Always love fluff art, you can wax lyrical till your voice breaks about your cool Daiklave but a picture is worth a thousand words.
In your case, Jakk, I think each and every single one of those words would be: "Cool."
The very same Anathema program which is linked in the thread "A New Version of Anathema.", which has been on the front page of this section of the forum for the last couple of weeks?
Then yes.
When you operationalise traits such as strength, dexterity, charisma, and manipulation you invite a system that resolves competitive actions with dice rolls.
Personally, I think 'social combat' should mirror normal combat. ie. dice roll + stunts. Which is to say, the player 'role plays' the...
Pah, that's not an Essence 10, Lore 10 charm. 8 at best.
Essence 10/ Lore 10 victory charms read as follows:
"With a blinding burst of pure sunlight, the Solar who activates this charm is automatically victorious in any competitive activity they are presently engaged in. They are, also...
A fellow player in my circle named his hideous non-person (Autochon isn't part of Creation, so we decided it's a hideous non-place):
"Infinitely Complex Omega Matrix", which is kinda cool.
Our group runs several games on different days of the Fortnight, we have an ST (or DM, GM whatever is applicable) and between 3-6 players. Personally, I think 5 + ST is the best number to have in a group, you can get a good mix of skills and character interactions but still maintain generous...
Awesome character, I say this because I made a character about a year ago whose starting stats were exactly the same as Bittersweet's as well as having a similar background and concept. Great minds think alike, or is it that small minds never differ?
My familiarity with the subject matter...