kmmarsh
Junior Member
Name: Yoritomo Shiori
Clan: Mantis
School: Yoritomo Courtier 3
Insight Rank: 3 (180)
Earth 3
Stamina 3
Willpower 3
Water 3
Strength 3
Perception 3
Fire 3
Agility 3
Intelligence 3
Air 3
Reflexes 3
Awareness 4
Void 3
Skills
[X]Commerce 2
[X]Deceit (Intimidation, Seduction) 3
[X]Courtier (Political Maneuvering) 2
[X]Defense 2
[X]Etiquette (Sincerity) 2
[X]Underworld 1
[X]Athletics 2
[ ]Kenjutsu 2
[ ]Kyujutsu 4
[ ]Games: Fortunes and Winds 2
[ ]Games: Sadane 1
[ ]Investigation 2
[ ]Medicine 1
[ ]Meditation 1
[ ]Storytelling 1
[ ]Performance: Singing 2
[ ]Craft: Sailing 1
[ ] Iajitsu 3
[ ] Lore: Heraldry 1
[ ] Stealth 2
Honor: actual 1.9/ perceived 3.9
Glory: 4.0
Status: 3.0
Infamy: 0.1
Taint: 0.0
Dojo: Storm's Shelter Dojo (Benefit: Any one school skill [Deceit] is reduced in cost by one point.)
School Techniques:
Rank 1: Free raise equal to school rank on social skill rolls against those with infamy. Also free raise against those seduced. Glory, awareness, and willpower considered 2 ranks higher against those with infamy. Can choose to increase penalty for being Intimidated to +20 or apply to 2 rolls. No honor loss for deceit/intimidation.
Rank 2: For void points spent on Intimidation rolls, the bonus is doubled. Roll additional dice equal to school rank on contested social skill rolls involving willpower.
Rank 3: Any time you succeed at a Contested Roll involving Deceit (Intimidation). you may add your Deceit Skill Rank to all Contested Social Skill Rolls against that individual for a number of days equal to your School Rank. You may apply this technique cumulatively to the same individual a number of times equal to your School Rank.
Mastery Abilities
none
Advantages:
Social Position 5
Language: Thrane 1
Luck (2 ranks) 6
Benten's Blessing 3
Voice 3
Precise Memory 3
Dangerous Beauty 2
Perceived Honor (2 ranks) 4
Favor: Otomo Family
Disadvantages:
Lechery 2
Fascination: Gaijin Men 1
True Love 3 (Yoritomo Yo)
Doubt: Commerce 4
Fascination: Fortunes and Winds 1
Phobia: Rats and rat-like creatures 2
Sworn Enemy: Sugo the Ronin
Sworn Enemy: Isawa Family
Equipment
Katana
Wakizashi
Tanto
Hankyu bow and 20 arrows (10 fleshcutter, 8 armor piercer, 1 Rope Cutter, 1 Hummingbulb)
Kimono and sandals x 2
Dragon Ya arrow (fire)
A nice dice cup with an emblazoned "I donated to Hotei Seido and all I got was this dice cup."
Small charm shaped like a boat; gives a bonus equal to insight rank divided by 2 to etiquette and deceit rolls
Traveling Pack
bottle of water
week's supply of rations
lantern
lucky cricket
set of dice
rope
small tent
medicine kit
fan
small statue of osano-wo
Koku: 10
Primary Weapon: Hankyu Bow
attack: 7k3
damage:
w/flesh cutters: 3k3
w/armor piercers: 2k2
w/rope cutters: 2k1
w/ Humming bulbs: 1k1
Secondary Weapon: Katana
Attack: 5k3
Damage: 6k2
TN to be hit: 19
Initiative: 6k3
Wounds:
Wound Level:
Healthy (+0): 6
Nicked (+3): 12
Grazed (+5): 18
Hurt (+10): 24
Injured (+15): 30
Crippled (+20): 36
Down (+40): 42
Out (N/A): 57
Experience: 5
Clan: Mantis
School: Yoritomo Courtier 3
Insight Rank: 3 (180)
Earth 3
Stamina 3
Willpower 3
Water 3
Strength 3
Perception 3
Fire 3
Agility 3
Intelligence 3
Air 3
Reflexes 3
Awareness 4
Void 3
Skills
[X]Commerce 2
[X]Deceit (Intimidation, Seduction) 3
[X]Courtier (Political Maneuvering) 2
[X]Defense 2
[X]Etiquette (Sincerity) 2
[X]Underworld 1
[X]Athletics 2
[ ]Kenjutsu 2
[ ]Kyujutsu 4
[ ]Games: Fortunes and Winds 2
[ ]Games: Sadane 1
[ ]Investigation 2
[ ]Medicine 1
[ ]Meditation 1
[ ]Storytelling 1
[ ]Performance: Singing 2
[ ]Craft: Sailing 1
[ ] Iajitsu 3
[ ] Lore: Heraldry 1
[ ] Stealth 2
Honor: actual 1.9/ perceived 3.9
Glory: 4.0
Status: 3.0
Infamy: 0.1
Taint: 0.0
Dojo: Storm's Shelter Dojo (Benefit: Any one school skill [Deceit] is reduced in cost by one point.)
School Techniques:
Rank 1: Free raise equal to school rank on social skill rolls against those with infamy. Also free raise against those seduced. Glory, awareness, and willpower considered 2 ranks higher against those with infamy. Can choose to increase penalty for being Intimidated to +20 or apply to 2 rolls. No honor loss for deceit/intimidation.
Rank 2: For void points spent on Intimidation rolls, the bonus is doubled. Roll additional dice equal to school rank on contested social skill rolls involving willpower.
Rank 3: Any time you succeed at a Contested Roll involving Deceit (Intimidation). you may add your Deceit Skill Rank to all Contested Social Skill Rolls against that individual for a number of days equal to your School Rank. You may apply this technique cumulatively to the same individual a number of times equal to your School Rank.
Mastery Abilities
none
Advantages:
Social Position 5
Language: Thrane 1
Luck (2 ranks) 6
Benten's Blessing 3
Voice 3
Precise Memory 3
Dangerous Beauty 2
Perceived Honor (2 ranks) 4
Favor: Otomo Family
Disadvantages:
Lechery 2
Fascination: Gaijin Men 1
True Love 3 (Yoritomo Yo)
Doubt: Commerce 4
Fascination: Fortunes and Winds 1
Phobia: Rats and rat-like creatures 2
Sworn Enemy: Sugo the Ronin
Sworn Enemy: Isawa Family
Equipment
Katana
Wakizashi
Tanto
Hankyu bow and 20 arrows (10 fleshcutter, 8 armor piercer, 1 Rope Cutter, 1 Hummingbulb)
Kimono and sandals x 2
Dragon Ya arrow (fire)
A nice dice cup with an emblazoned "I donated to Hotei Seido and all I got was this dice cup."
Small charm shaped like a boat; gives a bonus equal to insight rank divided by 2 to etiquette and deceit rolls
Traveling Pack
bottle of water
week's supply of rations
lantern
lucky cricket
set of dice
rope
small tent
medicine kit
fan
small statue of osano-wo
Koku: 10
Primary Weapon: Hankyu Bow
attack: 7k3
damage:
w/flesh cutters: 3k3
w/armor piercers: 2k2
w/rope cutters: 2k1
w/ Humming bulbs: 1k1
Secondary Weapon: Katana
Attack: 5k3
Damage: 6k2
TN to be hit: 19
Initiative: 6k3
Wounds:
Wound Level:
Healthy (+0): 6
Nicked (+3): 12
Grazed (+5): 18
Hurt (+10): 24
Injured (+15): 30
Crippled (+20): 36
Down (+40): 42
Out (N/A): 57
Experience: 5