary of the dark elves and black nights! Both are more powerful than you could handle at this time!"


"And keep an eye out for fairies or hooded figures! They may be more useful than you realize." He looks at his fire and nods, staying there for a bit longer.
 
"Cleric? I do have a name, you know. I would be pleased for you to call me Renna, and I'll call you Gerwin." She adjusts her pack as they walk, looking around herself to spot any threats that might be lurking in the dark. "Let's add some more light. I can cast that spell repeatedly, so we won't have to worry about it. If you will permit, I can cast it on an object of yours to help everyone see better."

0 - Light, Detect Magic, Detect Poison, Purify Food And Drink


1 - Bless, Protection From Evil, Shield of Faith, Cute Light Wounds x2


2 - Aid, Hold Person, Cure Moderate Wounds


Fire Bolt x8


Channel Energy x8


(No worries, Anaxial. I copied Sherwood's character format after all!)
 
Athaclenna nods. "Thank you for asking. I'll gladly let you illuminate my glaive. Let it lead or way through the darkness."


OOC how large of a chamber/corridor are we in?
 
He peered over his shoulder at the girl and scoffed at her request. Returning his eyes forward he kept a sharp eye out for anything crawling along the walls or waiting in the dark.


"I've enough of names with my companion Athaclenna. Best we don't get personal, should someone not survive." Gerwin hunches his shoulders and tightens his armored coat around his chest. "As most battles with the aberrations end with few survivors." However, despite his seemingly gruff outside, Gerwin was thankful for the Cleric's light spell. It gave him a free hand and with it he held the dual barrelled pistol out of it's holster and ready to use. In his free hand he now held his spear to ward off anything that perhaps got too close.


ACTIONS:

Perception Check on Surroundings.



0-Level Spells-


*Bleed- Cause a stabilized creature to resume dying.


*Brand- Creates permanent brand on target creature.


*Detect Magic- Detects spells and magic items within 60 ft.


*Disrupt Undead- Make a ranged touch attack with a ray of positive energy. It deals 1d6 damage to one undead target.


*Stabilize- Cause a dying creature to stabilize.


*Create water- Creates 2 gallons/level of pure water.


1-Level Spells- 3 uses


*Cause Fear- One creature of 5 HD or less flees for 1d4 rounds.


*Comprehend Languages- You understand all spoken and written languages.


*Cure Light Wounds- Cures 1d8 damage + 1/level (max +5).


*Detect Demon- You sense the presence of a specific kind of evil—that of demons, their servants, and the Abyss. The amount of information revealed depends on how long you study a particular area or subject.


[dice]21433[/dice]
 
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A Perception roll for Renna. Also, I will occasionally cast my Detect Magic spell, 60 foot cone, to try and spot anything.


[dice]21434[/dice]


And I don't spot anything. Lol

0 - Light, Detect Magic, Detect Poison, Purify Food And Drink


1 - Bless, Protection From Evil, Shield of Faith, Cute Light Wounds x2


2 - Aid, Hold Person, Cure Moderate Wounds


Fire Bolt x8


Channel Energy x8
 
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Perception roll


[dice]21435[/dice]
 
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Fordrin moves to follow the rest, all the while grumbling, "Scrapping, long-legged, stone-headed, inconsiderate fools. Gonna get themselves inta a trap o' some kind fer sure movin' tha' quick. Cannae e'en walk at a proper dwarven pace." As well as other grumbling and mutterings that Renna has heard on many occasions.


"Slow down I say!" he shouts after them.


Perception Roll


[dice]21439[/dice]
 
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