DemetrioMachete
Messiah of the New Night
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Like the title says. If you're a green or seasons player of Dungeons and Dragons, or even a GM, what is the best story you can bring to the table? Myself, I have a great many of them, but I'll choose the one I keep closest to my heart, since it's so funny to me. This took place back in 3.5e. I was playing a Human Monk, though the name eludes me now. (The campaign itself was just a one-shot in order for a new player to the group to learn the ropes.) My monk, however, was one of the most badass 1st level monks I've ever witnessed. Sure, he did things like grapple and pin down a kraken tentacle for a few turns, but the favorite thing I did with him was this. We came across this iron door. We tried opening it, but it was stuck. A stuck door can't be picked open by a Rogue, so the team relied on me to open it with brute force. Well, I grappled the door, and with a natural 20, I ripped the door off of its hinges. The DM permitted me to use this door as a weapon/shield combo. Whenever we came across an enemy, and I was taking point, the enemy had to roll a perception check to figure out why there was a door moving towards them. I hardly decree it coincidence that every last enemy failed to realize why this door was moving towards them and hitting them for about 1d8 bludgeoning damage. We even managed to dupe and kill the dungeon boss this way; via surprise door attack, followed by everyone in the group wailing on the boss. To summarize: rather than playing as a Monk should, my monk used doors as weapons, shields, and a means for stealth.
</p>
Like the title says. If you're a green or seasons player of Dungeons and Dragons, or even a GM, what is the best story you can bring to the table? Myself, I have a great many of them, but I'll choose the one I keep closest to my heart, since it's so funny to me. This took place back in 3.5e. I was playing a Human Monk, though the name eludes me now. (The campaign itself was just a one-shot in order for a new player to the group to learn the ropes.) My monk, however, was one of the most badass 1st level monks I've ever witnessed. Sure, he did things like grapple and pin down a kraken tentacle for a few turns, but the favorite thing I did with him was this. We came across this iron door. We tried opening it, but it was stuck. A stuck door can't be picked open by a Rogue, so the team relied on me to open it with brute force. Well, I grappled the door, and with a natural 20, I ripped the door off of its hinges. The DM permitted me to use this door as a weapon/shield combo. Whenever we came across an enemy, and I was taking point, the enemy had to roll a perception check to figure out why there was a door moving towards them. I hardly decree it coincidence that every last enemy failed to realize why this door was moving towards them and hitting them for about 1d8 bludgeoning damage. We even managed to dupe and kill the dungeon boss this way; via surprise door attack, followed by everyone in the group wailing on the boss. To summarize: rather than playing as a Monk should, my monk used doors as weapons, shields, and a means for stealth.
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