That's a significantly different charm from the one in the errata. The errata charm doesn't require a celestial style and is only essence 2, even ignoring the MA/Wits difference.
There's a charm in the Errata of Exalted called Swallowing the Lotus Root, that's available to all Celestials. It requires Martial Arts 5.
The problem is that Lunars don't use abilities for their charm requirements, they use attributes. Should this be changed to Dexterity 5 for Lunars and...
Uh, very well?
It's mostly roleplaying, but we do fight from time to time. The ST has a rather shameless DMPC along with us, but he's mostly cool, there's no railroading. The ST allows Solars, Lunars, and Sidereals, though I suspect you could badger him into a Terrestrial or Abyssal if you...
Anyone interested in an online IRC game? 8:00 EST Saturdays, lasts four hours, we're in progress but we lost a guy, and the ST isn't willing to go forward without four to five players (we have three remaining) since we're paused at a spot where it'd be easy to write in a new player.
We a...
1. Can mortals make combos out of MA charms?
2. Can Exalts make combos out of MA charms and regular charms? If so, what ability is rolled?
3. If I use throwing knives and know Night Breeze Style, but my Thrown is higher than my MA, can I use Leaf on the Breeze Rhythm (lets you reestablish...
Sorry, I'm not an expert on Exalted combat. Can't I only SSE once per action? So if he attacks multiple times I can't perfectly defend against them all? He's not incapable of punches, he just favors grapples, and if he sees they aren't working, he'll no doubt switch to them.
I can get a sneak attack and it's an area where I can constantly reapply stealth if I can manage to reestablish surprise. I know he has a per+awareness of 6, so since I have stealth 5 and dex 5, I have an obvious advantage there, but I have no charms to improve my ability to reestablish...
Surprise attacks don't work on him, and he can run faster than I can escape. If I had Lightning Speed, that might make the difference, but I still can't attack a farther distance than he can move, rendering it useless.
I took mostly stealth and larceny charms. I have a homebrew artifact throwing weapon. He's pure combat built; not a single non-combat charm, and he has an anti-surprise attack/PD/leap away combo to break surprise flurries. I don't know if I have more motes than he does.
I have a Night Caste Solar who uses Thrown and Dodge. I want to be able to beat a Full Moon Lunar who uses MA, but primarily grapples, with some freaky strong damage due to perfected kata bracers and CotSM. Both of us are Essence 4.
The problem with Seven Shadow Evasion is that it activates...
Scroll of Heroes says Essence 3, but Dreams of the First Age has mortals with TMA who are essence 2. And then there's the fact that if mortals can't learn TMA at essence 1, they can't use their essence for anything at essence 1 other than attuning to artifacts.
I have an idea for a character, but I don't know the setting well enough to know if it fits. The closest I know of are wyld barbarians, but they aren't really accurate.