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  1. clockwork

    Realistic or Modern Colonial Indian Zombie Defense

    A mere two years after the end of the Great War, things have only started to settle down. Many families have been reunited, and many soldiers have come home. In most places, the homecoming is a happy thing, which people are very thankful for, but in the Punjab region of colonial India, some of...
  2. clockwork

    I just died for a month, it was one hell of an experience.

    I just died for a month, it was one hell of an experience.
  3. clockwork

    Futuristic Post-Nuclear Apocalyptic Society

    Bump. Also, I should note that I did some monkeying around with the town buildings in my rough draft for the roleplay, so far. It's not final, so I won't be giving out anything specific to look out for, but it's still different and I felt that I should give you a heads up about that. I also made...
  4. clockwork

    Futuristic Post-Nuclear Apocalyptic Society

    Bump.
  5. clockwork

    Futuristic Post-Nuclear Apocalyptic Society

    Well, you'll be roleplaying as a resident of the settlement, rather than starting your own. I might get around to making a nation building version of this, where you can start your own factions and syndicates (or cults, in your case), but, for now, the factions will all be pre-created and owned...
  6. clockwork

    Futuristic Post-Nuclear Apocalyptic Society

    It's been two-hundred and sixty-four years after a nuclear war occurred. Nobody even remembers anything about why it's started or if it was really worth the destruction. The only thing they know for sure is that it's been two-hundred and sixty-four years since it's happened, it's as simple as...
  7. clockwork

    Fandom DayZ: The beginning of the end

    Yeah, that made sense, though how would we go about starting gear? Would you list us a bunch of crap, or is that the only point where we have freedom?
  8. clockwork

    Fandom DayZ: The beginning of the end

    Regarding rules five and twelve, could you go a bit more into detail on how you would appoint loot, and explain what your character's "theme" would be? I know I'm probably overthinking the theme part, along with the loot, but I just want you to clarify it before I start on my CS.
  9. clockwork

    Fandom DayZ: The begining of the end

    I'm up for it.
  10. clockwork

    Naming Things

    Getting right to the point, how do you guys go about naming things in your roleplays? By things, I mean locations, items, people, anything that you'd have to give a unique name in order to make your alternate reality or world believable? Do you just make names that sounds good, do you give it...
  11. clockwork

    Realistic or Modern FIREFLIES { Detailed ; "Zombie" Apocalypse Rp }

    Yeah, I prefer when roleplays based around the zombie apocalypse and whatnot start at the outbreak, with all the pandemonium and whatnot. It's a nice time to get into character and whatnot, and possibly get some decent gear while it lasts. It's also pretty exiting to try and high-tail it out of...
  12. clockwork

    Fandom Fallout RP, because this is totally original....

    Yellowstone seems like a pretty legit place to put it.
  13. clockwork

    Worldbuilding

    Well, it's all gonna be in the background, after all. I'll just say that you'll have to use common sense and leave it at that, so they'll all be thinking about the factors to some degree, and understand that spraying your submachine gun for thirty seconds and actually trying to hit something...
  14. clockwork

    Worldbuilding

    Well, for starters, it's a zombie apocalypse roleplay in a somewhat modern setting, of course weapons, specifically firearms, are important. As of now, my mechanics list, based around a D20 or a D100, or in some cases (like weapon malfunctions) a D1000. My mechanics list has everything from...
  15. clockwork

    Worldbuilding

    Alright, makes sense. But how should I go about artwork, maps, and picture assets or whatever? Should I have a picture for every single weapon ready on the list or could I just write up a paragraph or so to summarize it's history, features (ergonomics, sight zeroing, attachment possibilities)...
  16. clockwork

    Worldbuilding

    But there is, of course, a too much in many aspects. I could write 27 pages of rare military gear and post that somewhere, but never even dish out a single gat or plastic explosive because all the characters choose not to take the risk to enter the high-security military base in the corner of...
  17. clockwork

    Worldbuilding

    For my first roleplay on this site, I plan on making something along the lines of a zombocolypse dice roleplay, which, I have done in the past, about three times, to be exact, on different sites, which had minor success. For this roleplay, I plan on making something which is in an alternate...
  18. clockwork

    Greetings, All.

  19. clockwork

    Realistic or Modern Zombie Apocalypse [Interest Check]

    I would join this, mainly because it will force it's members to actually roleplay out things like PTSD or just guilt, instead of people just killing on sight like in most roleplays.
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