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Fantasy Your Creations | New gods

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Moua'hwa
The Moua'hwa are people who live on southern continent in the coldest part and are the race of Dagmar the Godess of the Sky and Stars. They all have markings on their bodies that can not be seen unless it is dark. Their blood is a lilac colour that glows in the dark. Their people are mostly known for their bioluminescenent art and their abilities in light magic. They don't like other races in their territory and will act hostile towards them if they enter. They fight mainly with magic and fast weapons(bows, daggers,ect) and do not fear death. They believe that when they die they become a star, and stars are extremely sacred to them.
 
GEDRI AHTMAR
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The Great Library is the Serpent's personal realm. It is a never-ending labyrinth of shelves and books that only the Serpent and its servants seem able to properly navigate. These shelves contain every book ever written, and all knowledge of the universe. Works authored by the Serpent itself, the Vez'Sinai, the other races, and even Earth authors are here. The library is of course, ever growing as more things come into existence, and the Serpent writes more books on them, and as other books are written by other people.

The Great Library also contains many laboratories and Workshops where work and experiments can be done. This is done both for him to experiment with the universe, but for all mortal scholars to work alongside him in after death. Additionally, there are personal rooms scattered around for those souls who become extremely dedicated to their studies after death, although few are so obsessive.

The only way in or out is through a portal leading to the realm of the Gods, and one leading to the afterlife. The Serpent however, can get to the Library at any time, from anywhere. For mortals, only those with Library Cards are allowed within the library. Anyone caught sneaking into the library will be destroyed with extreme prejudice.


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BEHOLDER
Beholders are the Godly servants of the Serpent, and keep the library both safe and organized. They are librarians, and themselves Scholars. They can read many books at once, can fly, and possess telekinesis. They constantly patrol the library for intruders, and upon finding one, will either carry them out or destroy them with the lasers they can blast from their eyes. However, despite this job, Beholders are naturally curious and rather polite.
 
The Children of Eus
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Lesser Slimes
Lesser slimes are a common unintelligent creature with many uses. They typically wander around living as scavengers and detrivores, consuming and multiplying in an endless cycle. This great reproductive ability has allowed them to spread across most of the eastern continent. As of the winter of year 974, an ice bridge allowed them to begin spreading throughout the westernmost parts of the western continent.
They are composed of an elastic yet tough selectively permeable membrane surrounding a core suspended in fluid. They can grow to virtually any size, yet tend to divide once reaching a certain threshold of age and size, remaining approximately the size of a basketball. The membrane can secrete various chemicals produced within the slime, which are typically acidic or corrosive. Also within the membrane is a complex mesh of expanding and contracting strings that allows for detailed manipulations, while the interior fluid has more powerful fibers for rapid and powerful changes in body shape, allowing the slime to hop. The core of a slime is typically a spherical crystal that coordinates the body and produces very weak magical pulses for short ranged perception. While slimes typically live in warm and moist habitats, the environment and diet of a slime in its early development may cause drastic changes in its structure. Examples of this are slimes in icy regions producing frozen plates of insulating gel, slimes in desert regions forming a rocky or sandy exterior, and slimes in coastal regions forming thicker salt impermeable membranes with rapidly oscillating protrusions for propulsion, among rarer varieties.
Slimes begin to degrade rapidly within several hours of their death, with the core melting into the internal fluid becoming a mineral rich fertilizer. Slime membranes can be washed and used to create flexible airtight containers, such as waterskins. It is also possible to fashion water resistant clothing for use in rainy regions. Inner slime fluid is mildly intoxicating, and can be used to treat burns or as an antiseptic. It can also be fermented with or without additives to form a variety of beverages. The diet of the slime has a significant effect on the resulting taste. If boiled within the membrane or cooked carefully, the internal fluids of the slime denature losing their intoxicating properties and solidifying into long noodles around the inner fibers. The core of a lesser slime typically varies from the size of a grain of sand to a small marble, and can store and retrieve a limited amount of mana or magical energy. Forcefully adding or removing mana from a slime core causes it to deteriorate and lose efficacy. The amount of mana that can be stored and resistance to degradation is based on the size of the core. Cores from variant slimes may be more effective in the use of specific types of magic.
Greater Slimes
Greater slimes are the sentient race created by Eus, the God of Alcohol and Apathy. They are very similar to lesser slimes, but are much larger in core and in general. The threshold for a lesser slime to gain sentience is to have an approximately baseball sized core and a total spherical diameter of 1.5 meters or 5 feet. The average mature sentient slime has a core approximately twice as wide as the threshold and a total spherical diameter of 2.5 meters or 5 feet. Sentient slimes communicate using series of magical pulses from their cores, and can learn a form of short ranged telepathy with practice for use with other races and creatures. They have an instinctual need to divide which increases with their size and age that they can resist for centuries in order to maintain their size and intelligence. The largest slime in existence, Diseus, has divided seven times by year 1000. While the total size of a slime is based on how much it consumes, the core requires different conditions to grow past a certain point. In particular, the more potent the substance and the more powerful, ancient, and intelligent a creature was, the more it's consumption can contribute the core's growth. Suffiently exceptional creatures can allow even lesser slimes to grow to being greater slimes, though this is exceedingly rare. Greater slimes may gain some memories and traits from the creatures they consume and contribute a portion of these memories and traits to their offspring when they divide. This affects the personalities of new greater slimes, but does not determine them.
The majority of greater slimes live in systems of underwater coastal caves in the warm shallow inland sea of the eastern continent. They live in loose communities with systems of familial proximity, nominally led by larger and older slimes, notable of which is Diseus. Greater slimes typically lead sedentary lives, resting for months or years while exchanging stories and songs, only leaving to feed and raise young. This last point is the main reason for contact with other races, as it is believed that a wide variety of experiences and exploration in the early adulthood of greater slimes leads to long term physical and mental health. The largest of slimes have become too large to move freely, and have thus developed methods of remotely controlling slime drones with large bodies but relatively tiny cores, typically to lead schools of fish into their caverns. Diseus has lead a project to domesticate whales, using these drones to guide, protect, and care for the herds for the purpose of companionship and eventual consumption upon their demise.
 
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The Forbidden Books
These books are cursed with knowledge and power that could turn even the kindest of souls into a great even. The books take over the mind and soul of the person that tries to read them. The one infected can only be freed from the curse only by dying by the hand of one who is pure of heart. These books also grant the person also the power over the Dark Arts making them a force not to be trifled with. They cannot be destroyed by normal means either. Only by the use of holy magic wielded by the purest of heart can they be cleansed of their evil. These books were created by Quin in a dark time in his life were he had been angry and wished for others to know his pain. To better hide them he hid them under a mountain on the eastern continent where no one should be able to find them.
 
Fate of the demon lord

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This magical mask/ helm was created by quan'Cath specifically for those that cursed fate and desired to change it so that they could obtain something. It only works for those that are truly obsessed willing to give any and everything to gain whatever it is they want. With it they are granted great physical and mystical power and power over dark soulless entities created from their every being, demons. With this great power they might even be able to make a kingdom fall, but for this there is a price. A doom always comes for them as Quan'Cath said to the first she gifted it to " Death comes for my lord. Do you see? Can you see death coming for you? A grim reaper even your power cannot deny". it is the fate of every demon lord to die to the hands of a nameless knight from a distant land and lose everything that he traded his fate to obtain. Still for some the price is worth it, after all they will be the most powerful and terrible demon lord, how could such a death find them?

Eye of Azisoh
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This artifact is a divination sphere said to belong to the goddess off fate and prophecy Azisoh. while the future is in truth unknowable and often self fulfilling with this orb a skilled diviner can see the possible futures more clearly allowing for more accurate visions. This artifact rarely appears and is often gifted from the goddess herself to those she favors.
 
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