Rin Nyx
One Thousand Club
In Character | Out Of Character Chat | Character Sheets
Post your character sheets here! A like from me means that you are accepted.
Stats Info: If you are playing as a human, you get +1 to all stats, but no other racial bonuses like darkvision or the like. Alternatively, you can have +1 to two separate stats and have some sort of feature, as long as if makes sense for your character.
Other races will have +1 to two stats (can be that same stat or separate), but will also have their racial abilities (like an elf will have darkvision and resistance to being charmed, etc.)
Character Sheet: (Note that character sheets will be updated as the rp goes on, they should start out weaker and get stronger as time goes on. So, start at what would be considered 'level 1'!)
Name:
Aliases: (Other names, titles, nicknames, and aliases)
Age:
Gender:
Race: (You can use the common ones, or make your own. If you're making your own, please include a detailed description of the race.)
Class: (feel free to make your own, but here's the list: Fantasy Character Classes - TV Tropes)
Appearance: (Pic preferred, but if you're only doing a written description, needs to be at least a detailed paragraph)
Height/Weight: (This does actually affect your character
Sexuality:
Character Alignment: (Lawful/Neutral/Chaotic Good/Neutral/Evil)
Relatives:
Organizations\Affiliations:
Personality: (At least 3 lines. Needs to include Personality Traits, Ideals, Bonds, and Flaws)
Backstory: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)
STATS: (these will affect certain rolls, and will just generally give us an idea of your character's attributes)
You have up to 31 points to spend (You can use less if you want a weaker character), max stat is 16 before racial bonuses. Buying points go as follows: minimum is 5 (and that is super low, a 5 in intelligence means you lack the brainpower to learn ant languages, for example) 5-7 you gain back 1 point for each, 8 costs 0, 9-13 costs 1 point each, 14-15 costs 2 points each, 16 costs 3 points. Points are added cumulatively, so a 16 would equal 12 pts total, etc. An 'average' stat is 8 (in other words, what a typical peasant might have, an 8 is not particularly good. A 9 is better, but still nothing to write home about, whereas something like a 14 is pretty darn great, and a 16 or more is really amazing.)
Alternatively, use this point-buy system, and start with 31 points available. Ignore the racial bonuses on this system
Certain stats do certain things. Here's a super quick, non-encompassing explanation of each:
Strength is used for feats of strength, most weapon attacks, etc.
Dexterity is used for things like dodging, stealth, and weapon attacks with finesse weapons like daggers.
Constitution has to do with things like health. A higher constitution means you are hardier and tend to be able to get hit more before going down in battle, etc.
Intelligence is basically book smarts. This stat is used for things like knowledge of history, religions, etc. It is also typically used as the spellcasting ability for such classes as Wizards, or other characters that use spells based off of study and the like.
Wisdom is basically street smarts. It is used for things like perception, intuition, survival in the wild, etc. It is also typically used as the spellcasting ability for classes such as Rangers with magic, clerics, or druids, basically characters that use spells more based in nature or intuition.
Charisma is basically the ability to interact effectively with others. It includes things such as confidence and elegance, and can represent a charming or commanding personality. It is often used in the arts of persuasion and deception, as well as in performances such as singing or dancing in front of a crowd. It is also typically used as the spellcasting ability for classes such as bards, paladins, sorcerers, etc. Characters with an innate sense of magic or who typically use performance as magic tend to use this for their spellcasting.
Alternatively, use this point-buy system, and start with 31 points available. Ignore the racial bonuses on this system
Certain stats do certain things. Here's a super quick, non-encompassing explanation of each:
Strength is used for feats of strength, most weapon attacks, etc.
Dexterity is used for things like dodging, stealth, and weapon attacks with finesse weapons like daggers.
Constitution has to do with things like health. A higher constitution means you are hardier and tend to be able to get hit more before going down in battle, etc.
Intelligence is basically book smarts. This stat is used for things like knowledge of history, religions, etc. It is also typically used as the spellcasting ability for such classes as Wizards, or other characters that use spells based off of study and the like.
Wisdom is basically street smarts. It is used for things like perception, intuition, survival in the wild, etc. It is also typically used as the spellcasting ability for classes such as Rangers with magic, clerics, or druids, basically characters that use spells more based in nature or intuition.
Charisma is basically the ability to interact effectively with others. It includes things such as confidence and elegance, and can represent a charming or commanding personality. It is often used in the arts of persuasion and deception, as well as in performances such as singing or dancing in front of a crowd. It is also typically used as the spellcasting ability for classes such as bards, paladins, sorcerers, etc. Characters with an innate sense of magic or who typically use performance as magic tend to use this for their spellcasting.
Dexterity: 8
Constitution: 8
Intelligence: 8
Wisdom: 8
Charisma: 8
Weapons & Armor:
Spells & Magic:
Spellcasting Ability: (If applicable. Pick one: Intelligence, Wisdom, Charisma. If you're unsure, feel free to post your character without this for now and I will assign one to you based on your class/race)
Items & Personal Belongings:
Skills & Abilities: (Non-Magical, Include things like languages known, damage resistances, pick-pocketing, etc.)
Weaknesses: (Fears, inabilities, inexperience, emotional issues, mental issues, damage vulnerabilities, etc. Only ones that could be said to negatively affect the character)
FLUFF (Optional)
Hobbies:
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
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