Don't worry about it. I'll try and have a backstory written up by late tonight, and I'll just change anything that can't work within the rules once you have them.
As I thought about this character more, I've moved away from it enslaving its wielder - I like the idea that it hires merceneries...
Still waiting for these - I don't want to write something into my backstory that doesn't make sense with what rules I'll work in.
If you don't have them up by tomarrow, I will just go ahead and write a backstory, and we can work backwords, so it's no big deal either way.
If you pay attention, you can figure out what all the caps are - they will either say "and this is capped at PL+X" or not - and if not, it isn't ever capped.
A crafted intellect rather then a imprioned soul, and I would go with halting the aging process - I'm amoral in part because I don't truely understand all it's nusences and subtlties, but I'm not so sadistic as to enslave my weilder beyond even the grave.
I like the idea of a Cursed Sovnya which will promise to aid one in a single task, in return for bowing ones head to a life of servitude there after.
Would that work?
Eh, I was in a short lived game where everyone was built on 150 points, but at PL 8 with 2 points of 'free' tradeup (that couldn't be broken up), and max trade of everything togehter capped at 5 - It made it so everyone had something where they were exeptional yet still had weaknesses. Another...
...people you don't like but trust have established a safe zone. Maybe UNAMINMOUS has the right idea, but you're to close to New York to give a horses*(& about something like that. The Baron of Liberty is to close, to hunger for territory, for you to feel safe. It's time to stand up for what you...
Well, what kinds of heroes does everyone want to play? People with subtle, long term powers? Physical powerhouses? Focused gimick heroes, or broadly compete champions who could one day join this worlds equivilent of the Justice League?
Some of these decisions effect the power level the game...
No big - one is an offical MnM setting, the other is a third party setting for both MnM and Heroes, but I was mostly throwing them out as examples of well defined super-hero world that are both permissive, and would help focus players by being resonablly well defined. One thing I've noticed is...
Abbarent would be nice - I've never acctually had a chance to play it.
If you want to go mnm, could I suggest either the Paragon Campaign setting, or the Gestalt setting - they both have an element of things look one way on the surface, but there are deep truths.
So the GM complains about the other players to one player, rather then tell each potental player what he wants changed, after leaving us hanging for quite some time?
I'm gone.