clockwork
russian gun thug
For my first roleplay on this site, I plan on making something along the lines of a zombocolypse dice roleplay, which, I have done in the past, about three times, to be exact, on different sites, which had minor success. For this roleplay, I plan on making something which is in an alternate world that is extremely similar to 1992 Europe, where a large superpower just broke apart into god-knows-how-many-different nations, and everything is only just beginning to recover and get back into order, though the common person isn't the most happy camper at this point. For this roleplay, I also plan on having several countries intervening into the situation, a guns list based around the country it takes place in, factions, etc.. Now for my questions - Where do I start with the woldbuilding, and how much worldbuilding (for each aspect of the world) would be considered "enough", or even "too much"?