• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy { ᴵʸᵘʳᵒᶰ }[ᴼᴼᶜ ᶜʰᵃᵗ]

[For those users taking the roles of Dukes/Viscounts/etc.]
Your character's territory limitations and characteristics are yet to be described/completed. Keep in mind that noble people of such titles were provided with an extension of land to control. Having said that, if you have any idea/opinion and suggestion, please contact me with them. If nothing is commented, I shall proceed to fill the document according my own point of view on how it should be.

Oberons Veil Oberons Veil Elucid Elucid OrenjiGatsu OrenjiGatsu
 
[For those users taking the roles of Dukes/Viscounts/etc.]
Your character's territory limitations and characteristics are yet to be described/completed. Keep in mind that noble people of such titles were provided with an extension of land to control. Having said that, if you have any idea/opinion and suggestion, please contact me with them. If nothing is commented, I shall proceed to fill the document according my own point of view on how it should be.

Oberons Veil Oberons Veil Elucid Elucid OrenjiGatsu OrenjiGatsu
I would ideally like some land by the coast. Also Duchies should by far be the largest as they are the "direct" vassals of the King. Least if we follow with IRL gentry stuff.
 
It wouldn't be fitting for a mercenary army, that can suddenly turn against the kingdom they reside in, to be given land to own. Of course, it's been already answered. -w-
Would it not be wierd for mercaneries to even own a fort then? Why would any land owner let them build one if they can just turn on them? Unless they have some kind of treaty that prevents the mercaneries from joining the oposing side of the land owners.
 
Would it not be wierd for mercaneries to even own a fort then? Why would any land owner let them build one if they can just turn on them? Unless they have some kind of treaty that prevents the mercaneries from joining the oposing side of the land owners.
They would likely "rent" it or be given a run down one. It would also likely only be for the duration of the contract, unless they kept the location of their fort in a remote location that was "unknown" to others.
 
A difference though is whether or not you are a wandering band of mercenaries that travel the world or simply a band that stays in a region of the world. Mercenaries are also usually housed or kept near the main army of the nation they are contracted too.
 
For the Count and Countess that essentially rule Hotor, are they going to be NPC's (since they're already named) and you control them? I just want to know what to expect.
 
For the Count and Countess that essentially rule Hotor, are they going to be NPC's (since they're already named) and you control them? I just want to know what to expect.
NPC's for now. If required I'll take their role.
 
The first few posts will be, mostly, for context and for people to get somewhat used to their characters and locations. Then the main plot will begin to take place.
 

Users who are viewing this thread

Back
Top